BuildableTypeInstance: {
    blueprintProxy: ObjectReference;
    instanceSpecificData?: FGDynamicStruct;
    patternRotation: number;
    primaryColor: col4;
    secondaryColor: col4;
    transform: Transform;
    usedMaterial: ObjectReference;
    usedPaintFinish: ObjectReference;
    usedPattern: ObjectReference;
    usedRecipe: ObjectReference;
    usedSkin: ObjectReference;
    usedSwatchSlot: ObjectReference;
}