@etothepii/satisfactory-file-parser
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@etothepii/satisfactory-file-parser
Namespaces
AbstractBaseProperty
ArrayProperty
BlueprintConfig
BlueprintHeader
BoolProperty
BuildableSubsystemSpecialProperties
BuildableTypeInstance
ByteProperty
CircuitSpecialProperties
col4
ConveyorChainActorSpecialProperties
ConveyorSpecialProperties
DataBlob
DoubleProperty
DynamicStructPropertyValue
EmptySpecialProperties
EnumProperty
FClientIdentityInfo
FColor
FCustomVersion
FCustomVersionContainer
FEngineVersion
FGDynamicStruct
FICFrameRange
FINGPUT1BufferPixel
FINItemStateFileSystem
FINLuaRuntimePersistenceState
FINNetworkTrace
FLBBalancerIndexing
FLinearColor
FloatProperty
FLocalUserNetIdBundle
FPackageFileVersion
FPlayerInfoHandle
FPropertyTag
FPropertyTagNode
FSaveObjectVersionData
FUniqueNetIdRepl
GUID
HierarchyVersion
Int64Property
Int8Property
InterfaceProperty
IntProperty
LBBalancerIndexing
Level
LevelToDestroyedActorsMap
MapProperty
MD5Hash
NameProperty
ObjectProperty
ObjectReference
ObjectReferencesList
ObjectsListSpecialProperties
OptionalGUID
PlayerSpecialProperties
PowerLineSpecialProperties
PropertiesList
SatisfactorySaveHeader
SaveBodyChunks
SaveBodyValidation
SetProperty
SingleProperty
SoftObjectProperty
SoftObjectReference
SpecialDroneActionProperties
SpecialProperties
StrProperty
StructProperty
TextProperty
TOCBlob
Transform
Uint32Property
Uint64Property
Uint8Property
vec2
vec3
vec4
VehiclePhysicsData
VehicleSpecialProperties
Enumerations
Alignment
BlueprintConfigVersion
BlueprintHeaderVersion
CompressionAlgorithmCode
ETextHistoryType
EUnrealEngineObjectUE5Version
FactoryGameCustomVersion
RuntimeBuildableInstanceDataVersion
SaveCustomVersion
SaveHeaderType
Classes
BlueprintConfigReader
BlueprintConfigWriter
BlueprintReader
BlueprintWriter
ByteReader
ByteWriter
CompressionLibraryError
ContextReader
ContextWriter
CorruptBlueprintError
CorruptSaveError
Parser
ParserError
ReadableStreamParser
SatisfactorySave
SaveComponent
SaveEntity
SaveObject
SaveReader
SaveWriter
TimeoutError
UnimplementedError
UnsupportedVersionError
Interfaces
BinaryOperable
BinaryReadable
BinaryWritable
Blueprint
BlueprintConfig
SaveComponentHeader
SaveEntityHeader
SaveObjectHeader
Type Aliases
AbstractBaseProperty
ArrayProperty
BasicMultipleStructPropertyValue
BasicStructPropertyValue
BlueprintHeader
BlueprintReaderWriterContext
BoolArrayProperty
BoolProperty
BoxStructPropertyValue
BuildableSubsystemSpecialProperties
BuildableTypeInstance
ByteArrayProperty
ByteProperty
BytePropertyValue
ChunkCompressionInfo
ChunkSummary
CircuitSpecialProperties
col4
ConveyorChainActorSpecialProperties
ConveyorChainSegmentSpecialProperties
ConveyorItemSpecialProperties
ConveyorSpecialProperties
DoubleArrayProperty
DoubleProperty
DynamicStructPropertyValue
EmptySpecialProperties
EnumArrayProperty
EnumProperty
FClientIdentityInfo
FColor
FCustomVersion
FCustomVersionContainer
FEngineVersion
FGDynamicStruct
FICFrameRange
FICFrameRangeStructPropertyValue
FINGPUT1BufferPixel
FINItemStateFileSystem
FINLuaRuntimePersistenceState
FINNetworkTrace
FIRInstancedStruct
FLBBalancerIndexing
FLinearColor
FloatArrayProperty
FloatProperty
FLocalUserNetIdBundle
FPackageFileVersion
FPlayerInfoHandle
FPropertyTag
FPropertyTagNode
FSaveObjectVersionData
FUniqueNetIdRepl
GENERIC_MAP_KEY_TYPE
GENERIC_MAP_VALUE_TYPE
GENERIC_STRUCT_PROPERTY_VALUE
Grids
GUID
HierarchyVersion
Int64ArrayProperty
Int64Property
Int8Property
IntArrayProperty
InterfaceArrayProperty
InterfaceProperty
IntProperty
IntSetProperty
InventoryItemStructPropertyValue
LBBalancerIndexing
Level
Levels
LevelToDestroyedActorsMap
MapProperty
MD5Hash
ModData
NameProperty
NameSetProperty
ObjectArrayProperty
ObjectProperty
ObjectReference
ObjectSetProperty
ObjectsListSpecialProperties
OptionalGUID
PlayerSpecialProperties
PowerLineSpecialProperties
PropertiesMap
RailroadTrackPositionStructPropertyValue
ReaderWriterContext
RoughSaveVersion
SatisfactoryModMetadata
SatisfactorySaveHeader
SaveBodyChunks
SaveBodyValidation
SaveReaderWriterContext
SetProperty
SingleProperty
SoftObjectArrayProperty
SoftObjectProperty
SoftObjectReference
SpecialDroneAction
SpecialDroneActionProperties
StrArrayProperty
StrProperty
StrSetProperty
StructArrayProperty
StructProperty
StructSetProperty
TextArrayProperty
TextProperty
TextPropertyValue
Transform
Uint32Property
Uint32SetProperty
Uint64Property
Uint8Property
vec2
vec3
vec4
VehiclePhysicsData
VehicleSpecialProperties
Variables
DEFAULT_SATISFACTORY_CHUNK_HEADER_SIZE
EDIT
isBoolArrayProperty
isByteArrayProperty
isDoubleArrayProperty
isEnumArrayProperty
isFloatArrayProperty
isInt64ArrayProperty
isIntArrayProperty
isInterfaceArrayProperty
isIntSetProperty
isNameSetProperty
isObjectArrayProperty
isObjectSetProperty
isSoftObjectArrayProperty
isStrArrayProperty
isStrSetProperty
isStructArrayPRoperty
isStructSetProperty
isTextArrayProperty
isUint32SetProperty
Functions
isArrayProperty
isBoolProperty
isBuildableSubsystemSpecialProperties
isByteProperty
isCircuitSpecialProperties
isConveyorChainActorSpecialProperties
isConveyorSpecialProperties
isDoubleProperty
isEmptySpecialProperties
isEnumProperty
isFloatProperty
isInt64Property
isInt8Property
isInterfaceProperty
isIntProperty
isMapProperty
isNameProperty
isObjectProperty
isObjectsListSpecialProperties
isPlayerSpecialProperties
isPowerLineSpecialProperties
isSaveComponent
isSaveEntity
isSetProperty
isSingleProperty
isSoftObjectProperty
isSpecialDroneActionProperties
isStrProperty
isStructProperty
isTextProperty
isUint32Property
isUInt64Property
isUint8Property
isVehicleSpecialProperties
Settings
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On This Page
Namespaces
Abstract
Base
Property
Array
Property
Blueprint
Config
Blueprint
Header
Bool
Property
Buildable
Subsystem
Special
Properties
Buildable
Type
Instance
Byte
Property
Circuit
Special
Properties
col4
Conveyor
Chain
Actor
Special
Properties
Conveyor
Special
Properties
Data
Blob
Double
Property
Dynamic
Struct
Property
Value
Empty
Special
Properties
Enum
Property
F
Client
Identity
Info
F
Color
F
Custom
Version
F
Custom
Version
Container
F
Engine
Version
FG
Dynamic
Struct
FIC
Frame
Range
FINGPUT1
Buffer
Pixel
FIN
Item
State
File
System
FIN
Lua
Runtime
Persistence
State
FIN
Network
Trace
FLB
Balancer
Indexing
F
Linear
Color
Float
Property
F
Local
User
Net
Id
Bundle
F
Package
File
Version
F
Player
Info
Handle
F
Property
Tag
F
Property
Tag
Node
F
Save
Object
Version
Data
F
Unique
Net
Id
Repl
GUID
Hierarchy
Version
Int64
Property
Int8
Property
Interface
Property
Int
Property
LB
Balancer
Indexing
Level
Level
To
Destroyed
Actors
Map
Map
Property
MD5
Hash
Name
Property
Object
Property
Object
Reference
Object
References
List
Objects
List
Special
Properties
Optional
GUID
Player
Special
Properties
Power
Line
Special
Properties
Properties
List
Satisfactory
Save
Header
Save
Body
Chunks
Save
Body
Validation
Set
Property
Single
Property
Soft
Object
Property
Soft
Object
Reference
Special
Drone
Action
Properties
Special
Properties
Str
Property
Struct
Property
Text
Property
TOC
Blob
Transform
Uint32
Property
Uint64
Property
Uint8
Property
vec2
vec3
vec4
Vehicle
Physics
Data
Vehicle
Special
Properties
Enumerations
Alignment
Blueprint
Config
Version
Blueprint
Header
Version
Compression
Algorithm
Code
E
Text
History
Type
E
Unreal
Engine
Object
UE5
Version
Factory
Game
Custom
Version
Runtime
Buildable
Instance
Data
Version
Save
Custom
Version
Save
Header
Type
Classes
Blueprint
Config
Reader
Blueprint
Config
Writer
Blueprint
Reader
Blueprint
Writer
Byte
Reader
Byte
Writer
Compression
Library
Error
Context
Reader
Context
Writer
Corrupt
Blueprint
Error
Corrupt
Save
Error
Parser
Parser
Error
Readable
Stream
Parser
Satisfactory
Save
Save
Component
Save
Entity
Save
Object
Save
Reader
Save
Writer
Timeout
Error
Unimplemented
Error
Unsupported
Version
Error
Interfaces
Binary
Operable
Binary
Readable
Binary
Writable
Blueprint
Blueprint
Config
Save
Component
Header
Save
Entity
Header
Save
Object
Header
Type Aliases
Abstract
Base
Property
Array
Property
Basic
Multiple
Struct
Property
Value
Basic
Struct
Property
Value
Blueprint
Header
Blueprint
Reader
Writer
Context
Bool
Array
Property
Bool
Property
Box
Struct
Property
Value
Buildable
Subsystem
Special
Properties
Buildable
Type
Instance
Byte
Array
Property
Byte
Property
Byte
Property
Value
Chunk
Compression
Info
Chunk
Summary
Circuit
Special
Properties
col4
Conveyor
Chain
Actor
Special
Properties
Conveyor
Chain
Segment
Special
Properties
Conveyor
Item
Special
Properties
Conveyor
Special
Properties
Double
Array
Property
Double
Property
Dynamic
Struct
Property
Value
Empty
Special
Properties
Enum
Array
Property
Enum
Property
F
Client
Identity
Info
F
Color
F
Custom
Version
F
Custom
Version
Container
F
Engine
Version
FG
Dynamic
Struct
FIC
Frame
Range
FIC
Frame
Range
Struct
Property
Value
FINGPUT1
Buffer
Pixel
FIN
Item
State
File
System
FIN
Lua
Runtime
Persistence
State
FIN
Network
Trace
FIR
Instanced
Struct
FLB
Balancer
Indexing
F
Linear
Color
Float
Array
Property
Float
Property
F
Local
User
Net
Id
Bundle
F
Package
File
Version
F
Player
Info
Handle
F
Property
Tag
F
Property
Tag
Node
F
Save
Object
Version
Data
F
Unique
Net
Id
Repl
GENERIC_
MAP_
KEY_
TYPE
GENERIC_
MAP_
VALUE_
TYPE
GENERIC_
STRUCT_
PROPERTY_
VALUE
Grids
GUID
Hierarchy
Version
Int64
Array
Property
Int64
Property
Int8
Property
Int
Array
Property
Interface
Array
Property
Interface
Property
Int
Property
Int
Set
Property
Inventory
Item
Struct
Property
Value
LB
Balancer
Indexing
Level
Levels
Level
To
Destroyed
Actors
Map
Map
Property
MD5
Hash
Mod
Data
Name
Property
Name
Set
Property
Object
Array
Property
Object
Property
Object
Reference
Object
Set
Property
Objects
List
Special
Properties
Optional
GUID
Player
Special
Properties
Power
Line
Special
Properties
Properties
Map
Railroad
Track
Position
Struct
Property
Value
Reader
Writer
Context
Rough
Save
Version
Satisfactory
Mod
Metadata
Satisfactory
Save
Header
Save
Body
Chunks
Save
Body
Validation
Save
Reader
Writer
Context
Set
Property
Single
Property
Soft
Object
Array
Property
Soft
Object
Property
Soft
Object
Reference
Special
Drone
Action
Special
Drone
Action
Properties
Str
Array
Property
Str
Property
Str
Set
Property
Struct
Array
Property
Struct
Property
Struct
Set
Property
Text
Array
Property
Text
Property
Text
Property
Value
Transform
Uint32
Property
Uint32
Set
Property
Uint64
Property
Uint8
Property
vec2
vec3
vec4
Vehicle
Physics
Data
Vehicle
Special
Properties
Variables
DEFAULT_
SATISFACTORY_
CHUNK_
HEADER_
SIZE
EDIT
is
Bool
Array
Property
is
Byte
Array
Property
is
Double
Array
Property
is
Enum
Array
Property
is
Float
Array
Property
is
Int64
Array
Property
is
Int
Array
Property
is
Interface
Array
Property
is
Int
Set
Property
is
Name
Set
Property
is
Object
Array
Property
is
Object
Set
Property
is
Soft
Object
Array
Property
is
Str
Array
Property
is
Str
Set
Property
is
Struct
Array
P
Roperty
is
Struct
Set
Property
is
Text
Array
Property
is
Uint32
Set
Property
Functions
is
Array
Property
is
Bool
Property
is
Buildable
Subsystem
Special
Properties
is
Byte
Property
is
Circuit
Special
Properties
is
Conveyor
Chain
Actor
Special
Properties
is
Conveyor
Special
Properties
is
Double
Property
is
Empty
Special
Properties
is
Enum
Property
is
Float
Property
is
Int64
Property
is
Int8
Property
is
Interface
Property
is
Int
Property
is
Map
Property
is
Name
Property
is
Object
Property
is
Objects
List
Special
Properties
is
Player
Special
Properties
is
Power
Line
Special
Properties
is
Save
Component
is
Save
Entity
is
Set
Property
is
Single
Property
is
Soft
Object
Property
is
Special
Drone
Action
Properties
is
Str
Property
is
Struct
Property
is
Text
Property
is
Uint32
Property
is
U
Int64
Property
is
Uint8
Property
is
Vehicle
Special
Properties
@etothepii/satisfactory-file-parser
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