AbstractBaseProperty: {
    guidInfo?: GUIDInfo;
    index?: number;
    name: string;
    rawBytes?: number[];
    type: string;
    ueType: string;
}

denotes the parser's internal type.

denotes the type like Unreal Engine calls it, like IntProperty. Several UE Types can be mapped to a single type in the parsers view.

property name

denotes the GUID info of this property, i think there never was one observed. they always were not defined.

index of a property, in case it is part of an array (NOT to confuse with ArrayProperty).

if the property could not be parsed, it fills the rawBytes array instead.