@etothepii/satisfactory-file-parser
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    Enumeration SaveCustomVersion

    Source: SaveCustomVersion.h

    Index

    Enumeration Members

    AddedCachedLocationsForWire AddedColoringSupportToConcretePillars AddedPaintFinishes AddedResourceSinkTrack AddedResourceSinkTrack2 AddedSublevelStreaming BackToBackRailroadSwitches BeforeCustomVersionWasAdded BU3SaveCompatibility BuildingColorConversion ChangedGeoThermalGeneratorSaved CheckPickedUpItems DoubleRampPositioning DroneActionRefactor DROPPED_ActorPlacedInLevelSaved DROPPED_ChangeObjectHeader DROPPED_CircuitObjects DROPPED_DockingStationSingleInventory DROPPED_FactoryConnectionWorldToLocal DROPPED_GamePhaseManagerAdded DROPPED_MCP_RestoreLostPawn DROPPED_MovedActorOuter DROPPED_PowerConnectionComponents DROPPED_PropertyTagsAsStrings DROPPED_RailroadSubsystemThirdRailConnectionsCleanup DROPPED_RemovedRelativeTransformsFromConnectionComponents DROPPED_RenamedSaveSessionId DROPPED_SavingBuildShortcuts DROPPED_SerializeTrainTimetable DROPPED_StoreTransform DROPPED_StoreVehiclesBodyState DROPPED_WireSpanFromConnnectionComponents FixNewPlayerInfoHandleSerializationFormat IntroducedWorldPartition LatestVersion LightweightBuildableSubsystemWritesRuntimeVersion MultipleWireMeshRefactor NativizedShoppingList NewPlayerInfoHandleSerializationFormat NormalizeChainSplineArriveAndLeave OverwriteOldRailroadData PerInstanceCustomColors PoleRefactor RailroadSubsystemThirdRailConnectionsCleanupRedone RailroadTrackConnectionCleanup RefactoredInventoryItemState RescuedFriendDoggos ResetBrokenBlueprintSplines ResetFactoryLegs ReworkedProductivityMonitor ReworkedSplittersAndMergers SaveFileIsCompressed SerializeDataPackageVersionAndCustomVersions SerializeObjectFlags SerializePerStreamableLevelTOCVersion SwitchTo64BitSaveArchive TrainBlueprintClassAdded UnlockAvailableItemDescriptorsForPickedUpItems UnrealEngine5 Version1 VersionPlusOne

    Enumeration Members

    AddedCachedLocationsForWire: 33
    AddedColoringSupportToConcretePillars: 31
    AddedPaintFinishes: 44
    AddedResourceSinkTrack: 30
    AddedResourceSinkTrack2: 32
    AddedSublevelStreaming: 29
    BackToBackRailroadSwitches: 50
    BeforeCustomVersionWasAdded: 0

    2016/12/20 - Initial version of the save system, saves some character stuff like inventory and health

    BU3SaveCompatibility: 22
    BuildingColorConversion: 23
    ChangedGeoThermalGeneratorSaved: 18
    CheckPickedUpItems: 25
    DoubleRampPositioning: 27
    DroneActionRefactor: 39
    DROPPED_ActorPlacedInLevelSaved: 5

    2017/02/13 - Store if a actor was stored in the level in the actor TOC

    DROPPED_ChangeObjectHeader: 2

    2017/01/25 - Change object header, stops storing map name in savefile. Breaks all backward compability

    DROPPED_CircuitObjects: 10
    DROPPED_DockingStationSingleInventory: 11
    DROPPED_FactoryConnectionWorldToLocal: 9
    DROPPED_GamePhaseManagerAdded: 13
    DROPPED_MCP_RestoreLostPawn: 15
    DROPPED_MovedActorOuter: 6

    2017/05/02 - Removed outer from save in actor header, now it's saved as a part of the actors property set

    DROPPED_PowerConnectionComponents: 7

    2017/05/23 - Rewrote power connections to use actor components.

    DROPPED_PropertyTagsAsStrings: 3

    2017/01/30 - Changed serialization of property names to strings instead of ints. Breaks all backward compability

    DROPPED_RailroadSubsystemThirdRailConnectionsCleanup: 54
    DROPPED_RemovedRelativeTransformsFromConnectionComponents: 14
    DROPPED_RenamedSaveSessionId: 17
    DROPPED_SavingBuildShortcuts: 12
    DROPPED_SerializeTrainTimetable: 8
    DROPPED_StoreTransform: 1

    2017/01/23 - Now storing transform for all saved actors

    DROPPED_StoreVehiclesBodyState: 4

    2017/01/31 - Now store the body state of all vehicles

    DROPPED_WireSpanFromConnnectionComponents: 16
    FixNewPlayerInfoHandleSerializationFormat: 58
    IntroducedWorldPartition: 38
    LatestVersion: 58
    LightweightBuildableSubsystemWritesRuntimeVersion: 48
    MultipleWireMeshRefactor: 40
    NativizedShoppingList: 36
    NewPlayerInfoHandleSerializationFormat: 57
    NormalizeChainSplineArriveAndLeave: 45
    OverwriteOldRailroadData: 19
    PerInstanceCustomColors: 26
    PoleRefactor: 47
    RailroadSubsystemThirdRailConnectionsCleanupRedone: 55
    RailroadTrackConnectionCleanup: 52
    RefactoredInventoryItemState: 43
    RescuedFriendDoggos: 24
    ResetBrokenBlueprintSplines: 42
    ResetFactoryLegs: 20
    ReworkedProductivityMonitor: 35
    ReworkedSplittersAndMergers: 34
    SaveFileIsCompressed: 21
    SerializeDataPackageVersionAndCustomVersions: 53
    SerializeObjectFlags: 49
    SerializePerStreamableLevelTOCVersion: 51
    SwitchTo64BitSaveArchive: 41
    TrainBlueprintClassAdded: 28
    UnlockAvailableItemDescriptorsForPickedUpItems: 56
    UnrealEngine5: 37
    Version1: 46
    VersionPlusOne: 59