Source: SaveCustomVersion.h

Enumeration Members

AddedCachedLocationsForWire
AddedColoringSupportToConcretePillars
AddedPaintFinishes
AddedResourceSinkTrack
AddedResourceSinkTrack2
AddedSublevelStreaming
BackToBackRailroadSwitches
BeforeCustomVersionWasAdded

2016/12/20 - Initial version of the save system, saves some character stuff like inventory and health

BU3SaveCompatibility
BuildingColorConversion
ChangedGeoThermalGeneratorSaved
CheckPickedUpItems
DoubleRampPositioning
DroneActionRefactor
DROPPED_ActorPlacedInLevelSaved

2017/02/13 - Store if a actor was stored in the level in the actor TOC

DROPPED_ChangeObjectHeader

2017/01/25 - Change object header, stops storing map name in savefile. Breaks all backward compability

DROPPED_CircuitObjects
DROPPED_DockingStationSingleInventory
DROPPED_FactoryConnectionWorldToLocal
DROPPED_GamePhaseManagerAdded
DROPPED_MCP_RestoreLostPawn
DROPPED_MovedActorOuter

2017/05/02 - Removed outer from save in actor header, now it's saved as a part of the actors property set

DROPPED_PowerConnectionComponents

2017/05/23 - Rewrote power connections to use actor components.

DROPPED_PropertyTagsAsStrings

2017/01/30 - Changed serialization of property names to strings instead of ints. Breaks all backward compability

DROPPED_RemovedRelativeTransformsFromConnectionComponents
DROPPED_RenamedSaveSessionId
DROPPED_SavingBuildShortcuts
DROPPED_SerializeTrainTimetable
DROPPED_StoreTransform

2017/01/23 - Now storing transform for all saved actors

DROPPED_StoreVehiclesBodyState

2017/01/31 - Now store the body state of all vehicles

DROPPED_WireSpanFromConnnectionComponents
IntroducedWorldPartition
LatestVersion
LightweightBuildableSubsystemWritesRuntimeVersion
MultipleWireMeshRefactor
NativizedShoppingList
NormalizeChainSplineArriveAndLeave
OverwriteOldRailroadData
PerInstanceCustomColors
PoleRefactor
RefactoredInventoryItemState
RescuedFriendDoggos
ResetBrokenBlueprintSplines
ResetFactoryLegs
ReworkedProductivityMonitor
ReworkedSplittersAndMergers
SaveFileIsCompressed
SerializeObjectFlags
SerializePerStreamableLevelTOCVersion
SwitchTo64BitSaveArchive
TrainBlueprintClassAdded
UnrealEngine5
Version1
VersionPlusOne