EDIT: {
    AREAS: {
        ABYSS_CLIFFS: readonly ["/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_AbyssCliffs_1.Area_AbyssCliffs_1_C"];
        CRATER: readonly ["/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_crater_1.Area_crater_1_C", "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_crater_2.Area_crater_2_C"];
        DESERT_CANYON: readonly ["/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_DesertCanyons_1.Area_DesertCanyons_1_C", "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_DesertCanyons_2.Area_DesertCanyons_2_C"];
        DUNE_DESERT: readonly ["FactoryGame/Content/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_DuneDesert_1.Area_DuneDesert_1_C", "FactoryGame/Content/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_DuneDesert_2.Area_DuneDesert_2_C"];
        EASTERN_DUNE_FOREST: readonly ["FactoryGame/Content/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_EasternDuneForest_1.Area_EasternDuneForest_1_C"];
        GRASS_FIELDS: readonly ["/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_GrassFields_1.Area_GrassFields_1_C", "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_GrassFields_2.Area_GrassFields_2_C", "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_GrassFields_3.Area_GrassFields_3_C"];
        LAKE_FOREST: readonly ["/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_LakeForest_1.Area_LakeForest_1_C", "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_LakeForest_2.Area_LakeForest_2_C"];
        MAZE_CANYONS: readonly ["/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_MazeCanyons_1.Area_MazeCanyons_1_C", "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_MazeCanyons_2.Area_MazeCanyons_2_C"];
        NO_MANS_LAND: readonly ["/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_NoMansLand_1.Area_NoMansLand_1_C"];
        NORTHERN_FOREST: readonly ["/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_NorthernForest_1.Area_NorthernForest_1_C", "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_NorthernForest_2.Area_NorthernForest_2_C"];
        RED_BAMBOO: readonly ["/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_RedBambooFields_1.Area_RedBambooFields_1_C", "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_RedBambooFields_2.Area_RedBambooFields_2_C"];
        RED_JUNGLE: readonly ["/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_RedJungle_1.Area_RedJungle_1_C", "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_RedJungle_2.Area_RedJungle_2_C"];
        ROcKY_DESERT: readonly ["/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_RockyDesert_1.Area_RockyDesert_1_C", "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_RockyDesert_2.Area_RockyDesert_2_C"];
        SAVANNA: readonly ["/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_Savanna_1.Area_Savanna_1_C", "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_Savanna_2.Area_Savanna_2_C"];
        SOUTHERN_FOREST: readonly ["/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_SouthernForest_1.Area_SouthernForest_1_C", "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_SouthernForest_2.Area_SouthernForest_2_C"];
        SPIRE_COAST: readonly ["/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_SpireCoast.Area_SpireCoast_C"];
        SWAMP: readonly ["/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_Swamp_1.Area_Swamp_1_C", "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_Swamp_2.Area_Swamp_2_C"];
        TITAN_FOREST: readonly ["/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_TitanForest_1.Area_TitanForest_1_C", "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_TitanForest_2.Area_TitanForest_2_C"];
        WESTERN_DUNE_FOREST: readonly ["/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_WesternDuneForest_1.Area_WesternDuneForest_1_C", "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_WesternDuneForest_2.Area_WesternDuneForest_2_C"];
    };
    COMPONENTS: {
        AUTOMATED_WORKBENCH: {
            TYPE_PATH: "/Script/FactoryGame.FGBuildableAutomatedWorkBench";
        };
        FACTORY_CONNECTION_COMPONENT: {
            ENUM_BASE: "EFactoryConnectionDirection";
            ENUM_INPUT: string;
            ENUM_OUTPUT: string;
            TYPE_PATH: "/Script/FactoryGame.FGFactoryConnectionComponent";
        };
        HEALTH_COMPONENT: {
            TYPE_PATH: "/Script/FactoryGame.FGHealthComponent";
        };
        HYPERTUBE_CONNECTION_COMPONENT: {
            TYPE_PATH: "/Script/FactoryGame.FGPipeConnectionComponentHyper";
        };
        INVENTORY_COMPONENT: {
            TYPE_PATH: "/Script/FactoryGame.FGInventoryComponent";
        };
        POWER_CIRCUIT: {
            TYPE_PATH: "/Script/FactoryGame.FGPowerCircuit";
        };
        POWER_CONNECTION_COMPONENT: {
            TYPE_PATH: "/Script/FactoryGame.FGPowerConnectionComponent";
        };
        POWER_INFO_COMPONENT: {
            TYPE_PATH: "/Script/FactoryGame.FGPowerInfoComponent";
        };
        RAILWAY_CONNECTION_COMPONENT: {
            TYPE_PATH: "/Script/FactoryGame.FGRailroadTrackConnectionComponent";
        };
        WORKBENCH_COMPONENT: {
            TYPE_PATH: "/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C";
        };
        WORKSHOP_COMPONENT: {
            TYPE_PATH: "/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C";
        };
    };
    EMOTES: {
        BUILDGUN_SPIN: "/Game/FactoryGame/Emotes/Emote_BuildGunSpin.Emote_BuildGunSpin_C";
        CLAP: "/Game/FactoryGame/Emotes/Emote_Clap.Emote_Clap_C";
        FACEPALM: "/Game/FactoryGame/Emotes/Emote_FacePalm.Emote_FacePalm_C";
        FINGERGUNS: "/Game/FactoryGame/Emotes/Emote_Fingerguns.Emote_Fingerguns_C";
        HEART: "/Game/FactoryGame/Emotes/Emote_Heart.Emote_Heart_C";
        PAPER: "/Game/FactoryGame/Emotes/Emote_Paper.Emote_Paper_C";
        POINT: "/Game/FactoryGame/Emotes/Emote_Point.Emote_Point_C";
        ROCK: "/Game/FactoryGame/Emotes/Emote_Rock.Emote_Rock_C";
        SCISSORS: "/Game/FactoryGame/Emotes/Emote_Scissors.Emote_Scissors_C";
        WAVE: "/Game/FactoryGame/Emotes/Emote_Wave.Emote_Wave_C";
    };
    ENTITIES: {
        ANIMAL: {
            BEETLE: {
                CLASS_NAME: "Char_Beetle_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Wildlife/Beetle/Char_Beetle.Char_Beetle_C";
            };
            BIRD: {
                CLASS_NAME: "Char_NonFlyingBird_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Wildlife/NonFlyingBird/Char_NonFlyingBird.Char_NonFlyingBird_C";
            };
            LIZARD_DOGGO: {
                CLASS_NAME: "Char_SpaceRabbit_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Wildlife/SpaceRabbit/Char_SpaceRabbit.Char_SpaceRabbit_C";
            };
            SPACE_GIRAFFE: {
                CLASS_NAME: "Char_SpaceGiraffe_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Wildlife/SpaceGiraffe/Char_SpaceGiraffe.Char_SpaceGiraffe_C";
            };
        };
        BEAM: {
            BUILDABLE_BEAM_LIGHTWEIGHT_DATA: {
                TYPE_PATH: "/Script/FactoryGame.BuildableBeamLightweightData";
            };
            CABLE: {
                CLASS_NAME: "Build_Beam_Cable_C";
                RECIPE: "/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Cable.Recipe_Beam_Cable_C";
                TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Cable.Build_Beam_Cable_C";
            };
            CONNECTOR: {
                CLASS_NAME: "Build_Beam_Connector_C";
                TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Connector.Build_Beam_Connector_C";
            };
            CONNECTOR_DOUBLE: {
                CLASS_NAME: "Build_Beam_Connector_Double_C";
                TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Connector_Double.Build_Beam_Connector_Double_C";
            };
            METAL: {
                CLASS_NAME: "Build_Beam_C";
                RECIPE: "/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam.Recipe_Beam_C";
                TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam.Build_Beam_C";
            };
            PAINTED: {
                CLASS_NAME: "Build_Beam_Painted_C";
                RECIPE: "/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Painted.Recipe_Beam_Painted_C";
                TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Painted.Build_Beam_Painted_C";
            };
            SUPPORT: {
                CLASS_NAME: "Build_Beam_Support_C";
                TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Support.Build_Beam_Support_C";
            };
        };
        BUILDGUN: {
            TYPE_PATH: "/Script/FactoryGame.FGBuildGun";
        };
        BUILDGUN_BP: {
            CLASS_NAME: "BP_BuildGun_C";
            TYPE_PATH: "/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C";
        };
        CATWALK: {
            CORNER: {
                CLASS_NAME: "Build_CatwalkCorner_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkCorner.Build_CatwalkCorner_C";
            };
            CROSSING: {
                CLASS_NAME: "Build_CatwalkCross_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkCross.Build_CatwalkCross_C";
            };
            RAMP: {
                CLASS_NAME: "Build_CatwalkRamp_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkRamp.Build_CatwalkRamp_C";
            };
            STAIRS: {
                CLASS_NAME: "Build_CatwalkStairs_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkStairs.Build_CatwalkStairs_C";
            };
            STRAIGHT: {
                CLASS_NAME: "Build_CatwalkStraight_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkStraight.Build_CatwalkStraight_C";
            };
            T_SECTION: {
                CLASS_NAME: "Build_CatwalkT_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkT.Build_CatwalkT_C";
            };
        };
        CHRISTMAS_TREE: {
            TYPE_PATH: "/Game/FactoryGame/Events/Christmas/Buildings/TreeDecor/Build_XmassTree.Build_XmassTree_C";
        };
        CONVEYOR: {
            BELT_MK1: {
                CLASS_NAME: "Build_ConveyorBeltMk1_C";
                RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk1.Recipe_ConveyorBeltMk1_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk1/Build_ConveyorBeltMk1.Build_ConveyorBeltMk1_C";
            };
            BELT_MK2: {
                CLASS_NAME: "Build_ConveyorBeltMk2_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk2/Build_ConveyorBeltMk2.Build_ConveyorBeltMk2_C";
            };
            BELT_MK3: {
                CLASS_NAME: "Build_ConveyorBeltMk3_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk3/Build_ConveyorBeltMk3.Build_ConveyorBeltMk3_C";
            };
            BELT_MK4: {
                CLASS_NAME: "Build_ConveyorBeltMk4_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk4/Build_ConveyorBeltMk4.Build_ConveyorBeltMk4_C";
            };
            BELT_MK5: {
                CLASS_NAME: "Build_ConveyorBeltMk5_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk5/Build_ConveyorBeltMk5.Build_ConveyorBeltMk5_C";
            };
            BELT_MK6: {
                CLASS_NAME: "Build_ConveyorBeltMk6_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk6/Build_ConveyorBeltMk6.Build_ConveyorBeltMk6_C";
            };
            BELT_REGEX: RegExp;
            LIFT_MK1: {
                CLASS_NAME: "Build_ConveyorLiftMk1_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk1/Build_ConveyorLiftMk1.Build_ConveyorLiftMk1_C";
            };
            LIFT_MK2: {
                CLASS_NAME: "Build_ConveyorLiftMk2_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk2/Build_ConveyorLiftMk2.Build_ConveyorLiftMk2_C";
            };
            LIFT_MK3: {
                CLASS_NAME: "Build_ConveyorLiftMk3_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk3/Build_ConveyorLiftMk3.Build_ConveyorLiftMk3_C";
            };
            LIFT_MK4: {
                CLASS_NAME: "Build_ConveyorLiftMk4_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk4/Build_ConveyorLiftMk4.Build_ConveyorLiftMk4_C";
            };
            LIFT_MK5: {
                CLASS_NAME: "Build_ConveyorLiftMk5_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk5/Build_ConveyorLiftMk5.Build_ConveyorLiftMk5_C";
            };
            LIFT_MK6: {
                CLASS_NAME: "Build_ConveyorLiftMk6_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk6/Build_ConveyorLiftMk6.Build_ConveyorLiftMk6_C";
            };
            LIFT_REGEX: RegExp;
        };
        CREATURE: {
            ALPHA_HOG: {
                CLASS_NAME: "Char_AlphaHog_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Hog/AlphaHog/Char_AlphaHog.Char_AlphaHog_C";
            };
            BIG_CRAB_HATCHER: {
                CLASS_NAME: "Char_BigCrabHatcher_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/CrabHatcher/Char_BigCrabHatcher.Char_BigCrabHatcher_C";
            };
            CHILD_STINGER: {
                CLASS_NAME: "Char_Stinger_Child";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Stinger/SmallStinger/Char_Stinger_Child.Char_Stinger_Child";
            };
            CLIFF_HOG: {
                CLASS_NAME: "Char_CliffHog_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Hog/CliffHog/Char_CliffHog.Char_CliffHog_C";
            };
            CRAB_HATCHER: {
                CLASS_NAME: "Char_CrabHatcher_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/CrabHatcher/Char_CrabHatcher.Char_CrabHatcher_C";
            };
            ELITE_STINGER: {
                CLASS_NAME: "Char_EliteStinger_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Stinger/BigStinger/Char_EliteStinger.Char_EliteStinger_C";
            };
            FLYING_BABY_CRAB: {
                CLASS_NAME: "BP_FlyingBabyCrab_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Crab/BabyCrab/BP_FlyingBabyCrab.BP_FlyingBabyCrab_C";
            };
            HOG: {
                CLASS_NAME: "Char_Hog_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Hog/Char_Hog.Char_Hog_C";
            };
            JOHNNY_HOG: {
                CLASS_NAME: "Char_Johnny_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Hog/Johnny/Char_Johnny.Char_Johnny_C";
            };
            NUCLEAR_HOG: {
                CLASS_NAME: "Char_NuclearHog_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Hog/NuclearHog/Char_NuclearHog.Char_NuclearHog_C";
            };
            SPITTER_ALPHA: {
                CLASS_NAME: "Char_Spitter_Alternative_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/AlternativeSpitter/Char_Spitter_Alternative.Char_Spitter_Alternative_C";
            };
            SPITTER_AQUATIC_ALPHA: {
                CLASS_NAME: "Char_SpitterAquaticAlpha_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterAquatic/Char_SpitterAquaticAlpha.Char_SpitterAquaticAlpha_C";
            };
            SPITTER_AQUATIC_SMALL: {
                CLASS_NAME: "Char_SpitterAquaticSmall_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterAquatic/Char_SpitterAquaticSmall.Char_SpitterAquaticSmall_C";
            };
            SPITTER_DESERT_ALPHA: {
                CLASS_NAME: "Char_SpitterDesertAlpha_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterDesert/Char_SpitterDesertAlpha.Char_SpitterDesertAlpha_C";
            };
            SPITTER_DESERT_SMALL: {
                CLASS_NAME: "Char_SpitterDesertSmall_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterDesert/Char_SpitterDesertSmall.Char_SpitterDesertSmall_C";
            };
            SPITTER_FOREST_ALPHA: {
                CLASS_NAME: "Char_SpitterForestAlpha_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterForest/Char_SpitterForestAlpha.Char_SpitterForestAlpha_C";
            };
            SPITTER_FOREST_SMALL: {
                CLASS_NAME: "Char_SpitterForestSmall_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterForest/Char_SpitterForestSmall.Char_SpitterForestSmall_C";
            };
            SPITTER_RED_FOREST_ALPHA: {
                CLASS_NAME: "Char_SpitterForestRedAlpha_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterForestRed/Char_SpitterForestRedAlpha.Char_SpitterForestRedAlpha_C";
            };
            SPITTER_RED_FOREST_SMALL: {
                CLASS_NAME: "Char_SpitterForestRedSmall_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterForestRed/Char_SpitterForestRedSmall.Char_SpitterForestRedSmall_C";
            };
            STINGER: {
                CLASS_NAME: "Char_Stinger_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Stinger/Char_Stinger.Char_Stinger_C";
            };
        };
        DRONE: {
            DRONE_STATION: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/DroneStation/Build_DroneStation.Build_DroneStation_C";
            };
            DRONE_STATION_INFO: {
                TYPE_PATH: "/Script/FactoryGame.FGDroneStationInfo";
            };
            DRONE_TRANSPORT: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/DroneStation/BP_DroneTransport.BP_DroneTransport_C";
            };
        };
        DROP_POD: {
            CLASS_NAME: "BP_DropPod_C";
            TYPE_PATH: "/Game/FactoryGame/World/Benefit/DropPod/BP_DropPod.BP_DropPod_C";
        };
        EXTRACTOR: {
            GIFT_PRODUCER: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Holiday/Build_TreeGiftProducer/Build_TreeGiftProducer.Build_TreeGiftProducer_C";
            };
            MINER_MK_1: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/MinerMK1/Build_MinerMk1.Build_MinerMk1_C";
            };
            MINER_MK_2: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/MinerMk2/Build_MinerMk2.Build_MinerMk2_C";
            };
            MINER_MK_3: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/MinerMk3/Build_MinerMk3.Build_MinerMk3_C";
            };
            OIL_EXTRACTOR: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/OilPump/Build_OilPump.Build_OilPump_C";
            };
            WATER_EXTRACTOR: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/WaterPump/Build_WaterPump.Build_WaterPump_C";
            };
            WELL_EXTRACTOR: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/FrackingExtractor/Build_FrackingExtractor.Build_FrackingExtractor_C";
            };
            WELL_PRESSURIZER: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/FrackingSmasher/Build_FrackingSmasher.Build_FrackingSmasher_C";
            };
        };
        FACTORY: {
            ASSEMBLER: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C";
            };
            BLENDER: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C";
            };
            CONSTRUCTOR: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C";
            };
            CONVERTER: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C";
            };
            FOUNDRY: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C";
            };
            MANUFACTURER: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C";
            };
            PACKAGER: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C";
            };
            PARTICLE_ACCELERATOR: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/HadronCollider/Build_HadronCollider.Build_HadronCollider_C";
            };
            QUANTUM_ENCODER: {
                CLASS_NAME: "Build_QuantumEncoder_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/QuantumEncoder/Build_QuantumEncoder.Build_QuantumEncoder_C";
            };
            REFINERY: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C";
            };
            SMELTER: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C";
            };
        };
        FOUNDATION: {
            FLAT: {
                CONCRETE_8x1: {
                    CLASS_NAME: "Build_Foundation_Concrete_8x1_C";
                    DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Concrete.SwatchDesc_Concrete_C";
                    RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x1.Recipe_Foundation_Concrete_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Foundation_Concrete_8x1.Build_Foundation_Concrete_8x1_C";
                };
                CONCRETE_8x2: {
                    CLASS_NAME: "Build_Foundation_Concrete_8x2_C";
                    DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Concrete.SwatchDesc_Concrete_C";
                    RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x1.Recipe_Foundation_Concrete_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Foundation_Concrete_8x2.Build_Foundation_Concrete_8x2_C";
                };
                CONCRETE_8x4: {
                    CLASS_NAME: "Foundation_Concrete_8x4_C";
                    DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Concrete.SwatchDesc_Concrete_C";
                    RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x4.Recipe_Foundation_Concrete_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Foundation_Concrete_8x4.Build_Foundation_Concrete_8x4_C";
                };
                CONCRETE_POLISHED_8x1: {
                    CLASS_NAME: "Build_Foundation_ConcretePolished_8x1_C";
                    DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Concrete.SwatchDesc_Concrete_C";
                    RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x4.Recipe_Foundation_ConcretePolished_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Foundation_ConcretePolished_8x4.Build_Foundation_ConcretePolished_8x1_C";
                };
                CONCRETE_POLISHED_8x2: {
                    CLASS_NAME: "Build_Foundation_ConcretePolished_8x2_C";
                    DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Concrete.SwatchDesc_Concrete_C";
                    RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x4.Recipe_Foundation_ConcretePolished_8x2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Foundation_ConcretePolished_8x4.Build_Foundation_ConcretePolished_8x2_C";
                };
                CONCRETE_POLISHED_8x4: {
                    CLASS_NAME: "Build_Foundation_ConcretePolished_8x4_C";
                    DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Concrete.SwatchDesc_Concrete_C";
                    RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x4.Recipe_Foundation_ConcretePolished_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Foundation_ConcretePolished_8x4.Build_Foundation_ConcretePolished_8x4_C";
                };
                METAL_8x1: {
                    CLASS_NAME: "Build_Foundation_Metal_8x1_C";
                    DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                    RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x4.Recipe_Foundation_Metal_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Foundation_Metal_8x4.Build_Foundation_Metal_8x1_C";
                };
                METAL_8x2: {
                    CLASS_NAME: "Build_Foundation_Metal_8x2_C";
                    DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                    RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x4.Recipe_Foundation_Metal_8x2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Foundation_Metal_8x4.Build_Foundation_Metal_8x2_C";
                };
                METAL_8x4: {
                    CLASS_NAME: "Build_Foundation_Metal_8x4_C";
                    DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                    RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x4.Recipe_Foundation_Metal_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Foundation_Metal_8x4.Build_Foundation_Metal_8x4_C";
                };
                NORMAL_8x1_01: {
                    CLASS_NAME: "Build_Foundation_8x1_01_C";
                    DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                    RECIPE: "/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x1_01.Recipe_Foundation_8x1_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x1_01.Build_Foundation_8x1_01_C";
                };
                NORMAL_8x2_01: {
                    CLASS_NAME: "Build_Foundation_8x2_01_C";
                    DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                    RECIPE: "/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x2_01.Recipe_Foundation_8x2_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x1_01.Build_Foundation_8x2_01_C";
                };
                NORMAL_8x4_01: {
                    CLASS_NAME: "Build_Foundation_8x4_01_C";
                    DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                    RECIPE: "/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x4_01.Recipe_Foundation_8x4_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x1_01.Build_Foundation_8x4_01_C";
                };
            };
            FRAME: {
                FLAT: {
                    CLASS_NAME: "Build_Foundation_Frame_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_Frame_01.Build_Foundation_Frame_01_C";
                };
                FLAT_THIN: {
                    CLASS_NAME: "Build_Flat_Frame_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_Flat_Frame_01.Build_Flat_Frame_01_C";
                };
                INVERTED_RAMP: {
                    CLASS_NAME: "Build_Ramp_Frame_Inverted_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Frame_Inverted_01.Build_Ramp_Frame_Inverted_01_C";
                };
                RAMP: {
                    CLASS_NAME: "Build_Ramp_Frame_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Frame_01.Build_Ramp_Frame_01_C";
                };
            };
            HALF: {
                ASPHALT_8x1: {
                    CLASS_NAME: "Build_QuarterPipeMiddle_Asphalt_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddle_Asphalt_8x1.Build_QuarterPipeMiddle_Asphalt_8x1_C";
                };
                ASPHALT_8x2: {
                    CLASS_NAME: "Build_QuarterPipeMiddle_Asphalt_8x2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddle_Asphalt_8x2.Build_QuarterPipeMiddle_Asphalt_8x2_C";
                };
                ASPHALT_8x4: {
                    CLASS_NAME: "Build_QuarterPipeMiddle_Asphalt_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddle_Asphalt_8x4.Build_QuarterPipeMiddle_Asphalt_8x4_C";
                };
                CONCRETE_8x1: {
                    CLASS_NAME: "Build_QuarterPipeMiddle_Concrete_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddle_Concrete_8x1.Build_QuarterPipeMiddle_Concrete_8x1_C";
                };
                CONCRETE_8x2: {
                    CLASS_NAME: "Build_QuarterPipeMiddle_Concrete_8x2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddle_Concrete_8x2.Build_QuarterPipeMiddle_Concrete_8x2_C";
                };
                CONCRETE_8x4: {
                    CLASS_NAME: "Build_QuarterPipeMiddle_Concrete_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddle_Concrete_8x4.Build_QuarterPipeMiddle_Concrete_8x4_C";
                };
                CONCRETE_POLISHED_8x1: {
                    CLASS_NAME: "Build_QuarterPipeMiddle_PolishedConcrete_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddle_PolishedConcrete_8x1.Build_QuarterPipeMiddle_PolishedConcrete_8x1_C";
                };
                CONCRETE_POLISHED_8x2: {
                    CLASS_NAME: "Build_QuarterPipeMiddle_PolishedConcrete_8x2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddle_PolishedConcrete_8x2.Build_QuarterPipeMiddle_PolishedConcrete_8x2_C";
                };
                CONCRETE_POLISHED_8x4: {
                    CLASS_NAME: "Build_QuarterPipeMiddle_PolishedConcrete_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddle_PolishedConcrete_8x4.Build_QuarterPipeMiddle_PolishedConcrete_8x4_C";
                };
                METAL_8x1: {
                    CLASS_NAME: "Build_QuarterPipeMiddle_Grip_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddle_Grip_8x1.Build_QuarterPipeMiddle_Grip_8x1_C";
                };
                METAL_8x2: {
                    CLASS_NAME: "Build_QuarterPipeMiddle_Grip_8x2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddle_Grip_8x2.Build_QuarterPipeMiddle_Grip_8x2_C";
                };
                METAL_8x4: {
                    CLASS_NAME: "Build_QuarterPipeMiddle_Grip_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddle_Grip_8x4.Build_QuarterPipeMiddle_Grip_8x4_C";
                };
                NORMAL_8x1: {
                    CLASS_NAME: "Build_QuarterPipeMiddle_Ficsit_8x1_C";
                    RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Recipe_QuarterPipeMiddle_Ficsit_4x1.Recipe_QuarterPipeMiddle_Ficsit_4x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddle_Ficsit_8x1.Build_QuarterPipeMiddle_Ficsit_8x1_C";
                };
                NORMAL_8x2: {
                    CLASS_NAME: "Build_QuarterPipeMiddle_Ficsit_8x2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddle_Ficsit_8x2.Build_QuarterPipeMiddle_Ficsit_8x2_C";
                };
                NORMAL_8x4: {
                    CLASS_NAME: "Build_QuarterPipeMiddle_Ficsit_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddle_Ficsit_8x4.Build_QuarterPipeMiddle_Ficsit_8x4_C";
                };
            };
            PIPE: {
                FULL: {
                    CORNER: {
                        ASPHALT: {
                            CLASS_NAME: "Build_QuarterPipeOutCorner_Asphalt_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeOutCorner_Asphalt_8x4.Build_QuarterPipeOutCorner_Asphalt_8x4_C";
                        };
                        CONCRETE: {
                            CLASS_NAME: "Build_QuarterPipeOutCorner_Concrete_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeOutCorner_Concrete_8x4.Build_QuarterPipeOutCorner_Concrete_8x4_C";
                        };
                        CONCRETE_POLISHED: {
                            CLASs_NAME: "Build_QuarterPipeOutCorner_ConcretePolished_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeOutCorner_ConcretePolished_8x4.Build_QuarterPipeOutCorner_ConcretePolished_8x4_C";
                        };
                        METAL: {
                            CLASS_NAME: "Build_QuarterPipeOutCorner_Grip_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeOutCorner_Grip_8x4.Build_QuarterPipeOutCorner_Grip_8x4_C";
                        };
                        QUARTER_PIPE: {
                            CLASS_NAME: "Build_QuarterPipeCorner_03_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipeCorner_03.Build_QuarterPipeCorner_03_C";
                        };
                    };
                    DOWN_QUARTER_PIPE: {
                        ASPHALT: {
                            CLASS_NAME: "Build_DownQuarterPipeOutCorner_Asphalt_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_DownQuarterPipeOutCorner_Asphalt_8x4.Build_DownQuarterPipeOutCorner_Asphalt_8x4_C";
                        };
                        CONCRETE: {
                            CLASS_NAME: "Build_DownQuarterPipeOutCorner_Concrete_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_DownQuarterPipeOutCorner_Concrete_8x4.Build_DownQuarterPipeOutCorner_Concrete_8x4_C";
                        };
                        CONCRETE_POLISHED: {
                            CLASS_NAME: "Build_DownQuarterPipeOutCorner_ConcretePolished_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_DownQuarterPipeOutCorner_ConcretePolished_8x4.Build_DownQuarterPipeOutCorner_ConcretePolished_8x4_C";
                        };
                        METAL: {
                            CLASS_NAME: "Build_DownQuarterPipeOutCorner_Grip_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_DownQuarterPipeOutCorner_Grip_8x4.Build_DownQuarterPipeOutCorner_Grip_8x4_C";
                        };
                        NORMAL: {
                            CLASS_NAME: "Build_QuarterPipeCorner_04_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipeCorner_04.Build_QuarterPipeCorner_04_C";
                        };
                    };
                    MIDDLE_IN: {
                        ASPHALT_8x1: {
                            CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Asphalt_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleInCorner_Asphalt_8x1.Build_QuarterPipeMiddleInCorner_Asphalt_8x1_C";
                        };
                        ASPHALT_8x2: {
                            CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Asphalt_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleInCorner_Asphalt_8x2.Build_QuarterPipeMiddleInCorner_Asphalt_8x2_C";
                        };
                        ASPHALT_8x4: {
                            CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Asphalt_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleInCorner_Asphalt_8x4.Build_QuarterPipeMiddleInCorner_Asphalt_8x4_C";
                        };
                        CONCRETE_8x1: {
                            CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Concrete_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleInCorner_Concrete_8x1.Build_QuarterPipeMiddleInCorner_Concrete_8x1_C";
                        };
                        CONCRETE_8x2: {
                            CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Concrete_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleInCorner_Concrete_8x2.Build_QuarterPipeMiddleInCorner_Concrete_8x2_C";
                        };
                        CONCRETE_8x4: {
                            CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Concrete_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleInCorner_Concrete_8x4.Build_QuarterPipeMiddleInCorner_Concrete_8x4_C";
                        };
                        CONCRETE_POLISHED_8x1: {
                            CLASS_NAME: "Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x1.Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x1_C";
                        };
                        CONCRETE_POLISHED_8x2: {
                            CLASS_NAME: "Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x2.Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x2_C";
                        };
                        CONCRETE_POLISHED_8x4: {
                            CLASS_NAME: "Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x4.Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x4_C";
                        };
                        METAL_8x1: {
                            CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Grip_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleInCorner_Grip_8x1.Build_QuarterPipeMiddleInCorner_Grip_8x1_C";
                        };
                        METAL_8x2: {
                            CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Grip_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleInCorner_Grip_8x2.Build_QuarterPipeMiddleInCorner_Grip_8x2_C";
                        };
                        METAL_8x4: {
                            CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Grip_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleInCorner_Grip_8x4.Build_QuarterPipeMiddleInCorner_Grip_8x4_C";
                        };
                        NORMAL_8x1: {
                            CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Ficsit_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleInCorner_Ficsit_8x1.Build_QuarterPipeMiddleInCorner_Ficsit_8x1_C";
                        };
                        NORMAL_8x2: {
                            CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Ficsit_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleInCorner_Ficsit_8x2.Build_QuarterPipeMiddleInCorner_Ficsit_8x2_C";
                        };
                        NORMAL_8x4: {
                            CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Ficsit_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleInCorner_Ficsit_8x4.Build_QuarterPipeMiddleInCorner_Ficsit_8x4_C";
                        };
                    };
                    QUARTER_MIDDLE_OUT: {
                        ASPHALT_4x1: {
                            CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Asphalt_4x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleOutCorner_Asphalt_4x1.Build_QuarterPipeMiddleOutCorner_Asphalt_4x1_C";
                        };
                        ASPHALT_4x2: {
                            CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Asphalt_4x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleOutCorner_Asphalt_4x2.Build_QuarterPipeMiddleOutCorner_Asphalt_4x2_C";
                        };
                        ASPHALT_4x4: {
                            CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Asphalt_4x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleOutCorner_Asphalt_4x4.Build_QuarterPipeMiddleOutCorner_Asphalt_4x4_C";
                        };
                        CONCRETE_4x1: {
                            CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Concrete_4x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleOutCorner_Concrete_4x1.Build_QuarterPipeMiddleOutCorner_Concrete_4x1_C";
                        };
                        CONCRETE_4x2: {
                            CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Concrete_4x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleOutCorner_Concrete_4x2.Build_QuarterPipeMiddleOutCorner_Concrete_4x2_C";
                        };
                        CONCRETE_4x4: {
                            CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Concrete_4x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleOutCorner_Concrete_4x4.Build_QuarterPipeMiddleOutCorner_Concrete_4x4_C";
                        };
                        CONCRETE_POLISHED_4x1: {
                            CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x1.Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x1_C";
                        };
                        CONCRETE_POLISHED_4x2: {
                            CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x2.Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x2_C";
                        };
                        CONCRETE_POLISHED_4x4: {
                            CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x4.Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x4_C";
                        };
                        METAL_4x1: {
                            CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Grip_4x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleOutCorner_Grip_4x1.Build_QuarterPipeMiddleOutCorner_Grip_4x1_C";
                        };
                        METAL_4x2: {
                            CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Grip_4x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleOutCorner_Grip_4x2.Build_QuarterPipeMiddleOutCorner_Grip_4x2_C";
                        };
                        METAL_4x4: {
                            CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Grip_4x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleOutCorner_Grip_4x4.Build_QuarterPipeMiddleOutCorner_Grip_4x4_C";
                        };
                        NORMAL_4x1: {
                            CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Ficsit_4x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleOutCorner_Ficsit_4x1.Build_QuarterPipeMiddleOutCorner_Ficsit_4x1_C";
                        };
                        NORMAL_4x2: {
                            CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Ficsit_4x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleOutCorner_Ficsit_4x2.Build_QuarterPipeMiddleOutCorner_Ficsit_4x2_C";
                        };
                        NORMAL_4x4: {
                            CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Ficsit_4x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleOutCorner_Ficsit_4x4.Build_QuarterPipeMiddleOutCorner_Ficsit_4x4_C";
                        };
                    };
                };
                HALF: {
                    CORNER: {
                        ASPHALT: {
                            CLASS_NAME: "Build_QuarterPipeInCorner_Asphalt_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeInCorner_Asphalt_8x4.Build_QuarterPipeInCorner_Asphalt_8x4_C";
                        };
                        CONCRETE: {
                            CLASS_NAME: "Build_QuarterPipeInCorner_Concrete_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeInCorner_Concrete_8x4.Build_QuarterPipeInCorner_Concrete_8x4_C";
                        };
                        CONCRETE_POLISHED: {
                            CLASS_NAME: "Build_QuarterPipeInCorner_ConcretePolished_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeInCorner_ConcretePolished_8x4.Build_QuarterPipeInCorner_ConcretePolished_8x4_C";
                        };
                        METAL: {
                            CLASS_NAME: "Build_QuarterPipeInCorner_Grip_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeInCorner_Grip_8x4.Build_QuarterPipeInCorner_Grip_8x4_C";
                        };
                        NORMAL: {
                            CLASS_NAME: "Build_QuarterPipeCorner_01_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipeCorner_01.Build_QuarterPipeCorner_01_C";
                        };
                    };
                    CORNER_INVERTED: {
                        ASPHALT: {
                            CLASS_NAME: "Build_DownQuarterPipeInCorner_Asphalt_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_DownQuarterPipeInCorner_Asphalt_8x4.Build_DownQuarterPipeInCorner_Asphalt_8x4_C";
                        };
                        CONCRETE: {
                            CLASS_NAME: "Build_DownQuarterPipeInCorner_Concrete_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_DownQuarterPipeInCorner_Concrete_8x4.Build_DownQuarterPipeInCorner_Concrete_8x4_C";
                        };
                        CONCRETE_POLISHED: {
                            CLASS_NAME: "Build_DownQuarterPipeInCorner_ConcretePolished_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_DownQuarterPipeInCorner_ConcretePolished_8x4.Build_DownQuarterPipeInCorner_ConcretePolished_8x4_C";
                        };
                        METAL: {
                            CLASS_NAME: "Build_DownQuarterPipeInCorner_Grip_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_DownQuarterPipeInCorner_Grip_8x4.Build_DownQuarterPipeInCorner_Grip_8x4_C";
                        };
                        NORMAL: {
                            CLASS_NAME: "Build_QuarterPipeCorner_02_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipeCorner_02.Build_QuarterPipeCorner_02_C";
                        };
                    };
                    QUARTER: {
                        ASPHALT: {
                            CLASS_NAME: "Build_QuarterPipe_Asphalt_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipe_Asphalt_8x4.Build_QuarterPipe_Asphalt_8x4_C";
                        };
                        CONCRETE: {
                            CLASS_NAME: "Build_QuarterPipe_Concrete_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipe_Concrete_8x4.Build_QuarterPipe_Concrete_8x4_C";
                        };
                        CONCRETE_POLISHED: {
                            CLASS_NAME: "Build_QuarterPipe_ConcretePolished_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipe_ConcretePolished_8x4.Build_QuarterPipe_ConcretePolished_8x4_C";
                        };
                        METAL: {
                            CLASS_NAME: "Build_QuarterPipe_Grip_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipe_Grip_8x4.Build_QuarterPipe_Grip_8x4_C";
                        };
                        NORMAL: {
                            CLASS_NAME: "Build_QuarterPipe_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipe.Build_QuarterPipe_C";
                        };
                    };
                    QUARTER_INVERTED: {
                        ASPHALT: {
                            CLASS_NAME: "Build_DownQuarterPipe_Asphalt_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_DownQuarterPipe_Asphalt_8x4.Build_DownQuarterPipe_Asphalt_8x4_C";
                        };
                        CONCRETE: {
                            CLASS_NAME: "Build_DownQuarterPipe_Concrete_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_DownQuarterPipe_Concrete_8x4.Build_DownQuarterPipe_Concrete_8x4_C";
                        };
                        CONCRETE_POLISHED: {
                            CLASS_NAME: "Build_DownQuarterPipe_ConcretePolished_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_DownQuarterPipe_ConcretePolished_8x4.Build_DownQuarterPipe_ConcretePolished_8x4_C";
                        };
                        METAL: {
                            CLASS_NAME: "Build_DownQuarterPipe_Grip_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_DownQuarterPipe_Grip_8x4.Build_DownQuarterPipe_Grip_8x4_C";
                        };
                        NORMAL: {
                            CLASS_NAME: "Build_QuarterPipe_02_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipe_02.Build_QuarterPipe_02_C";
                        };
                    };
                };
            };
            RAMP: {
                DOUBLE: {
                    ASPHALT_8x1: {
                        CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_RampDouble_Asphalt_8x1.Build_RampDouble_Asphalt_8x1_C";
                    };
                    ASPHALT_8x2: {
                        CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_RampDouble_Asphalt_8x2.Build_RampDouble_Asphalt_8x2_C";
                    };
                    ASPHALT_8x4: {
                        CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_RampDouble_Asphalt_8x4.Build_RampDouble_Asphalt_8x4_C";
                    };
                    CONCRETE_8x1: {
                        CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_RampDouble_Concrete_8x1.Build_RampDouble_Concrete_8x1_C";
                    };
                    CONCRETE_8x2: {
                        CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_RampDouble_Concrete_8x2.Build_RampDouble_Concrete_8x2_C";
                    };
                    CONCRETE_8x4: {
                        CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_RampDouble_Concrete_8x4.Build_RampDouble_Concrete_8x4_C";
                    };
                    CONCRETE_POLISHED_8x1: {
                        CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_RampDouble_Polished_8x1.Build_RampDouble_Polished_8x1_C";
                    };
                    CONCRETE_POLISHED_8x2: {
                        CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_RampDouble_Polished_8x2.Build_RampDouble_Polished_8x2_C";
                    };
                    CONCRETE_POLISHED_8x4: {
                        CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_RampDouble_Polished_8x4.Build_RampDouble_Polished_8x4_C";
                    };
                    METAL_8x1: {
                        CLASS_NAME: "Build_RampDouble_Metal_8x1_C";
                        RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x1.Recipe_RampDouble_Metal_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_RampDouble_Metal_8x1.Build_RampDouble_Metal_8x1_C";
                    };
                    METAL_8x2: {
                        CLASS_NAME: "Build_RampDouble_Metal_8x2_C";
                        RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x2.Recipe_RampDouble_Metal_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_RampDouble_Metal_8x2.Build_RampDouble_Metal_8x2_C";
                    };
                    METAL_8x4: {
                        CLASS_NAME: "Build_RampDouble_Metal_8x4_C";
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                        RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x4.Recipe_RampDouble_Metal_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_RampDouble_Metal_8x4.Build_RampDouble_Metal_8x4_C";
                    };
                    NORMAL_8x1: {
                        CLASS_NAME: "Build_RampDouble_8x1_C";
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                        RECIPE: "Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampDouble_8x1.Recipe_RampDouble_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampDouble_8x1.Build_RampDouble_8x1_C";
                    };
                    NORMAL_8x2: {
                        CLASS_NAME: "Build_RampDouble_C";
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampDouble.Build_RampDouble_C";
                    };
                    NORMAL_8x4: {
                        CLASS_NAME: "Build_Ramp_8x8x8_C";
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x8x8.Build_Ramp_8x8x8_C";
                    };
                };
                DOWNCORNER: {
                    ASPHALT_8x1: {
                        CLASS_NAME: "Build_Ramp_DownCorner_Asphalt_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_DownCorner_Asphalt_8x1.Build_Ramp_DownCorner_Asphalt_8x1_C";
                    };
                    ASPHALT_8x2: {
                        CLASS_NAME: "Build_Ramp_DownCorner_Asphalt_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_DownCorner_Asphalt_8x2.Build_Ramp_DownCorner_Asphalt_8x2_C";
                    };
                    ASPHALT_8x4: {
                        CLASS_NAME: "Build_Ramp_DownCorner_Asphalt_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_DownCorner_Asphalt_8x4.Build_Ramp_DownCorner_Asphalt_8x4_C";
                    };
                    CONCRETE_8x1: {
                        CLASS_NAME: "Build_Ramp_DownCorner_Concrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_DownCorner_Concrete_8x1.Build_Ramp_DownCorner_Concrete_8x1_C";
                    };
                    CONCRETE_8x2: {
                        CLASS_NAME: "Build_Ramp_DownCorner_Concrete_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_DownCorner_Concrete_8x2.Build_Ramp_DownCorner_Concrete_8x2_C";
                    };
                    CONCRETE_8x4: {
                        CLASS_NAME: "Build_Ramp_DownCorner_Concrete_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_DownCorner_Concrete_8x4.Build_Ramp_DownCorner_Concrete_8x4_C";
                    };
                    CONCRETE_POLISHED_8x1: {
                        CLASS_NAME: "Build_Ramp_DownCorner_Polished_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_DownCorner_Polished_8x1.Build_Ramp_DownCorner_Polished_8x1_C";
                    };
                    CONCRETE_POLISHED_8x2: {
                        CLASS_NAME: "Build_Ramp_DownCorner_Polished_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_DownCorner_Polished_8x2.Build_Ramp_DownCorner_Polished_8x2_C";
                    };
                    CONCRETE_POLISHED_8x4: {
                        CLASS_NAME: "Build_Ramp_DownCorner_Polished_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_DownCorner_Polished_8x4.Build_Ramp_DownCorner_Polished_8x4_C";
                    };
                    METAL_8x1: {
                        CLASS_NAME: "Build_Ramp_DownCorner_Metal_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_DownCorner_Metal_8x1.Build_Ramp_DownCorner_Metal_8x1_C";
                    };
                    METAL_8x2: {
                        CLASS_NAME: "Build_Ramp_DownCorner_Metal_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_DownCorner_Metal_8x2.Build_Ramp_DownCorner_Metal_8x2_C";
                    };
                    METAL_8x4: {
                        CLASS_NAME: "Build_Ramp_DownCorner_Metal_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_DownCorner_Metal_8x4.Build_Ramp_DownCorner_Metal_8x4_C";
                    };
                    NORMAL_8x1_C: {
                        CLASS_NAME: "Build_Ramp_Diagonal_8x1_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x1_01.Build_Ramp_Diagonal_8x1_01_C";
                    };
                    NORMAL_8x2_C: {
                        CLASS_NAME: "Build_Ramp_Diagonal_8x2_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x2_01.Build_Ramp_Diagonal_8x2_01_C";
                    };
                    NORMAL_8x4_C: {
                        CLASS_NAME: "Build_Ramp_Diagonal_8x4_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x4_01.Build_Ramp_Diagonal_8x4_01_C";
                    };
                };
                INVERTED: {
                    DCORNER: {
                        ASPHALT_8x1: {
                            CLASS_NAME: "Build_InvertedRamp_DCorner_Asphalt_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_DCorner_Asphalt_8x1.Build_InvertedRamp_DCorner_Asphalt_8x1_C";
                        };
                        ASPHALT_8x2: {
                            CLASS_NAME: "Build_InvertedRamp_DCorner_Asphalt_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_DCorner_Asphalt_8x2.Build_InvertedRamp_DCorner_Asphalt_8x2_C";
                        };
                        ASPHALT_8x4: {
                            CLASS_NAME: "Build_InvertedRamp_DCorner_Asphalt_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_DCorner_Asphalt_8x4.Build_InvertedRamp_DCorner_Asphalt_8x4_C";
                        };
                        CONCRETE_8x1: {
                            CLASS_NAME: "Build_InvertedRamp_DCorner_Concrete_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_DCorner_Concrete_8x1.Build_InvertedRamp_DCorner_Concrete_8x1_C";
                        };
                        CONCRETE_8x2: {
                            CLASS_NAME: "Build_InvertedRamp_DCorner_Concrete_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_DCorner_Concrete_8x2.Build_InvertedRamp_DCorner_Concrete_8x2_C";
                        };
                        CONCRETE_8x4: {
                            CLASS_NAME: "Build_InvertedRamp_DCorner_Concrete_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_DCorner_Concrete_8x4.Build_InvertedRamp_DCorner_Concrete_8x4_C";
                        };
                        CONCREtE_POLISHED_8x1: {
                            CLASS_NAME: "Build_InvertedRamp_DCorner_Polished_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_DCorner_Polished_8x1.Build_InvertedRamp_DCorner_Polished_8x1_C";
                        };
                        CONCREtE_POLISHED_8x2: {
                            CLASS_NAME: "Build_InvertedRamp_DCorner_Polished_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_DCorner_Polished_8x2.Build_InvertedRamp_DCorner_Polished_8x2_C";
                        };
                        CONCREtE_POLISHED_8x4: {
                            CLASS_NAME: "Build_InvertedRamp_DCorner_Polished_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_DCorner_Polished_8x4.Build_InvertedRamp_DCorner_Polished_8x4_C";
                        };
                        METAL_8x1: {
                            CLASS_NAME: "Build_InvertedRamp_DCorner_Metal_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_DCorner_Metal_8x1.Build_InvertedRamp_DCorner_Metal_8x1_C";
                        };
                        METAL_8x2: {
                            CLASS_NAME: "Build_InvertedRamp_DCorner_Metal_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_DCorner_Metal_8x2.Build_InvertedRamp_DCorner_Metal_8x2_C";
                        };
                        METAL_8x4: {
                            CLASS_NAME: "Build_InvertedRamp_DCorner_Metal_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_DCorner_Metal_8x4.Build_InvertedRamp_DCorner_Metal_8x4_C";
                        };
                        NORMAL_8x1: {
                            CLASS_NAME: "Build_RampInverted_8x1_Corner_02_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x1_Corner_02.Build_RampInverted_8x1_Corner_02_C";
                        };
                        NORMAL_8x2: {
                            CLASS_NAME: "Build_RampInverted_8x2_Corner_02_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x2_Corner_02.Build_RampInverted_8x2_Corner_02_C";
                        };
                        NORMAL_8x4: {
                            CLASS_NAME: "Build_RampInverted_8x4_Corner_02_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x4_Corner_02.Build_RampInverted_8x4_Corner_02_C";
                        };
                    };
                    SINGLE: {
                        ASPHALT_8x1: {
                            CLASS_NAME: "Build_InvertedRamp_Asphalt_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_Asphalt_8x1.Build_InvertedRamp_Asphalt_8x1_C";
                        };
                        ASPHALT_8x2: {
                            CLASS_NAME: "Build_InvertedRamp_Asphalt_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_Asphalt_8x2.Build_InvertedRamp_Asphalt_8x2_C";
                        };
                        ASPHALT_8x4: {
                            CLASS_NAME: "Build_InvertedRamp_Asphalt_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_Asphalt_8x4.Build_InvertedRamp_Asphalt_8x4_C";
                        };
                        CONCRETE_8x1: {
                            CLASS_NAME: "Build_InvertedRamp_Concrete_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_Concrete_8x1.Build_InvertedRamp_Concrete_8x1_C";
                        };
                        CONCRETE_8x2: {
                            CLASS_NAME: "Build_InvertedRamp_Concrete_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_Concrete_8x2.Build_InvertedRamp_Concrete_8x2_C";
                        };
                        CONCRETE_8x4: {
                            CLASS_NAME: "Build_InvertedRamp_Concrete_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_Concrete_8x4.Build_InvertedRamp_Concrete_8x4_C";
                        };
                        CONCRETE_POLISHED_8x1: {
                            CLASS_NAME: "Build_InvertedRamp_Polished_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_Polished_8x1.Build_InvertedRamp_Polished_8x1_C";
                        };
                        CONCRETE_POLISHED_8x2: {
                            CLASS_NAME: "Build_InvertedRamp_Polished_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_Polished_8x2.Build_InvertedRamp_Polished_8x2_C";
                        };
                        CONCRETE_POLISHED_8x4: {
                            CLASS_NAME: "Build_InvertedRamp_Polished_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_Polished_8x4.Build_InvertedRamp_Polished_8x4_C";
                        };
                        METAL_8x1: {
                            CLASS_NAME: "Build_InvertedRamp_Metal_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_Metal_8x1.Build_InvertedRamp_Metal_8x1_C";
                        };
                        METAL_8x2: {
                            CLASS_NAME: "Build_InvertedRamp_Metal_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_Metal_8x2.Build_InvertedRamp_Metal_8x2_C";
                        };
                        METAL_8x4: {
                            CLASS_NAME: "Build_InvertedRamp_Metal_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_Metal_8x4.Build_InvertedRamp_Metal_8x4_C";
                        };
                        NORMAL_8x1: {
                            CLASS_NAME: "Build_RampInverted_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x1.Build_RampInverted_8x1_C";
                        };
                        NORMAL_8x2: {
                            CLASS_NAME: "Build_RampInverted_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x2_01.Build_RampInverted_8x2_01_C";
                        };
                        NORMAL_8x4: {
                            CLASS_NAME: "Build_RampInverted_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x4_Inverted_01.Build_Ramp_8x4_Inverted_01_C";
                        };
                    };
                    UCORNER: {
                        ASPHALT_8x1: {
                            CLASS_NAME: "Build_InvertedRamp_UCorner_Asphalt_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_UCorner_Asphalt_8x1.Build_InvertedRamp_UCorner_Asphalt_8x1_C";
                        };
                        ASPHALT_8x2: {
                            CLASS_NAME: "Build_InvertedRamp_UCorner_Asphalt_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_UCorner_Asphalt_8x2.Build_InvertedRamp_UCorner_Asphalt_8x2_C";
                        };
                        ASPHALT_8x4: {
                            CLASS_NAME: "Build_InvertedRamp_UCorner_Asphalt_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_UCorner_Asphalt_8x4.Build_InvertedRamp_UCorner_Asphalt_8x4_C";
                        };
                        CONCRETE_8x1: {
                            CLASS_NAME: "Build_InvertedRamp_UCorner_Concrete_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_UCorner_Concrete_8x1.Build_InvertedRamp_UCorner_Concrete_8x1_C";
                        };
                        CONCRETE_8x2: {
                            CLASS_NAME: "Build_InvertedRamp_UCorner_Concrete_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_UCorner_Concrete_8x2.Build_InvertedRamp_UCorner_Concrete_8x2_C";
                        };
                        CONCRETE_8x4: {
                            CLASS_NAME: "Build_InvertedRamp_UCorner_Concrete_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_UCorner_Concrete_8x4.Build_InvertedRamp_UCorner_Concrete_8x4_C";
                        };
                        CONCRETE_POLISHED_8x1: {
                            CLASS_NAME: "Build_InvertedRamp_UCorner_Polished_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_UCorner_Polished_8x1.Build_InvertedRamp_UCorner_Polished_8x1_C";
                        };
                        CONCRETE_POLISHED_8x2: {
                            CLASS_NAME: "Build_InvertedRamp_UCorner_Polished_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_UCorner_Polished_8x2.Build_InvertedRamp_UCorner_Polished_8x2_C";
                        };
                        CONCRETE_POLISHED_8x4: {
                            CLASS_NAME: "Build_InvertedRamp_UCorner_Polished_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_UCorner_Polished_8x4.Build_InvertedRamp_UCorner_Polished_8x4_C";
                        };
                        METAL_8x1: {
                            CLASS_NAME: "Build_InvertedRamp_UCorner_Metal_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_UCorner_Metal_8x1.Build_InvertedRamp_UCorner_Metal_8x1_C";
                        };
                        METAL_8x2: {
                            CLASS_NAME: "Build_InvertedRamp_UCorner_Metal_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_UCorner_Metal_8x2.Build_InvertedRamp_UCorner_Metal_8x2_C";
                        };
                        METAL_8x4: {
                            CLASS_NAME: "Build_InvertedRamp_UCorner_Metal_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_UCorner_Metal_8x4.Build_InvertedRamp_UCorner_Metal_8x4_C";
                        };
                        NORMAL_8x1: {
                            CLASS_NAME: "Build_RampInverted_8x1_Corner_01_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x1_Corner_01.Build_RampInverted_8x1_Corner_01_C";
                        };
                        NORMAL_8x2: {
                            CLASS_NAME: "Build_RampInverted_8x2_Corner_01_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x2_Corner_01.Build_RampInverted_8x2_Corner_01_C";
                        };
                        NORMAL_8x4: {
                            CLASS_NAME: "Build_RampInverted_8x4_Corner_01_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x4_Corner_01.Build_RampInverted_8x4_Corner_01_C";
                        };
                    };
                };
                SINGLE: {
                    ASPHALT_8x1: {
                        CLASS_NAME: "Build_Ramp_Asphalt_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_Asphalt_8x1.Build_Ramp_Asphalt_8x1_C";
                    };
                    ASPHALT_8x2: {
                        CLASS_NAME: "Build_Ramp_Asphalt_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_Asphalt_8x2.Build_Ramp_Asphalt_8x2_C";
                    };
                    ASPHALT_8x4: {
                        CLASS_NAME: "Build_Ramp_Asphalt_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_Asphalt_8x4.Build_Ramp_Asphalt_8x4_C";
                    };
                    CONCRETE_8x1: {
                        CLASS_NAME: "Build_Ramp_Concrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_Concrete_8x1.Build_Ramp_Concrete_8x1_C";
                    };
                    CONCRETE_8x2: {
                        CLASS_NAME: "Build_Ramp_Concrete_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_Concrete_8x2.Build_Ramp_Concrete_8x2_C";
                    };
                    CONCRETE_8x4: {
                        CLASS_NAME: "Build_Ramp_Concrete_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_Concrete_8x4.Build_Ramp_Concrete_8x4_C";
                    };
                    CONCRETE_POLISHED_8x1: {
                        CLASS_NAME: "Build_Ramp_Polished_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_Polished_8x1.Build_Ramp_Polished_8x1_C";
                    };
                    CONCRETE_POLISHED_8x2: {
                        CLASS_NAME: "Build_Ramp_Polished_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_Polished_8x2.Build_Ramp_Polished_8x2_C";
                    };
                    CONCRETE_POLISHED_8x4: {
                        CLASS_NAME: "Build_Ramp_Polished_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_Polished_8x4.Build_Ramp_Polished_8x4_C";
                    };
                    METAL_8x1: {
                        CLASS_NAME: "Build_Ramp_Metal_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_Metal_8x1.Build_Ramp_Metal_8x1_C";
                    };
                    METAL_8x2: {
                        CLASS_NAME: "Build_Ramp_Metal_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_Metal_8x2.Build_Ramp_Metal_8x2_C";
                    };
                    METAL_8x4: {
                        CLASS_NAME: "Build_Ramp_Metal_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_Metal_8x4.Build_Ramp_Metal_8x4_C";
                    };
                    NORMAL_8x1_01: {
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                        RECIPE: "/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x1_01.Recipe_Ramp_8x1_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x1_01.Build_Ramp_8x1_01_C";
                    };
                    NORMAL_8x2_01: {
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                        RECIPE: "/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x2_01.Recipe_Ramp_8x2_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x2_01.Build_Ramp_8x2_01_C";
                    };
                    NORMAL_8x4_01: {
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                        RECIPE: "/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x4_01.Recipe_Ramp_8x4_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x4_01.Build_Ramp_8x4_01_C";
                    };
                };
                UPCORNER: {
                    ASPHALT_8x1: {
                        CLASS_NAME: "Build_Ramp_UpCorner_Asphalt_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_UpCorner_Asphalt_8x1.Build_Ramp_UpCorner_Asphalt_8x1_C";
                    };
                    ASPHALT_8x2: {
                        CLASS_NAME: "Build_Ramp_UpCorner_Asphalt_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_UpCorner_Asphalt_8x2.Build_Ramp_UpCorner_Asphalt_8x2_C";
                    };
                    ASPHALT_8x4: {
                        CLASS_NAME: "Build_Ramp_UpCorner_Asphalt_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_UpCorner_Asphalt_8x4.Build_Ramp_UpCorner_Asphalt_8x4_C";
                    };
                    CONCRETE_8x1: {
                        CLASS_NAME: "Build_Ramp_UpCorner_Concrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_UpCorner_Concrete_8x1.Build_Ramp_UpCorner_Concrete_8x1_C";
                    };
                    CONCRETE_8x2: {
                        CLASS_NAME: "Build_Ramp_UpCorner_Concrete_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_UpCorner_Concrete_8x2.Build_Ramp_UpCorner_Concrete_8x2_C";
                    };
                    CONCRETE_8x4: {
                        CLASS_NAME: "Build_Ramp_UpCorner_Concrete_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_UpCorner_Concrete_8x4.Build_Ramp_UpCorner_Concrete_8x4_C";
                    };
                    CONCRETE_POLISHED_8x1: {
                        CLASS_NAME: "Build_Ramp_UpCorner_Polished_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_UpCorner_Polished_8x1.Build_Ramp_UpCorner_Polished_8x1_C";
                    };
                    CONCRETE_POLISHED_8x2: {
                        CLASS_NAME: "Build_Ramp_UpCorner_Polished_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_UpCorner_Polished_8x2.Build_Ramp_UpCorner_Polished_8x2_C";
                    };
                    CONCRETE_POLISHED_8x4: {
                        CLASS_NAME: "Build_Ramp_UpCorner_Polished_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_UpCorner_Polished_8x4.Build_Ramp_UpCorner_Polished_8x4_C";
                    };
                    METAL_8x1: {
                        CLASS_NAME: "Build_Ramp_UpCorner_Metal_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_UpCorner_Metal_8x1.Build_Ramp_UpCorner_Metal_8x1_C";
                    };
                    METAL_8x2: {
                        CLASS_NAME: "Build_Ramp_UpCorner_Metal_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_UpCorner_Metal_8x2.Build_Ramp_UpCorner_Metal_8x2_C";
                    };
                    METAL_8x4: {
                        CLASS_NAME: "Build_Ramp_UpCorner_Metal_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_UpCorner_Metal_8x4.Build_Ramp_UpCorner_Metal_8x4_C";
                    };
                    NORMAL_8x1: {
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                        RECIPE: "/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x1_02.Recipe_Ramp_Diagonal_8x1_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x1_02.Build_Ramp_Diagonal_8x1_02_C";
                    };
                    NORMAL_8x2: {
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                        RECIPE: "/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x2_02.Recipe_Ramp_Diagonal_8x2_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x2_02.Build_Ramp_Diagonal_8x2_02_C";
                    };
                    NORMAL_8x4: {
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                        RECIPE: "/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x4_02.Recipe_Ramp_Diagonal_8x4_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x4_02.Build_Ramp_Diagonal_8x4_02_C";
                    };
                };
            };
            STAIRS: {
                ASPHALT_8x1: {
                    CLASS_NAME: "Build_Stair_Asphalt_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Stair_Asphalt_8x1.Build_Stair_Asphalt_8x1_C";
                };
                ASPHALT_8x2: {
                    CLASS_NAME: "Build_Stair_Asphalt_8x2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Stair_Asphalt_8x2.Build_Stair_Asphalt_8x2_C";
                };
                ASPHALT_8x4: {
                    CLASS_NAME: "Build_Stair_Asphalt_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Stair_Asphalt_8x4.Build_Stair_Asphalt_8x4_C";
                };
                CONCRETE_8x1: {
                    CLASS_NAME: "Build_Stair_Concrete_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Stair_Concrete_8x1.Build_Stair_Concrete_8x1_C";
                };
                CONCRETE_8x2: {
                    CLASS_NAME: "Build_Stair_Concrete_8x2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Stair_Concrete_8x2.Build_Stair_Concrete_8x2_C";
                };
                CONCRETE_8x4: {
                    CLASS_NAME: "Build_Stair_Concrete_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Stair_Concrete_8x4.Build_Stair_Concrete_8x4_C";
                };
                CONCRETE_POLISHED_8x1: {
                    CLASS_NAME: "Build_Stair_PolishedConcrete_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Stair_PolishedConcrete_8x1.Build_Stair_PolishedConcrete_8x1_C";
                };
                CONCRETE_POLISHED_8x2: {
                    CLASS_NAME: "Build_Stair_PolishedConcrete_8x2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Stair_PolishedConcrete_8x2.Build_Stair_PolishedConcrete_8x2_C";
                };
                CONCRETE_POLISHED_8x4: {
                    CLASS_NAME: "Build_Stair_PolishedConcrete_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Stair_PolishedConcrete_8x4.Build_Stair_PolishedConcrete_8x4_C";
                };
                METAL_8x1: {
                    CLASS_NAME: "Build_Stair_GripMetal_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Stair_GripMetal_8x1.Build_Stair_GripMetal_8x1_C";
                };
                METAL_8x2: {
                    CLASS_NAME: "Build_Stair_GripMetal_8x2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Stair_GripMetal_8x2.Build_Stair_GripMetal_8x2_C";
                };
                METAL_8x4: {
                    CLASS_NAME: "Build_Stair_GripMetal_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Stair_GripMetal_8x4.Build_Stair_GripMetal_8x4_C";
                };
                NORMAL_8x1: {
                    CLASS_NAME: "Build_Stair_FicsitSet_8x1_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_Stair_FicsitSet_8x1_01.Build_Stair_FicsitSet_8x1_01_C";
                };
                NORMAL_8x2: {
                    CLASS_NAME: "Build_Stair_FicsitSet_8x2_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_Stair_FicsitSet_8x2_01.Build_Stair_FicsitSet_8x2_01_C";
                };
                NORMAL_8x4: {
                    CLASS_NAME: "Build_Stair_FicsitSet_8x4_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_Stair_FicsitSet_8x4_01.Build_Stair_FicsitSet_8x4_01_C";
                };
            };
        };
        HUB_TERMINAL: {
            CLASS_NAME: "Build_HubTerminal_C";
            TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/HubTerminal/Build_HubTerminal.Build_HubTerminal_C";
        };
        HUB_TRADEPOST: {
            CLASS_NAME: "Build_TradingPost_C";
            TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/TradingPost/Build_TradingPost.Build_TradingPost_C";
        };
        HYPERTUBES: {
            HYPERTUBE: {
                CLASS_NAME: "Build_PipeHyper_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PipeHyper/Build_PipeHyper.Build_PipeHyper_C";
            };
            HYPERTUBE_ENTRANCE: {
                CLASS_NAME: "Build_PipeHyperStart_C";
                RECIPE: "/Game/FactoryGame/Recipe_PipeHyperStart.Recipe_PipeHyperStart_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PipeHyperStart/Build_PipeHyperStart.Build_PipeHyperStart_C";
            };
            HYPERTUBE_SUPPORT: {
                CLASS_NAME: "Build_PipeHyperSupport_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PipeHyperSupport/Build_PipeHyperSupport.Build_PipeHyperSupport_C";
            };
        };
        LADDER: {
            CLASS_NAME: "Build_Ladder_C";
            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ladder/Build_Ladder.Build_Ladder_C";
        };
        LOOKOUT_TOWER: {
            CLASS_NAME: "Build_LookoutTower_C";
            TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/LookoutTower/Build_LookoutTower.Build_LookoutTower_C";
        };
        PILLAR: {
            BASE: {
                CLASS_NAME: "Build_PillarBase_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_PillarBase.Build_PillarBase_C";
            };
            BASE_SMALL: {
                CLASS_NAME: "Build_PillarBase_Small_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Pillars/Build_PillarBase_Small.Build_PillarBase_Small_C";
            };
            MIDDLE_CONCRETE: {
                CLASS_NAME: "Build_PillarMiddle_Concrete_C";
                TYPA_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_PillarMiddle_Concrete.Build_PillarMiddle_Concrete_C";
            };
            MIDDLE_FRAME: {
                CLASS_NAME: "Build_PillarMiddle_Frame_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_PillarMiddle_Frame.Build_PillarMiddle_Frame_C";
            };
            MIDDLE_METAL: {
                CLASS_NAME: "Build_PillarMiddle_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_PillarMiddle.Build_PillarMiddle_C";
            };
            SMALL_CONCRETE: {
                CLASS_NAME: "Build_Pillar_Small_Concrete_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Pillars/Build_Pillar_Small_Concrete.Build_Pillar_Small_Concrete_C";
            };
            SMALL_FRAME: {
                CLASS_NAME: "Build_Pillar_Small_Frame_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Pillars/Build_Pillar_Small_Frame.Build_Pillar_Small_Frame_C";
            };
            SMALL_METAL: {
                CLASS_NAME: "Build_Pillar_Small_Metal_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Pillars/Build_Pillar_Small_Metal.Build_Pillar_Small_Metal_C";
            };
        };
        PIPELINE: {
            PIPELINE_MK1: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Pipeline/Build_Pipeline.Build_Pipeline_C";
            };
            PIPELINE_MK2: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PipelineMk2/Build_PipelineMK2.Build_PipelineMK2_C";
            };
            PIPELINE_NETWORK: {
                TYPE_PATH: "/Script/FactoryGame.FGPipeNetwork";
            };
        };
        PLAYER: {
            CLASS_NAME: "Char_Player_C";
            TYPE_PATH: "/Game/FactoryGame/Character/Player/Char_Player.Char_Player_C";
        };
        PLAYER_STATE: {
            TYPE_PATH: "/Game/FactoryGame/Character/Player/BP_PlayerState.BP_PlayerState_C";
        };
        PORTAL: {
            CLASS_NAME: "Build_Portal_C";
            TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Portal/Build_Portal.Build_Portal_C";
        };
        PORTAL_SATELLITE: {
            CLASS_NAME: "Build_PortalSatellite_C";
            TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Portal/Build_PortalSatellite.Build_PortalSatellite_C";
        };
        POTTY: {
            CLASS_NAME: "BUILD_Potty_mk1_C";
            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Potty/BUILD_Potty_mk1.BUILD_Potty_mk1_C";
        };
        POWER_GENERATORS: {
            ALIEN_POWER_BUILDING: {
                CLASS_NAME: "Build_AlienPowerBuilding_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/AlienPower/Build_AlienPowerBuilding.Build_AlienPowerBuilding_C";
            };
            BIOMASS_AUTOMATED: {
                CLASS_NAME: "Build_GeneratorBiomass_Automated_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/GeneratorBiomass/Build_GeneratorBiomass_Automated.Build_GeneratorBiomass_Automated_C";
            };
            BIOMASS_INTEGRATED: {
                CLASS_NAME: "Build_GeneratorIntegratedBiomass_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/GeneratorBiomass/Build_GeneratorIntegratedBiomass.Build_GeneratorIntegratedBiomass_C";
            };
            COAL: {
                CLASS_NAME: "Build_GeneratorCoal_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/GeneratorCoal/Build_GeneratorCoal.Build_GeneratorCoal_C";
            };
            FUEL: {
                CLASS_NAME: "Build_GeneratorFuel_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/GeneratorFuel/Build_GeneratorFuel.Build_GeneratorFuel_C";
            };
            NUCLEAR: {
                CLASS_NAME: "Build_GeneratorNuclear_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/GeneratorNuclear/Build_GeneratorNuclear.Build_GeneratorNuclear_C";
            };
            POWER_STORAGE: {
                CLASS_NAME: "Build_PowerStorageMk1_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerStorage/Build_PowerStorageMk1.Build_PowerStorageMk1_C";
            };
        };
        POWER_LINE: {
            POWER_LINE: {
                CLASS_NAME: "Build_PowerLine_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerLine/Build_PowerLine.Build_PowerLine_C";
            };
            POWER_LINE_XMAS: {
                CLASS_NAME: "Build_XmassLightsLine_C";
                TYPE_PATH: "/Game/FactoryGame/Events/Christmas/Buildings/PowerLineLights/Build_XmassLightsLine.Build_XmassLightsLine_C";
            };
        };
        POWER_POLE: {
            POWER_POLE_MK1: {
                CLASS_NAME: "Build_PowerPoleMk1_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerPoleMk1/Build_PowerPoleMk1.Build_PowerPoleMk1_C";
            };
            POWER_POLE_MK2: {
                CLASS_NAME: "Build_PowerPoleMk2_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerPoleMk2/Build_PowerPoleMk2.Build_PowerPoleMk2_C";
            };
            POWER_POLE_MK3: {
                CLASS_NAME: "Build_PowerPoleMk3_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerPoleMk3/Build_PowerPoleMk3.Build_PowerPoleMk3_C";
            };
            POWER_POLE_WALL_MK1: {
                CLASS_NAME: "Build_PowerPoleWall_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerPoleWall/Build_PowerPoleWall.Build_PowerPoleWall_C";
            };
            POWER_POLE_WALL_MK2: {
                CLASS_NAME: "Build_PowerPoleWall_Mk2_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerPoleWall/Build_PowerPoleWall_Mk2.Build_PowerPoleWall_Mk2_C";
            };
        };
        PROJECT_ASSEMBLY: {
            CLASS_NAME: "BP_ProjectAssembly_C";
            TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ProjectAssembly/BP_ProjectAssembly.BP_ProjectAssembly_C";
        };
        RADAR_TOWER: {
            CLASS_NAME: "Build_RadarTower_C";
            TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/RadarTower/Build_RadarTower.Build_RadarTower_C";
        };
        RAILING: {
            BARRIER: {
                CLASS_NAME: "Build_Concrete_Barrier_01_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Fence/Build_Concrete_Barrier_01.Build_Concrete_Barrier_01_C";
            };
            BARRIER_LOW: {
                CLASS_NAME: "Build_Barrier_Low_01_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Barrier/Build_Barrier_Low_01.Build_Barrier_Low_01_C";
            };
            BARRIER_TALL: {
                CLASS_NAME: "Build_Barrier_Tall_01_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Barrier/Build_Barrier_Tall_01.Build_Barrier_Tall_01_C";
            };
            CHAIN_LINK_FENCE: {
                CLASS_NAME: "Build_ChainLinkFence_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/TarpFence/Build_ChainLinkFence.Build_ChainLinkFence_C";
            };
            FENCE: {
                CLASS_NAME: "Build_Fence_01_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Fence/Build_Fence_01.Build_Fence_01_C";
            };
            RAILING: {
                CLASS_NAME: "Build_Railing_01_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Fence/Build_Railing_01.Build_Railing_01_C";
            };
            TARPFENCE: {
                CLASS_NAME: "Build_TarpFence_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/TarpFence/Build_TarpFence.Build_TarpFence_C";
            };
        };
        RAILROAD: {
            CLASS_NAME: "Build_RailroadTrack_C";
            RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_RailroadTrack.Recipe_RailroadTrack_C";
            TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Train/Track/Build_RailroadTrack.Build_RailroadTrack_C";
        };
        RAILROAD_INTEGRATED: {
            CLASS_NAME: "Build_RailroadTrackIntegrated_C";
            TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Train/Track/Build_RailroadTrackIntegrated.Build_RailroadTrackIntegrated_C";
        };
        RAILROAD_SIGNALS: {
            BLOCK_SIGNAL: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Train/Signal/Build_RailroadBlockSignal.Build_RailroadBlockSignal_C";
            };
            PATH_SIGNAL: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Train/Signal/Build_RailroadPathSignal.Build_RailroadPathSignal_C";
            };
        };
        ROOF: {
            INCORNER: {
                GLASS_8x1: {
                    CLASS_NAME: "Build_Roof_Window_InCorner_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_InCorner_01.Build_Roof_Window_InCorner_01_C";
                };
                GLASS_8x2: {
                    CLASS_NAME: "Build_Roof_Window_InCorner_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_InCorner_02.Build_Roof_Window_InCorner_02_C";
                };
                GLASS_8x4: {
                    CLASS_NAME: "Build_Roof_Window_InCorner_03_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_InCorner_03.Build_Roof_Window_InCorner_03_C";
                };
                METAL_8x1: {
                    CLASS_NAME: "Build_Roof_Metal_InCorner_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_InCorner_01.Build_Roof_Metal_InCorner_01_C";
                };
                METAL_8x2: {
                    CLASS_NAME: "Build_Roof_Metal_InCorner_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_InCorner_02.Build_Roof_Metal_InCorner_02_C";
                };
                METAL_8x4: {
                    CLASS_NAME: "Build_Roof_Metal_InCorner_03_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_InCorner_03.Build_Roof_Metal_InCorner_03_C";
                };
                NORMAL_8x1: {
                    CLASS_NAME: "Build_Roof_Orange_InCorner_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_InCorner_01.Build_Roof_Orange_InCorner_01_C";
                };
                NORMAL_8x2: {
                    CLASS_NAME: "Build_Roof_Orange_InCorner_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_InCorner_02.Build_Roof_Orange_InCorner_02_C";
                };
                NORMAL_8x4: {
                    CLASS_NAME: "Build_Roof_Orange_InCorner_03_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_InCorner_03.Build_Roof_Orange_InCorner_03_C";
                };
                TAR_8x1: {
                    CLASS_NAME: "Build_Roof_Tar_InCorner_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_InCorner_01.Build_Roof_Tar_InCorner_01_C";
                };
                TAR_8x2: {
                    CLASS_NAME: "Build_Roof_Tar_InCorner_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_InCorner_02.Build_Roof_Tar_InCorner_02_C";
                };
                TAR_8x4: {
                    CLASS_NAME: "Build_Roof_Tar_InCorner_03_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_InCorner_03.Build_Roof_Tar_InCorner_03_C";
                };
            };
            OUTCORNER: {
                GLASS_8x1: {
                    CLASS_NAME: "Build_Roof_Window_OutCorner_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_OutCorner_01.Build_Roof_Window_OutCorner_01_C";
                };
                GLASS_8x2: {
                    CLASS_NAME: "Build_Roof_Window_OutCorner_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_OutCorner_02.Build_Roof_Window_OutCorner_02_C";
                };
                GLASS_8x4: {
                    CLASS_NAME: "Build_Roof_Window_OutCorner_03_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_OutCorner_03.Build_Roof_Window_OutCorner_03_C";
                };
                METAL_8x1: {
                    CLASS_NAME: "Build_Roof_Metal_OutCorner_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_OutCorner_01.Build_Roof_Metal_OutCorner_01_C";
                };
                METAL_8x2: {
                    CLASS_NAME: "Build_Roof_Metal_OutCorner_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_OutCorner_02.Build_Roof_Metal_OutCorner_02_C";
                };
                METAL_8x4: {
                    CLASS_NAME: "Build_Roof_Metal_OutCorner_03_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_OutCorner_03.Build_Roof_Metal_OutCorner_03_C";
                };
                NORMAL_8x1: {
                    CLASS_NAME: "Build_Roof_Orange_OutCorner_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_OutCorner_01.Build_Roof_Orange_OutCorner_01_C";
                };
                NORMAL_8x2: {
                    CLASS_NAME: "Build_Roof_Orange_OutCorner_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_OutCorner_02.Build_Roof_Orange_OutCorner_02_C";
                };
                NORMAL_8x4: {
                    CLASS_NAME: "Build_Roof_Orange_OutCorner_03_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_OutCorner_03.Build_Roof_Orange_OutCorner_03_C";
                };
                TAR_8x1: {
                    CLASS_NAME: "Build_Roof_Tar_OutCorner_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_OutCorner_01.Build_Roof_Tar_OutCorner_01_C";
                };
                TAR_8x2: {
                    CLASS_NAME: "Build_Roof_Tar_OutCorner_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_OutCorner_02.Build_Roof_Tar_OutCorner_02_C";
                };
                TAR_8x4: {
                    CLASS_NAME: "Build_Roof_Tar_OutCorner_03_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_OutCorner_03.Build_Roof_Tar_OutCorner_03_C";
                };
            };
            SLANTED: {
                GLASS_8x0: {
                    CLASS_NAME: "Build_Roof_Window_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_01.Build_Roof_Window_01_C";
                };
                GLASS_8x1: {
                    CLASS_NAME: "Build_Roof_Window_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_02.Build_Roof_Window_02_C";
                };
                GLASS_8x2: {
                    CLASS_NAME: "Build_Roof_Window_03_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_03.Build_Roof_Window_03_C";
                };
                GLASS_8x4: {
                    CLASS_NAME: "Build_Roof_Window_04_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_04.Build_Roof_Window_04_C";
                };
                METAL_8x0: {
                    CLASS_NAME: "Build_Roof_A_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_A_01.Build_Roof_A_01_C";
                };
                METAL_8x1: {
                    CLASS_NAME: "Build_Roof_A_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_A_02.Build_Roof_A_02_C";
                };
                METAL_8x2: {
                    CLASS_NAME: "Build_Roof_A_03_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_A_03.Build_Roof_A_03_C";
                };
                METAL_8x4: {
                    CLASS_NAME: "Build_Roof_A_04_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_A_04.Build_Roof_A_04_C";
                };
                NORMAL_8x0: {
                    CLASS_NAME: "Build_Roof_Orange_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_01.Build_Roof_Orange_01_C";
                };
                NORMAL_8x1: {
                    CLASS_NAME: "Build_Roof_Orange_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_02.Build_Roof_Orange_02_C";
                };
                NORMAL_8x2: {
                    CLASS_NAME: "Build_Roof_Orange_03_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_03.Build_Roof_Orange_03_C";
                };
                NORMAL_8x4: {
                    CLASS_NAME: "Build_Roof_Orange_04_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_04.Build_Roof_Orange_04_C";
                };
                TAR_8x0: {
                    CLASS_NAME: "Build_Roof_Tar_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_01.Build_Roof_Tar_01_C";
                };
                TAR_8x1: {
                    CLASS_NAME: "Build_Roof_Tar_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_02.Build_Roof_Tar_02_C";
                };
                TAR_8x2: {
                    CLASS_NAME: "Build_Roof_Tar_03_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_03.Build_Roof_Tar_03_C";
                };
                TAR_8x4: {
                    CLASS_NAME: "Build_Roof_Tar_04_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_04.Build_Roof_Tar_04_C";
                };
            };
        };
        SIGN: {
            HUGE: {
                CLASS_NAME: "Build_StandaloneWidgetSign_Huge_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Huge.Build_StandaloneWidgetSign_Huge_C";
            };
            LARGE: {
                CLASS_NAME: "Build_StandaloneWidgetSign_Large_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Large.Build_StandaloneWidgetSign_Large_C";
            };
            MEDIUM: {
                CLASS_NAME: "Build_StandaloneWidgetSign_Medium_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Medium.Build_StandaloneWidgetSign_Medium_C";
            };
            PORTRAIT: {
                CLASS_NAME: "Build_StandaloneWidgetSign_Portrait_C";
                PREFAB_LAYOUT: "/Game/FactoryGame/Interface/UI/InGame/Signs/SignLayouts/BPW_Sign2x3_0.BPW_Sign2x3_0_C";
                RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Portrait.Recipe_StandaloneWidgetSign_Portrait_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Portrait.Build_StandaloneWidgetSign_Portrait_C";
            };
            SMALL: {
                CLASS_NAME: "Build_StandaloneWidgetSign_Small_C";
                PREFAB_LAYOUT: "/Game/FactoryGame/Interface/UI/InGame/Signs/SignLayouts/BPW_Sign4x1_1.BPW_Sign4x1_1_C";
                RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Small.Recipe_StandaloneWidgetSign_Small_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Small.Build_StandaloneWidgetSign_Small_C";
            };
            SMALL_VERY_WIDE: {
                CLASS_NAME: "Build_StandaloneWidgetSign_SmallVeryWide_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_SmallVeryWide.Build_StandaloneWidgetSign_SmallVeryWide_C";
            };
            SMALL_WIDE: {
                CLASS_NAME: "Build_StandaloneWidgetSign_SmallWide_C";
                PREFAB_LAYOUT: "/Game/FactoryGame/Interface/UI/InGame/Signs/SignLayouts/BPW_Sign4x1_1.BPW_Sign4x1_1_C";
                RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_SmallWide.Recipe_StandaloneWidgetSign_SmallWide_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_SmallWide.Build_StandaloneWidgetSign_SmallWide_C";
            };
            SQUARE: {
                CLASS_NAME: "Build_StandaloneWidgetSign_Square_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Square.Build_StandaloneWidgetSign_Square_C";
            };
            SQUARE_SMALL: {
                CLASS_NAME: "Build_StandaloneWidgetSign_Square_Small_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Square_Small.Build_StandaloneWidgetSign_Square_Small_C";
            };
            SQUARE_TINY: {
                CLASS_NAME: "Build_StandaloneWidgetSign_Square_Tiny_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Square_Tiny.Build_StandaloneWidgetSign_Square_Tiny_C";
            };
        };
        SPACE_ELEVATOR: {
            CLASS_NAME: "Build_SpaceElevator_C";
            TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SpaceElevator/Build_SpaceElevator.Build_SpaceElevator_C";
        };
        STORAGE: {
            CENTRAL_STORAGE: {
                CLASS_NAME: "Build_CentralStorage_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/CentralStorage/Build_CentralStorage.Build_CentralStorage_C";
            };
            CONTAINER_MK_1: {
                CLASS_NAME: "Build_StorageContainerMk1_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StorageContainerMk1/Build_StorageContainerMk1.Build_StorageContainerMk1_C";
            };
            CONTAINER_MK_2: {
                CLASS_NAME: "Build_StorageContainerMk2_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StorageContainerMk2/Build_StorageContainerMk2.Build_StorageContainerMk2_C";
            };
            FLUID_BUFFER_MK_1: {
                CLASS_NAME: "Build_PipeStorageTank_C";
                RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_PipeStorageTank.Recipe_PipeStorageTank_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StorageTank/Build_PipeStorageTank.Build_PipeStorageTank_C";
            };
            FLUID_BUFFER_MK_2: {
                CLASS_NAME: "Build_IndustrialTank_C";
                RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_IndustrialTank.Recipe_IndustrialTank_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/IndustrialFluidContainer/Build_IndustrialTank.Build_IndustrialTank_C";
            };
            PLAYER_CRATE: {
                CLASS_NAME: "BP_Crate_C";
                TYPE_PATH: "/Game/FactoryGame/-Shared/Crate/BP_Crate.BP_Crate_C";
            };
            PLAYER_HAZARD_CRATE: {
                CLASS_NAME: "Build_StorageHazard_C";
                RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_StorageHazard.Recipe_StorageHazard_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StoragePlayer/Build_StorageHazard.Build_StorageHazard_C";
            };
            PLAYER_MEDICAL_CRATE: {
                CLASS_NAME: "Build_StorageMedkit_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StoragePlayer/Build_StorageMedkit.Build_StorageMedkit_C";
            };
            PLAYER_STORAGE_CRATE: {
                CLASS_NAME: "Build_StoragePlayer_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StoragePlayer/Build_StoragePlayer.Build_StoragePlayer_C";
            };
            STORAGE_CRATE_INTEGRATED: {
                CLASS_NAME: "Build_StorageIntegrated_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StoragePlayer/Build_StorageIntegrated.Build_StorageIntegrated_C";
            };
        };
        SUBSYSTEMS_AND_MANAGERS: {
            BUILDABLE_SUBSYSTEM: {
                TYPE_PATH: "/Game/FactoryGame/-Shared/Blueprint/BP_BuildableSubsystem.BP_BuildableSubsystem_C";
            };
            FOLIAGE_REMOVAL_SUBSYSTEM: {
                TYPE_PATH: "/Script/FactoryGame.FGFoliageRemovalSubsystem";
            };
            GAME_RULES_SUBSYSTEM: {
                TYPE_PATH: "/Script/FactoryGame.FGGameRulesSubsystem";
            };
            LIGHTWEIGHT_BUILDABLE_SUBSYSTEM: {
                TYPE_PATH: "/Script/FactoryGame.FGLightweightBuildableSubsystem";
            };
            MAP_MANAGER: {
                TYPE_PATH: "/Script/FactoryGame.FGMapManager";
            };
            RECIPE_MANAGER: {
                INSTANCE_NAME: "Persistent_Level:PersistentLevel.recipeManager";
                TYPE_PATH: "/Script/FactoryGame.FGRecipeManager";
            };
            RESEARCH_MANAGER: {
                INSTANCE_NAME: "Persistent_Level:PersistentLevel.ResearchManager";
                TYPE_PATH: "/Game/FactoryGame/Recipes/Research/BP_ResearchManager.BP_ResearchManager_C";
            };
            RESOURCE_SINK_SUBSYSTEM: {
                TYPE_PATH: "/Script/FactoryGame.FGResourceSinkSubsystem";
            };
            SCHEMATIC_MANAGER: {
                TYPE_PATH: "/Game/FactoryGame/Schematics/Progression/BP_SchematicManager.BP_SchematicManager_C";
            };
            STATISTICS_SUBSYSTEM: {
                TYPE_PATH: "/Script/FactoryGame.FGStatisticsSubsystem";
            };
            UNLOCK_SUBSYSTEM: {
                INSTANCE_NAME: "Persistent_Level:PersistentLevel.unlockSubsystem";
                TYPE_PATH: "/Game/FactoryGame/Unlocks/BP_UnlockSubsystem.BP_UnlockSubsystem_C";
            };
            WORLD_SETTINGS: {
                TYPE_PATH: "/Script/FactoryGame.FGWorldSettings";
            };
        };
        TRAIN: {
            TRAIN_STATION: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Train/Station/Build_TrainStation.Build_TrainStation_C";
            };
            TRAIN_STATION_IDENTIFIER: {
                TYPE_PATH: "/Script/FactoryGame.FGTrainStationIdentifier";
            };
        };
        VEHICLE: {
            CYBER_WAGON: {
                CLASS_NAME: "Testa_BP_WB_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Cyberwagon/Testa_BP_WB.Testa_BP_WB_C";
            };
            DRIVING_TARGET_LIST: {
                TYPE_PATH: "/Script/FactoryGame.FGDrivingTargetList";
            };
            EXPLORER: {
                CLASS_NAME: "BP_Explorer_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Explorer/BP_Explorer.BP_Explorer_C";
            };
            FACTORY_CART: {
                CLASS_NAME: "BP_Golfcart_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Golfcart/BP_Golfcart.BP_Golfcart_C";
            };
            FACTORY_CART_GOLD: {
                CLASS_NAME: "BP_GolfcartGold_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Golfcart/BP_GolfcartGold.BP_GolfcartGold_C";
            };
            TRACTOR: {
                CLASS_NAME: "BP_Tractor_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Tractor/BP_Tractor.BP_Tractor_C";
            };
            TRAIN: {
                FREIGHT_WAGON: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Train/Wagon/BP_FreightWagon.BP_FreightWagon_C";
                };
                LOCOMOTIVE: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Train/Locomotive/BP_Locomotive.BP_Locomotive_C";
                };
            };
            TRUCK: {
                CLASS_NAME: "BP_Truck_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Truck/BP_Truck.BP_Truck_C";
            };
        };
        VENT: {
            LARGE_FAN: {
                CLASS_NAME: "Build_LargeFan_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Vent/Build_LargeFan.Build_LargeFan_C";
            };
            LARGE_VENT: {
                CLASS_NAME: "Build_LargeVent_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Vent/Build_LargeVent.Build_LargeVent_C";
            };
        };
        WALKWAY: {
            CROSS: {
                CLASS_NAME: "Build_WalkwayCross_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Walkway/Build_WalkwayCross.Build_WalkwayCross_C";
            };
            RAMP: {
                CLASS_NAME: "Build_WalkwayRamp_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Walkway/Build_WalkwayRamp.Build_WalkwayRamp_C";
            };
            STRAIGHT: {
                CLASS_NAME: "Build_WalkwayStraight_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Walkway/Build_WalkwayStraight.Build_WalkwayStraight_C";
            };
            T_RUN: {
                CLASS_NAME: "Build_WalkwayTrun_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Walkway/Build_WalkwayTrun.Build_WalkwayTrun_C";
            };
            T_WALKWAY: {
                CLASS_NAME: "Build_WalkwayT_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Walkway/Build_WalkwayT.Build_WalkwayT_C";
            };
        };
        WALL: {
            CONVEYOR: {
                ONE_HOLE: {
                    CONCRETE: {
                        CLASS_NAME: "Build_Wall_Concrete_8x4_ConveyorHole_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_ConveyorHole_01.Build_Wall_Concrete_8x4_ConveyorHole_01_C";
                    };
                    NORMAL: {
                        CLASS_NAME: "Build_Wall_Conveyor_8x4_03_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_03.Build_Wall_Conveyor_8x4_03_C";
                    };
                    STEEL: {
                        CLASS_NAME: "Build_Wall_Conveyor_8x4_03_Steel_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_03_Steel.Build_Wall_Conveyor_8x4_03_Steel_C";
                    };
                };
                THREE_HOLES: {
                    CONCRETE: {
                        CLASS_NAME: "Build_Wall_Concrete_8x4_ConveyorHole_03_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_ConveyorHole_03.Build_Wall_Concrete_8x4_ConveyorHole_03_C";
                    };
                    NORMAL: {
                        CLASS_NAME: "Build_Wall_Conveyor_8x4_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_01.Build_Wall_Conveyor_8x4_01_C";
                    };
                    STEEL: {
                        CLASS_NAME: "Build_Wall_Conveyor_8x4_01_Steel_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_01_Steel.Build_Wall_Conveyor_8x4_01_Steel_C";
                    };
                };
                TWO_HOLES: {
                    CONCRETE: {
                        CLASS_NAME: "Build_Wall_Concrete_8x4_ConveyorHole_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_ConveyorHole_02.Build_Wall_Concrete_8x4_ConveyorHole_02_C";
                    };
                    NORMAL: {
                        CLASS_NAME: "Build_Wall_Conveyor_8x4_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_02.Build_Wall_Conveyor_8x4_02_C";
                    };
                    STEEL: {
                        CLASS_NAME: "Build_Wall_Conveyor_8x4_02_Steel_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_02_Steel.Build_Wall_Conveyor_8x4_02_Steel_C";
                    };
                };
            };
            CORNER: {
                CONCRETE_8x4: {
                    CLASS_NAME: "Build_Wall_Concrete_8x4_Corner_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Corner_01.Build_Wall_Concrete_8x4_Corner_01_C";
                };
                CONCRETE_8x4_2: {
                    CLASS_NAME: "Build_Wall_Concrete_8x4_Corner_2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Corner_2.Build_Wall_Concrete_8x4_Corner_2_C";
                };
                CONCRETE_8x8: {
                    CLASS_NAME: "Build_Wall_Concrete_8x8_Corner_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x8_Corner_01.Build_Wall_Concrete_8x8_Corner_01_C";
                };
                CONCRETE_8x8_2: {
                    CLASS_NAME: "Build_Wall_Concrete_8x8_Corner_2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x8_Corner_2.Build_Wall_Concrete_8x8_Corner_2_C";
                };
                NORMAL_8x4: {
                    CLASS_NAME: "Build_Wall_Orange_8x4_Corner_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x4_Corner_01.Build_Wall_Orange_8x4_Corner_01_C";
                };
                NORMAL_8x4_2: {
                    CLASS_NAME: "Build_Wall_Orange_8x4_Corner_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x4_Corner_02.Build_Wall_Orange_8x4_Corner_02_C";
                };
                NORMAL_8x8: {
                    CLASS_NAME: "Build_Wall_Orange_8x8_Corner_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x8_Corner_01.Build_Wall_Orange_8x8_Corner_01_C";
                };
                NORMAL_8x8_2: {
                    CLASS_NAME: "Build_Wall_Orange_8x8_Corner_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x8_Corner_02.Build_Wall_Orange_8x8_Corner_02_C";
                };
                STEEL_8x4: {
                    CLASS_NAME: "Build_Wall_Steel_8x4_Corner_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_Wall_Steel_8x4_Corner_01.Build_Wall_Steel_8x4_Corner_01_C";
                };
                STEEL_8x4_2: {
                    CLASS_NAME: "Build_Wall_Steel_8x4_Corner_2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_Wall_Steel_8x4_Corner_2.Build_Wall_Steel_8x4_Corner_2_C";
                };
                STEEL_8x8: {
                    CLASS_NAME: "Build_Wall_Steel_8x8_Corner_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_Wall_Steel_8x8_Corner_01.Build_Wall_Steel_8x8_Corner_01_C";
                };
                STEEL_8x8_2: {
                    CLASS_NAME: "Build_Wall_Steel_8x8_Corner_2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_Wall_Steel_8x8_Corner_2.Build_Wall_Steel_8x8_Corner_2_C";
                };
            };
            DOOR: {
                CONCRETE_CENTER: {
                    CLASS_NAME: "Build_Wall_Concrete_CDoor_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_CDoor_8x4.Build_Wall_Concrete_CDoor_8x4_C";
                };
                CONCRETE_SIDE: {
                    CLASS_NAME: "Build_Wall_Concrete_SDoor_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_SDoor_8x4.Build_Wall_Concrete_SDoor_8x4_C";
                };
                NORMAL_CENTER: {
                    CLASS_NAME: "Build_Wall_Door_8x4_01_C";
                    RECIPE: "/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_01.Recipe_Wall_Door_8x4_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Door_8x4_01.Build_Wall_Door_8x4_01_C";
                };
                NORMAL_SIDE: {
                    CLASS_NAME: "Build_Wall_Door_8x4_03_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Door_8x4_03.Build_Wall_Door_8x4_03_C";
                };
                STEEL_CENTER: {
                    CLASS_NAME: "Build_Wall_Door_8x4_01_Steel_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Door_8x4_01_Steel.Build_Wall_Door_8x4_01_Steel_C";
                };
                STEEL_SIDE: {
                    CLASS_NAME: "Build_Wall_Door_8x4_03_Steel_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Door_8x4_03_Steel.Build_Wall_Door_8x4_03_Steel_C";
                };
            };
            FLIP_TRIS: {
                CONCRETE_8x1: {
                    CLASS_NAME: "Build_Wall_Concrete_FlipTris_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_FlipTris_8x1.Build_Wall_Concrete_FlipTris_8x1_C";
                };
                CONCRETE_8x2: {
                    CLASS_NAME: "Build_Wall_Concrete_FlipTris_8x2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_FlipTris_8x2.Build_Wall_Concrete_FlipTris_8x2_C";
                };
                CONCRETE_8x4: {
                    CLASS_NAME: "Build_Wall_Concrete_FlipTris_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_FlipTris_8x4.Build_Wall_Concrete_FlipTris_8x4_C";
                };
                CONCRETE_8x8: {
                    CLASS_NAME: "Build_Wall_Concrete_FlipTris_8x8_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_FlipTris_8x8.Build_Wall_Concrete_FlipTris_8x8_C";
                };
                NORMAL_8x1: {
                    CLASS_NAME: "Build_Wall_Orange_FlipTris_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_FlipTris_8x1.Build_Wall_Orange_FlipTris_8x1_C";
                };
                NORMAL_8x2: {
                    CLASS_NAME: "Build_Wall_Orange_FlipTris_8x2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_FlipTris_8x2.Build_Wall_Orange_FlipTris_8x2_C";
                };
                NORMAL_8x4: {
                    CLASS_NAME: "Build_Wall_Orange_FlipTris_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_FlipTris_8x4.Build_Wall_Orange_FlipTris_8x4_C";
                };
                NORMAL_8x8: {
                    CLASS_NAME: "Build_Wall_Orange_FlipTris_8x8_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_FlipTris_8x8.Build_Wall_Orange_FlipTris_8x8_C";
                };
                STEEL_8x1: {
                    CLASS_NAME: "Build_SteelWall_FlipTris_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_FlipTris_8x8.Build_SteelWall_FlipTris_8x1_C";
                };
                STEEL_8x2: {
                    CLASS_NAME: "Build_SteelWall_FlipTris_8x2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_FlipTris_8x8.Build_SteelWall_FlipTris_8x2_C";
                };
                STEEL_8x4: {
                    CLASS_NAME: "Build_SteelWall_FlipTris_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_FlipTris_8x8.Build_SteelWall_FlipTris_8x4_C";
                };
                STEEL_8x8: {
                    CLASS_NAME: "Build_SteelWall_FlipTris_8x8_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_FlipTris_8x8.Build_SteelWall_FlipTris_8x8_C";
                };
            };
            FRAME: {
                CLASS_NAME: "Build_Wall_Frame_01_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Frame_01.Build_Wall_Frame_01_C";
            };
            GATE: {
                AUTOMATED: {
                    CLASS_NAME: "Build_Gate_Automated_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Doors/Build_Gate_Automated_8x4.Build_Gate_Automated_8x4_C";
                };
                CONCRETE_WALL_GATE: {
                    CLASS_NAME: "Build_Wall_Concrete_Gate_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Gate_8x4.Build_Wall_Concrete_Gate_8x4_C";
                };
                NORMAL_WALL_GATE: {
                    CLASS_NAME: "Build_Wall_Gate_8x4_01_C";
                    RECIPE: "/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Gate_8x4_01.Recipe_Wall_Gate_8x4_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Gate_8x4_01.Build_Wall_Gate_8x4_01_C";
                };
                STEEL_WALL_GATE: {
                    CLASS_NAME: "Build_SteelWall_8x4_Gate_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Gate_01.Build_SteelWall_8x4_Gate_01_C";
                };
            };
            SLANTED: {
                CONCRETE_8x4: {
                    CLASS_NAME: "Build_Wall_Concrete_Angular_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Angular_8x4.Build_Wall_Concrete_Angular_8x4_C";
                };
                CONCRETE_8x8: {
                    CLASS_NAME: "Build_Wall_Concrete_Angular_8x8_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Angular_8x8.Build_Wall_Concrete_Angular_8x8_C";
                };
                NORMAL_8x4: {
                    CLASS_NAME: "Build_Wall_Orange_Angular_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Angular_8x4.Build_Wall_Orange_Angular_8x4_C";
                };
                NORMAL_8x8: {
                    CLASS_NAME: "Build_Wall_Orange_Angular_8x8_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Angular_8x8.Build_Wall_Orange_Angular_8x8_C";
                };
                STEEL_8x4: {
                    CLASS_NAME: "Build_WallSet_Steel_Angular_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_WallSet_Steel_Angular_8x4.Build_WallSet_Steel_Angular_8x4_C";
                };
                STEEL_8x8: {
                    CLASS_NAME: "Build_WallSet_Steel_Angular_8x8_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_WallSet_Steel_Angular_8x8.Build_WallSet_Steel_Angular_8x8_C";
                };
            };
            SOLID: {
                CONCRETE_8x1: {
                    CLASS_NAME: "Build_Wall_Concrete_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x1.Build_Wall_Concrete_8x1_C";
                };
                CONCRETE_8x4: {
                    CLASS_NAME: "Build_Wall_Concrete_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4.Build_Wall_Concrete_8x4_C";
                };
                NORMAL_8x1: {
                    CLASS_NAME: "Build_Wall_Orange_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x1.Build_Wall_Orange_8x1_C";
                };
                NORMAL_8x4: {
                    CLASS_NAME: "Build_Wall_8x4_01_C";
                    RECIPE: "/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_8x4_01.Recipe_Wall_8x4_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_01.Build_Wall_8x4_01_C";
                };
                STEEL_8x1: {
                    CLASS_NAME: "Build_SteelWall_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x1.Build_SteelWall_8x1_C";
                };
                STEEL_8x4: {
                    CLASS_NAME: "Build_Wall_8x4_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_02.Build_Wall_8x4_02_C";
                };
            };
            TRIS: {
                CONCRETE_8x1: {
                    CLASS_NAME: "Build_Wall_Concrete_Tris_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Tris_8x1.Build_Wall_Concrete_Tris_8x1_C";
                };
                CONCRETE_8x2: {
                    CLASS_NAME: "Build_Wall_Concrete_Tris_8x2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Tris_8x2.Build_Wall_Concrete_Tris_8x2_C";
                };
                CONCRETE_8x4: {
                    CLASS_NAME: "Build_Wall_Concrete_Tris_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Tris_8x4.Build_Wall_Concrete_Tris_8x4_C";
                };
                CONCRETE_8x8: {
                    CLASS_NAME: "Build_Wall_Concrete_Tris_8x8_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Tris_8x8.Build_Wall_Concrete_Tris_8x8_C";
                };
                NORMAL_8x1: {
                    CLASS_NAME: "Build_Wall_Orange_Tris_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Tris_8x1.Build_Wall_Orange_Tris_8x1_C";
                };
                NORMAL_8x2: {
                    CLASS_NAME: "Build_Wall_Orange_Tris_8x2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Tris_8x2.Build_Wall_Orange_Tris_8x2_C";
                };
                NORMAL_8x4: {
                    CLASS_NAME: "Build_Wall_Orange_Tris_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Tris_8x4.Build_Wall_Orange_Tris_8x4_C";
                };
                NORMAL_8x8: {
                    CLASS_NAME: "Build_Wall_Orange_Tris_8x8_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Tris_8x8.Build_Wall_Orange_Tris_8x8_C";
                };
                STEEL_8x1: {
                    CLASS_NAME: "Build_SteelWall_Tris_8x1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_Tris_8x1.Build_SteelWall_Tris_8x1_C";
                };
                STEEL_8x2: {
                    CLASS_NAME: "Build_SteelWall_Tris_8x2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_Tris_8x2.Build_SteelWall_Tris_8x2_C";
                };
                STEEL_8x4: {
                    CLASS_NAME: "Build_SteelWall_Tris_8x4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_Tris_8x4.Build_SteelWall_Tris_8x4_C";
                };
                STEEL_8x8: {
                    CLASS_NAME: "Build_SteelWall_Tris_8x8_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_Tris_8x8.Build_SteelWall_Tris_8x8_C";
                };
            };
            WINDOW: {
                CONCRETE_8x4_01: {
                    CLASS_NAME: "Build_Wall_Concrete_8x4_Window_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Window_01.Build_Wall_Concrete_8x4_Window_01_C";
                };
                CONCRETE_8x4_02: {
                    CLASS_NAME: "Build_Wall_Concrete_8x4_Window_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Window_02.Build_Wall_Concrete_8x4_Window_02_C";
                };
                CONCRETE_8x4_03: {
                    CLASS_NAME: "Build_Wall_Concrete_8x4_Window_03_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Window_03.Build_Wall_Concrete_8x4_Window_03_C";
                };
                CONCRETE_8x4_04: {
                    CLASS_NAME: "Build_Wall_Concrete_8x4_Window_04_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Window_04.Build_Wall_Concrete_8x4_Window_04_C";
                };
                NORMAL_8x4_01: {
                    CLASS_NAME: "Build_Wall_Window_8x4_01_C";
                    RECIPE: "/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_01.Recipe_Wall_Window_8x4_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_01.Build_Wall_Window_8x4_01_C";
                };
                NORMAL_8x4_02: {
                    CLASS_NAME: "Build_Wall_Window_8x4_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_02.Build_Wall_Window_8x4_02_C";
                };
                NORMAL_8x4_03: {
                    CLASS_NAME: "Build_Wall_Window_8x4_03_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_03.Build_Wall_Window_8x4_03_C";
                };
                NORMAL_8x4_04: {
                    CLASS_NAME: "Build_Wall_Window_8x4_04_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_04.Build_Wall_Window_8x4_04_C";
                };
                NORMAL_8x4_05: {
                    CLASS_NAME: "Build_Wall_Window_8x4_05_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_05.Build_Wall_Window_8x4_05_C";
                };
                NORMAL_8x4_06: {
                    CLASS_NAME: "Build_Wall_Window_8x4_06_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_06.Build_Wall_Window_8x4_06_C";
                };
                NORMAL_8x4_07: {
                    CLASS_NAME: "Build_Wall_Window_8x4_07_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_07.Build_Wall_Window_8x4_07_C";
                };
                STEEL_8x4_01: {
                    CLASS_NAME: "Build_SteelWall_8x4_Window_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Window_01.Build_SteelWall_8x4_Window_01_C";
                };
                STEEL_8x4_02: {
                    CLASS_NAME: "Build_SteelWall_8x4_Window_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Window_02.Build_SteelWall_8x4_Window_02_C";
                };
                STEEL_8x4_03: {
                    CLASS_NAME: "Build_SteelWall_8x4_Window_03_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Window_03.Build_SteelWall_8x4_Window_03_C";
                };
                STEEL_8x4_04: {
                    CLASS_NAME: "Build_SteelWall_8x4_Window_04_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Window_04.Build_SteelWall_8x4_Window_04_C";
                };
                THIN_01: {
                    CLASS_NAME: "Build_Wall_Window_Thin_8x4_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_Thin_8x4_01.Build_Wall_Window_Thin_8x4_01_C";
                };
                THIN_02: {
                    CLASS_NAME: "Build_Wall_Window_Thin_8x4_02_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_Thin_8x4_01.Build_Wall_Window_Thin_8x4_02_C";
                };
            };
        };
        WORKSHOP: {
            CLASS_NAME: "Build_Workshop_C";
            TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Workshop/Build_Workshop.Build_Workshop_C";
        };
    };
    PATTERNS: {
        FULL_FACTORY_ZONE: {
            TYPE_PATH: "/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Zones/PatternDesc_ZoneFull.PatternDesc_ZoneFull_C";
        };
    };
    SKINS: {
        FICSMAS_PREMIUM: {
            DISPLAY_NAME: "Ficsmas Premium";
            PATH_NAME: "/Game/FactoryGame/Buildable/-Shared/Customization/Skins/Recipe_SkinFicsmas_Premium.Recipe_SkinFicsmas_Premium_C";
        };
        FICSMAS_STANDARD: {
            DISPLAY_NAME: "Ficsmas Standard";
            PATH_NAME: "/Game/FactoryGame/Buildable/-Shared/Customization/Skins/Recipe_SkinFicsmas_Default.Recipe_SkinFicsmas_Default_C";
        };
    };
    TAPES: {
        ABSOLUTE_FICSIT: {
            DISPLAY_NAME: "Absolute Ficsit";
            PATH_NAME: "/Game/FactoryGame/Resource/Tape/AbsoluteFicsit/Tape_AbsoluteFicsit.Tape_AbsoluteFicsit_C";
        };
        DEEP_ROCK_GALACTIC: {
            DISPLAY_NAME: "Deep Rock Galactic";
            PATH_NAME: "/Game/FactoryGame/Resource/Tape/DeepRockGalactic/Tape_DeepRockGalactic.Tape_DeepRockGalactic_C";
        };
        HUNTDOWN: {
            DISPLAY_NAME: "Huntdown";
            PATH_NAME: "/Game/FactoryGame/Resource/Tape/Huntdown/Tape_Huntdown.Tape_Huntdown_C";
        };
        JOEL_SYNTHOLM: {
            DISPLAY_NAME: "Joel Syntholm";
            PATH_NAME: "/Game/FactoryGame/Resource/Tape/JoelSyntholm/Tape_JoelSyntholm.Tape_JoelSyntholm_C";
        };
        LE_MICHAEL: {
            DISPLAY_NAME: "Le Michael";
            PATH_NAME: "/Game/FactoryGame/Resource/Tape/LeMichael/Tape_LeMichael.Tape_LeMichael_C";
        };
        SANCTUM: {
            DISPLAY_NAME: "Sanctum";
            PATH_NAME: "/Game/FactoryGame/Resource/Tape/Sanctum/Tape_Sanctum.Tape_Sanctum_C";
        };
        SANCTUM_2: {
            DISPLAY_NAME: "Sanctum 2";
            PATH_NAME: "/Game/FactoryGame/Resource/Tape/Sanctum2/Tape_Sanctum2.Tape_Sanctum2_C";
        };
        SONGS_OF_CONQUEST: {
            DISPLAY_NAME: "Songs of Conquest";
            PATH_NAME: "/Game/FactoryGame/Resource/Tape/SongsOfConquest/Tape_SongsOfConquest.Tape_SongsOfConquest_C";
        };
        WORST_OF_GOAT_SIMULATOR: {
            DISPLAY_NAME: "Worst of Goat Simulator";
            PATH_NAME: "/Game/FactoryGame/Resource/Tape/Goat/Tape_WorstOfGoat.Tape_WorstOfGoat_C";
        };
    };
} = ...