@etothepii/satisfactory-file-parser
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    Variable EDITConst

    EDIT: {
        AREAS: {
            ABYSS_CLIFFS: readonly [
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_AbyssCliffs_1.Area_AbyssCliffs_1_C",
            ];
            CRATER: readonly [
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_crater_1.Area_crater_1_C",
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_crater_2.Area_crater_2_C",
            ];
            DESERT_CANYON: readonly [
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_DesertCanyons_1.Area_DesertCanyons_1_C",
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_DesertCanyons_2.Area_DesertCanyons_2_C",
            ];
            DUNE_DESERT: readonly [
                "FactoryGame/Content/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_DuneDesert_1.Area_DuneDesert_1_C",
                "FactoryGame/Content/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_DuneDesert_2.Area_DuneDesert_2_C",
            ];
            EASTERN_DUNE_FOREST: readonly [
                "FactoryGame/Content/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_EasternDuneForest_1.Area_EasternDuneForest_1_C",
            ];
            GRASS_FIELDS: readonly [
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_GrassFields_1.Area_GrassFields_1_C",
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_GrassFields_2.Area_GrassFields_2_C",
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_GrassFields_3.Area_GrassFields_3_C",
            ];
            LAKE_FOREST: readonly [
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_LakeForest_1.Area_LakeForest_1_C",
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_LakeForest_2.Area_LakeForest_2_C",
            ];
            MAZE_CANYONS: readonly [
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_MazeCanyons_1.Area_MazeCanyons_1_C",
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_MazeCanyons_2.Area_MazeCanyons_2_C",
            ];
            NO_MANS_LAND: readonly [
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_NoMansLand_1.Area_NoMansLand_1_C",
            ];
            NORTHERN_FOREST: readonly [
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_NorthernForest_1.Area_NorthernForest_1_C",
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_NorthernForest_2.Area_NorthernForest_2_C",
            ];
            RED_BAMBOO: readonly [
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_RedBambooFields_1.Area_RedBambooFields_1_C",
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_RedBambooFields_2.Area_RedBambooFields_2_C",
            ];
            RED_JUNGLE: readonly [
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_RedJungle_1.Area_RedJungle_1_C",
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_RedJungle_2.Area_RedJungle_2_C",
            ];
            ROcKY_DESERT: readonly [
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_RockyDesert_1.Area_RockyDesert_1_C",
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_RockyDesert_2.Area_RockyDesert_2_C",
            ];
            SAVANNA: readonly [
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_Savanna_1.Area_Savanna_1_C",
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_Savanna_2.Area_Savanna_2_C",
            ];
            SOUTHERN_FOREST: readonly [
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_SouthernForest_1.Area_SouthernForest_1_C",
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_SouthernForest_2.Area_SouthernForest_2_C",
            ];
            SPIRE_COAST: readonly [
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_SpireCoast.Area_SpireCoast_C",
            ];
            SWAMP: readonly [
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_Swamp_1.Area_Swamp_1_C",
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_Swamp_2.Area_Swamp_2_C",
            ];
            TITAN_FOREST: readonly [
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_TitanForest_1.Area_TitanForest_1_C",
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_TitanForest_2.Area_TitanForest_2_C",
            ];
            WESTERN_DUNE_FOREST: readonly [
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_WesternDuneForest_1.Area_WesternDuneForest_1_C",
                "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_WesternDuneForest_2.Area_WesternDuneForest_2_C",
            ];
        };
        COMPONENTS: {
            AUTOMATED_WORKBENCH: {
                TYPE_PATH: "/Script/FactoryGame.FGBuildableAutomatedWorkBench";
            };
            FACTORY_CONNECTION_COMPONENT: {
                ENUM_BASE: "EFactoryConnectionDirection";
                ENUM_INPUT: string;
                ENUM_OUTPUT: string;
                TYPE_PATH: "/Script/FactoryGame.FGFactoryConnectionComponent";
            };
            HEALTH_COMPONENT: { TYPE_PATH: "/Script/FactoryGame.FGHealthComponent" };
            HYPERTUBE_CONNECTION_COMPONENT: {
                TYPE_PATH: "/Script/FactoryGame.FGPipeConnectionComponentHyper";
            };
            INVENTORY_COMPONENT: {
                TYPE_PATH: "/Script/FactoryGame.FGInventoryComponent";
            };
            POWER_CIRCUIT: { TYPE_PATH: "/Script/FactoryGame.FGPowerCircuit" };
            POWER_CONNECTION_COMPONENT: {
                TYPE_PATH: "/Script/FactoryGame.FGPowerConnectionComponent";
            };
            POWER_INFO_COMPONENT: {
                TYPE_PATH: "/Script/FactoryGame.FGPowerInfoComponent";
            };
            RAILWAY_CONNECTION_COMPONENT: {
                TYPE_PATH: "/Script/FactoryGame.FGRailroadTrackConnectionComponent";
            };
            WORKBENCH_COMPONENT: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C";
            };
            WORKSHOP_COMPONENT: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C";
            };
        };
        EMOTES: {
            BUILDGUN_SPIN: "/Game/FactoryGame/Emotes/Emote_BuildGunSpin.Emote_BuildGunSpin_C";
            CLAP: "/Game/FactoryGame/Emotes/Emote_Clap.Emote_Clap_C";
            FACEPALM: "/Game/FactoryGame/Emotes/Emote_FacePalm.Emote_FacePalm_C";
            FINGERGUNS: "/Game/FactoryGame/Emotes/Emote_Fingerguns.Emote_Fingerguns_C";
            HEART: "/Game/FactoryGame/Emotes/Emote_Heart.Emote_Heart_C";
            PAPER: "/Game/FactoryGame/Emotes/Emote_Paper.Emote_Paper_C";
            POINT: "/Game/FactoryGame/Emotes/Emote_Point.Emote_Point_C";
            ROCK: "/Game/FactoryGame/Emotes/Emote_Rock.Emote_Rock_C";
            SCISSORS: "/Game/FactoryGame/Emotes/Emote_Scissors.Emote_Scissors_C";
            WAVE: "/Game/FactoryGame/Emotes/Emote_Wave.Emote_Wave_C";
        };
        ENTITIES: {
            ANIMAL: {
                BEETLE: {
                    CLASS_NAME: "Char_Beetle_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Wildlife/Beetle/Char_Beetle.Char_Beetle_C";
                };
                BIRD: {
                    CLASS_NAME: "Char_NonFlyingBird_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Wildlife/NonFlyingBird/Char_NonFlyingBird.Char_NonFlyingBird_C";
                };
                LIZARD_DOGGO: {
                    CLASS_NAME: "Char_SpaceRabbit_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Wildlife/SpaceRabbit/Char_SpaceRabbit.Char_SpaceRabbit_C";
                };
                SPACE_GIRAFFE: {
                    CLASS_NAME: "Char_SpaceGiraffe_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Wildlife/SpaceGiraffe/Char_SpaceGiraffe.Char_SpaceGiraffe_C";
                };
            };
            BEAM: {
                BUILDABLE_BEAM_LIGHTWEIGHT_DATA: {
                    TYPE_PATH: "/Script/FactoryGame.BuildableBeamLightweightData";
                };
                CABLE: {
                    CLASS_NAME: "Build_Beam_Cable_C";
                    RECIPE: "/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Cable.Recipe_Beam_Cable_C";
                    TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Cable.Build_Beam_Cable_C";
                };
                CABLE_CLUSTER: {
                    CLASS_NAME: "Build_Beam_Cable_Cluster_C";
                    TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Cable_Cluster.Build_Beam_Cable_Cluster_C";
                };
                CONCRETE: {
                    CLASS_NAME: "Build_Beam_Concrete_C";
                    TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Concrete.Build_Beam_Concrete_C";
                };
                CONNECTOR: {
                    CLASS_NAME: "Build_Beam_Connector_C";
                    TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Connector.Build_Beam_Connector_C";
                };
                CONNECTOR_DOUBLE: {
                    CLASS_NAME: "Build_Beam_Connector_Double_C";
                    TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Connector_Double.Build_Beam_Connector_Double_C";
                };
                H: {
                    CLASS_NAME: "Build_Beam_H_C";
                    TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_H.Build_Beam_H_C";
                };
                METAL: {
                    CLASS_NAME: "Build_Beam_C";
                    RECIPE: "/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam.Recipe_Beam_C";
                    TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam.Build_Beam_C";
                };
                PAINTED: {
                    CLASS_NAME: "Build_Beam_Painted_C";
                    RECIPE: "/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Painted.Recipe_Beam_Painted_C";
                    TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Painted.Build_Beam_Painted_C";
                };
                SHELF: {
                    CLASS_NAME: "Build_Beam_Shelf_C";
                    TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Shelf.Build_Beam_Shelf_C";
                };
                SUPPORT: {
                    CLASS_NAME: "Build_Beam_Support_C";
                    TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Support.Build_Beam_Support_C";
                };
            };
            BUILDGUN: { TYPE_PATH: "/Script/FactoryGame.FGBuildGun" };
            BUILDGUN_BP: {
                CLASS_NAME: "BP_BuildGun_C";
                TYPE_PATH: "/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C";
            };
            CATWALK: {
                CORNER: {
                    CLASS_NAME: "Build_CatwalkCorner_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkCorner.Build_CatwalkCorner_C";
                };
                CROSSING: {
                    CLASS_NAME: "Build_CatwalkCross_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkCross.Build_CatwalkCross_C";
                };
                RAMP: {
                    CLASS_NAME: "Build_CatwalkRamp_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkRamp.Build_CatwalkRamp_C";
                };
                STAIRS: {
                    CLASS_NAME: "Build_CatwalkStairs_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkStairs.Build_CatwalkStairs_C";
                };
                STRAIGHT: {
                    CLASS_NAME: "Build_CatwalkStraight_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkStraight.Build_CatwalkStraight_C";
                };
                T_SECTION: {
                    CLASS_NAME: "Build_CatwalkT_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkT.Build_CatwalkT_C";
                };
            };
            CHRISTMAS_TREE: {
                TYPE_PATH: "/Game/FactoryGame/Events/Christmas/Buildings/TreeDecor/Build_XmassTree.Build_XmassTree_C";
            };
            CONVEYOR: {
                BELT_MK1: {
                    CLASS_NAME: "Build_ConveyorBeltMk1_C";
                    RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk1.Recipe_ConveyorBeltMk1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk1/Build_ConveyorBeltMk1.Build_ConveyorBeltMk1_C";
                };
                BELT_MK2: {
                    CLASS_NAME: "Build_ConveyorBeltMk2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk2/Build_ConveyorBeltMk2.Build_ConveyorBeltMk2_C";
                };
                BELT_MK3: {
                    CLASS_NAME: "Build_ConveyorBeltMk3_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk3/Build_ConveyorBeltMk3.Build_ConveyorBeltMk3_C";
                };
                BELT_MK4: {
                    CLASS_NAME: "Build_ConveyorBeltMk4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk4/Build_ConveyorBeltMk4.Build_ConveyorBeltMk4_C";
                };
                BELT_MK5: {
                    CLASS_NAME: "Build_ConveyorBeltMk5_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk5/Build_ConveyorBeltMk5.Build_ConveyorBeltMk5_C";
                };
                BELT_MK6: {
                    CLASS_NAME: "Build_ConveyorBeltMk6_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk6/Build_ConveyorBeltMk6.Build_ConveyorBeltMk6_C";
                };
                BELT_REGEX: RegExp;
                LIFT_MK1: {
                    CLASS_NAME: "Build_ConveyorLiftMk1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk1/Build_ConveyorLiftMk1.Build_ConveyorLiftMk1_C";
                };
                LIFT_MK2: {
                    CLASS_NAME: "Build_ConveyorLiftMk2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk2/Build_ConveyorLiftMk2.Build_ConveyorLiftMk2_C";
                };
                LIFT_MK3: {
                    CLASS_NAME: "Build_ConveyorLiftMk3_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk3/Build_ConveyorLiftMk3.Build_ConveyorLiftMk3_C";
                };
                LIFT_MK4: {
                    CLASS_NAME: "Build_ConveyorLiftMk4_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk4/Build_ConveyorLiftMk4.Build_ConveyorLiftMk4_C";
                };
                LIFT_MK5: {
                    CLASS_NAME: "Build_ConveyorLiftMk5_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk5/Build_ConveyorLiftMk5.Build_ConveyorLiftMk5_C";
                };
                LIFT_MK6: {
                    CLASS_NAME: "Build_ConveyorLiftMk6_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk6/Build_ConveyorLiftMk6.Build_ConveyorLiftMk6_C";
                };
                LIFT_REGEX: RegExp;
                MONITOR: {
                    CLASS_NAME: "Build_ConveyorMonitor_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorMonitor/Build_ConveyorMonitor.Build_ConveyorMonitor_C";
                };
                PRIORITY_MERGER: {
                    CLASS_NAME: "Build_ConveyorAttachmentMergerPriority_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/CA_MergerPriority/Build_ConveyorAttachmentMergerPriority.Build_ConveyorAttachmentMergerPriority_C";
                };
            };
            CREATURE: {
                ALPHA_HOG: {
                    CLASS_NAME: "Char_AlphaHog_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Hog/AlphaHog/Char_AlphaHog.Char_AlphaHog_C";
                };
                BIG_CRAB_HATCHER: {
                    CLASS_NAME: "Char_BigCrabHatcher_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/CrabHatcher/Char_BigCrabHatcher.Char_BigCrabHatcher_C";
                };
                CHILD_STINGER: {
                    CLASS_NAME: "Char_Stinger_Child";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Stinger/SmallStinger/Char_Stinger_Child.Char_Stinger_Child";
                };
                CLIFF_HOG: {
                    CLASS_NAME: "Char_CliffHog_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Hog/CliffHog/Char_CliffHog.Char_CliffHog_C";
                };
                CRAB_HATCHER: {
                    CLASS_NAME: "Char_CrabHatcher_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/CrabHatcher/Char_CrabHatcher.Char_CrabHatcher_C";
                };
                ELITE_STINGER: {
                    CLASS_NAME: "Char_EliteStinger_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Stinger/BigStinger/Char_EliteStinger.Char_EliteStinger_C";
                };
                FLYING_BABY_CRAB: {
                    CLASS_NAME: "BP_FlyingBabyCrab_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Crab/BabyCrab/BP_FlyingBabyCrab.BP_FlyingBabyCrab_C";
                };
                HOG: {
                    CLASS_NAME: "Char_Hog_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Hog/Char_Hog.Char_Hog_C";
                };
                JOHNNY_HOG: {
                    CLASS_NAME: "Char_Johnny_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Hog/Johnny/Char_Johnny.Char_Johnny_C";
                };
                NUCLEAR_HOG: {
                    CLASS_NAME: "Char_NuclearHog_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Hog/NuclearHog/Char_NuclearHog.Char_NuclearHog_C";
                };
                SPITTER_ALPHA: {
                    CLASS_NAME: "Char_Spitter_Alternative_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/AlternativeSpitter/Char_Spitter_Alternative.Char_Spitter_Alternative_C";
                };
                SPITTER_AQUATIC_ALPHA: {
                    CLASS_NAME: "Char_SpitterAquaticAlpha_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterAquatic/Char_SpitterAquaticAlpha.Char_SpitterAquaticAlpha_C";
                };
                SPITTER_AQUATIC_SMALL: {
                    CLASS_NAME: "Char_SpitterAquaticSmall_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterAquatic/Char_SpitterAquaticSmall.Char_SpitterAquaticSmall_C";
                };
                SPITTER_DESERT_ALPHA: {
                    CLASS_NAME: "Char_SpitterDesertAlpha_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterDesert/Char_SpitterDesertAlpha.Char_SpitterDesertAlpha_C";
                };
                SPITTER_DESERT_SMALL: {
                    CLASS_NAME: "Char_SpitterDesertSmall_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterDesert/Char_SpitterDesertSmall.Char_SpitterDesertSmall_C";
                };
                SPITTER_FOREST_ALPHA: {
                    CLASS_NAME: "Char_SpitterForestAlpha_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterForest/Char_SpitterForestAlpha.Char_SpitterForestAlpha_C";
                };
                SPITTER_FOREST_SMALL: {
                    CLASS_NAME: "Char_SpitterForestSmall_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterForest/Char_SpitterForestSmall.Char_SpitterForestSmall_C";
                };
                SPITTER_RED_FOREST_ALPHA: {
                    CLASS_NAME: "Char_SpitterForestRedAlpha_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterForestRed/Char_SpitterForestRedAlpha.Char_SpitterForestRedAlpha_C";
                };
                SPITTER_RED_FOREST_SMALL: {
                    CLASS_NAME: "Char_SpitterForestRedSmall_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterForestRed/Char_SpitterForestRedSmall.Char_SpitterForestRedSmall_C";
                };
                STINGER: {
                    CLASS_NAME: "Char_Stinger_C";
                    TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Stinger/Char_Stinger.Char_Stinger_C";
                };
            };
            DRONE: {
                DRONE_STATION: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/DroneStation/Build_DroneStation.Build_DroneStation_C";
                };
                DRONE_STATION_INFO: {
                    TYPE_PATH: "/Script/FactoryGame.FGDroneStationInfo";
                };
                DRONE_TRANSPORT: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/DroneStation/BP_DroneTransport.BP_DroneTransport_C";
                };
            };
            DROP_POD: {
                CLASS_NAME: "BP_DropPod_C";
                TYPE_PATH: "/Game/FactoryGame/World/Benefit/DropPod/BP_DropPod.BP_DropPod_C";
            };
            ELEVATOR: {
                ELEVATOR: {
                    CLASS_NAME: "Build_Elevator_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Elevator/Build_Elevator.Build_Elevator_C";
                };
                ELEVATOR_CABIN: {
                    CLASS_NAME: "BP_ElevatorCabin_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Elevator/BP_ElevatorCabin.BP_ElevatorCabin_C";
                };
                STOP: {
                    CLASS_NAME: "Build_ElevatorFloorStop_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Elevator/Build_ElevatorFloorStop.Build_ElevatorFloorStop_C";
                };
            };
            EXTRACTOR: {
                GIFT_PRODUCER: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Holiday/Build_TreeGiftProducer/Build_TreeGiftProducer.Build_TreeGiftProducer_C";
                };
                MINER_MK_1: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/MinerMK1/Build_MinerMk1.Build_MinerMk1_C";
                };
                MINER_MK_2: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/MinerMk2/Build_MinerMk2.Build_MinerMk2_C";
                };
                MINER_MK_3: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/MinerMk3/Build_MinerMk3.Build_MinerMk3_C";
                };
                OIL_EXTRACTOR: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/OilPump/Build_OilPump.Build_OilPump_C";
                };
                WATER_EXTRACTOR: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/WaterPump/Build_WaterPump.Build_WaterPump_C";
                };
                WELL_EXTRACTOR: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/FrackingExtractor/Build_FrackingExtractor.Build_FrackingExtractor_C";
                };
                WELL_PRESSURIZER: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/FrackingSmasher/Build_FrackingSmasher.Build_FrackingSmasher_C";
                };
            };
            FACTORY: {
                ASSEMBLER: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C";
                };
                BLENDER: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C";
                };
                CONSTRUCTOR: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C";
                };
                CONVERTER: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C";
                };
                FOUNDRY: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C";
                };
                MANUFACTURER: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C";
                };
                PACKAGER: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C";
                };
                PARTICLE_ACCELERATOR: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/HadronCollider/Build_HadronCollider.Build_HadronCollider_C";
                };
                QUANTUM_ENCODER: {
                    CLASS_NAME: "Build_QuantumEncoder_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/QuantumEncoder/Build_QuantumEncoder.Build_QuantumEncoder_C";
                };
                REFINERY: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C";
                };
                SMELTER: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C";
                };
            };
            FOUNDATION: {
                FLAT: {
                    CONCRETE_8x1: {
                        CLASS_NAME: "Build_Foundation_Concrete_8x1_C";
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Concrete.SwatchDesc_Concrete_C";
                        RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x1.Recipe_Foundation_Concrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Foundation_Concrete_8x1.Build_Foundation_Concrete_8x1_C";
                    };
                    CONCRETE_8x2: {
                        CLASS_NAME: "Build_Foundation_Concrete_8x2_C";
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Concrete.SwatchDesc_Concrete_C";
                        RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x1.Recipe_Foundation_Concrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Foundation_Concrete_8x2.Build_Foundation_Concrete_8x2_C";
                    };
                    CONCRETE_8x4: {
                        CLASS_NAME: "Foundation_Concrete_8x4_C";
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Concrete.SwatchDesc_Concrete_C";
                        RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x4.Recipe_Foundation_Concrete_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Foundation_Concrete_8x4.Build_Foundation_Concrete_8x4_C";
                    };
                    CONCRETE_POLISHED_8x1: {
                        CLASS_NAME: "Build_Foundation_ConcretePolished_8x1_C";
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Concrete.SwatchDesc_Concrete_C";
                        RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x4.Recipe_Foundation_ConcretePolished_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Foundation_ConcretePolished_8x4.Build_Foundation_ConcretePolished_8x1_C";
                    };
                    CONCRETE_POLISHED_8x2: {
                        CLASS_NAME: "Build_Foundation_ConcretePolished_8x2_C";
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Concrete.SwatchDesc_Concrete_C";
                        RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x4.Recipe_Foundation_ConcretePolished_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Foundation_ConcretePolished_8x4.Build_Foundation_ConcretePolished_8x2_C";
                    };
                    CONCRETE_POLISHED_8x4: {
                        CLASS_NAME: "Build_Foundation_ConcretePolished_8x4_C";
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Concrete.SwatchDesc_Concrete_C";
                        RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x4.Recipe_Foundation_ConcretePolished_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Foundation_ConcretePolished_8x4.Build_Foundation_ConcretePolished_8x4_C";
                    };
                    METAL_8x1: {
                        CLASS_NAME: "Build_Foundation_Metal_8x1_C";
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                        RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x4.Recipe_Foundation_Metal_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Foundation_Metal_8x4.Build_Foundation_Metal_8x1_C";
                    };
                    METAL_8x2: {
                        CLASS_NAME: "Build_Foundation_Metal_8x2_C";
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                        RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x4.Recipe_Foundation_Metal_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Foundation_Metal_8x4.Build_Foundation_Metal_8x2_C";
                    };
                    METAL_8x4: {
                        CLASS_NAME: "Build_Foundation_Metal_8x4_C";
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                        RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x4.Recipe_Foundation_Metal_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Foundation_Metal_8x4.Build_Foundation_Metal_8x4_C";
                    };
                    NORMAL_8x1_01: {
                        CLASS_NAME: "Build_Foundation_8x1_01_C";
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                        RECIPE: "/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x1_01.Recipe_Foundation_8x1_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x1_01.Build_Foundation_8x1_01_C";
                    };
                    NORMAL_8x2_01: {
                        CLASS_NAME: "Build_Foundation_8x2_01_C";
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                        RECIPE: "/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x2_01.Recipe_Foundation_8x2_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x1_01.Build_Foundation_8x2_01_C";
                    };
                    NORMAL_8x4_01: {
                        CLASS_NAME: "Build_Foundation_8x4_01_C";
                        DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                        RECIPE: "/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x4_01.Recipe_Foundation_8x4_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x1_01.Build_Foundation_8x4_01_C";
                    };
                };
                FRAME: {
                    FLAT: {
                        CLASS_NAME: "Build_Foundation_Frame_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_Frame_01.Build_Foundation_Frame_01_C";
                    };
                    FLAT_THIN: {
                        CLASS_NAME: "Build_Flat_Frame_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_Flat_Frame_01.Build_Flat_Frame_01_C";
                    };
                    INVERTED_RAMP: {
                        CLASS_NAME: "Build_Ramp_Frame_Inverted_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Frame_Inverted_01.Build_Ramp_Frame_Inverted_01_C";
                    };
                    RAMP: {
                        CLASS_NAME: "Build_Ramp_Frame_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Frame_01.Build_Ramp_Frame_01_C";
                    };
                };
                HALF: {
                    ASPHALT_8x1: {
                        CLASS_NAME: "Build_QuarterPipeMiddle_Asphalt_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddle_Asphalt_8x1.Build_QuarterPipeMiddle_Asphalt_8x1_C";
                    };
                    ASPHALT_8x2: {
                        CLASS_NAME: "Build_QuarterPipeMiddle_Asphalt_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddle_Asphalt_8x2.Build_QuarterPipeMiddle_Asphalt_8x2_C";
                    };
                    ASPHALT_8x4: {
                        CLASS_NAME: "Build_QuarterPipeMiddle_Asphalt_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddle_Asphalt_8x4.Build_QuarterPipeMiddle_Asphalt_8x4_C";
                    };
                    CONCRETE_8x1: {
                        CLASS_NAME: "Build_QuarterPipeMiddle_Concrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddle_Concrete_8x1.Build_QuarterPipeMiddle_Concrete_8x1_C";
                    };
                    CONCRETE_8x2: {
                        CLASS_NAME: "Build_QuarterPipeMiddle_Concrete_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddle_Concrete_8x2.Build_QuarterPipeMiddle_Concrete_8x2_C";
                    };
                    CONCRETE_8x4: {
                        CLASS_NAME: "Build_QuarterPipeMiddle_Concrete_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddle_Concrete_8x4.Build_QuarterPipeMiddle_Concrete_8x4_C";
                    };
                    CONCRETE_POLISHED_8x1: {
                        CLASS_NAME: "Build_QuarterPipeMiddle_PolishedConcrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddle_PolishedConcrete_8x1.Build_QuarterPipeMiddle_PolishedConcrete_8x1_C";
                    };
                    CONCRETE_POLISHED_8x2: {
                        CLASS_NAME: "Build_QuarterPipeMiddle_PolishedConcrete_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddle_PolishedConcrete_8x2.Build_QuarterPipeMiddle_PolishedConcrete_8x2_C";
                    };
                    CONCRETE_POLISHED_8x4: {
                        CLASS_NAME: "Build_QuarterPipeMiddle_PolishedConcrete_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddle_PolishedConcrete_8x4.Build_QuarterPipeMiddle_PolishedConcrete_8x4_C";
                    };
                    METAL_8x1: {
                        CLASS_NAME: "Build_QuarterPipeMiddle_Grip_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddle_Grip_8x1.Build_QuarterPipeMiddle_Grip_8x1_C";
                    };
                    METAL_8x2: {
                        CLASS_NAME: "Build_QuarterPipeMiddle_Grip_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddle_Grip_8x2.Build_QuarterPipeMiddle_Grip_8x2_C";
                    };
                    METAL_8x4: {
                        CLASS_NAME: "Build_QuarterPipeMiddle_Grip_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddle_Grip_8x4.Build_QuarterPipeMiddle_Grip_8x4_C";
                    };
                    NORMAL_8x1: {
                        CLASS_NAME: "Build_QuarterPipeMiddle_Ficsit_8x1_C";
                        RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Recipe_QuarterPipeMiddle_Ficsit_4x1.Recipe_QuarterPipeMiddle_Ficsit_4x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddle_Ficsit_8x1.Build_QuarterPipeMiddle_Ficsit_8x1_C";
                    };
                    NORMAL_8x2: {
                        CLASS_NAME: "Build_QuarterPipeMiddle_Ficsit_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddle_Ficsit_8x2.Build_QuarterPipeMiddle_Ficsit_8x2_C";
                    };
                    NORMAL_8x4: {
                        CLASS_NAME: "Build_QuarterPipeMiddle_Ficsit_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddle_Ficsit_8x4.Build_QuarterPipeMiddle_Ficsit_8x4_C";
                    };
                };
                PIPE: {
                    FULL: {
                        CORNER: {
                            ASPHALT: {
                                CLASS_NAME: "Build_QuarterPipeOutCorner_Asphalt_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeOutCorner_Asphalt_8x4.Build_QuarterPipeOutCorner_Asphalt_8x4_C";
                            };
                            CONCRETE: {
                                CLASS_NAME: "Build_QuarterPipeOutCorner_Concrete_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeOutCorner_Concrete_8x4.Build_QuarterPipeOutCorner_Concrete_8x4_C";
                            };
                            CONCRETE_POLISHED: {
                                CLASs_NAME: "Build_QuarterPipeOutCorner_ConcretePolished_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeOutCorner_ConcretePolished_8x4.Build_QuarterPipeOutCorner_ConcretePolished_8x4_C";
                            };
                            METAL: {
                                CLASS_NAME: "Build_QuarterPipeOutCorner_Grip_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeOutCorner_Grip_8x4.Build_QuarterPipeOutCorner_Grip_8x4_C";
                            };
                            QUARTER_PIPE: {
                                CLASS_NAME: "Build_QuarterPipeCorner_03_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipeCorner_03.Build_QuarterPipeCorner_03_C";
                            };
                        };
                        DOWN_QUARTER_PIPE: {
                            ASPHALT: {
                                CLASS_NAME: "Build_DownQuarterPipeOutCorner_Asphalt_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_DownQuarterPipeOutCorner_Asphalt_8x4.Build_DownQuarterPipeOutCorner_Asphalt_8x4_C";
                            };
                            CONCRETE: {
                                CLASS_NAME: "Build_DownQuarterPipeOutCorner_Concrete_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_DownQuarterPipeOutCorner_Concrete_8x4.Build_DownQuarterPipeOutCorner_Concrete_8x4_C";
                            };
                            CONCRETE_POLISHED: {
                                CLASS_NAME: "Build_DownQuarterPipeOutCorner_ConcretePolished_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_DownQuarterPipeOutCorner_ConcretePolished_8x4.Build_DownQuarterPipeOutCorner_ConcretePolished_8x4_C";
                            };
                            METAL: {
                                CLASS_NAME: "Build_DownQuarterPipeOutCorner_Grip_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_DownQuarterPipeOutCorner_Grip_8x4.Build_DownQuarterPipeOutCorner_Grip_8x4_C";
                            };
                            NORMAL: {
                                CLASS_NAME: "Build_QuarterPipeCorner_04_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipeCorner_04.Build_QuarterPipeCorner_04_C";
                            };
                        };
                        MIDDLE_IN: {
                            ASPHALT_8x1: {
                                CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Asphalt_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleInCorner_Asphalt_8x1.Build_QuarterPipeMiddleInCorner_Asphalt_8x1_C";
                            };
                            ASPHALT_8x2: {
                                CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Asphalt_8x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleInCorner_Asphalt_8x2.Build_QuarterPipeMiddleInCorner_Asphalt_8x2_C";
                            };
                            ASPHALT_8x4: {
                                CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Asphalt_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleInCorner_Asphalt_8x4.Build_QuarterPipeMiddleInCorner_Asphalt_8x4_C";
                            };
                            CONCRETE_8x1: {
                                CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Concrete_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleInCorner_Concrete_8x1.Build_QuarterPipeMiddleInCorner_Concrete_8x1_C";
                            };
                            CONCRETE_8x2: {
                                CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Concrete_8x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleInCorner_Concrete_8x2.Build_QuarterPipeMiddleInCorner_Concrete_8x2_C";
                            };
                            CONCRETE_8x4: {
                                CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Concrete_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleInCorner_Concrete_8x4.Build_QuarterPipeMiddleInCorner_Concrete_8x4_C";
                            };
                            CONCRETE_POLISHED_8x1: {
                                CLASS_NAME: "Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x1.Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x1_C";
                            };
                            CONCRETE_POLISHED_8x2: {
                                CLASS_NAME: "Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x2.Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x2_C";
                            };
                            CONCRETE_POLISHED_8x4: {
                                CLASS_NAME: "Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x4.Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x4_C";
                            };
                            METAL_8x1: {
                                CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Grip_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleInCorner_Grip_8x1.Build_QuarterPipeMiddleInCorner_Grip_8x1_C";
                            };
                            METAL_8x2: {
                                CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Grip_8x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleInCorner_Grip_8x2.Build_QuarterPipeMiddleInCorner_Grip_8x2_C";
                            };
                            METAL_8x4: {
                                CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Grip_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleInCorner_Grip_8x4.Build_QuarterPipeMiddleInCorner_Grip_8x4_C";
                            };
                            NORMAL_8x1: {
                                CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Ficsit_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleInCorner_Ficsit_8x1.Build_QuarterPipeMiddleInCorner_Ficsit_8x1_C";
                            };
                            NORMAL_8x2: {
                                CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Ficsit_8x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleInCorner_Ficsit_8x2.Build_QuarterPipeMiddleInCorner_Ficsit_8x2_C";
                            };
                            NORMAL_8x4: {
                                CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Ficsit_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleInCorner_Ficsit_8x4.Build_QuarterPipeMiddleInCorner_Ficsit_8x4_C";
                            };
                        };
                        QUARTER_MIDDLE_OUT: {
                            ASPHALT_4x1: {
                                CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Asphalt_4x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleOutCorner_Asphalt_4x1.Build_QuarterPipeMiddleOutCorner_Asphalt_4x1_C";
                            };
                            ASPHALT_4x2: {
                                CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Asphalt_4x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleOutCorner_Asphalt_4x2.Build_QuarterPipeMiddleOutCorner_Asphalt_4x2_C";
                            };
                            ASPHALT_4x4: {
                                CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Asphalt_4x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleOutCorner_Asphalt_4x4.Build_QuarterPipeMiddleOutCorner_Asphalt_4x4_C";
                            };
                            CONCRETE_4x1: {
                                CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Concrete_4x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleOutCorner_Concrete_4x1.Build_QuarterPipeMiddleOutCorner_Concrete_4x1_C";
                            };
                            CONCRETE_4x2: {
                                CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Concrete_4x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleOutCorner_Concrete_4x2.Build_QuarterPipeMiddleOutCorner_Concrete_4x2_C";
                            };
                            CONCRETE_4x4: {
                                CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Concrete_4x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleOutCorner_Concrete_4x4.Build_QuarterPipeMiddleOutCorner_Concrete_4x4_C";
                            };
                            CONCRETE_POLISHED_4x1: {
                                CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x1.Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x1_C";
                            };
                            CONCRETE_POLISHED_4x2: {
                                CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x2.Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x2_C";
                            };
                            CONCRETE_POLISHED_4x4: {
                                CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x4.Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x4_C";
                            };
                            METAL_4x1: {
                                CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Grip_4x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleOutCorner_Grip_4x1.Build_QuarterPipeMiddleOutCorner_Grip_4x1_C";
                            };
                            METAL_4x2: {
                                CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Grip_4x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleOutCorner_Grip_4x2.Build_QuarterPipeMiddleOutCorner_Grip_4x2_C";
                            };
                            METAL_4x4: {
                                CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Grip_4x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleOutCorner_Grip_4x4.Build_QuarterPipeMiddleOutCorner_Grip_4x4_C";
                            };
                            NORMAL_4x1: {
                                CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Ficsit_4x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleOutCorner_Ficsit_4x1.Build_QuarterPipeMiddleOutCorner_Ficsit_4x1_C";
                            };
                            NORMAL_4x2: {
                                CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Ficsit_4x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleOutCorner_Ficsit_4x2.Build_QuarterPipeMiddleOutCorner_Ficsit_4x2_C";
                            };
                            NORMAL_4x4: {
                                CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Ficsit_4x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleOutCorner_Ficsit_4x4.Build_QuarterPipeMiddleOutCorner_Ficsit_4x4_C";
                            };
                        };
                    };
                    HALF: {
                        CORNER: {
                            ASPHALT: {
                                CLASS_NAME: "Build_QuarterPipeInCorner_Asphalt_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeInCorner_Asphalt_8x4.Build_QuarterPipeInCorner_Asphalt_8x4_C";
                            };
                            CONCRETE: {
                                CLASS_NAME: "Build_QuarterPipeInCorner_Concrete_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeInCorner_Concrete_8x4.Build_QuarterPipeInCorner_Concrete_8x4_C";
                            };
                            CONCRETE_POLISHED: {
                                CLASS_NAME: "Build_QuarterPipeInCorner_ConcretePolished_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeInCorner_ConcretePolished_8x4.Build_QuarterPipeInCorner_ConcretePolished_8x4_C";
                            };
                            METAL: {
                                CLASS_NAME: "Build_QuarterPipeInCorner_Grip_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeInCorner_Grip_8x4.Build_QuarterPipeInCorner_Grip_8x4_C";
                            };
                            NORMAL: {
                                CLASS_NAME: "Build_QuarterPipeCorner_01_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipeCorner_01.Build_QuarterPipeCorner_01_C";
                            };
                        };
                        CORNER_INVERTED: {
                            ASPHALT: {
                                CLASS_NAME: "Build_DownQuarterPipeInCorner_Asphalt_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_DownQuarterPipeInCorner_Asphalt_8x4.Build_DownQuarterPipeInCorner_Asphalt_8x4_C";
                            };
                            CONCRETE: {
                                CLASS_NAME: "Build_DownQuarterPipeInCorner_Concrete_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_DownQuarterPipeInCorner_Concrete_8x4.Build_DownQuarterPipeInCorner_Concrete_8x4_C";
                            };
                            CONCRETE_POLISHED: {
                                CLASS_NAME: "Build_DownQuarterPipeInCorner_ConcretePolished_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_DownQuarterPipeInCorner_ConcretePolished_8x4.Build_DownQuarterPipeInCorner_ConcretePolished_8x4_C";
                            };
                            METAL: {
                                CLASS_NAME: "Build_DownQuarterPipeInCorner_Grip_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_DownQuarterPipeInCorner_Grip_8x4.Build_DownQuarterPipeInCorner_Grip_8x4_C";
                            };
                            NORMAL: {
                                CLASS_NAME: "Build_QuarterPipeCorner_02_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipeCorner_02.Build_QuarterPipeCorner_02_C";
                            };
                        };
                        QUARTER: {
                            ASPHALT: {
                                CLASS_NAME: "Build_QuarterPipe_Asphalt_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipe_Asphalt_8x4.Build_QuarterPipe_Asphalt_8x4_C";
                            };
                            CONCRETE: {
                                CLASS_NAME: "Build_QuarterPipe_Concrete_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipe_Concrete_8x4.Build_QuarterPipe_Concrete_8x4_C";
                            };
                            CONCRETE_POLISHED: {
                                CLASS_NAME: "Build_QuarterPipe_ConcretePolished_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipe_ConcretePolished_8x4.Build_QuarterPipe_ConcretePolished_8x4_C";
                            };
                            METAL: {
                                CLASS_NAME: "Build_QuarterPipe_Grip_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipe_Grip_8x4.Build_QuarterPipe_Grip_8x4_C";
                            };
                            NORMAL: {
                                CLASS_NAME: "Build_QuarterPipe_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipe.Build_QuarterPipe_C";
                            };
                        };
                        QUARTER_INVERTED: {
                            ASPHALT: {
                                CLASS_NAME: "Build_DownQuarterPipe_Asphalt_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_DownQuarterPipe_Asphalt_8x4.Build_DownQuarterPipe_Asphalt_8x4_C";
                            };
                            CONCRETE: {
                                CLASS_NAME: "Build_DownQuarterPipe_Concrete_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_DownQuarterPipe_Concrete_8x4.Build_DownQuarterPipe_Concrete_8x4_C";
                            };
                            CONCRETE_POLISHED: {
                                CLASS_NAME: "Build_DownQuarterPipe_ConcretePolished_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_DownQuarterPipe_ConcretePolished_8x4.Build_DownQuarterPipe_ConcretePolished_8x4_C";
                            };
                            METAL: {
                                CLASS_NAME: "Build_DownQuarterPipe_Grip_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_DownQuarterPipe_Grip_8x4.Build_DownQuarterPipe_Grip_8x4_C";
                            };
                            NORMAL: {
                                CLASS_NAME: "Build_QuarterPipe_02_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipe_02.Build_QuarterPipe_02_C";
                            };
                        };
                    };
                };
                RAMP: {
                    DOUBLE: {
                        ASPHALT_8x1: {
                            CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_RampDouble_Asphalt_8x1.Build_RampDouble_Asphalt_8x1_C";
                        };
                        ASPHALT_8x2: {
                            CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_RampDouble_Asphalt_8x2.Build_RampDouble_Asphalt_8x2_C";
                        };
                        ASPHALT_8x4: {
                            CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_RampDouble_Asphalt_8x4.Build_RampDouble_Asphalt_8x4_C";
                        };
                        CONCRETE_8x1: {
                            CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_RampDouble_Concrete_8x1.Build_RampDouble_Concrete_8x1_C";
                        };
                        CONCRETE_8x2: {
                            CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_RampDouble_Concrete_8x2.Build_RampDouble_Concrete_8x2_C";
                        };
                        CONCRETE_8x4: {
                            CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_RampDouble_Concrete_8x4.Build_RampDouble_Concrete_8x4_C";
                        };
                        CONCRETE_POLISHED_8x1: {
                            CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_RampDouble_Polished_8x1.Build_RampDouble_Polished_8x1_C";
                        };
                        CONCRETE_POLISHED_8x2: {
                            CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_RampDouble_Polished_8x2.Build_RampDouble_Polished_8x2_C";
                        };
                        CONCRETE_POLISHED_8x4: {
                            CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_RampDouble_Polished_8x4.Build_RampDouble_Polished_8x4_C";
                        };
                        METAL_8x1: {
                            CLASS_NAME: "Build_RampDouble_Metal_8x1_C";
                            RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x1.Recipe_RampDouble_Metal_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_RampDouble_Metal_8x1.Build_RampDouble_Metal_8x1_C";
                        };
                        METAL_8x2: {
                            CLASS_NAME: "Build_RampDouble_Metal_8x2_C";
                            RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x2.Recipe_RampDouble_Metal_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_RampDouble_Metal_8x2.Build_RampDouble_Metal_8x2_C";
                        };
                        METAL_8x4: {
                            CLASS_NAME: "Build_RampDouble_Metal_8x4_C";
                            DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                            RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x4.Recipe_RampDouble_Metal_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_RampDouble_Metal_8x4.Build_RampDouble_Metal_8x4_C";
                        };
                        NORMAL_8x1: {
                            CLASS_NAME: "Build_RampDouble_8x1_C";
                            DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                            RECIPE: "Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampDouble_8x1.Recipe_RampDouble_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampDouble_8x1.Build_RampDouble_8x1_C";
                        };
                        NORMAL_8x2: {
                            CLASS_NAME: "Build_RampDouble_C";
                            DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampDouble.Build_RampDouble_C";
                        };
                        NORMAL_8x4: {
                            CLASS_NAME: "Build_Ramp_8x8x8_C";
                            DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x8x8.Build_Ramp_8x8x8_C";
                        };
                    };
                    DOWNCORNER: {
                        ASPHALT_8x1: {
                            CLASS_NAME: "Build_Ramp_DownCorner_Asphalt_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_DownCorner_Asphalt_8x1.Build_Ramp_DownCorner_Asphalt_8x1_C";
                        };
                        ASPHALT_8x2: {
                            CLASS_NAME: "Build_Ramp_DownCorner_Asphalt_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_DownCorner_Asphalt_8x2.Build_Ramp_DownCorner_Asphalt_8x2_C";
                        };
                        ASPHALT_8x4: {
                            CLASS_NAME: "Build_Ramp_DownCorner_Asphalt_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_DownCorner_Asphalt_8x4.Build_Ramp_DownCorner_Asphalt_8x4_C";
                        };
                        CONCRETE_8x1: {
                            CLASS_NAME: "Build_Ramp_DownCorner_Concrete_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_DownCorner_Concrete_8x1.Build_Ramp_DownCorner_Concrete_8x1_C";
                        };
                        CONCRETE_8x2: {
                            CLASS_NAME: "Build_Ramp_DownCorner_Concrete_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_DownCorner_Concrete_8x2.Build_Ramp_DownCorner_Concrete_8x2_C";
                        };
                        CONCRETE_8x4: {
                            CLASS_NAME: "Build_Ramp_DownCorner_Concrete_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_DownCorner_Concrete_8x4.Build_Ramp_DownCorner_Concrete_8x4_C";
                        };
                        CONCRETE_POLISHED_8x1: {
                            CLASS_NAME: "Build_Ramp_DownCorner_Polished_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_DownCorner_Polished_8x1.Build_Ramp_DownCorner_Polished_8x1_C";
                        };
                        CONCRETE_POLISHED_8x2: {
                            CLASS_NAME: "Build_Ramp_DownCorner_Polished_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_DownCorner_Polished_8x2.Build_Ramp_DownCorner_Polished_8x2_C";
                        };
                        CONCRETE_POLISHED_8x4: {
                            CLASS_NAME: "Build_Ramp_DownCorner_Polished_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_DownCorner_Polished_8x4.Build_Ramp_DownCorner_Polished_8x4_C";
                        };
                        METAL_8x1: {
                            CLASS_NAME: "Build_Ramp_DownCorner_Metal_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_DownCorner_Metal_8x1.Build_Ramp_DownCorner_Metal_8x1_C";
                        };
                        METAL_8x2: {
                            CLASS_NAME: "Build_Ramp_DownCorner_Metal_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_DownCorner_Metal_8x2.Build_Ramp_DownCorner_Metal_8x2_C";
                        };
                        METAL_8x4: {
                            CLASS_NAME: "Build_Ramp_DownCorner_Metal_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_DownCorner_Metal_8x4.Build_Ramp_DownCorner_Metal_8x4_C";
                        };
                        NORMAL_8x1_C: {
                            CLASS_NAME: "Build_Ramp_Diagonal_8x1_01_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x1_01.Build_Ramp_Diagonal_8x1_01_C";
                        };
                        NORMAL_8x2_C: {
                            CLASS_NAME: "Build_Ramp_Diagonal_8x2_01_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x2_01.Build_Ramp_Diagonal_8x2_01_C";
                        };
                        NORMAL_8x4_C: {
                            CLASS_NAME: "Build_Ramp_Diagonal_8x4_01_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x4_01.Build_Ramp_Diagonal_8x4_01_C";
                        };
                    };
                    INVERTED: {
                        DCORNER: {
                            ASPHALT_8x1: {
                                CLASS_NAME: "Build_InvertedRamp_DCorner_Asphalt_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_DCorner_Asphalt_8x1.Build_InvertedRamp_DCorner_Asphalt_8x1_C";
                            };
                            ASPHALT_8x2: {
                                CLASS_NAME: "Build_InvertedRamp_DCorner_Asphalt_8x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_DCorner_Asphalt_8x2.Build_InvertedRamp_DCorner_Asphalt_8x2_C";
                            };
                            ASPHALT_8x4: {
                                CLASS_NAME: "Build_InvertedRamp_DCorner_Asphalt_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_DCorner_Asphalt_8x4.Build_InvertedRamp_DCorner_Asphalt_8x4_C";
                            };
                            CONCRETE_8x1: {
                                CLASS_NAME: "Build_InvertedRamp_DCorner_Concrete_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_DCorner_Concrete_8x1.Build_InvertedRamp_DCorner_Concrete_8x1_C";
                            };
                            CONCRETE_8x2: {
                                CLASS_NAME: "Build_InvertedRamp_DCorner_Concrete_8x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_DCorner_Concrete_8x2.Build_InvertedRamp_DCorner_Concrete_8x2_C";
                            };
                            CONCRETE_8x4: {
                                CLASS_NAME: "Build_InvertedRamp_DCorner_Concrete_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_DCorner_Concrete_8x4.Build_InvertedRamp_DCorner_Concrete_8x4_C";
                            };
                            CONCREtE_POLISHED_8x1: {
                                CLASS_NAME: "Build_InvertedRamp_DCorner_Polished_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_DCorner_Polished_8x1.Build_InvertedRamp_DCorner_Polished_8x1_C";
                            };
                            CONCREtE_POLISHED_8x2: {
                                CLASS_NAME: "Build_InvertedRamp_DCorner_Polished_8x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_DCorner_Polished_8x2.Build_InvertedRamp_DCorner_Polished_8x2_C";
                            };
                            CONCREtE_POLISHED_8x4: {
                                CLASS_NAME: "Build_InvertedRamp_DCorner_Polished_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_DCorner_Polished_8x4.Build_InvertedRamp_DCorner_Polished_8x4_C";
                            };
                            METAL_8x1: {
                                CLASS_NAME: "Build_InvertedRamp_DCorner_Metal_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_DCorner_Metal_8x1.Build_InvertedRamp_DCorner_Metal_8x1_C";
                            };
                            METAL_8x2: {
                                CLASS_NAME: "Build_InvertedRamp_DCorner_Metal_8x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_DCorner_Metal_8x2.Build_InvertedRamp_DCorner_Metal_8x2_C";
                            };
                            METAL_8x4: {
                                CLASS_NAME: "Build_InvertedRamp_DCorner_Metal_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_DCorner_Metal_8x4.Build_InvertedRamp_DCorner_Metal_8x4_C";
                            };
                            NORMAL_8x1: {
                                CLASS_NAME: "Build_RampInverted_8x1_Corner_02_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x1_Corner_02.Build_RampInverted_8x1_Corner_02_C";
                            };
                            NORMAL_8x2: {
                                CLASS_NAME: "Build_RampInverted_8x2_Corner_02_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x2_Corner_02.Build_RampInverted_8x2_Corner_02_C";
                            };
                            NORMAL_8x4: {
                                CLASS_NAME: "Build_RampInverted_8x4_Corner_02_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x4_Corner_02.Build_RampInverted_8x4_Corner_02_C";
                            };
                        };
                        SINGLE: {
                            ASPHALT_8x1: {
                                CLASS_NAME: "Build_InvertedRamp_Asphalt_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_Asphalt_8x1.Build_InvertedRamp_Asphalt_8x1_C";
                            };
                            ASPHALT_8x2: {
                                CLASS_NAME: "Build_InvertedRamp_Asphalt_8x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_Asphalt_8x2.Build_InvertedRamp_Asphalt_8x2_C";
                            };
                            ASPHALT_8x4: {
                                CLASS_NAME: "Build_InvertedRamp_Asphalt_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_Asphalt_8x4.Build_InvertedRamp_Asphalt_8x4_C";
                            };
                            CONCRETE_8x1: {
                                CLASS_NAME: "Build_InvertedRamp_Concrete_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_Concrete_8x1.Build_InvertedRamp_Concrete_8x1_C";
                            };
                            CONCRETE_8x2: {
                                CLASS_NAME: "Build_InvertedRamp_Concrete_8x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_Concrete_8x2.Build_InvertedRamp_Concrete_8x2_C";
                            };
                            CONCRETE_8x4: {
                                CLASS_NAME: "Build_InvertedRamp_Concrete_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_Concrete_8x4.Build_InvertedRamp_Concrete_8x4_C";
                            };
                            CONCRETE_POLISHED_8x1: {
                                CLASS_NAME: "Build_InvertedRamp_Polished_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_Polished_8x1.Build_InvertedRamp_Polished_8x1_C";
                            };
                            CONCRETE_POLISHED_8x2: {
                                CLASS_NAME: "Build_InvertedRamp_Polished_8x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_Polished_8x2.Build_InvertedRamp_Polished_8x2_C";
                            };
                            CONCRETE_POLISHED_8x4: {
                                CLASS_NAME: "Build_InvertedRamp_Polished_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_Polished_8x4.Build_InvertedRamp_Polished_8x4_C";
                            };
                            METAL_8x1: {
                                CLASS_NAME: "Build_InvertedRamp_Metal_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_Metal_8x1.Build_InvertedRamp_Metal_8x1_C";
                            };
                            METAL_8x2: {
                                CLASS_NAME: "Build_InvertedRamp_Metal_8x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_Metal_8x2.Build_InvertedRamp_Metal_8x2_C";
                            };
                            METAL_8x4: {
                                CLASS_NAME: "Build_InvertedRamp_Metal_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_Metal_8x4.Build_InvertedRamp_Metal_8x4_C";
                            };
                            NORMAL_8x1: {
                                CLASS_NAME: "Build_RampInverted_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x1.Build_RampInverted_8x1_C";
                            };
                            NORMAL_8x2: {
                                CLASS_NAME: "Build_RampInverted_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x2_01.Build_RampInverted_8x2_01_C";
                            };
                            NORMAL_8x4: {
                                CLASS_NAME: "Build_RampInverted_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x4_Inverted_01.Build_Ramp_8x4_Inverted_01_C";
                            };
                        };
                        UCORNER: {
                            ASPHALT_8x1: {
                                CLASS_NAME: "Build_InvertedRamp_UCorner_Asphalt_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_UCorner_Asphalt_8x1.Build_InvertedRamp_UCorner_Asphalt_8x1_C";
                            };
                            ASPHALT_8x2: {
                                CLASS_NAME: "Build_InvertedRamp_UCorner_Asphalt_8x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_UCorner_Asphalt_8x2.Build_InvertedRamp_UCorner_Asphalt_8x2_C";
                            };
                            ASPHALT_8x4: {
                                CLASS_NAME: "Build_InvertedRamp_UCorner_Asphalt_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_UCorner_Asphalt_8x4.Build_InvertedRamp_UCorner_Asphalt_8x4_C";
                            };
                            CONCRETE_8x1: {
                                CLASS_NAME: "Build_InvertedRamp_UCorner_Concrete_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_UCorner_Concrete_8x1.Build_InvertedRamp_UCorner_Concrete_8x1_C";
                            };
                            CONCRETE_8x2: {
                                CLASS_NAME: "Build_InvertedRamp_UCorner_Concrete_8x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_UCorner_Concrete_8x2.Build_InvertedRamp_UCorner_Concrete_8x2_C";
                            };
                            CONCRETE_8x4: {
                                CLASS_NAME: "Build_InvertedRamp_UCorner_Concrete_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_UCorner_Concrete_8x4.Build_InvertedRamp_UCorner_Concrete_8x4_C";
                            };
                            CONCRETE_POLISHED_8x1: {
                                CLASS_NAME: "Build_InvertedRamp_UCorner_Polished_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_UCorner_Polished_8x1.Build_InvertedRamp_UCorner_Polished_8x1_C";
                            };
                            CONCRETE_POLISHED_8x2: {
                                CLASS_NAME: "Build_InvertedRamp_UCorner_Polished_8x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_UCorner_Polished_8x2.Build_InvertedRamp_UCorner_Polished_8x2_C";
                            };
                            CONCRETE_POLISHED_8x4: {
                                CLASS_NAME: "Build_InvertedRamp_UCorner_Polished_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_UCorner_Polished_8x4.Build_InvertedRamp_UCorner_Polished_8x4_C";
                            };
                            METAL_8x1: {
                                CLASS_NAME: "Build_InvertedRamp_UCorner_Metal_8x1_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_UCorner_Metal_8x1.Build_InvertedRamp_UCorner_Metal_8x1_C";
                            };
                            METAL_8x2: {
                                CLASS_NAME: "Build_InvertedRamp_UCorner_Metal_8x2_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_UCorner_Metal_8x2.Build_InvertedRamp_UCorner_Metal_8x2_C";
                            };
                            METAL_8x4: {
                                CLASS_NAME: "Build_InvertedRamp_UCorner_Metal_8x4_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_UCorner_Metal_8x4.Build_InvertedRamp_UCorner_Metal_8x4_C";
                            };
                            NORMAL_8x1: {
                                CLASS_NAME: "Build_RampInverted_8x1_Corner_01_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x1_Corner_01.Build_RampInverted_8x1_Corner_01_C";
                            };
                            NORMAL_8x2: {
                                CLASS_NAME: "Build_RampInverted_8x2_Corner_01_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x2_Corner_01.Build_RampInverted_8x2_Corner_01_C";
                            };
                            NORMAL_8x4: {
                                CLASS_NAME: "Build_RampInverted_8x4_Corner_01_C";
                                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x4_Corner_01.Build_RampInverted_8x4_Corner_01_C";
                            };
                        };
                    };
                    SINGLE: {
                        ASPHALT_8x1: {
                            CLASS_NAME: "Build_Ramp_Asphalt_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_Asphalt_8x1.Build_Ramp_Asphalt_8x1_C";
                        };
                        ASPHALT_8x2: {
                            CLASS_NAME: "Build_Ramp_Asphalt_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_Asphalt_8x2.Build_Ramp_Asphalt_8x2_C";
                        };
                        ASPHALT_8x4: {
                            CLASS_NAME: "Build_Ramp_Asphalt_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_Asphalt_8x4.Build_Ramp_Asphalt_8x4_C";
                        };
                        CONCRETE_8x1: {
                            CLASS_NAME: "Build_Ramp_Concrete_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_Concrete_8x1.Build_Ramp_Concrete_8x1_C";
                        };
                        CONCRETE_8x2: {
                            CLASS_NAME: "Build_Ramp_Concrete_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_Concrete_8x2.Build_Ramp_Concrete_8x2_C";
                        };
                        CONCRETE_8x4: {
                            CLASS_NAME: "Build_Ramp_Concrete_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_Concrete_8x4.Build_Ramp_Concrete_8x4_C";
                        };
                        CONCRETE_POLISHED_8x1: {
                            CLASS_NAME: "Build_Ramp_Polished_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_Polished_8x1.Build_Ramp_Polished_8x1_C";
                        };
                        CONCRETE_POLISHED_8x2: {
                            CLASS_NAME: "Build_Ramp_Polished_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_Polished_8x2.Build_Ramp_Polished_8x2_C";
                        };
                        CONCRETE_POLISHED_8x4: {
                            CLASS_NAME: "Build_Ramp_Polished_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_Polished_8x4.Build_Ramp_Polished_8x4_C";
                        };
                        METAL_8x1: {
                            CLASS_NAME: "Build_Ramp_Metal_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_Metal_8x1.Build_Ramp_Metal_8x1_C";
                        };
                        METAL_8x2: {
                            CLASS_NAME: "Build_Ramp_Metal_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_Metal_8x2.Build_Ramp_Metal_8x2_C";
                        };
                        METAL_8x4: {
                            CLASS_NAME: "Build_Ramp_Metal_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_Metal_8x4.Build_Ramp_Metal_8x4_C";
                        };
                        NORMAL_8x1_01: {
                            DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                            RECIPE: "/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x1_01.Recipe_Ramp_8x1_01_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x1_01.Build_Ramp_8x1_01_C";
                        };
                        NORMAL_8x2_01: {
                            DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                            RECIPE: "/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x2_01.Recipe_Ramp_8x2_01_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x2_01.Build_Ramp_8x2_01_C";
                        };
                        NORMAL_8x4_01: {
                            DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                            RECIPE: "/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x4_01.Recipe_Ramp_8x4_01_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x4_01.Build_Ramp_8x4_01_C";
                        };
                    };
                    UPCORNER: {
                        ASPHALT_8x1: {
                            CLASS_NAME: "Build_Ramp_UpCorner_Asphalt_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_UpCorner_Asphalt_8x1.Build_Ramp_UpCorner_Asphalt_8x1_C";
                        };
                        ASPHALT_8x2: {
                            CLASS_NAME: "Build_Ramp_UpCorner_Asphalt_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_UpCorner_Asphalt_8x2.Build_Ramp_UpCorner_Asphalt_8x2_C";
                        };
                        ASPHALT_8x4: {
                            CLASS_NAME: "Build_Ramp_UpCorner_Asphalt_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_UpCorner_Asphalt_8x4.Build_Ramp_UpCorner_Asphalt_8x4_C";
                        };
                        CONCRETE_8x1: {
                            CLASS_NAME: "Build_Ramp_UpCorner_Concrete_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_UpCorner_Concrete_8x1.Build_Ramp_UpCorner_Concrete_8x1_C";
                        };
                        CONCRETE_8x2: {
                            CLASS_NAME: "Build_Ramp_UpCorner_Concrete_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_UpCorner_Concrete_8x2.Build_Ramp_UpCorner_Concrete_8x2_C";
                        };
                        CONCRETE_8x4: {
                            CLASS_NAME: "Build_Ramp_UpCorner_Concrete_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_UpCorner_Concrete_8x4.Build_Ramp_UpCorner_Concrete_8x4_C";
                        };
                        CONCRETE_POLISHED_8x1: {
                            CLASS_NAME: "Build_Ramp_UpCorner_Polished_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_UpCorner_Polished_8x1.Build_Ramp_UpCorner_Polished_8x1_C";
                        };
                        CONCRETE_POLISHED_8x2: {
                            CLASS_NAME: "Build_Ramp_UpCorner_Polished_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_UpCorner_Polished_8x2.Build_Ramp_UpCorner_Polished_8x2_C";
                        };
                        CONCRETE_POLISHED_8x4: {
                            CLASS_NAME: "Build_Ramp_UpCorner_Polished_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_UpCorner_Polished_8x4.Build_Ramp_UpCorner_Polished_8x4_C";
                        };
                        METAL_8x1: {
                            CLASS_NAME: "Build_Ramp_UpCorner_Metal_8x1_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_UpCorner_Metal_8x1.Build_Ramp_UpCorner_Metal_8x1_C";
                        };
                        METAL_8x2: {
                            CLASS_NAME: "Build_Ramp_UpCorner_Metal_8x2_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_UpCorner_Metal_8x2.Build_Ramp_UpCorner_Metal_8x2_C";
                        };
                        METAL_8x4: {
                            CLASS_NAME: "Build_Ramp_UpCorner_Metal_8x4_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_UpCorner_Metal_8x4.Build_Ramp_UpCorner_Metal_8x4_C";
                        };
                        NORMAL_8x1: {
                            DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                            RECIPE: "/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x1_02.Recipe_Ramp_Diagonal_8x1_02_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x1_02.Build_Ramp_Diagonal_8x1_02_C";
                        };
                        NORMAL_8x2: {
                            DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                            RECIPE: "/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x2_02.Recipe_Ramp_Diagonal_8x2_02_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x2_02.Build_Ramp_Diagonal_8x2_02_C";
                        };
                        NORMAL_8x4: {
                            DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                            RECIPE: "/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x4_02.Recipe_Ramp_Diagonal_8x4_02_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x4_02.Build_Ramp_Diagonal_8x4_02_C";
                        };
                    };
                };
                STAIRS: {
                    ASPHALT_8x1: {
                        CLASS_NAME: "Build_Stair_Asphalt_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Stair_Asphalt_8x1.Build_Stair_Asphalt_8x1_C";
                    };
                    ASPHALT_8x2: {
                        CLASS_NAME: "Build_Stair_Asphalt_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Stair_Asphalt_8x2.Build_Stair_Asphalt_8x2_C";
                    };
                    ASPHALT_8x4: {
                        CLASS_NAME: "Build_Stair_Asphalt_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Stair_Asphalt_8x4.Build_Stair_Asphalt_8x4_C";
                    };
                    CONCRETE_8x1: {
                        CLASS_NAME: "Build_Stair_Concrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Stair_Concrete_8x1.Build_Stair_Concrete_8x1_C";
                    };
                    CONCRETE_8x2: {
                        CLASS_NAME: "Build_Stair_Concrete_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Stair_Concrete_8x2.Build_Stair_Concrete_8x2_C";
                    };
                    CONCRETE_8x4: {
                        CLASS_NAME: "Build_Stair_Concrete_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Stair_Concrete_8x4.Build_Stair_Concrete_8x4_C";
                    };
                    CONCRETE_POLISHED_8x1: {
                        CLASS_NAME: "Build_Stair_PolishedConcrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Stair_PolishedConcrete_8x1.Build_Stair_PolishedConcrete_8x1_C";
                    };
                    CONCRETE_POLISHED_8x2: {
                        CLASS_NAME: "Build_Stair_PolishedConcrete_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Stair_PolishedConcrete_8x2.Build_Stair_PolishedConcrete_8x2_C";
                    };
                    CONCRETE_POLISHED_8x4: {
                        CLASS_NAME: "Build_Stair_PolishedConcrete_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Stair_PolishedConcrete_8x4.Build_Stair_PolishedConcrete_8x4_C";
                    };
                    METAL_8x1: {
                        CLASS_NAME: "Build_Stair_GripMetal_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Stair_GripMetal_8x1.Build_Stair_GripMetal_8x1_C";
                    };
                    METAL_8x2: {
                        CLASS_NAME: "Build_Stair_GripMetal_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Stair_GripMetal_8x2.Build_Stair_GripMetal_8x2_C";
                    };
                    METAL_8x4: {
                        CLASS_NAME: "Build_Stair_GripMetal_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Stair_GripMetal_8x4.Build_Stair_GripMetal_8x4_C";
                    };
                    NORMAL_8x1: {
                        CLASS_NAME: "Build_Stair_FicsitSet_8x1_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_Stair_FicsitSet_8x1_01.Build_Stair_FicsitSet_8x1_01_C";
                    };
                    NORMAL_8x2: {
                        CLASS_NAME: "Build_Stair_FicsitSet_8x2_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_Stair_FicsitSet_8x2_01.Build_Stair_FicsitSet_8x2_01_C";
                    };
                    NORMAL_8x4: {
                        CLASS_NAME: "Build_Stair_FicsitSet_8x4_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_Stair_FicsitSet_8x4_01.Build_Stair_FicsitSet_8x4_01_C";
                    };
                };
            };
            HUB_TERMINAL: {
                CLASS_NAME: "Build_HubTerminal_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/HubTerminal/Build_HubTerminal.Build_HubTerminal_C";
            };
            HUB_TRADEPOST: {
                CLASS_NAME: "Build_TradingPost_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/TradingPost/Build_TradingPost.Build_TradingPost_C";
            };
            HYPERTUBES: {
                HYPERTUBE: {
                    CLASS_NAME: "Build_PipeHyper_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PipeHyper/Build_PipeHyper.Build_PipeHyper_C";
                };
                HYPERTUBE_ENTRANCE: {
                    CLASS_NAME: "Build_PipeHyperStart_C";
                    RECIPE: "/Game/FactoryGame/Recipe_PipeHyperStart.Recipe_PipeHyperStart_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PipeHyperStart/Build_PipeHyperStart.Build_PipeHyperStart_C";
                };
                HYPERTUBE_SUPPORT: {
                    CLASS_NAME: "Build_PipeHyperSupport_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PipeHyperSupport/Build_PipeHyperSupport.Build_PipeHyperSupport_C";
                };
                JUNCTION: {
                    CLASS_NAME: "Build_HyperTubeJunction_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PipeHyperJunction/Build_HyperTubeJunction.Build_HyperTubeJunction_C";
                };
                TJUNCTION: {
                    CLASS_NAME: "Build_HypertubeTJunction_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PipeHyperTJunction/Build_HypertubeTJunction.Build_HypertubeTJunction_C";
                };
            };
            LADDER: {
                CLASS_NAME: "Build_Ladder_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ladder/Build_Ladder.Build_Ladder_C";
            };
            LOOKOUT_TOWER: {
                CLASS_NAME: "Build_LookoutTower_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/LookoutTower/Build_LookoutTower.Build_LookoutTower_C";
            };
            PILLAR: {
                BASE: {
                    CLASS_NAME: "Build_PillarBase_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_PillarBase.Build_PillarBase_C";
                };
                BASE_SMALL: {
                    CLASS_NAME: "Build_PillarBase_Small_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Pillars/Build_PillarBase_Small.Build_PillarBase_Small_C";
                };
                MIDDLE_CONCRETE: {
                    CLASS_NAME: "Build_PillarMiddle_Concrete_C";
                    TYPA_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_PillarMiddle_Concrete.Build_PillarMiddle_Concrete_C";
                };
                MIDDLE_FRAME: {
                    CLASS_NAME: "Build_PillarMiddle_Frame_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_PillarMiddle_Frame.Build_PillarMiddle_Frame_C";
                };
                MIDDLE_METAL: {
                    CLASS_NAME: "Build_PillarMiddle_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_PillarMiddle.Build_PillarMiddle_C";
                };
                SMALL_CONCRETE: {
                    CLASS_NAME: "Build_Pillar_Small_Concrete_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Pillars/Build_Pillar_Small_Concrete.Build_Pillar_Small_Concrete_C";
                };
                SMALL_FRAME: {
                    CLASS_NAME: "Build_Pillar_Small_Frame_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Pillars/Build_Pillar_Small_Frame.Build_Pillar_Small_Frame_C";
                };
                SMALL_METAL: {
                    CLASS_NAME: "Build_Pillar_Small_Metal_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Pillars/Build_Pillar_Small_Metal.Build_Pillar_Small_Metal_C";
                };
            };
            PIPELINE: {
                PIPELINE_MK1: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Pipeline/Build_Pipeline.Build_Pipeline_C";
                };
                PIPELINE_MK2: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PipelineMk2/Build_PipelineMK2.Build_PipelineMK2_C";
                };
                PIPELINE_NETWORK: { TYPE_PATH: "/Script/FactoryGame.FGPipeNetwork" };
            };
            PLAYER: {
                CLASS_NAME: "Char_Player_C";
                TYPE_PATH: "/Game/FactoryGame/Character/Player/Char_Player.Char_Player_C";
            };
            PLAYER_STATE: {
                TYPE_PATH: "/Game/FactoryGame/Character/Player/BP_PlayerState.BP_PlayerState_C";
            };
            PORTAL: {
                CLASS_NAME: "Build_Portal_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Portal/Build_Portal.Build_Portal_C";
            };
            PORTAL_SATELLITE: {
                CLASS_NAME: "Build_PortalSatellite_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Portal/Build_PortalSatellite.Build_PortalSatellite_C";
            };
            POTTY: {
                CLASS_NAME: "BUILD_Potty_mk1_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Potty/BUILD_Potty_mk1.BUILD_Potty_mk1_C";
            };
            POWER_GENERATORS: {
                ALIEN_POWER_BUILDING: {
                    CLASS_NAME: "Build_AlienPowerBuilding_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/AlienPower/Build_AlienPowerBuilding.Build_AlienPowerBuilding_C";
                };
                BIOMASS_AUTOMATED: {
                    CLASS_NAME: "Build_GeneratorBiomass_Automated_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/GeneratorBiomass/Build_GeneratorBiomass_Automated.Build_GeneratorBiomass_Automated_C";
                };
                BIOMASS_INTEGRATED: {
                    CLASS_NAME: "Build_GeneratorIntegratedBiomass_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/GeneratorBiomass/Build_GeneratorIntegratedBiomass.Build_GeneratorIntegratedBiomass_C";
                };
                COAL: {
                    CLASS_NAME: "Build_GeneratorCoal_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/GeneratorCoal/Build_GeneratorCoal.Build_GeneratorCoal_C";
                };
                FUEL: {
                    CLASS_NAME: "Build_GeneratorFuel_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/GeneratorFuel/Build_GeneratorFuel.Build_GeneratorFuel_C";
                };
                NUCLEAR: {
                    CLASS_NAME: "Build_GeneratorNuclear_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/GeneratorNuclear/Build_GeneratorNuclear.Build_GeneratorNuclear_C";
                };
                POWER_STORAGE: {
                    CLASS_NAME: "Build_PowerStorageMk1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerStorage/Build_PowerStorageMk1.Build_PowerStorageMk1_C";
                };
            };
            POWER_LINE: {
                POWER_LINE: {
                    CLASS_NAME: "Build_PowerLine_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerLine/Build_PowerLine.Build_PowerLine_C";
                };
                POWER_LINE_XMAS: {
                    CLASS_NAME: "Build_XmassLightsLine_C";
                    TYPE_PATH: "/Game/FactoryGame/Events/Christmas/Buildings/PowerLineLights/Build_XmassLightsLine.Build_XmassLightsLine_C";
                };
            };
            POWER_POLE: {
                POWER_POLE_MK1: {
                    CLASS_NAME: "Build_PowerPoleMk1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerPoleMk1/Build_PowerPoleMk1.Build_PowerPoleMk1_C";
                };
                POWER_POLE_MK2: {
                    CLASS_NAME: "Build_PowerPoleMk2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerPoleMk2/Build_PowerPoleMk2.Build_PowerPoleMk2_C";
                };
                POWER_POLE_MK3: {
                    CLASS_NAME: "Build_PowerPoleMk3_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerPoleMk3/Build_PowerPoleMk3.Build_PowerPoleMk3_C";
                };
                POWER_POLE_WALL_MK1: {
                    CLASS_NAME: "Build_PowerPoleWall_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerPoleWall/Build_PowerPoleWall.Build_PowerPoleWall_C";
                };
                POWER_POLE_WALL_MK2: {
                    CLASS_NAME: "Build_PowerPoleWall_Mk2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerPoleWall/Build_PowerPoleWall_Mk2.Build_PowerPoleWall_Mk2_C";
                };
            };
            PROJECT_ASSEMBLY: {
                CLASS_NAME: "BP_ProjectAssembly_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ProjectAssembly/BP_ProjectAssembly.BP_ProjectAssembly_C";
            };
            RADAR_TOWER: {
                CLASS_NAME: "Build_RadarTower_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/RadarTower/Build_RadarTower.Build_RadarTower_C";
            };
            RAILING: {
                BARRIER: {
                    CLASS_NAME: "Build_Concrete_Barrier_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Fence/Build_Concrete_Barrier_01.Build_Concrete_Barrier_01_C";
                };
                BARRIER_CORNER: {
                    CLASS_NAME: "Build_Barrier_Corner_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Fence/Build_Barrier_Corner.Build_Barrier_Corner_C";
                };
                BARRIER_LOW: {
                    CLASS_NAME: "Build_Barrier_Low_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Barrier/Build_Barrier_Low_01.Build_Barrier_Low_01_C";
                };
                BARRIER_TALL: {
                    CLASS_NAME: "Build_Barrier_Tall_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Barrier/Build_Barrier_Tall_01.Build_Barrier_Tall_01_C";
                };
                CHAIN_LINK_FENCE: {
                    CLASS_NAME: "Build_ChainLinkFence_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/TarpFence/Build_ChainLinkFence.Build_ChainLinkFence_C";
                };
                FENCE: {
                    CLASS_NAME: "Build_Fence_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Fence/Build_Fence_01.Build_Fence_01_C";
                };
                RAILING: {
                    CLASS_NAME: "Build_Railing_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Fence/Build_Railing_01.Build_Railing_01_C";
                };
                TARPFENCE: {
                    CLASS_NAME: "Build_TarpFence_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/TarpFence/Build_TarpFence.Build_TarpFence_C";
                };
            };
            RAILROAD: {
                CLASS_NAME: "Build_RailroadTrack_C";
                RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_RailroadTrack.Recipe_RailroadTrack_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Train/Track/Build_RailroadTrack.Build_RailroadTrack_C";
            };
            RAILROAD_INTEGRATED: {
                CLASS_NAME: "Build_RailroadTrackIntegrated_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Train/Track/Build_RailroadTrackIntegrated.Build_RailroadTrackIntegrated_C";
            };
            RAILROAD_SIGNALS: {
                BLOCK_SIGNAL: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Train/Signal/Build_RailroadBlockSignal.Build_RailroadBlockSignal_C";
                };
                PATH_SIGNAL: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Train/Signal/Build_RailroadPathSignal.Build_RailroadPathSignal_C";
                };
            };
            RAILROAD_STOP: {
                CLASS_NAME: "Build_RailroadEndStop_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Train/EndStop/Build_RailroadEndStop.Build_RailroadEndStop_C";
            };
            ROOF: {
                INCORNER: {
                    GLASS_8x1: {
                        CLASS_NAME: "Build_Roof_Window_InCorner_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_InCorner_01.Build_Roof_Window_InCorner_01_C";
                    };
                    GLASS_8x2: {
                        CLASS_NAME: "Build_Roof_Window_InCorner_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_InCorner_02.Build_Roof_Window_InCorner_02_C";
                    };
                    GLASS_8x4: {
                        CLASS_NAME: "Build_Roof_Window_InCorner_03_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_InCorner_03.Build_Roof_Window_InCorner_03_C";
                    };
                    METAL_8x1: {
                        CLASS_NAME: "Build_Roof_Metal_InCorner_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_InCorner_01.Build_Roof_Metal_InCorner_01_C";
                    };
                    METAL_8x2: {
                        CLASS_NAME: "Build_Roof_Metal_InCorner_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_InCorner_02.Build_Roof_Metal_InCorner_02_C";
                    };
                    METAL_8x4: {
                        CLASS_NAME: "Build_Roof_Metal_InCorner_03_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_InCorner_03.Build_Roof_Metal_InCorner_03_C";
                    };
                    NORMAL_8x1: {
                        CLASS_NAME: "Build_Roof_Orange_InCorner_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_InCorner_01.Build_Roof_Orange_InCorner_01_C";
                    };
                    NORMAL_8x2: {
                        CLASS_NAME: "Build_Roof_Orange_InCorner_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_InCorner_02.Build_Roof_Orange_InCorner_02_C";
                    };
                    NORMAL_8x4: {
                        CLASS_NAME: "Build_Roof_Orange_InCorner_03_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_InCorner_03.Build_Roof_Orange_InCorner_03_C";
                    };
                    TAR_8x1: {
                        CLASS_NAME: "Build_Roof_Tar_InCorner_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_InCorner_01.Build_Roof_Tar_InCorner_01_C";
                    };
                    TAR_8x2: {
                        CLASS_NAME: "Build_Roof_Tar_InCorner_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_InCorner_02.Build_Roof_Tar_InCorner_02_C";
                    };
                    TAR_8x4: {
                        CLASS_NAME: "Build_Roof_Tar_InCorner_03_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_InCorner_03.Build_Roof_Tar_InCorner_03_C";
                    };
                };
                OUTCORNER: {
                    GLASS_8x1: {
                        CLASS_NAME: "Build_Roof_Window_OutCorner_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_OutCorner_01.Build_Roof_Window_OutCorner_01_C";
                    };
                    GLASS_8x2: {
                        CLASS_NAME: "Build_Roof_Window_OutCorner_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_OutCorner_02.Build_Roof_Window_OutCorner_02_C";
                    };
                    GLASS_8x4: {
                        CLASS_NAME: "Build_Roof_Window_OutCorner_03_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_OutCorner_03.Build_Roof_Window_OutCorner_03_C";
                    };
                    METAL_8x1: {
                        CLASS_NAME: "Build_Roof_Metal_OutCorner_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_OutCorner_01.Build_Roof_Metal_OutCorner_01_C";
                    };
                    METAL_8x2: {
                        CLASS_NAME: "Build_Roof_Metal_OutCorner_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_OutCorner_02.Build_Roof_Metal_OutCorner_02_C";
                    };
                    METAL_8x4: {
                        CLASS_NAME: "Build_Roof_Metal_OutCorner_03_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_OutCorner_03.Build_Roof_Metal_OutCorner_03_C";
                    };
                    NORMAL_8x1: {
                        CLASS_NAME: "Build_Roof_Orange_OutCorner_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_OutCorner_01.Build_Roof_Orange_OutCorner_01_C";
                    };
                    NORMAL_8x2: {
                        CLASS_NAME: "Build_Roof_Orange_OutCorner_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_OutCorner_02.Build_Roof_Orange_OutCorner_02_C";
                    };
                    NORMAL_8x4: {
                        CLASS_NAME: "Build_Roof_Orange_OutCorner_03_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_OutCorner_03.Build_Roof_Orange_OutCorner_03_C";
                    };
                    TAR_8x1: {
                        CLASS_NAME: "Build_Roof_Tar_OutCorner_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_OutCorner_01.Build_Roof_Tar_OutCorner_01_C";
                    };
                    TAR_8x2: {
                        CLASS_NAME: "Build_Roof_Tar_OutCorner_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_OutCorner_02.Build_Roof_Tar_OutCorner_02_C";
                    };
                    TAR_8x4: {
                        CLASS_NAME: "Build_Roof_Tar_OutCorner_03_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_OutCorner_03.Build_Roof_Tar_OutCorner_03_C";
                    };
                };
                SLANTED: {
                    GLASS_8x0: {
                        CLASS_NAME: "Build_Roof_Window_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_01.Build_Roof_Window_01_C";
                    };
                    GLASS_8x1: {
                        CLASS_NAME: "Build_Roof_Window_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_02.Build_Roof_Window_02_C";
                    };
                    GLASS_8x2: {
                        CLASS_NAME: "Build_Roof_Window_03_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_03.Build_Roof_Window_03_C";
                    };
                    GLASS_8x4: {
                        CLASS_NAME: "Build_Roof_Window_04_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_04.Build_Roof_Window_04_C";
                    };
                    METAL_8x0: {
                        CLASS_NAME: "Build_Roof_A_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_A_01.Build_Roof_A_01_C";
                    };
                    METAL_8x1: {
                        CLASS_NAME: "Build_Roof_A_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_A_02.Build_Roof_A_02_C";
                    };
                    METAL_8x2: {
                        CLASS_NAME: "Build_Roof_A_03_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_A_03.Build_Roof_A_03_C";
                    };
                    METAL_8x4: {
                        CLASS_NAME: "Build_Roof_A_04_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_A_04.Build_Roof_A_04_C";
                    };
                    NORMAL_8x0: {
                        CLASS_NAME: "Build_Roof_Orange_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_01.Build_Roof_Orange_01_C";
                    };
                    NORMAL_8x1: {
                        CLASS_NAME: "Build_Roof_Orange_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_02.Build_Roof_Orange_02_C";
                    };
                    NORMAL_8x2: {
                        CLASS_NAME: "Build_Roof_Orange_03_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_03.Build_Roof_Orange_03_C";
                    };
                    NORMAL_8x4: {
                        CLASS_NAME: "Build_Roof_Orange_04_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_04.Build_Roof_Orange_04_C";
                    };
                    TAR_8x0: {
                        CLASS_NAME: "Build_Roof_Tar_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_01.Build_Roof_Tar_01_C";
                    };
                    TAR_8x1: {
                        CLASS_NAME: "Build_Roof_Tar_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_02.Build_Roof_Tar_02_C";
                    };
                    TAR_8x2: {
                        CLASS_NAME: "Build_Roof_Tar_03_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_03.Build_Roof_Tar_03_C";
                    };
                    TAR_8x4: {
                        CLASS_NAME: "Build_Roof_Tar_04_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_04.Build_Roof_Tar_04_C";
                    };
                };
            };
            SHELF: {
                CLASS_NAME: "Build_StackableShelf_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Building/StackableShelf/Build_StackableShelf.Build_StackableShelf_C";
            };
            SIGN: {
                HUGE: {
                    CLASS_NAME: "Build_StandaloneWidgetSign_Huge_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Huge.Build_StandaloneWidgetSign_Huge_C";
                };
                LARGE: {
                    CLASS_NAME: "Build_StandaloneWidgetSign_Large_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Large.Build_StandaloneWidgetSign_Large_C";
                };
                MEDIUM: {
                    CLASS_NAME: "Build_StandaloneWidgetSign_Medium_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Medium.Build_StandaloneWidgetSign_Medium_C";
                };
                PORTRAIT: {
                    CLASS_NAME: "Build_StandaloneWidgetSign_Portrait_C";
                    PREFAB_LAYOUT: "/Game/FactoryGame/Interface/UI/InGame/Signs/SignLayouts/BPW_Sign2x3_0.BPW_Sign2x3_0_C";
                    RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Portrait.Recipe_StandaloneWidgetSign_Portrait_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Portrait.Build_StandaloneWidgetSign_Portrait_C";
                };
                SMALL: {
                    CLASS_NAME: "Build_StandaloneWidgetSign_Small_C";
                    PREFAB_LAYOUT: "/Game/FactoryGame/Interface/UI/InGame/Signs/SignLayouts/BPW_Sign4x1_1.BPW_Sign4x1_1_C";
                    RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Small.Recipe_StandaloneWidgetSign_Small_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Small.Build_StandaloneWidgetSign_Small_C";
                };
                SMALL_VERY_WIDE: {
                    CLASS_NAME: "Build_StandaloneWidgetSign_SmallVeryWide_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_SmallVeryWide.Build_StandaloneWidgetSign_SmallVeryWide_C";
                };
                SMALL_WIDE: {
                    CLASS_NAME: "Build_StandaloneWidgetSign_SmallWide_C";
                    PREFAB_LAYOUT: "/Game/FactoryGame/Interface/UI/InGame/Signs/SignLayouts/BPW_Sign4x1_1.BPW_Sign4x1_1_C";
                    RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_SmallWide.Recipe_StandaloneWidgetSign_SmallWide_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_SmallWide.Build_StandaloneWidgetSign_SmallWide_C";
                };
                SQUARE: {
                    CLASS_NAME: "Build_StandaloneWidgetSign_Square_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Square.Build_StandaloneWidgetSign_Square_C";
                };
                SQUARE_SMALL: {
                    CLASS_NAME: "Build_StandaloneWidgetSign_Square_Small_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Square_Small.Build_StandaloneWidgetSign_Square_Small_C";
                };
                SQUARE_TINY: {
                    CLASS_NAME: "Build_StandaloneWidgetSign_Square_Tiny_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Square_Tiny.Build_StandaloneWidgetSign_Square_Tiny_C";
                };
            };
            SPACE_ELEVATOR: {
                CLASS_NAME: "Build_SpaceElevator_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SpaceElevator/Build_SpaceElevator.Build_SpaceElevator_C";
            };
            STORAGE: {
                CENTRAL_STORAGE: {
                    CLASS_NAME: "Build_CentralStorage_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/CentralStorage/Build_CentralStorage.Build_CentralStorage_C";
                };
                CONTAINER_MK_1: {
                    CLASS_NAME: "Build_StorageContainerMk1_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StorageContainerMk1/Build_StorageContainerMk1.Build_StorageContainerMk1_C";
                };
                CONTAINER_MK_2: {
                    CLASS_NAME: "Build_StorageContainerMk2_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StorageContainerMk2/Build_StorageContainerMk2.Build_StorageContainerMk2_C";
                };
                FLUID_BUFFER_MK_1: {
                    CLASS_NAME: "Build_PipeStorageTank_C";
                    RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_PipeStorageTank.Recipe_PipeStorageTank_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StorageTank/Build_PipeStorageTank.Build_PipeStorageTank_C";
                };
                FLUID_BUFFER_MK_2: {
                    CLASS_NAME: "Build_IndustrialTank_C";
                    RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_IndustrialTank.Recipe_IndustrialTank_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/IndustrialFluidContainer/Build_IndustrialTank.Build_IndustrialTank_C";
                };
                PLAYER_CRATE: {
                    CLASS_NAME: "BP_Crate_C";
                    TYPE_PATH: "/Game/FactoryGame/-Shared/Crate/BP_Crate.BP_Crate_C";
                };
                PLAYER_HAZARD_CRATE: {
                    CLASS_NAME: "Build_StorageHazard_C";
                    RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_StorageHazard.Recipe_StorageHazard_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StoragePlayer/Build_StorageHazard.Build_StorageHazard_C";
                };
                PLAYER_MEDICAL_CRATE: {
                    CLASS_NAME: "Build_StorageMedkit_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StoragePlayer/Build_StorageMedkit.Build_StorageMedkit_C";
                };
                PLAYER_STORAGE_CRATE: {
                    CLASS_NAME: "Build_StoragePlayer_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StoragePlayer/Build_StoragePlayer.Build_StoragePlayer_C";
                };
                STORAGE_CRATE_INTEGRATED: {
                    CLASS_NAME: "Build_StorageIntegrated_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StoragePlayer/Build_StorageIntegrated.Build_StorageIntegrated_C";
                };
            };
            SUBSYSTEMS_AND_MANAGERS: {
                BUILDABLE_SUBSYSTEM: {
                    TYPE_PATH: "/Game/FactoryGame/-Shared/Blueprint/BP_BuildableSubsystem.BP_BuildableSubsystem_C";
                };
                FOLIAGE_REMOVAL_SUBSYSTEM: {
                    TYPE_PATH: "/Script/FactoryGame.FGFoliageRemovalSubsystem";
                };
                GAME_RULES_SUBSYSTEM: {
                    TYPE_PATH: "/Script/FactoryGame.FGGameRulesSubsystem";
                };
                LIGHTWEIGHT_BUILDABLE_SUBSYSTEM: {
                    TYPE_PATH: "/Script/FactoryGame.FGLightweightBuildableSubsystem";
                };
                MAP_MANAGER: { TYPE_PATH: "/Script/FactoryGame.FGMapManager" };
                RECIPE_MANAGER: {
                    INSTANCE_NAME: "Persistent_Level:PersistentLevel.recipeManager";
                    TYPE_PATH: "/Script/FactoryGame.FGRecipeManager";
                };
                RESEARCH_MANAGER: {
                    INSTANCE_NAME: "Persistent_Level:PersistentLevel.ResearchManager";
                    TYPE_PATH: "/Game/FactoryGame/Recipes/Research/BP_ResearchManager.BP_ResearchManager_C";
                };
                RESOURCE_SINK_SUBSYSTEM: {
                    TYPE_PATH: "/Script/FactoryGame.FGResourceSinkSubsystem";
                };
                SCHEMATIC_MANAGER: {
                    TYPE_PATH: "/Game/FactoryGame/Schematics/Progression/BP_SchematicManager.BP_SchematicManager_C";
                };
                STATISTICS_SUBSYSTEM: {
                    TYPE_PATH: "/Script/FactoryGame.FGStatisticsSubsystem";
                };
                UNLOCK_SUBSYSTEM: {
                    INSTANCE_NAME: "Persistent_Level:PersistentLevel.unlockSubsystem";
                    TYPE_PATH: "/Game/FactoryGame/Unlocks/BP_UnlockSubsystem.BP_UnlockSubsystem_C";
                };
                WORLD_SETTINGS: { TYPE_PATH: "/Script/FactoryGame.FGWorldSettings" };
            };
            TRAIN: {
                TRAIN_STATION: {
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Train/Station/Build_TrainStation.Build_TrainStation_C";
                };
                TRAIN_STATION_IDENTIFIER: {
                    TYPE_PATH: "/Script/FactoryGame.FGTrainStationIdentifier";
                };
            };
            VEHICLE: {
                CYBER_WAGON: {
                    CLASS_NAME: "Testa_BP_WB_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Cyberwagon/Testa_BP_WB.Testa_BP_WB_C";
                };
                DRIVING_TARGET_LIST: {
                    TYPE_PATH: "/Script/FactoryGame.FGDrivingTargetList";
                };
                EXPLORER: {
                    CLASS_NAME: "BP_Explorer_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Explorer/BP_Explorer.BP_Explorer_C";
                };
                FACTORY_CART: {
                    CLASS_NAME: "BP_Golfcart_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Golfcart/BP_Golfcart.BP_Golfcart_C";
                };
                FACTORY_CART_GOLD: {
                    CLASS_NAME: "BP_GolfcartGold_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Golfcart/BP_GolfcartGold.BP_GolfcartGold_C";
                };
                TRACTOR: {
                    CLASS_NAME: "BP_Tractor_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Tractor/BP_Tractor.BP_Tractor_C";
                };
                TRAIN: {
                    FREIGHT_WAGON: {
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Train/Wagon/BP_FreightWagon.BP_FreightWagon_C";
                    };
                    LOCOMOTIVE: {
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Train/Locomotive/BP_Locomotive.BP_Locomotive_C";
                    };
                };
                TRUCK: {
                    CLASS_NAME: "BP_Truck_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Truck/BP_Truck.BP_Truck_C";
                };
            };
            VENT: {
                LARGE_FAN: {
                    CLASS_NAME: "Build_LargeFan_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Vent/Build_LargeFan.Build_LargeFan_C";
                };
                LARGE_VENT: {
                    CLASS_NAME: "Build_LargeVent_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Vent/Build_LargeVent.Build_LargeVent_C";
                };
            };
            WALKWAY: {
                CROSS: {
                    CLASS_NAME: "Build_WalkwayCross_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Walkway/Build_WalkwayCross.Build_WalkwayCross_C";
                };
                RAMP: {
                    CLASS_NAME: "Build_WalkwayRamp_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Walkway/Build_WalkwayRamp.Build_WalkwayRamp_C";
                };
                STRAIGHT: {
                    CLASS_NAME: "Build_WalkwayStraight_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Walkway/Build_WalkwayStraight.Build_WalkwayStraight_C";
                };
                T_RUN: {
                    CLASS_NAME: "Build_WalkwayTrun_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Walkway/Build_WalkwayTrun.Build_WalkwayTrun_C";
                };
                T_WALKWAY: {
                    CLASS_NAME: "Build_WalkwayT_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Walkway/Build_WalkwayT.Build_WalkwayT_C";
                };
            };
            WALL: {
                CONVEYOR: {
                    ONE_HOLE: {
                        CONCRETE: {
                            CLASS_NAME: "Build_Wall_Concrete_8x4_ConveyorHole_01_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_ConveyorHole_01.Build_Wall_Concrete_8x4_ConveyorHole_01_C";
                        };
                        NORMAL: {
                            CLASS_NAME: "Build_Wall_Conveyor_8x4_03_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_03.Build_Wall_Conveyor_8x4_03_C";
                        };
                        STEEL: {
                            CLASS_NAME: "Build_Wall_Conveyor_8x4_03_Steel_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_03_Steel.Build_Wall_Conveyor_8x4_03_Steel_C";
                        };
                    };
                    THREE_HOLES: {
                        CONCRETE: {
                            CLASS_NAME: "Build_Wall_Concrete_8x4_ConveyorHole_03_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_ConveyorHole_03.Build_Wall_Concrete_8x4_ConveyorHole_03_C";
                        };
                        NORMAL: {
                            CLASS_NAME: "Build_Wall_Conveyor_8x4_01_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_01.Build_Wall_Conveyor_8x4_01_C";
                        };
                        STEEL: {
                            CLASS_NAME: "Build_Wall_Conveyor_8x4_01_Steel_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_01_Steel.Build_Wall_Conveyor_8x4_01_Steel_C";
                        };
                    };
                    TWO_HOLES: {
                        CONCRETE: {
                            CLASS_NAME: "Build_Wall_Concrete_8x4_ConveyorHole_02_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_ConveyorHole_02.Build_Wall_Concrete_8x4_ConveyorHole_02_C";
                        };
                        NORMAL: {
                            CLASS_NAME: "Build_Wall_Conveyor_8x4_02_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_02.Build_Wall_Conveyor_8x4_02_C";
                        };
                        STEEL: {
                            CLASS_NAME: "Build_Wall_Conveyor_8x4_02_Steel_C";
                            TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_02_Steel.Build_Wall_Conveyor_8x4_02_Steel_C";
                        };
                    };
                };
                CORNER: {
                    CONCRETE_8x4: {
                        CLASS_NAME: "Build_Wall_Concrete_8x4_Corner_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Corner_01.Build_Wall_Concrete_8x4_Corner_01_C";
                    };
                    CONCRETE_8x4_2: {
                        CLASS_NAME: "Build_Wall_Concrete_8x4_Corner_2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Corner_2.Build_Wall_Concrete_8x4_Corner_2_C";
                    };
                    CONCRETE_8x8: {
                        CLASS_NAME: "Build_Wall_Concrete_8x8_Corner_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x8_Corner_01.Build_Wall_Concrete_8x8_Corner_01_C";
                    };
                    CONCRETE_8x8_2: {
                        CLASS_NAME: "Build_Wall_Concrete_8x8_Corner_2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x8_Corner_2.Build_Wall_Concrete_8x8_Corner_2_C";
                    };
                    NORMAL_8x4: {
                        CLASS_NAME: "Build_Wall_Orange_8x4_Corner_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x4_Corner_01.Build_Wall_Orange_8x4_Corner_01_C";
                    };
                    NORMAL_8x4_2: {
                        CLASS_NAME: "Build_Wall_Orange_8x4_Corner_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x4_Corner_02.Build_Wall_Orange_8x4_Corner_02_C";
                    };
                    NORMAL_8x8: {
                        CLASS_NAME: "Build_Wall_Orange_8x8_Corner_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x8_Corner_01.Build_Wall_Orange_8x8_Corner_01_C";
                    };
                    NORMAL_8x8_2: {
                        CLASS_NAME: "Build_Wall_Orange_8x8_Corner_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x8_Corner_02.Build_Wall_Orange_8x8_Corner_02_C";
                    };
                    STEEL_8x4: {
                        CLASS_NAME: "Build_Wall_Steel_8x4_Corner_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_Wall_Steel_8x4_Corner_01.Build_Wall_Steel_8x4_Corner_01_C";
                    };
                    STEEL_8x4_2: {
                        CLASS_NAME: "Build_Wall_Steel_8x4_Corner_2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_Wall_Steel_8x4_Corner_2.Build_Wall_Steel_8x4_Corner_2_C";
                    };
                    STEEL_8x8: {
                        CLASS_NAME: "Build_Wall_Steel_8x8_Corner_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_Wall_Steel_8x8_Corner_01.Build_Wall_Steel_8x8_Corner_01_C";
                    };
                    STEEL_8x8_2: {
                        CLASS_NAME: "Build_Wall_Steel_8x8_Corner_2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_Wall_Steel_8x8_Corner_2.Build_Wall_Steel_8x8_Corner_2_C";
                    };
                };
                DOOR: {
                    CONCRETE_CENTER: {
                        CLASS_NAME: "Build_Wall_Concrete_CDoor_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_CDoor_8x4.Build_Wall_Concrete_CDoor_8x4_C";
                    };
                    CONCRETE_SIDE: {
                        CLASS_NAME: "Build_Wall_Concrete_SDoor_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_SDoor_8x4.Build_Wall_Concrete_SDoor_8x4_C";
                    };
                    NORMAL_CENTER: {
                        CLASS_NAME: "Build_Wall_Door_8x4_01_C";
                        RECIPE: "/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_01.Recipe_Wall_Door_8x4_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Door_8x4_01.Build_Wall_Door_8x4_01_C";
                    };
                    NORMAL_SIDE: {
                        CLASS_NAME: "Build_Wall_Door_8x4_03_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Door_8x4_03.Build_Wall_Door_8x4_03_C";
                    };
                    STEEL_CENTER: {
                        CLASS_NAME: "Build_Wall_Door_8x4_01_Steel_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Door_8x4_01_Steel.Build_Wall_Door_8x4_01_Steel_C";
                    };
                    STEEL_SIDE: {
                        CLASS_NAME: "Build_Wall_Door_8x4_03_Steel_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Door_8x4_03_Steel.Build_Wall_Door_8x4_03_Steel_C";
                    };
                };
                FLIP_TRIS: {
                    CONCRETE_8x1: {
                        CLASS_NAME: "Build_Wall_Concrete_FlipTris_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_FlipTris_8x1.Build_Wall_Concrete_FlipTris_8x1_C";
                    };
                    CONCRETE_8x2: {
                        CLASS_NAME: "Build_Wall_Concrete_FlipTris_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_FlipTris_8x2.Build_Wall_Concrete_FlipTris_8x2_C";
                    };
                    CONCRETE_8x4: {
                        CLASS_NAME: "Build_Wall_Concrete_FlipTris_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_FlipTris_8x4.Build_Wall_Concrete_FlipTris_8x4_C";
                    };
                    CONCRETE_8x8: {
                        CLASS_NAME: "Build_Wall_Concrete_FlipTris_8x8_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_FlipTris_8x8.Build_Wall_Concrete_FlipTris_8x8_C";
                    };
                    NORMAL_8x1: {
                        CLASS_NAME: "Build_Wall_Orange_FlipTris_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_FlipTris_8x1.Build_Wall_Orange_FlipTris_8x1_C";
                    };
                    NORMAL_8x2: {
                        CLASS_NAME: "Build_Wall_Orange_FlipTris_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_FlipTris_8x2.Build_Wall_Orange_FlipTris_8x2_C";
                    };
                    NORMAL_8x4: {
                        CLASS_NAME: "Build_Wall_Orange_FlipTris_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_FlipTris_8x4.Build_Wall_Orange_FlipTris_8x4_C";
                    };
                    NORMAL_8x8: {
                        CLASS_NAME: "Build_Wall_Orange_FlipTris_8x8_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_FlipTris_8x8.Build_Wall_Orange_FlipTris_8x8_C";
                    };
                    STEEL_8x1: {
                        CLASS_NAME: "Build_SteelWall_FlipTris_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_FlipTris_8x8.Build_SteelWall_FlipTris_8x1_C";
                    };
                    STEEL_8x2: {
                        CLASS_NAME: "Build_SteelWall_FlipTris_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_FlipTris_8x8.Build_SteelWall_FlipTris_8x2_C";
                    };
                    STEEL_8x4: {
                        CLASS_NAME: "Build_SteelWall_FlipTris_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_FlipTris_8x8.Build_SteelWall_FlipTris_8x4_C";
                    };
                    STEEL_8x8: {
                        CLASS_NAME: "Build_SteelWall_FlipTris_8x8_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_FlipTris_8x8.Build_SteelWall_FlipTris_8x8_C";
                    };
                };
                FRAME: {
                    CLASS_NAME: "Build_Wall_Frame_01_C";
                    TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Frame_01.Build_Wall_Frame_01_C";
                };
                GATE: {
                    AUTOMATED: {
                        CLASS_NAME: "Build_Gate_Automated_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Doors/Build_Gate_Automated_8x4.Build_Gate_Automated_8x4_C";
                    };
                    BIG_GARAGE: {
                        CLASS_NAME: "Build_BigGarageDoor_16x8_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Doors/Build_BigGarageDoor_16x8.Build_BigGarageDoor_16x8_C";
                    };
                    CONCRETE_WALL_GATE: {
                        CLASS_NAME: "Build_Wall_Concrete_Gate_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Gate_8x4.Build_Wall_Concrete_Gate_8x4_C";
                    };
                    NORMAL_WALL_GATE: {
                        CLASS_NAME: "Build_Wall_Gate_8x4_01_C";
                        RECIPE: "/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Gate_8x4_01.Recipe_Wall_Gate_8x4_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Gate_8x4_01.Build_Wall_Gate_8x4_01_C";
                    };
                    STEEL_WALL_GATE: {
                        CLASS_NAME: "Build_SteelWall_8x4_Gate_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Gate_01.Build_SteelWall_8x4_Gate_01_C";
                    };
                };
                SLANTED: {
                    CONCRETE_8x4: {
                        CLASS_NAME: "Build_Wall_Concrete_Angular_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Angular_8x4.Build_Wall_Concrete_Angular_8x4_C";
                    };
                    CONCRETE_8x8: {
                        CLASS_NAME: "Build_Wall_Concrete_Angular_8x8_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Angular_8x8.Build_Wall_Concrete_Angular_8x8_C";
                    };
                    NORMAL_8x4: {
                        CLASS_NAME: "Build_Wall_Orange_Angular_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Angular_8x4.Build_Wall_Orange_Angular_8x4_C";
                    };
                    NORMAL_8x8: {
                        CLASS_NAME: "Build_Wall_Orange_Angular_8x8_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Angular_8x8.Build_Wall_Orange_Angular_8x8_C";
                    };
                    STEEL_8x4: {
                        CLASS_NAME: "Build_WallSet_Steel_Angular_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_WallSet_Steel_Angular_8x4.Build_WallSet_Steel_Angular_8x4_C";
                    };
                    STEEL_8x8: {
                        CLASS_NAME: "Build_WallSet_Steel_Angular_8x8_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_WallSet_Steel_Angular_8x8.Build_WallSet_Steel_Angular_8x8_C";
                    };
                };
                SOLID: {
                    CONCRETE_8x1: {
                        CLASS_NAME: "Build_Wall_Concrete_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x1.Build_Wall_Concrete_8x1_C";
                    };
                    CONCRETE_8x4: {
                        CLASS_NAME: "Build_Wall_Concrete_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4.Build_Wall_Concrete_8x4_C";
                    };
                    NORMAL_8x1: {
                        CLASS_NAME: "Build_Wall_Orange_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x1.Build_Wall_Orange_8x1_C";
                    };
                    NORMAL_8x4: {
                        CLASS_NAME: "Build_Wall_8x4_01_C";
                        RECIPE: "/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_8x4_01.Recipe_Wall_8x4_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_01.Build_Wall_8x4_01_C";
                    };
                    STEEL_8x1: {
                        CLASS_NAME: "Build_SteelWall_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x1.Build_SteelWall_8x1_C";
                    };
                    STEEL_8x4: {
                        CLASS_NAME: "Build_Wall_8x4_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_02.Build_Wall_8x4_02_C";
                    };
                };
                TRIS: {
                    CONCRETE_8x1: {
                        CLASS_NAME: "Build_Wall_Concrete_Tris_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Tris_8x1.Build_Wall_Concrete_Tris_8x1_C";
                    };
                    CONCRETE_8x2: {
                        CLASS_NAME: "Build_Wall_Concrete_Tris_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Tris_8x2.Build_Wall_Concrete_Tris_8x2_C";
                    };
                    CONCRETE_8x4: {
                        CLASS_NAME: "Build_Wall_Concrete_Tris_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Tris_8x4.Build_Wall_Concrete_Tris_8x4_C";
                    };
                    CONCRETE_8x8: {
                        CLASS_NAME: "Build_Wall_Concrete_Tris_8x8_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Tris_8x8.Build_Wall_Concrete_Tris_8x8_C";
                    };
                    NORMAL_8x1: {
                        CLASS_NAME: "Build_Wall_Orange_Tris_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Tris_8x1.Build_Wall_Orange_Tris_8x1_C";
                    };
                    NORMAL_8x2: {
                        CLASS_NAME: "Build_Wall_Orange_Tris_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Tris_8x2.Build_Wall_Orange_Tris_8x2_C";
                    };
                    NORMAL_8x4: {
                        CLASS_NAME: "Build_Wall_Orange_Tris_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Tris_8x4.Build_Wall_Orange_Tris_8x4_C";
                    };
                    NORMAL_8x8: {
                        CLASS_NAME: "Build_Wall_Orange_Tris_8x8_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Tris_8x8.Build_Wall_Orange_Tris_8x8_C";
                    };
                    STEEL_8x1: {
                        CLASS_NAME: "Build_SteelWall_Tris_8x1_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_Tris_8x1.Build_SteelWall_Tris_8x1_C";
                    };
                    STEEL_8x2: {
                        CLASS_NAME: "Build_SteelWall_Tris_8x2_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_Tris_8x2.Build_SteelWall_Tris_8x2_C";
                    };
                    STEEL_8x4: {
                        CLASS_NAME: "Build_SteelWall_Tris_8x4_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_Tris_8x4.Build_SteelWall_Tris_8x4_C";
                    };
                    STEEL_8x8: {
                        CLASS_NAME: "Build_SteelWall_Tris_8x8_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_Tris_8x8.Build_SteelWall_Tris_8x8_C";
                    };
                };
                WINDOW: {
                    CONCRETE_8x4_01: {
                        CLASS_NAME: "Build_Wall_Concrete_8x4_Window_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Window_01.Build_Wall_Concrete_8x4_Window_01_C";
                    };
                    CONCRETE_8x4_02: {
                        CLASS_NAME: "Build_Wall_Concrete_8x4_Window_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Window_02.Build_Wall_Concrete_8x4_Window_02_C";
                    };
                    CONCRETE_8x4_03: {
                        CLASS_NAME: "Build_Wall_Concrete_8x4_Window_03_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Window_03.Build_Wall_Concrete_8x4_Window_03_C";
                    };
                    CONCRETE_8x4_04: {
                        CLASS_NAME: "Build_Wall_Concrete_8x4_Window_04_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Window_04.Build_Wall_Concrete_8x4_Window_04_C";
                    };
                    NORMAL_8x4_01: {
                        CLASS_NAME: "Build_Wall_Window_8x4_01_C";
                        RECIPE: "/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_01.Recipe_Wall_Window_8x4_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_01.Build_Wall_Window_8x4_01_C";
                    };
                    NORMAL_8x4_02: {
                        CLASS_NAME: "Build_Wall_Window_8x4_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_02.Build_Wall_Window_8x4_02_C";
                    };
                    NORMAL_8x4_03: {
                        CLASS_NAME: "Build_Wall_Window_8x4_03_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_03.Build_Wall_Window_8x4_03_C";
                    };
                    NORMAL_8x4_04: {
                        CLASS_NAME: "Build_Wall_Window_8x4_04_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_04.Build_Wall_Window_8x4_04_C";
                    };
                    NORMAL_8x4_05: {
                        CLASS_NAME: "Build_Wall_Window_8x4_05_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_05.Build_Wall_Window_8x4_05_C";
                    };
                    NORMAL_8x4_06: {
                        CLASS_NAME: "Build_Wall_Window_8x4_06_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_06.Build_Wall_Window_8x4_06_C";
                    };
                    NORMAL_8x4_07: {
                        CLASS_NAME: "Build_Wall_Window_8x4_07_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_07.Build_Wall_Window_8x4_07_C";
                    };
                    STEEL_8x4_01: {
                        CLASS_NAME: "Build_SteelWall_8x4_Window_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Window_01.Build_SteelWall_8x4_Window_01_C";
                    };
                    STEEL_8x4_02: {
                        CLASS_NAME: "Build_SteelWall_8x4_Window_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Window_02.Build_SteelWall_8x4_Window_02_C";
                    };
                    STEEL_8x4_03: {
                        CLASS_NAME: "Build_SteelWall_8x4_Window_03_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Window_03.Build_SteelWall_8x4_Window_03_C";
                    };
                    STEEL_8x4_04: {
                        CLASS_NAME: "Build_SteelWall_8x4_Window_04_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Window_04.Build_SteelWall_8x4_Window_04_C";
                    };
                    THIN_01: {
                        CLASS_NAME: "Build_Wall_Window_Thin_8x4_01_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_Thin_8x4_01.Build_Wall_Window_Thin_8x4_01_C";
                    };
                    THIN_02: {
                        CLASS_NAME: "Build_Wall_Window_Thin_8x4_02_C";
                        TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_Thin_8x4_01.Build_Wall_Window_Thin_8x4_02_C";
                    };
                };
            };
            WORKSHOP: {
                CLASS_NAME: "Build_Workshop_C";
                TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Workshop/Build_Workshop.Build_Workshop_C";
            };
        };
        PATTERNS: {
            ARROW_LEFT: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/PatternDesc_ArrowLeft.PatternDesc_ArrowLeft_C";
            };
            ARROW_STRAIGHT: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/PatternDesc_ArrowStraight.PatternDesc_ArrowStraight_C";
            };
            FULL_FACTORY_ZONE: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Zones/PatternDesc_ZoneFull.PatternDesc_ZoneFull_C";
            };
            NO_ARROW_RIGHT: {
                TYPE_PATH: "/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/PatternDesc_NO_ArrowRight.PatternDesc_NO_ArrowRight_C";
            };
        };
        SKINS: {
            FICSMAS_PREMIUM: {
                DISPLAY_NAME: "Ficsmas Premium";
                PATH_NAME: "/Game/FactoryGame/Buildable/-Shared/Customization/Skins/Recipe_SkinFicsmas_Premium.Recipe_SkinFicsmas_Premium_C";
            };
            FICSMAS_STANDARD: {
                DISPLAY_NAME: "Ficsmas Standard";
                PATH_NAME: "/Game/FactoryGame/Buildable/-Shared/Customization/Skins/Recipe_SkinFicsmas_Default.Recipe_SkinFicsmas_Default_C";
            };
        };
        TAPES: {
            ABSOLUTE_FICSIT: {
                DISPLAY_NAME: "Absolute Ficsit";
                PATH_NAME: "/Game/FactoryGame/Resource/Tape/AbsoluteFicsit/Tape_AbsoluteFicsit.Tape_AbsoluteFicsit_C";
            };
            DEEP_ROCK_GALACTIC: {
                DISPLAY_NAME: "Deep Rock Galactic";
                PATH_NAME: "/Game/FactoryGame/Resource/Tape/DeepRockGalactic/Tape_DeepRockGalactic.Tape_DeepRockGalactic_C";
            };
            HUNTDOWN: {
                DISPLAY_NAME: "Huntdown";
                PATH_NAME: "/Game/FactoryGame/Resource/Tape/Huntdown/Tape_Huntdown.Tape_Huntdown_C";
            };
            JOEL_SYNTHOLM: {
                DISPLAY_NAME: "Joel Syntholm";
                PATH_NAME: "/Game/FactoryGame/Resource/Tape/JoelSyntholm/Tape_JoelSyntholm.Tape_JoelSyntholm_C";
            };
            LE_MICHAEL: {
                DISPLAY_NAME: "Le Michael";
                PATH_NAME: "/Game/FactoryGame/Resource/Tape/LeMichael/Tape_LeMichael.Tape_LeMichael_C";
            };
            SANCTUM: {
                DISPLAY_NAME: "Sanctum";
                PATH_NAME: "/Game/FactoryGame/Resource/Tape/Sanctum/Tape_Sanctum.Tape_Sanctum_C";
            };
            SANCTUM_2: {
                DISPLAY_NAME: "Sanctum 2";
                PATH_NAME: "/Game/FactoryGame/Resource/Tape/Sanctum2/Tape_Sanctum2.Tape_Sanctum2_C";
            };
            SONGS_OF_CONQUEST: {
                DISPLAY_NAME: "Songs of Conquest";
                PATH_NAME: "/Game/FactoryGame/Resource/Tape/SongsOfConquest/Tape_SongsOfConquest.Tape_SongsOfConquest_C";
            };
            WORST_OF_GOAT_SIMULATOR: {
                DISPLAY_NAME: "Worst of Goat Simulator";
                PATH_NAME: "/Game/FactoryGame/Resource/Tape/Goat/Tape_WorstOfGoat.Tape_WorstOfGoat_C";
            };
        };
    } = ...

    Type Declaration

    • ReadonlyAREAS: {
          ABYSS_CLIFFS: readonly [
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_AbyssCliffs_1.Area_AbyssCliffs_1_C",
          ];
          CRATER: readonly [
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_crater_1.Area_crater_1_C",
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_crater_2.Area_crater_2_C",
          ];
          DESERT_CANYON: readonly [
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_DesertCanyons_1.Area_DesertCanyons_1_C",
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_DesertCanyons_2.Area_DesertCanyons_2_C",
          ];
          DUNE_DESERT: readonly [
              "FactoryGame/Content/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_DuneDesert_1.Area_DuneDesert_1_C",
              "FactoryGame/Content/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_DuneDesert_2.Area_DuneDesert_2_C",
          ];
          EASTERN_DUNE_FOREST: readonly [
              "FactoryGame/Content/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_EasternDuneForest_1.Area_EasternDuneForest_1_C",
          ];
          GRASS_FIELDS: readonly [
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_GrassFields_1.Area_GrassFields_1_C",
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_GrassFields_2.Area_GrassFields_2_C",
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_GrassFields_3.Area_GrassFields_3_C",
          ];
          LAKE_FOREST: readonly [
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_LakeForest_1.Area_LakeForest_1_C",
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_LakeForest_2.Area_LakeForest_2_C",
          ];
          MAZE_CANYONS: readonly [
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_MazeCanyons_1.Area_MazeCanyons_1_C",
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_MazeCanyons_2.Area_MazeCanyons_2_C",
          ];
          NO_MANS_LAND: readonly [
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_NoMansLand_1.Area_NoMansLand_1_C",
          ];
          NORTHERN_FOREST: readonly [
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_NorthernForest_1.Area_NorthernForest_1_C",
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_NorthernForest_2.Area_NorthernForest_2_C",
          ];
          RED_BAMBOO: readonly [
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_RedBambooFields_1.Area_RedBambooFields_1_C",
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_RedBambooFields_2.Area_RedBambooFields_2_C",
          ];
          RED_JUNGLE: readonly [
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_RedJungle_1.Area_RedJungle_1_C",
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_RedJungle_2.Area_RedJungle_2_C",
          ];
          ROcKY_DESERT: readonly [
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_RockyDesert_1.Area_RockyDesert_1_C",
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_RockyDesert_2.Area_RockyDesert_2_C",
          ];
          SAVANNA: readonly [
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_Savanna_1.Area_Savanna_1_C",
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_Savanna_2.Area_Savanna_2_C",
          ];
          SOUTHERN_FOREST: readonly [
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_SouthernForest_1.Area_SouthernForest_1_C",
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_SouthernForest_2.Area_SouthernForest_2_C",
          ];
          SPIRE_COAST: readonly [
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_SpireCoast.Area_SpireCoast_C",
          ];
          SWAMP: readonly [
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_Swamp_1.Area_Swamp_1_C",
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_Swamp_2.Area_Swamp_2_C",
          ];
          TITAN_FOREST: readonly [
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_TitanForest_1.Area_TitanForest_1_C",
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_TitanForest_2.Area_TitanForest_2_C",
          ];
          WESTERN_DUNE_FOREST: readonly [
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_WesternDuneForest_1.Area_WesternDuneForest_1_C",
              "/Game/FactoryGame/Interface/UI/Minimap/MapAreaPersistenLevel/Area_WesternDuneForest_2.Area_WesternDuneForest_2_C",
          ];
      }
    • ReadonlyCOMPONENTS: {
          AUTOMATED_WORKBENCH: {
              TYPE_PATH: "/Script/FactoryGame.FGBuildableAutomatedWorkBench";
          };
          FACTORY_CONNECTION_COMPONENT: {
              ENUM_BASE: "EFactoryConnectionDirection";
              ENUM_INPUT: string;
              ENUM_OUTPUT: string;
              TYPE_PATH: "/Script/FactoryGame.FGFactoryConnectionComponent";
          };
          HEALTH_COMPONENT: { TYPE_PATH: "/Script/FactoryGame.FGHealthComponent" };
          HYPERTUBE_CONNECTION_COMPONENT: {
              TYPE_PATH: "/Script/FactoryGame.FGPipeConnectionComponentHyper";
          };
          INVENTORY_COMPONENT: {
              TYPE_PATH: "/Script/FactoryGame.FGInventoryComponent";
          };
          POWER_CIRCUIT: { TYPE_PATH: "/Script/FactoryGame.FGPowerCircuit" };
          POWER_CONNECTION_COMPONENT: {
              TYPE_PATH: "/Script/FactoryGame.FGPowerConnectionComponent";
          };
          POWER_INFO_COMPONENT: {
              TYPE_PATH: "/Script/FactoryGame.FGPowerInfoComponent";
          };
          RAILWAY_CONNECTION_COMPONENT: {
              TYPE_PATH: "/Script/FactoryGame.FGRailroadTrackConnectionComponent";
          };
          WORKBENCH_COMPONENT: {
              TYPE_PATH: "/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C";
          };
          WORKSHOP_COMPONENT: {
              TYPE_PATH: "/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C";
          };
      }
    • ReadonlyEMOTES: {
          BUILDGUN_SPIN: "/Game/FactoryGame/Emotes/Emote_BuildGunSpin.Emote_BuildGunSpin_C";
          CLAP: "/Game/FactoryGame/Emotes/Emote_Clap.Emote_Clap_C";
          FACEPALM: "/Game/FactoryGame/Emotes/Emote_FacePalm.Emote_FacePalm_C";
          FINGERGUNS: "/Game/FactoryGame/Emotes/Emote_Fingerguns.Emote_Fingerguns_C";
          HEART: "/Game/FactoryGame/Emotes/Emote_Heart.Emote_Heart_C";
          PAPER: "/Game/FactoryGame/Emotes/Emote_Paper.Emote_Paper_C";
          POINT: "/Game/FactoryGame/Emotes/Emote_Point.Emote_Point_C";
          ROCK: "/Game/FactoryGame/Emotes/Emote_Rock.Emote_Rock_C";
          SCISSORS: "/Game/FactoryGame/Emotes/Emote_Scissors.Emote_Scissors_C";
          WAVE: "/Game/FactoryGame/Emotes/Emote_Wave.Emote_Wave_C";
      }
    • ReadonlyENTITIES: {
          ANIMAL: {
              BEETLE: {
                  CLASS_NAME: "Char_Beetle_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Wildlife/Beetle/Char_Beetle.Char_Beetle_C";
              };
              BIRD: {
                  CLASS_NAME: "Char_NonFlyingBird_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Wildlife/NonFlyingBird/Char_NonFlyingBird.Char_NonFlyingBird_C";
              };
              LIZARD_DOGGO: {
                  CLASS_NAME: "Char_SpaceRabbit_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Wildlife/SpaceRabbit/Char_SpaceRabbit.Char_SpaceRabbit_C";
              };
              SPACE_GIRAFFE: {
                  CLASS_NAME: "Char_SpaceGiraffe_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Wildlife/SpaceGiraffe/Char_SpaceGiraffe.Char_SpaceGiraffe_C";
              };
          };
          BEAM: {
              BUILDABLE_BEAM_LIGHTWEIGHT_DATA: {
                  TYPE_PATH: "/Script/FactoryGame.BuildableBeamLightweightData";
              };
              CABLE: {
                  CLASS_NAME: "Build_Beam_Cable_C";
                  RECIPE: "/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Cable.Recipe_Beam_Cable_C";
                  TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Cable.Build_Beam_Cable_C";
              };
              CABLE_CLUSTER: {
                  CLASS_NAME: "Build_Beam_Cable_Cluster_C";
                  TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Cable_Cluster.Build_Beam_Cable_Cluster_C";
              };
              CONCRETE: {
                  CLASS_NAME: "Build_Beam_Concrete_C";
                  TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Concrete.Build_Beam_Concrete_C";
              };
              CONNECTOR: {
                  CLASS_NAME: "Build_Beam_Connector_C";
                  TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Connector.Build_Beam_Connector_C";
              };
              CONNECTOR_DOUBLE: {
                  CLASS_NAME: "Build_Beam_Connector_Double_C";
                  TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Connector_Double.Build_Beam_Connector_Double_C";
              };
              H: {
                  CLASS_NAME: "Build_Beam_H_C";
                  TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_H.Build_Beam_H_C";
              };
              METAL: {
                  CLASS_NAME: "Build_Beam_C";
                  RECIPE: "/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam.Recipe_Beam_C";
                  TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam.Build_Beam_C";
              };
              PAINTED: {
                  CLASS_NAME: "Build_Beam_Painted_C";
                  RECIPE: "/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Painted.Recipe_Beam_Painted_C";
                  TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Painted.Build_Beam_Painted_C";
              };
              SHELF: {
                  CLASS_NAME: "Build_Beam_Shelf_C";
                  TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Shelf.Build_Beam_Shelf_C";
              };
              SUPPORT: {
                  CLASS_NAME: "Build_Beam_Support_C";
                  TYPE_PATH: "/Game/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Support.Build_Beam_Support_C";
              };
          };
          BUILDGUN: { TYPE_PATH: "/Script/FactoryGame.FGBuildGun" };
          BUILDGUN_BP: {
              CLASS_NAME: "BP_BuildGun_C";
              TYPE_PATH: "/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C";
          };
          CATWALK: {
              CORNER: {
                  CLASS_NAME: "Build_CatwalkCorner_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkCorner.Build_CatwalkCorner_C";
              };
              CROSSING: {
                  CLASS_NAME: "Build_CatwalkCross_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkCross.Build_CatwalkCross_C";
              };
              RAMP: {
                  CLASS_NAME: "Build_CatwalkRamp_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkRamp.Build_CatwalkRamp_C";
              };
              STAIRS: {
                  CLASS_NAME: "Build_CatwalkStairs_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkStairs.Build_CatwalkStairs_C";
              };
              STRAIGHT: {
                  CLASS_NAME: "Build_CatwalkStraight_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkStraight.Build_CatwalkStraight_C";
              };
              T_SECTION: {
                  CLASS_NAME: "Build_CatwalkT_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkT.Build_CatwalkT_C";
              };
          };
          CHRISTMAS_TREE: {
              TYPE_PATH: "/Game/FactoryGame/Events/Christmas/Buildings/TreeDecor/Build_XmassTree.Build_XmassTree_C";
          };
          CONVEYOR: {
              BELT_MK1: {
                  CLASS_NAME: "Build_ConveyorBeltMk1_C";
                  RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk1.Recipe_ConveyorBeltMk1_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk1/Build_ConveyorBeltMk1.Build_ConveyorBeltMk1_C";
              };
              BELT_MK2: {
                  CLASS_NAME: "Build_ConveyorBeltMk2_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk2/Build_ConveyorBeltMk2.Build_ConveyorBeltMk2_C";
              };
              BELT_MK3: {
                  CLASS_NAME: "Build_ConveyorBeltMk3_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk3/Build_ConveyorBeltMk3.Build_ConveyorBeltMk3_C";
              };
              BELT_MK4: {
                  CLASS_NAME: "Build_ConveyorBeltMk4_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk4/Build_ConveyorBeltMk4.Build_ConveyorBeltMk4_C";
              };
              BELT_MK5: {
                  CLASS_NAME: "Build_ConveyorBeltMk5_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk5/Build_ConveyorBeltMk5.Build_ConveyorBeltMk5_C";
              };
              BELT_MK6: {
                  CLASS_NAME: "Build_ConveyorBeltMk6_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk6/Build_ConveyorBeltMk6.Build_ConveyorBeltMk6_C";
              };
              BELT_REGEX: RegExp;
              LIFT_MK1: {
                  CLASS_NAME: "Build_ConveyorLiftMk1_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk1/Build_ConveyorLiftMk1.Build_ConveyorLiftMk1_C";
              };
              LIFT_MK2: {
                  CLASS_NAME: "Build_ConveyorLiftMk2_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk2/Build_ConveyorLiftMk2.Build_ConveyorLiftMk2_C";
              };
              LIFT_MK3: {
                  CLASS_NAME: "Build_ConveyorLiftMk3_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk3/Build_ConveyorLiftMk3.Build_ConveyorLiftMk3_C";
              };
              LIFT_MK4: {
                  CLASS_NAME: "Build_ConveyorLiftMk4_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk4/Build_ConveyorLiftMk4.Build_ConveyorLiftMk4_C";
              };
              LIFT_MK5: {
                  CLASS_NAME: "Build_ConveyorLiftMk5_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk5/Build_ConveyorLiftMk5.Build_ConveyorLiftMk5_C";
              };
              LIFT_MK6: {
                  CLASS_NAME: "Build_ConveyorLiftMk6_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk6/Build_ConveyorLiftMk6.Build_ConveyorLiftMk6_C";
              };
              LIFT_REGEX: RegExp;
              MONITOR: {
                  CLASS_NAME: "Build_ConveyorMonitor_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConveyorMonitor/Build_ConveyorMonitor.Build_ConveyorMonitor_C";
              };
              PRIORITY_MERGER: {
                  CLASS_NAME: "Build_ConveyorAttachmentMergerPriority_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/CA_MergerPriority/Build_ConveyorAttachmentMergerPriority.Build_ConveyorAttachmentMergerPriority_C";
              };
          };
          CREATURE: {
              ALPHA_HOG: {
                  CLASS_NAME: "Char_AlphaHog_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Hog/AlphaHog/Char_AlphaHog.Char_AlphaHog_C";
              };
              BIG_CRAB_HATCHER: {
                  CLASS_NAME: "Char_BigCrabHatcher_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/CrabHatcher/Char_BigCrabHatcher.Char_BigCrabHatcher_C";
              };
              CHILD_STINGER: {
                  CLASS_NAME: "Char_Stinger_Child";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Stinger/SmallStinger/Char_Stinger_Child.Char_Stinger_Child";
              };
              CLIFF_HOG: {
                  CLASS_NAME: "Char_CliffHog_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Hog/CliffHog/Char_CliffHog.Char_CliffHog_C";
              };
              CRAB_HATCHER: {
                  CLASS_NAME: "Char_CrabHatcher_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/CrabHatcher/Char_CrabHatcher.Char_CrabHatcher_C";
              };
              ELITE_STINGER: {
                  CLASS_NAME: "Char_EliteStinger_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Stinger/BigStinger/Char_EliteStinger.Char_EliteStinger_C";
              };
              FLYING_BABY_CRAB: {
                  CLASS_NAME: "BP_FlyingBabyCrab_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Crab/BabyCrab/BP_FlyingBabyCrab.BP_FlyingBabyCrab_C";
              };
              HOG: {
                  CLASS_NAME: "Char_Hog_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Hog/Char_Hog.Char_Hog_C";
              };
              JOHNNY_HOG: {
                  CLASS_NAME: "Char_Johnny_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Hog/Johnny/Char_Johnny.Char_Johnny_C";
              };
              NUCLEAR_HOG: {
                  CLASS_NAME: "Char_NuclearHog_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Hog/NuclearHog/Char_NuclearHog.Char_NuclearHog_C";
              };
              SPITTER_ALPHA: {
                  CLASS_NAME: "Char_Spitter_Alternative_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/AlternativeSpitter/Char_Spitter_Alternative.Char_Spitter_Alternative_C";
              };
              SPITTER_AQUATIC_ALPHA: {
                  CLASS_NAME: "Char_SpitterAquaticAlpha_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterAquatic/Char_SpitterAquaticAlpha.Char_SpitterAquaticAlpha_C";
              };
              SPITTER_AQUATIC_SMALL: {
                  CLASS_NAME: "Char_SpitterAquaticSmall_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterAquatic/Char_SpitterAquaticSmall.Char_SpitterAquaticSmall_C";
              };
              SPITTER_DESERT_ALPHA: {
                  CLASS_NAME: "Char_SpitterDesertAlpha_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterDesert/Char_SpitterDesertAlpha.Char_SpitterDesertAlpha_C";
              };
              SPITTER_DESERT_SMALL: {
                  CLASS_NAME: "Char_SpitterDesertSmall_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterDesert/Char_SpitterDesertSmall.Char_SpitterDesertSmall_C";
              };
              SPITTER_FOREST_ALPHA: {
                  CLASS_NAME: "Char_SpitterForestAlpha_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterForest/Char_SpitterForestAlpha.Char_SpitterForestAlpha_C";
              };
              SPITTER_FOREST_SMALL: {
                  CLASS_NAME: "Char_SpitterForestSmall_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterForest/Char_SpitterForestSmall.Char_SpitterForestSmall_C";
              };
              SPITTER_RED_FOREST_ALPHA: {
                  CLASS_NAME: "Char_SpitterForestRedAlpha_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterForestRed/Char_SpitterForestRedAlpha.Char_SpitterForestRedAlpha_C";
              };
              SPITTER_RED_FOREST_SMALL: {
                  CLASS_NAME: "Char_SpitterForestRedSmall_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterForestRed/Char_SpitterForestRedSmall.Char_SpitterForestRedSmall_C";
              };
              STINGER: {
                  CLASS_NAME: "Char_Stinger_C";
                  TYPE_PATH: "/Game/FactoryGame/Character/Creature/Enemy/Stinger/Char_Stinger.Char_Stinger_C";
              };
          };
          DRONE: {
              DRONE_STATION: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/DroneStation/Build_DroneStation.Build_DroneStation_C";
              };
              DRONE_STATION_INFO: {
                  TYPE_PATH: "/Script/FactoryGame.FGDroneStationInfo";
              };
              DRONE_TRANSPORT: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/DroneStation/BP_DroneTransport.BP_DroneTransport_C";
              };
          };
          DROP_POD: {
              CLASS_NAME: "BP_DropPod_C";
              TYPE_PATH: "/Game/FactoryGame/World/Benefit/DropPod/BP_DropPod.BP_DropPod_C";
          };
          ELEVATOR: {
              ELEVATOR: {
                  CLASS_NAME: "Build_Elevator_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Elevator/Build_Elevator.Build_Elevator_C";
              };
              ELEVATOR_CABIN: {
                  CLASS_NAME: "BP_ElevatorCabin_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Elevator/BP_ElevatorCabin.BP_ElevatorCabin_C";
              };
              STOP: {
                  CLASS_NAME: "Build_ElevatorFloorStop_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Elevator/Build_ElevatorFloorStop.Build_ElevatorFloorStop_C";
              };
          };
          EXTRACTOR: {
              GIFT_PRODUCER: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Holiday/Build_TreeGiftProducer/Build_TreeGiftProducer.Build_TreeGiftProducer_C";
              };
              MINER_MK_1: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/MinerMK1/Build_MinerMk1.Build_MinerMk1_C";
              };
              MINER_MK_2: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/MinerMk2/Build_MinerMk2.Build_MinerMk2_C";
              };
              MINER_MK_3: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/MinerMk3/Build_MinerMk3.Build_MinerMk3_C";
              };
              OIL_EXTRACTOR: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/OilPump/Build_OilPump.Build_OilPump_C";
              };
              WATER_EXTRACTOR: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/WaterPump/Build_WaterPump.Build_WaterPump_C";
              };
              WELL_EXTRACTOR: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/FrackingExtractor/Build_FrackingExtractor.Build_FrackingExtractor_C";
              };
              WELL_PRESSURIZER: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/FrackingSmasher/Build_FrackingSmasher.Build_FrackingSmasher_C";
              };
          };
          FACTORY: {
              ASSEMBLER: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C";
              };
              BLENDER: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C";
              };
              CONSTRUCTOR: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C";
              };
              CONVERTER: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C";
              };
              FOUNDRY: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C";
              };
              MANUFACTURER: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C";
              };
              PACKAGER: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C";
              };
              PARTICLE_ACCELERATOR: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/HadronCollider/Build_HadronCollider.Build_HadronCollider_C";
              };
              QUANTUM_ENCODER: {
                  CLASS_NAME: "Build_QuantumEncoder_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/QuantumEncoder/Build_QuantumEncoder.Build_QuantumEncoder_C";
              };
              REFINERY: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C";
              };
              SMELTER: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C";
              };
          };
          FOUNDATION: {
              FLAT: {
                  CONCRETE_8x1: {
                      CLASS_NAME: "Build_Foundation_Concrete_8x1_C";
                      DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Concrete.SwatchDesc_Concrete_C";
                      RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x1.Recipe_Foundation_Concrete_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Foundation_Concrete_8x1.Build_Foundation_Concrete_8x1_C";
                  };
                  CONCRETE_8x2: {
                      CLASS_NAME: "Build_Foundation_Concrete_8x2_C";
                      DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Concrete.SwatchDesc_Concrete_C";
                      RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x1.Recipe_Foundation_Concrete_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Foundation_Concrete_8x2.Build_Foundation_Concrete_8x2_C";
                  };
                  CONCRETE_8x4: {
                      CLASS_NAME: "Foundation_Concrete_8x4_C";
                      DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Concrete.SwatchDesc_Concrete_C";
                      RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x4.Recipe_Foundation_Concrete_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Foundation_Concrete_8x4.Build_Foundation_Concrete_8x4_C";
                  };
                  CONCRETE_POLISHED_8x1: {
                      CLASS_NAME: "Build_Foundation_ConcretePolished_8x1_C";
                      DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Concrete.SwatchDesc_Concrete_C";
                      RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x4.Recipe_Foundation_ConcretePolished_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Foundation_ConcretePolished_8x4.Build_Foundation_ConcretePolished_8x1_C";
                  };
                  CONCRETE_POLISHED_8x2: {
                      CLASS_NAME: "Build_Foundation_ConcretePolished_8x2_C";
                      DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Concrete.SwatchDesc_Concrete_C";
                      RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x4.Recipe_Foundation_ConcretePolished_8x2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Foundation_ConcretePolished_8x4.Build_Foundation_ConcretePolished_8x2_C";
                  };
                  CONCRETE_POLISHED_8x4: {
                      CLASS_NAME: "Build_Foundation_ConcretePolished_8x4_C";
                      DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Concrete.SwatchDesc_Concrete_C";
                      RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x4.Recipe_Foundation_ConcretePolished_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Foundation_ConcretePolished_8x4.Build_Foundation_ConcretePolished_8x4_C";
                  };
                  METAL_8x1: {
                      CLASS_NAME: "Build_Foundation_Metal_8x1_C";
                      DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                      RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x4.Recipe_Foundation_Metal_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Foundation_Metal_8x4.Build_Foundation_Metal_8x1_C";
                  };
                  METAL_8x2: {
                      CLASS_NAME: "Build_Foundation_Metal_8x2_C";
                      DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                      RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x4.Recipe_Foundation_Metal_8x2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Foundation_Metal_8x4.Build_Foundation_Metal_8x2_C";
                  };
                  METAL_8x4: {
                      CLASS_NAME: "Build_Foundation_Metal_8x4_C";
                      DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                      RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x4.Recipe_Foundation_Metal_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Foundation_Metal_8x4.Build_Foundation_Metal_8x4_C";
                  };
                  NORMAL_8x1_01: {
                      CLASS_NAME: "Build_Foundation_8x1_01_C";
                      DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                      RECIPE: "/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x1_01.Recipe_Foundation_8x1_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x1_01.Build_Foundation_8x1_01_C";
                  };
                  NORMAL_8x2_01: {
                      CLASS_NAME: "Build_Foundation_8x2_01_C";
                      DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                      RECIPE: "/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x2_01.Recipe_Foundation_8x2_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x1_01.Build_Foundation_8x2_01_C";
                  };
                  NORMAL_8x4_01: {
                      CLASS_NAME: "Build_Foundation_8x4_01_C";
                      DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                      RECIPE: "/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x4_01.Recipe_Foundation_8x4_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x1_01.Build_Foundation_8x4_01_C";
                  };
              };
              FRAME: {
                  FLAT: {
                      CLASS_NAME: "Build_Foundation_Frame_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_Frame_01.Build_Foundation_Frame_01_C";
                  };
                  FLAT_THIN: {
                      CLASS_NAME: "Build_Flat_Frame_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_Flat_Frame_01.Build_Flat_Frame_01_C";
                  };
                  INVERTED_RAMP: {
                      CLASS_NAME: "Build_Ramp_Frame_Inverted_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Frame_Inverted_01.Build_Ramp_Frame_Inverted_01_C";
                  };
                  RAMP: {
                      CLASS_NAME: "Build_Ramp_Frame_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Frame_01.Build_Ramp_Frame_01_C";
                  };
              };
              HALF: {
                  ASPHALT_8x1: {
                      CLASS_NAME: "Build_QuarterPipeMiddle_Asphalt_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddle_Asphalt_8x1.Build_QuarterPipeMiddle_Asphalt_8x1_C";
                  };
                  ASPHALT_8x2: {
                      CLASS_NAME: "Build_QuarterPipeMiddle_Asphalt_8x2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddle_Asphalt_8x2.Build_QuarterPipeMiddle_Asphalt_8x2_C";
                  };
                  ASPHALT_8x4: {
                      CLASS_NAME: "Build_QuarterPipeMiddle_Asphalt_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddle_Asphalt_8x4.Build_QuarterPipeMiddle_Asphalt_8x4_C";
                  };
                  CONCRETE_8x1: {
                      CLASS_NAME: "Build_QuarterPipeMiddle_Concrete_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddle_Concrete_8x1.Build_QuarterPipeMiddle_Concrete_8x1_C";
                  };
                  CONCRETE_8x2: {
                      CLASS_NAME: "Build_QuarterPipeMiddle_Concrete_8x2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddle_Concrete_8x2.Build_QuarterPipeMiddle_Concrete_8x2_C";
                  };
                  CONCRETE_8x4: {
                      CLASS_NAME: "Build_QuarterPipeMiddle_Concrete_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddle_Concrete_8x4.Build_QuarterPipeMiddle_Concrete_8x4_C";
                  };
                  CONCRETE_POLISHED_8x1: {
                      CLASS_NAME: "Build_QuarterPipeMiddle_PolishedConcrete_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddle_PolishedConcrete_8x1.Build_QuarterPipeMiddle_PolishedConcrete_8x1_C";
                  };
                  CONCRETE_POLISHED_8x2: {
                      CLASS_NAME: "Build_QuarterPipeMiddle_PolishedConcrete_8x2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddle_PolishedConcrete_8x2.Build_QuarterPipeMiddle_PolishedConcrete_8x2_C";
                  };
                  CONCRETE_POLISHED_8x4: {
                      CLASS_NAME: "Build_QuarterPipeMiddle_PolishedConcrete_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddle_PolishedConcrete_8x4.Build_QuarterPipeMiddle_PolishedConcrete_8x4_C";
                  };
                  METAL_8x1: {
                      CLASS_NAME: "Build_QuarterPipeMiddle_Grip_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddle_Grip_8x1.Build_QuarterPipeMiddle_Grip_8x1_C";
                  };
                  METAL_8x2: {
                      CLASS_NAME: "Build_QuarterPipeMiddle_Grip_8x2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddle_Grip_8x2.Build_QuarterPipeMiddle_Grip_8x2_C";
                  };
                  METAL_8x4: {
                      CLASS_NAME: "Build_QuarterPipeMiddle_Grip_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddle_Grip_8x4.Build_QuarterPipeMiddle_Grip_8x4_C";
                  };
                  NORMAL_8x1: {
                      CLASS_NAME: "Build_QuarterPipeMiddle_Ficsit_8x1_C";
                      RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Recipe_QuarterPipeMiddle_Ficsit_4x1.Recipe_QuarterPipeMiddle_Ficsit_4x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddle_Ficsit_8x1.Build_QuarterPipeMiddle_Ficsit_8x1_C";
                  };
                  NORMAL_8x2: {
                      CLASS_NAME: "Build_QuarterPipeMiddle_Ficsit_8x2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddle_Ficsit_8x2.Build_QuarterPipeMiddle_Ficsit_8x2_C";
                  };
                  NORMAL_8x4: {
                      CLASS_NAME: "Build_QuarterPipeMiddle_Ficsit_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddle_Ficsit_8x4.Build_QuarterPipeMiddle_Ficsit_8x4_C";
                  };
              };
              PIPE: {
                  FULL: {
                      CORNER: {
                          ASPHALT: {
                              CLASS_NAME: "Build_QuarterPipeOutCorner_Asphalt_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeOutCorner_Asphalt_8x4.Build_QuarterPipeOutCorner_Asphalt_8x4_C";
                          };
                          CONCRETE: {
                              CLASS_NAME: "Build_QuarterPipeOutCorner_Concrete_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeOutCorner_Concrete_8x4.Build_QuarterPipeOutCorner_Concrete_8x4_C";
                          };
                          CONCRETE_POLISHED: {
                              CLASs_NAME: "Build_QuarterPipeOutCorner_ConcretePolished_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeOutCorner_ConcretePolished_8x4.Build_QuarterPipeOutCorner_ConcretePolished_8x4_C";
                          };
                          METAL: {
                              CLASS_NAME: "Build_QuarterPipeOutCorner_Grip_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeOutCorner_Grip_8x4.Build_QuarterPipeOutCorner_Grip_8x4_C";
                          };
                          QUARTER_PIPE: {
                              CLASS_NAME: "Build_QuarterPipeCorner_03_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipeCorner_03.Build_QuarterPipeCorner_03_C";
                          };
                      };
                      DOWN_QUARTER_PIPE: {
                          ASPHALT: {
                              CLASS_NAME: "Build_DownQuarterPipeOutCorner_Asphalt_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_DownQuarterPipeOutCorner_Asphalt_8x4.Build_DownQuarterPipeOutCorner_Asphalt_8x4_C";
                          };
                          CONCRETE: {
                              CLASS_NAME: "Build_DownQuarterPipeOutCorner_Concrete_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_DownQuarterPipeOutCorner_Concrete_8x4.Build_DownQuarterPipeOutCorner_Concrete_8x4_C";
                          };
                          CONCRETE_POLISHED: {
                              CLASS_NAME: "Build_DownQuarterPipeOutCorner_ConcretePolished_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_DownQuarterPipeOutCorner_ConcretePolished_8x4.Build_DownQuarterPipeOutCorner_ConcretePolished_8x4_C";
                          };
                          METAL: {
                              CLASS_NAME: "Build_DownQuarterPipeOutCorner_Grip_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_DownQuarterPipeOutCorner_Grip_8x4.Build_DownQuarterPipeOutCorner_Grip_8x4_C";
                          };
                          NORMAL: {
                              CLASS_NAME: "Build_QuarterPipeCorner_04_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipeCorner_04.Build_QuarterPipeCorner_04_C";
                          };
                      };
                      MIDDLE_IN: {
                          ASPHALT_8x1: {
                              CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Asphalt_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleInCorner_Asphalt_8x1.Build_QuarterPipeMiddleInCorner_Asphalt_8x1_C";
                          };
                          ASPHALT_8x2: {
                              CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Asphalt_8x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleInCorner_Asphalt_8x2.Build_QuarterPipeMiddleInCorner_Asphalt_8x2_C";
                          };
                          ASPHALT_8x4: {
                              CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Asphalt_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleInCorner_Asphalt_8x4.Build_QuarterPipeMiddleInCorner_Asphalt_8x4_C";
                          };
                          CONCRETE_8x1: {
                              CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Concrete_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleInCorner_Concrete_8x1.Build_QuarterPipeMiddleInCorner_Concrete_8x1_C";
                          };
                          CONCRETE_8x2: {
                              CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Concrete_8x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleInCorner_Concrete_8x2.Build_QuarterPipeMiddleInCorner_Concrete_8x2_C";
                          };
                          CONCRETE_8x4: {
                              CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Concrete_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleInCorner_Concrete_8x4.Build_QuarterPipeMiddleInCorner_Concrete_8x4_C";
                          };
                          CONCRETE_POLISHED_8x1: {
                              CLASS_NAME: "Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x1.Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x1_C";
                          };
                          CONCRETE_POLISHED_8x2: {
                              CLASS_NAME: "Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x2.Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x2_C";
                          };
                          CONCRETE_POLISHED_8x4: {
                              CLASS_NAME: "Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x4.Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x4_C";
                          };
                          METAL_8x1: {
                              CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Grip_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleInCorner_Grip_8x1.Build_QuarterPipeMiddleInCorner_Grip_8x1_C";
                          };
                          METAL_8x2: {
                              CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Grip_8x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleInCorner_Grip_8x2.Build_QuarterPipeMiddleInCorner_Grip_8x2_C";
                          };
                          METAL_8x4: {
                              CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Grip_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleInCorner_Grip_8x4.Build_QuarterPipeMiddleInCorner_Grip_8x4_C";
                          };
                          NORMAL_8x1: {
                              CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Ficsit_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleInCorner_Ficsit_8x1.Build_QuarterPipeMiddleInCorner_Ficsit_8x1_C";
                          };
                          NORMAL_8x2: {
                              CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Ficsit_8x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleInCorner_Ficsit_8x2.Build_QuarterPipeMiddleInCorner_Ficsit_8x2_C";
                          };
                          NORMAL_8x4: {
                              CLASS_NAME: "Build_QuarterPipeMiddleInCorner_Ficsit_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleInCorner_Ficsit_8x4.Build_QuarterPipeMiddleInCorner_Ficsit_8x4_C";
                          };
                      };
                      QUARTER_MIDDLE_OUT: {
                          ASPHALT_4x1: {
                              CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Asphalt_4x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleOutCorner_Asphalt_4x1.Build_QuarterPipeMiddleOutCorner_Asphalt_4x1_C";
                          };
                          ASPHALT_4x2: {
                              CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Asphalt_4x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleOutCorner_Asphalt_4x2.Build_QuarterPipeMiddleOutCorner_Asphalt_4x2_C";
                          };
                          ASPHALT_4x4: {
                              CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Asphalt_4x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleOutCorner_Asphalt_4x4.Build_QuarterPipeMiddleOutCorner_Asphalt_4x4_C";
                          };
                          CONCRETE_4x1: {
                              CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Concrete_4x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleOutCorner_Concrete_4x1.Build_QuarterPipeMiddleOutCorner_Concrete_4x1_C";
                          };
                          CONCRETE_4x2: {
                              CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Concrete_4x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleOutCorner_Concrete_4x2.Build_QuarterPipeMiddleOutCorner_Concrete_4x2_C";
                          };
                          CONCRETE_4x4: {
                              CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Concrete_4x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleOutCorner_Concrete_4x4.Build_QuarterPipeMiddleOutCorner_Concrete_4x4_C";
                          };
                          CONCRETE_POLISHED_4x1: {
                              CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x1.Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x1_C";
                          };
                          CONCRETE_POLISHED_4x2: {
                              CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x2.Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x2_C";
                          };
                          CONCRETE_POLISHED_4x4: {
                              CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x4.Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x4_C";
                          };
                          METAL_4x1: {
                              CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Grip_4x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleOutCorner_Grip_4x1.Build_QuarterPipeMiddleOutCorner_Grip_4x1_C";
                          };
                          METAL_4x2: {
                              CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Grip_4x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleOutCorner_Grip_4x2.Build_QuarterPipeMiddleOutCorner_Grip_4x2_C";
                          };
                          METAL_4x4: {
                              CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Grip_4x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleOutCorner_Grip_4x4.Build_QuarterPipeMiddleOutCorner_Grip_4x4_C";
                          };
                          NORMAL_4x1: {
                              CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Ficsit_4x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleOutCorner_Ficsit_4x1.Build_QuarterPipeMiddleOutCorner_Ficsit_4x1_C";
                          };
                          NORMAL_4x2: {
                              CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Ficsit_4x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleOutCorner_Ficsit_4x2.Build_QuarterPipeMiddleOutCorner_Ficsit_4x2_C";
                          };
                          NORMAL_4x4: {
                              CLASS_NAME: "Build_QuarterPipeMiddleOutCorner_Ficsit_4x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleOutCorner_Ficsit_4x4.Build_QuarterPipeMiddleOutCorner_Ficsit_4x4_C";
                          };
                      };
                  };
                  HALF: {
                      CORNER: {
                          ASPHALT: {
                              CLASS_NAME: "Build_QuarterPipeInCorner_Asphalt_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeInCorner_Asphalt_8x4.Build_QuarterPipeInCorner_Asphalt_8x4_C";
                          };
                          CONCRETE: {
                              CLASS_NAME: "Build_QuarterPipeInCorner_Concrete_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeInCorner_Concrete_8x4.Build_QuarterPipeInCorner_Concrete_8x4_C";
                          };
                          CONCRETE_POLISHED: {
                              CLASS_NAME: "Build_QuarterPipeInCorner_ConcretePolished_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeInCorner_ConcretePolished_8x4.Build_QuarterPipeInCorner_ConcretePolished_8x4_C";
                          };
                          METAL: {
                              CLASS_NAME: "Build_QuarterPipeInCorner_Grip_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeInCorner_Grip_8x4.Build_QuarterPipeInCorner_Grip_8x4_C";
                          };
                          NORMAL: {
                              CLASS_NAME: "Build_QuarterPipeCorner_01_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipeCorner_01.Build_QuarterPipeCorner_01_C";
                          };
                      };
                      CORNER_INVERTED: {
                          ASPHALT: {
                              CLASS_NAME: "Build_DownQuarterPipeInCorner_Asphalt_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_DownQuarterPipeInCorner_Asphalt_8x4.Build_DownQuarterPipeInCorner_Asphalt_8x4_C";
                          };
                          CONCRETE: {
                              CLASS_NAME: "Build_DownQuarterPipeInCorner_Concrete_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_DownQuarterPipeInCorner_Concrete_8x4.Build_DownQuarterPipeInCorner_Concrete_8x4_C";
                          };
                          CONCRETE_POLISHED: {
                              CLASS_NAME: "Build_DownQuarterPipeInCorner_ConcretePolished_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_DownQuarterPipeInCorner_ConcretePolished_8x4.Build_DownQuarterPipeInCorner_ConcretePolished_8x4_C";
                          };
                          METAL: {
                              CLASS_NAME: "Build_DownQuarterPipeInCorner_Grip_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_DownQuarterPipeInCorner_Grip_8x4.Build_DownQuarterPipeInCorner_Grip_8x4_C";
                          };
                          NORMAL: {
                              CLASS_NAME: "Build_QuarterPipeCorner_02_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipeCorner_02.Build_QuarterPipeCorner_02_C";
                          };
                      };
                      QUARTER: {
                          ASPHALT: {
                              CLASS_NAME: "Build_QuarterPipe_Asphalt_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipe_Asphalt_8x4.Build_QuarterPipe_Asphalt_8x4_C";
                          };
                          CONCRETE: {
                              CLASS_NAME: "Build_QuarterPipe_Concrete_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipe_Concrete_8x4.Build_QuarterPipe_Concrete_8x4_C";
                          };
                          CONCRETE_POLISHED: {
                              CLASS_NAME: "Build_QuarterPipe_ConcretePolished_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipe_ConcretePolished_8x4.Build_QuarterPipe_ConcretePolished_8x4_C";
                          };
                          METAL: {
                              CLASS_NAME: "Build_QuarterPipe_Grip_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipe_Grip_8x4.Build_QuarterPipe_Grip_8x4_C";
                          };
                          NORMAL: {
                              CLASS_NAME: "Build_QuarterPipe_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipe.Build_QuarterPipe_C";
                          };
                      };
                      QUARTER_INVERTED: {
                          ASPHALT: {
                              CLASS_NAME: "Build_DownQuarterPipe_Asphalt_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_DownQuarterPipe_Asphalt_8x4.Build_DownQuarterPipe_Asphalt_8x4_C";
                          };
                          CONCRETE: {
                              CLASS_NAME: "Build_DownQuarterPipe_Concrete_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_DownQuarterPipe_Concrete_8x4.Build_DownQuarterPipe_Concrete_8x4_C";
                          };
                          CONCRETE_POLISHED: {
                              CLASS_NAME: "Build_DownQuarterPipe_ConcretePolished_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_DownQuarterPipe_ConcretePolished_8x4.Build_DownQuarterPipe_ConcretePolished_8x4_C";
                          };
                          METAL: {
                              CLASS_NAME: "Build_DownQuarterPipe_Grip_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_DownQuarterPipe_Grip_8x4.Build_DownQuarterPipe_Grip_8x4_C";
                          };
                          NORMAL: {
                              CLASS_NAME: "Build_QuarterPipe_02_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipe_02.Build_QuarterPipe_02_C";
                          };
                      };
                  };
              };
              RAMP: {
                  DOUBLE: {
                      ASPHALT_8x1: {
                          CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_RampDouble_Asphalt_8x1.Build_RampDouble_Asphalt_8x1_C";
                      };
                      ASPHALT_8x2: {
                          CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_RampDouble_Asphalt_8x2.Build_RampDouble_Asphalt_8x2_C";
                      };
                      ASPHALT_8x4: {
                          CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_RampDouble_Asphalt_8x4.Build_RampDouble_Asphalt_8x4_C";
                      };
                      CONCRETE_8x1: {
                          CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_RampDouble_Concrete_8x1.Build_RampDouble_Concrete_8x1_C";
                      };
                      CONCRETE_8x2: {
                          CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_RampDouble_Concrete_8x2.Build_RampDouble_Concrete_8x2_C";
                      };
                      CONCRETE_8x4: {
                          CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_RampDouble_Concrete_8x4.Build_RampDouble_Concrete_8x4_C";
                      };
                      CONCRETE_POLISHED_8x1: {
                          CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_RampDouble_Polished_8x1.Build_RampDouble_Polished_8x1_C";
                      };
                      CONCRETE_POLISHED_8x2: {
                          CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_RampDouble_Polished_8x2.Build_RampDouble_Polished_8x2_C";
                      };
                      CONCRETE_POLISHED_8x4: {
                          CLASS_NAME: "Build_RampDouble_Concrete_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_RampDouble_Polished_8x4.Build_RampDouble_Polished_8x4_C";
                      };
                      METAL_8x1: {
                          CLASS_NAME: "Build_RampDouble_Metal_8x1_C";
                          RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x1.Recipe_RampDouble_Metal_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_RampDouble_Metal_8x1.Build_RampDouble_Metal_8x1_C";
                      };
                      METAL_8x2: {
                          CLASS_NAME: "Build_RampDouble_Metal_8x2_C";
                          RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x2.Recipe_RampDouble_Metal_8x2_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_RampDouble_Metal_8x2.Build_RampDouble_Metal_8x2_C";
                      };
                      METAL_8x4: {
                          CLASS_NAME: "Build_RampDouble_Metal_8x4_C";
                          DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                          RECIPE: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x4.Recipe_RampDouble_Metal_8x4_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_RampDouble_Metal_8x4.Build_RampDouble_Metal_8x4_C";
                      };
                      NORMAL_8x1: {
                          CLASS_NAME: "Build_RampDouble_8x1_C";
                          DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                          RECIPE: "Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampDouble_8x1.Recipe_RampDouble_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampDouble_8x1.Build_RampDouble_8x1_C";
                      };
                      NORMAL_8x2: {
                          CLASS_NAME: "Build_RampDouble_C";
                          DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampDouble.Build_RampDouble_C";
                      };
                      NORMAL_8x4: {
                          CLASS_NAME: "Build_Ramp_8x8x8_C";
                          DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x8x8.Build_Ramp_8x8x8_C";
                      };
                  };
                  DOWNCORNER: {
                      ASPHALT_8x1: {
                          CLASS_NAME: "Build_Ramp_DownCorner_Asphalt_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_DownCorner_Asphalt_8x1.Build_Ramp_DownCorner_Asphalt_8x1_C";
                      };
                      ASPHALT_8x2: {
                          CLASS_NAME: "Build_Ramp_DownCorner_Asphalt_8x2_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_DownCorner_Asphalt_8x2.Build_Ramp_DownCorner_Asphalt_8x2_C";
                      };
                      ASPHALT_8x4: {
                          CLASS_NAME: "Build_Ramp_DownCorner_Asphalt_8x4_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_DownCorner_Asphalt_8x4.Build_Ramp_DownCorner_Asphalt_8x4_C";
                      };
                      CONCRETE_8x1: {
                          CLASS_NAME: "Build_Ramp_DownCorner_Concrete_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_DownCorner_Concrete_8x1.Build_Ramp_DownCorner_Concrete_8x1_C";
                      };
                      CONCRETE_8x2: {
                          CLASS_NAME: "Build_Ramp_DownCorner_Concrete_8x2_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_DownCorner_Concrete_8x2.Build_Ramp_DownCorner_Concrete_8x2_C";
                      };
                      CONCRETE_8x4: {
                          CLASS_NAME: "Build_Ramp_DownCorner_Concrete_8x4_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_DownCorner_Concrete_8x4.Build_Ramp_DownCorner_Concrete_8x4_C";
                      };
                      CONCRETE_POLISHED_8x1: {
                          CLASS_NAME: "Build_Ramp_DownCorner_Polished_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_DownCorner_Polished_8x1.Build_Ramp_DownCorner_Polished_8x1_C";
                      };
                      CONCRETE_POLISHED_8x2: {
                          CLASS_NAME: "Build_Ramp_DownCorner_Polished_8x2_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_DownCorner_Polished_8x2.Build_Ramp_DownCorner_Polished_8x2_C";
                      };
                      CONCRETE_POLISHED_8x4: {
                          CLASS_NAME: "Build_Ramp_DownCorner_Polished_8x4_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_DownCorner_Polished_8x4.Build_Ramp_DownCorner_Polished_8x4_C";
                      };
                      METAL_8x1: {
                          CLASS_NAME: "Build_Ramp_DownCorner_Metal_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_DownCorner_Metal_8x1.Build_Ramp_DownCorner_Metal_8x1_C";
                      };
                      METAL_8x2: {
                          CLASS_NAME: "Build_Ramp_DownCorner_Metal_8x2_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_DownCorner_Metal_8x2.Build_Ramp_DownCorner_Metal_8x2_C";
                      };
                      METAL_8x4: {
                          CLASS_NAME: "Build_Ramp_DownCorner_Metal_8x4_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_DownCorner_Metal_8x4.Build_Ramp_DownCorner_Metal_8x4_C";
                      };
                      NORMAL_8x1_C: {
                          CLASS_NAME: "Build_Ramp_Diagonal_8x1_01_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x1_01.Build_Ramp_Diagonal_8x1_01_C";
                      };
                      NORMAL_8x2_C: {
                          CLASS_NAME: "Build_Ramp_Diagonal_8x2_01_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x2_01.Build_Ramp_Diagonal_8x2_01_C";
                      };
                      NORMAL_8x4_C: {
                          CLASS_NAME: "Build_Ramp_Diagonal_8x4_01_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x4_01.Build_Ramp_Diagonal_8x4_01_C";
                      };
                  };
                  INVERTED: {
                      DCORNER: {
                          ASPHALT_8x1: {
                              CLASS_NAME: "Build_InvertedRamp_DCorner_Asphalt_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_DCorner_Asphalt_8x1.Build_InvertedRamp_DCorner_Asphalt_8x1_C";
                          };
                          ASPHALT_8x2: {
                              CLASS_NAME: "Build_InvertedRamp_DCorner_Asphalt_8x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_DCorner_Asphalt_8x2.Build_InvertedRamp_DCorner_Asphalt_8x2_C";
                          };
                          ASPHALT_8x4: {
                              CLASS_NAME: "Build_InvertedRamp_DCorner_Asphalt_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_DCorner_Asphalt_8x4.Build_InvertedRamp_DCorner_Asphalt_8x4_C";
                          };
                          CONCRETE_8x1: {
                              CLASS_NAME: "Build_InvertedRamp_DCorner_Concrete_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_DCorner_Concrete_8x1.Build_InvertedRamp_DCorner_Concrete_8x1_C";
                          };
                          CONCRETE_8x2: {
                              CLASS_NAME: "Build_InvertedRamp_DCorner_Concrete_8x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_DCorner_Concrete_8x2.Build_InvertedRamp_DCorner_Concrete_8x2_C";
                          };
                          CONCRETE_8x4: {
                              CLASS_NAME: "Build_InvertedRamp_DCorner_Concrete_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_DCorner_Concrete_8x4.Build_InvertedRamp_DCorner_Concrete_8x4_C";
                          };
                          CONCREtE_POLISHED_8x1: {
                              CLASS_NAME: "Build_InvertedRamp_DCorner_Polished_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_DCorner_Polished_8x1.Build_InvertedRamp_DCorner_Polished_8x1_C";
                          };
                          CONCREtE_POLISHED_8x2: {
                              CLASS_NAME: "Build_InvertedRamp_DCorner_Polished_8x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_DCorner_Polished_8x2.Build_InvertedRamp_DCorner_Polished_8x2_C";
                          };
                          CONCREtE_POLISHED_8x4: {
                              CLASS_NAME: "Build_InvertedRamp_DCorner_Polished_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_DCorner_Polished_8x4.Build_InvertedRamp_DCorner_Polished_8x4_C";
                          };
                          METAL_8x1: {
                              CLASS_NAME: "Build_InvertedRamp_DCorner_Metal_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_DCorner_Metal_8x1.Build_InvertedRamp_DCorner_Metal_8x1_C";
                          };
                          METAL_8x2: {
                              CLASS_NAME: "Build_InvertedRamp_DCorner_Metal_8x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_DCorner_Metal_8x2.Build_InvertedRamp_DCorner_Metal_8x2_C";
                          };
                          METAL_8x4: {
                              CLASS_NAME: "Build_InvertedRamp_DCorner_Metal_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_DCorner_Metal_8x4.Build_InvertedRamp_DCorner_Metal_8x4_C";
                          };
                          NORMAL_8x1: {
                              CLASS_NAME: "Build_RampInverted_8x1_Corner_02_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x1_Corner_02.Build_RampInverted_8x1_Corner_02_C";
                          };
                          NORMAL_8x2: {
                              CLASS_NAME: "Build_RampInverted_8x2_Corner_02_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x2_Corner_02.Build_RampInverted_8x2_Corner_02_C";
                          };
                          NORMAL_8x4: {
                              CLASS_NAME: "Build_RampInverted_8x4_Corner_02_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x4_Corner_02.Build_RampInverted_8x4_Corner_02_C";
                          };
                      };
                      SINGLE: {
                          ASPHALT_8x1: {
                              CLASS_NAME: "Build_InvertedRamp_Asphalt_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_Asphalt_8x1.Build_InvertedRamp_Asphalt_8x1_C";
                          };
                          ASPHALT_8x2: {
                              CLASS_NAME: "Build_InvertedRamp_Asphalt_8x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_Asphalt_8x2.Build_InvertedRamp_Asphalt_8x2_C";
                          };
                          ASPHALT_8x4: {
                              CLASS_NAME: "Build_InvertedRamp_Asphalt_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_Asphalt_8x4.Build_InvertedRamp_Asphalt_8x4_C";
                          };
                          CONCRETE_8x1: {
                              CLASS_NAME: "Build_InvertedRamp_Concrete_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_Concrete_8x1.Build_InvertedRamp_Concrete_8x1_C";
                          };
                          CONCRETE_8x2: {
                              CLASS_NAME: "Build_InvertedRamp_Concrete_8x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_Concrete_8x2.Build_InvertedRamp_Concrete_8x2_C";
                          };
                          CONCRETE_8x4: {
                              CLASS_NAME: "Build_InvertedRamp_Concrete_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_Concrete_8x4.Build_InvertedRamp_Concrete_8x4_C";
                          };
                          CONCRETE_POLISHED_8x1: {
                              CLASS_NAME: "Build_InvertedRamp_Polished_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_Polished_8x1.Build_InvertedRamp_Polished_8x1_C";
                          };
                          CONCRETE_POLISHED_8x2: {
                              CLASS_NAME: "Build_InvertedRamp_Polished_8x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_Polished_8x2.Build_InvertedRamp_Polished_8x2_C";
                          };
                          CONCRETE_POLISHED_8x4: {
                              CLASS_NAME: "Build_InvertedRamp_Polished_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_Polished_8x4.Build_InvertedRamp_Polished_8x4_C";
                          };
                          METAL_8x1: {
                              CLASS_NAME: "Build_InvertedRamp_Metal_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_Metal_8x1.Build_InvertedRamp_Metal_8x1_C";
                          };
                          METAL_8x2: {
                              CLASS_NAME: "Build_InvertedRamp_Metal_8x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_Metal_8x2.Build_InvertedRamp_Metal_8x2_C";
                          };
                          METAL_8x4: {
                              CLASS_NAME: "Build_InvertedRamp_Metal_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_Metal_8x4.Build_InvertedRamp_Metal_8x4_C";
                          };
                          NORMAL_8x1: {
                              CLASS_NAME: "Build_RampInverted_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x1.Build_RampInverted_8x1_C";
                          };
                          NORMAL_8x2: {
                              CLASS_NAME: "Build_RampInverted_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x2_01.Build_RampInverted_8x2_01_C";
                          };
                          NORMAL_8x4: {
                              CLASS_NAME: "Build_RampInverted_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x4_Inverted_01.Build_Ramp_8x4_Inverted_01_C";
                          };
                      };
                      UCORNER: {
                          ASPHALT_8x1: {
                              CLASS_NAME: "Build_InvertedRamp_UCorner_Asphalt_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_UCorner_Asphalt_8x1.Build_InvertedRamp_UCorner_Asphalt_8x1_C";
                          };
                          ASPHALT_8x2: {
                              CLASS_NAME: "Build_InvertedRamp_UCorner_Asphalt_8x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_UCorner_Asphalt_8x2.Build_InvertedRamp_UCorner_Asphalt_8x2_C";
                          };
                          ASPHALT_8x4: {
                              CLASS_NAME: "Build_InvertedRamp_UCorner_Asphalt_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_UCorner_Asphalt_8x4.Build_InvertedRamp_UCorner_Asphalt_8x4_C";
                          };
                          CONCRETE_8x1: {
                              CLASS_NAME: "Build_InvertedRamp_UCorner_Concrete_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_UCorner_Concrete_8x1.Build_InvertedRamp_UCorner_Concrete_8x1_C";
                          };
                          CONCRETE_8x2: {
                              CLASS_NAME: "Build_InvertedRamp_UCorner_Concrete_8x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_UCorner_Concrete_8x2.Build_InvertedRamp_UCorner_Concrete_8x2_C";
                          };
                          CONCRETE_8x4: {
                              CLASS_NAME: "Build_InvertedRamp_UCorner_Concrete_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_UCorner_Concrete_8x4.Build_InvertedRamp_UCorner_Concrete_8x4_C";
                          };
                          CONCRETE_POLISHED_8x1: {
                              CLASS_NAME: "Build_InvertedRamp_UCorner_Polished_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_UCorner_Polished_8x1.Build_InvertedRamp_UCorner_Polished_8x1_C";
                          };
                          CONCRETE_POLISHED_8x2: {
                              CLASS_NAME: "Build_InvertedRamp_UCorner_Polished_8x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_UCorner_Polished_8x2.Build_InvertedRamp_UCorner_Polished_8x2_C";
                          };
                          CONCRETE_POLISHED_8x4: {
                              CLASS_NAME: "Build_InvertedRamp_UCorner_Polished_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_UCorner_Polished_8x4.Build_InvertedRamp_UCorner_Polished_8x4_C";
                          };
                          METAL_8x1: {
                              CLASS_NAME: "Build_InvertedRamp_UCorner_Metal_8x1_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_UCorner_Metal_8x1.Build_InvertedRamp_UCorner_Metal_8x1_C";
                          };
                          METAL_8x2: {
                              CLASS_NAME: "Build_InvertedRamp_UCorner_Metal_8x2_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_UCorner_Metal_8x2.Build_InvertedRamp_UCorner_Metal_8x2_C";
                          };
                          METAL_8x4: {
                              CLASS_NAME: "Build_InvertedRamp_UCorner_Metal_8x4_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_UCorner_Metal_8x4.Build_InvertedRamp_UCorner_Metal_8x4_C";
                          };
                          NORMAL_8x1: {
                              CLASS_NAME: "Build_RampInverted_8x1_Corner_01_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x1_Corner_01.Build_RampInverted_8x1_Corner_01_C";
                          };
                          NORMAL_8x2: {
                              CLASS_NAME: "Build_RampInverted_8x2_Corner_01_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x2_Corner_01.Build_RampInverted_8x2_Corner_01_C";
                          };
                          NORMAL_8x4: {
                              CLASS_NAME: "Build_RampInverted_8x4_Corner_01_C";
                              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x4_Corner_01.Build_RampInverted_8x4_Corner_01_C";
                          };
                      };
                  };
                  SINGLE: {
                      ASPHALT_8x1: {
                          CLASS_NAME: "Build_Ramp_Asphalt_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_Asphalt_8x1.Build_Ramp_Asphalt_8x1_C";
                      };
                      ASPHALT_8x2: {
                          CLASS_NAME: "Build_Ramp_Asphalt_8x2_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_Asphalt_8x2.Build_Ramp_Asphalt_8x2_C";
                      };
                      ASPHALT_8x4: {
                          CLASS_NAME: "Build_Ramp_Asphalt_8x4_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_Asphalt_8x4.Build_Ramp_Asphalt_8x4_C";
                      };
                      CONCRETE_8x1: {
                          CLASS_NAME: "Build_Ramp_Concrete_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_Concrete_8x1.Build_Ramp_Concrete_8x1_C";
                      };
                      CONCRETE_8x2: {
                          CLASS_NAME: "Build_Ramp_Concrete_8x2_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_Concrete_8x2.Build_Ramp_Concrete_8x2_C";
                      };
                      CONCRETE_8x4: {
                          CLASS_NAME: "Build_Ramp_Concrete_8x4_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_Concrete_8x4.Build_Ramp_Concrete_8x4_C";
                      };
                      CONCRETE_POLISHED_8x1: {
                          CLASS_NAME: "Build_Ramp_Polished_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_Polished_8x1.Build_Ramp_Polished_8x1_C";
                      };
                      CONCRETE_POLISHED_8x2: {
                          CLASS_NAME: "Build_Ramp_Polished_8x2_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_Polished_8x2.Build_Ramp_Polished_8x2_C";
                      };
                      CONCRETE_POLISHED_8x4: {
                          CLASS_NAME: "Build_Ramp_Polished_8x4_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_Polished_8x4.Build_Ramp_Polished_8x4_C";
                      };
                      METAL_8x1: {
                          CLASS_NAME: "Build_Ramp_Metal_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_Metal_8x1.Build_Ramp_Metal_8x1_C";
                      };
                      METAL_8x2: {
                          CLASS_NAME: "Build_Ramp_Metal_8x2_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_Metal_8x2.Build_Ramp_Metal_8x2_C";
                      };
                      METAL_8x4: {
                          CLASS_NAME: "Build_Ramp_Metal_8x4_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_Metal_8x4.Build_Ramp_Metal_8x4_C";
                      };
                      NORMAL_8x1_01: {
                          DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                          RECIPE: "/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x1_01.Recipe_Ramp_8x1_01_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x1_01.Build_Ramp_8x1_01_C";
                      };
                      NORMAL_8x2_01: {
                          DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                          RECIPE: "/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x2_01.Recipe_Ramp_8x2_01_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x2_01.Build_Ramp_8x2_01_C";
                      };
                      NORMAL_8x4_01: {
                          DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                          RECIPE: "/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x4_01.Recipe_Ramp_8x4_01_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x4_01.Build_Ramp_8x4_01_C";
                      };
                  };
                  UPCORNER: {
                      ASPHALT_8x1: {
                          CLASS_NAME: "Build_Ramp_UpCorner_Asphalt_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_UpCorner_Asphalt_8x1.Build_Ramp_UpCorner_Asphalt_8x1_C";
                      };
                      ASPHALT_8x2: {
                          CLASS_NAME: "Build_Ramp_UpCorner_Asphalt_8x2_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_UpCorner_Asphalt_8x2.Build_Ramp_UpCorner_Asphalt_8x2_C";
                      };
                      ASPHALT_8x4: {
                          CLASS_NAME: "Build_Ramp_UpCorner_Asphalt_8x4_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_UpCorner_Asphalt_8x4.Build_Ramp_UpCorner_Asphalt_8x4_C";
                      };
                      CONCRETE_8x1: {
                          CLASS_NAME: "Build_Ramp_UpCorner_Concrete_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_UpCorner_Concrete_8x1.Build_Ramp_UpCorner_Concrete_8x1_C";
                      };
                      CONCRETE_8x2: {
                          CLASS_NAME: "Build_Ramp_UpCorner_Concrete_8x2_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_UpCorner_Concrete_8x2.Build_Ramp_UpCorner_Concrete_8x2_C";
                      };
                      CONCRETE_8x4: {
                          CLASS_NAME: "Build_Ramp_UpCorner_Concrete_8x4_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_UpCorner_Concrete_8x4.Build_Ramp_UpCorner_Concrete_8x4_C";
                      };
                      CONCRETE_POLISHED_8x1: {
                          CLASS_NAME: "Build_Ramp_UpCorner_Polished_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_UpCorner_Polished_8x1.Build_Ramp_UpCorner_Polished_8x1_C";
                      };
                      CONCRETE_POLISHED_8x2: {
                          CLASS_NAME: "Build_Ramp_UpCorner_Polished_8x2_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_UpCorner_Polished_8x2.Build_Ramp_UpCorner_Polished_8x2_C";
                      };
                      CONCRETE_POLISHED_8x4: {
                          CLASS_NAME: "Build_Ramp_UpCorner_Polished_8x4_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_UpCorner_Polished_8x4.Build_Ramp_UpCorner_Polished_8x4_C";
                      };
                      METAL_8x1: {
                          CLASS_NAME: "Build_Ramp_UpCorner_Metal_8x1_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_UpCorner_Metal_8x1.Build_Ramp_UpCorner_Metal_8x1_C";
                      };
                      METAL_8x2: {
                          CLASS_NAME: "Build_Ramp_UpCorner_Metal_8x2_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_UpCorner_Metal_8x2.Build_Ramp_UpCorner_Metal_8x2_C";
                      };
                      METAL_8x4: {
                          CLASS_NAME: "Build_Ramp_UpCorner_Metal_8x4_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_UpCorner_Metal_8x4.Build_Ramp_UpCorner_Metal_8x4_C";
                      };
                      NORMAL_8x1: {
                          DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                          RECIPE: "/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x1_02.Recipe_Ramp_Diagonal_8x1_02_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x1_02.Build_Ramp_Diagonal_8x1_02_C";
                      };
                      NORMAL_8x2: {
                          DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                          RECIPE: "/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x2_02.Recipe_Ramp_Diagonal_8x2_02_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x2_02.Build_Ramp_Diagonal_8x2_02_C";
                      };
                      NORMAL_8x4: {
                          DEFAULT_SWATCH: "/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/SwatchDesc_Slot16.SwatchDesc_Slot16_C";
                          RECIPE: "/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x4_02.Recipe_Ramp_Diagonal_8x4_02_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x4_02.Build_Ramp_Diagonal_8x4_02_C";
                      };
                  };
              };
              STAIRS: {
                  ASPHALT_8x1: {
                      CLASS_NAME: "Build_Stair_Asphalt_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Stair_Asphalt_8x1.Build_Stair_Asphalt_8x1_C";
                  };
                  ASPHALT_8x2: {
                      CLASS_NAME: "Build_Stair_Asphalt_8x2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Stair_Asphalt_8x2.Build_Stair_Asphalt_8x2_C";
                  };
                  ASPHALT_8x4: {
                      CLASS_NAME: "Build_Stair_Asphalt_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Stair_Asphalt_8x4.Build_Stair_Asphalt_8x4_C";
                  };
                  CONCRETE_8x1: {
                      CLASS_NAME: "Build_Stair_Concrete_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Stair_Concrete_8x1.Build_Stair_Concrete_8x1_C";
                  };
                  CONCRETE_8x2: {
                      CLASS_NAME: "Build_Stair_Concrete_8x2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Stair_Concrete_8x2.Build_Stair_Concrete_8x2_C";
                  };
                  CONCRETE_8x4: {
                      CLASS_NAME: "Build_Stair_Concrete_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Stair_Concrete_8x4.Build_Stair_Concrete_8x4_C";
                  };
                  CONCRETE_POLISHED_8x1: {
                      CLASS_NAME: "Build_Stair_PolishedConcrete_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Stair_PolishedConcrete_8x1.Build_Stair_PolishedConcrete_8x1_C";
                  };
                  CONCRETE_POLISHED_8x2: {
                      CLASS_NAME: "Build_Stair_PolishedConcrete_8x2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Stair_PolishedConcrete_8x2.Build_Stair_PolishedConcrete_8x2_C";
                  };
                  CONCRETE_POLISHED_8x4: {
                      CLASS_NAME: "Build_Stair_PolishedConcrete_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Stair_PolishedConcrete_8x4.Build_Stair_PolishedConcrete_8x4_C";
                  };
                  METAL_8x1: {
                      CLASS_NAME: "Build_Stair_GripMetal_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Stair_GripMetal_8x1.Build_Stair_GripMetal_8x1_C";
                  };
                  METAL_8x2: {
                      CLASS_NAME: "Build_Stair_GripMetal_8x2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Stair_GripMetal_8x2.Build_Stair_GripMetal_8x2_C";
                  };
                  METAL_8x4: {
                      CLASS_NAME: "Build_Stair_GripMetal_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Stair_GripMetal_8x4.Build_Stair_GripMetal_8x4_C";
                  };
                  NORMAL_8x1: {
                      CLASS_NAME: "Build_Stair_FicsitSet_8x1_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_Stair_FicsitSet_8x1_01.Build_Stair_FicsitSet_8x1_01_C";
                  };
                  NORMAL_8x2: {
                      CLASS_NAME: "Build_Stair_FicsitSet_8x2_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_Stair_FicsitSet_8x2_01.Build_Stair_FicsitSet_8x2_01_C";
                  };
                  NORMAL_8x4: {
                      CLASS_NAME: "Build_Stair_FicsitSet_8x4_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_Stair_FicsitSet_8x4_01.Build_Stair_FicsitSet_8x4_01_C";
                  };
              };
          };
          HUB_TERMINAL: {
              CLASS_NAME: "Build_HubTerminal_C";
              TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/HubTerminal/Build_HubTerminal.Build_HubTerminal_C";
          };
          HUB_TRADEPOST: {
              CLASS_NAME: "Build_TradingPost_C";
              TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/TradingPost/Build_TradingPost.Build_TradingPost_C";
          };
          HYPERTUBES: {
              HYPERTUBE: {
                  CLASS_NAME: "Build_PipeHyper_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PipeHyper/Build_PipeHyper.Build_PipeHyper_C";
              };
              HYPERTUBE_ENTRANCE: {
                  CLASS_NAME: "Build_PipeHyperStart_C";
                  RECIPE: "/Game/FactoryGame/Recipe_PipeHyperStart.Recipe_PipeHyperStart_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PipeHyperStart/Build_PipeHyperStart.Build_PipeHyperStart_C";
              };
              HYPERTUBE_SUPPORT: {
                  CLASS_NAME: "Build_PipeHyperSupport_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PipeHyperSupport/Build_PipeHyperSupport.Build_PipeHyperSupport_C";
              };
              JUNCTION: {
                  CLASS_NAME: "Build_HyperTubeJunction_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PipeHyperJunction/Build_HyperTubeJunction.Build_HyperTubeJunction_C";
              };
              TJUNCTION: {
                  CLASS_NAME: "Build_HypertubeTJunction_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PipeHyperTJunction/Build_HypertubeTJunction.Build_HypertubeTJunction_C";
              };
          };
          LADDER: {
              CLASS_NAME: "Build_Ladder_C";
              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Ladder/Build_Ladder.Build_Ladder_C";
          };
          LOOKOUT_TOWER: {
              CLASS_NAME: "Build_LookoutTower_C";
              TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/LookoutTower/Build_LookoutTower.Build_LookoutTower_C";
          };
          PILLAR: {
              BASE: {
                  CLASS_NAME: "Build_PillarBase_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_PillarBase.Build_PillarBase_C";
              };
              BASE_SMALL: {
                  CLASS_NAME: "Build_PillarBase_Small_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Pillars/Build_PillarBase_Small.Build_PillarBase_Small_C";
              };
              MIDDLE_CONCRETE: {
                  CLASS_NAME: "Build_PillarMiddle_Concrete_C";
                  TYPA_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_PillarMiddle_Concrete.Build_PillarMiddle_Concrete_C";
              };
              MIDDLE_FRAME: {
                  CLASS_NAME: "Build_PillarMiddle_Frame_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_PillarMiddle_Frame.Build_PillarMiddle_Frame_C";
              };
              MIDDLE_METAL: {
                  CLASS_NAME: "Build_PillarMiddle_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Foundation/Build_PillarMiddle.Build_PillarMiddle_C";
              };
              SMALL_CONCRETE: {
                  CLASS_NAME: "Build_Pillar_Small_Concrete_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Pillars/Build_Pillar_Small_Concrete.Build_Pillar_Small_Concrete_C";
              };
              SMALL_FRAME: {
                  CLASS_NAME: "Build_Pillar_Small_Frame_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Pillars/Build_Pillar_Small_Frame.Build_Pillar_Small_Frame_C";
              };
              SMALL_METAL: {
                  CLASS_NAME: "Build_Pillar_Small_Metal_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Pillars/Build_Pillar_Small_Metal.Build_Pillar_Small_Metal_C";
              };
          };
          PIPELINE: {
              PIPELINE_MK1: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Pipeline/Build_Pipeline.Build_Pipeline_C";
              };
              PIPELINE_MK2: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PipelineMk2/Build_PipelineMK2.Build_PipelineMK2_C";
              };
              PIPELINE_NETWORK: { TYPE_PATH: "/Script/FactoryGame.FGPipeNetwork" };
          };
          PLAYER: {
              CLASS_NAME: "Char_Player_C";
              TYPE_PATH: "/Game/FactoryGame/Character/Player/Char_Player.Char_Player_C";
          };
          PLAYER_STATE: {
              TYPE_PATH: "/Game/FactoryGame/Character/Player/BP_PlayerState.BP_PlayerState_C";
          };
          PORTAL: {
              CLASS_NAME: "Build_Portal_C";
              TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Portal/Build_Portal.Build_Portal_C";
          };
          PORTAL_SATELLITE: {
              CLASS_NAME: "Build_PortalSatellite_C";
              TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Portal/Build_PortalSatellite.Build_PortalSatellite_C";
          };
          POTTY: {
              CLASS_NAME: "BUILD_Potty_mk1_C";
              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Potty/BUILD_Potty_mk1.BUILD_Potty_mk1_C";
          };
          POWER_GENERATORS: {
              ALIEN_POWER_BUILDING: {
                  CLASS_NAME: "Build_AlienPowerBuilding_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/AlienPower/Build_AlienPowerBuilding.Build_AlienPowerBuilding_C";
              };
              BIOMASS_AUTOMATED: {
                  CLASS_NAME: "Build_GeneratorBiomass_Automated_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/GeneratorBiomass/Build_GeneratorBiomass_Automated.Build_GeneratorBiomass_Automated_C";
              };
              BIOMASS_INTEGRATED: {
                  CLASS_NAME: "Build_GeneratorIntegratedBiomass_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/GeneratorBiomass/Build_GeneratorIntegratedBiomass.Build_GeneratorIntegratedBiomass_C";
              };
              COAL: {
                  CLASS_NAME: "Build_GeneratorCoal_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/GeneratorCoal/Build_GeneratorCoal.Build_GeneratorCoal_C";
              };
              FUEL: {
                  CLASS_NAME: "Build_GeneratorFuel_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/GeneratorFuel/Build_GeneratorFuel.Build_GeneratorFuel_C";
              };
              NUCLEAR: {
                  CLASS_NAME: "Build_GeneratorNuclear_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/GeneratorNuclear/Build_GeneratorNuclear.Build_GeneratorNuclear_C";
              };
              POWER_STORAGE: {
                  CLASS_NAME: "Build_PowerStorageMk1_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerStorage/Build_PowerStorageMk1.Build_PowerStorageMk1_C";
              };
          };
          POWER_LINE: {
              POWER_LINE: {
                  CLASS_NAME: "Build_PowerLine_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerLine/Build_PowerLine.Build_PowerLine_C";
              };
              POWER_LINE_XMAS: {
                  CLASS_NAME: "Build_XmassLightsLine_C";
                  TYPE_PATH: "/Game/FactoryGame/Events/Christmas/Buildings/PowerLineLights/Build_XmassLightsLine.Build_XmassLightsLine_C";
              };
          };
          POWER_POLE: {
              POWER_POLE_MK1: {
                  CLASS_NAME: "Build_PowerPoleMk1_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerPoleMk1/Build_PowerPoleMk1.Build_PowerPoleMk1_C";
              };
              POWER_POLE_MK2: {
                  CLASS_NAME: "Build_PowerPoleMk2_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerPoleMk2/Build_PowerPoleMk2.Build_PowerPoleMk2_C";
              };
              POWER_POLE_MK3: {
                  CLASS_NAME: "Build_PowerPoleMk3_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerPoleMk3/Build_PowerPoleMk3.Build_PowerPoleMk3_C";
              };
              POWER_POLE_WALL_MK1: {
                  CLASS_NAME: "Build_PowerPoleWall_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerPoleWall/Build_PowerPoleWall.Build_PowerPoleWall_C";
              };
              POWER_POLE_WALL_MK2: {
                  CLASS_NAME: "Build_PowerPoleWall_Mk2_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/PowerPoleWall/Build_PowerPoleWall_Mk2.Build_PowerPoleWall_Mk2_C";
              };
          };
          PROJECT_ASSEMBLY: {
              CLASS_NAME: "BP_ProjectAssembly_C";
              TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/ProjectAssembly/BP_ProjectAssembly.BP_ProjectAssembly_C";
          };
          RADAR_TOWER: {
              CLASS_NAME: "Build_RadarTower_C";
              TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/RadarTower/Build_RadarTower.Build_RadarTower_C";
          };
          RAILING: {
              BARRIER: {
                  CLASS_NAME: "Build_Concrete_Barrier_01_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Fence/Build_Concrete_Barrier_01.Build_Concrete_Barrier_01_C";
              };
              BARRIER_CORNER: {
                  CLASS_NAME: "Build_Barrier_Corner_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Fence/Build_Barrier_Corner.Build_Barrier_Corner_C";
              };
              BARRIER_LOW: {
                  CLASS_NAME: "Build_Barrier_Low_01_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Barrier/Build_Barrier_Low_01.Build_Barrier_Low_01_C";
              };
              BARRIER_TALL: {
                  CLASS_NAME: "Build_Barrier_Tall_01_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Barrier/Build_Barrier_Tall_01.Build_Barrier_Tall_01_C";
              };
              CHAIN_LINK_FENCE: {
                  CLASS_NAME: "Build_ChainLinkFence_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/TarpFence/Build_ChainLinkFence.Build_ChainLinkFence_C";
              };
              FENCE: {
                  CLASS_NAME: "Build_Fence_01_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Fence/Build_Fence_01.Build_Fence_01_C";
              };
              RAILING: {
                  CLASS_NAME: "Build_Railing_01_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Fence/Build_Railing_01.Build_Railing_01_C";
              };
              TARPFENCE: {
                  CLASS_NAME: "Build_TarpFence_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/TarpFence/Build_TarpFence.Build_TarpFence_C";
              };
          };
          RAILROAD: {
              CLASS_NAME: "Build_RailroadTrack_C";
              RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_RailroadTrack.Recipe_RailroadTrack_C";
              TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Train/Track/Build_RailroadTrack.Build_RailroadTrack_C";
          };
          RAILROAD_INTEGRATED: {
              CLASS_NAME: "Build_RailroadTrackIntegrated_C";
              TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Train/Track/Build_RailroadTrackIntegrated.Build_RailroadTrackIntegrated_C";
          };
          RAILROAD_SIGNALS: {
              BLOCK_SIGNAL: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Train/Signal/Build_RailroadBlockSignal.Build_RailroadBlockSignal_C";
              };
              PATH_SIGNAL: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Train/Signal/Build_RailroadPathSignal.Build_RailroadPathSignal_C";
              };
          };
          RAILROAD_STOP: {
              CLASS_NAME: "Build_RailroadEndStop_C";
              TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Train/EndStop/Build_RailroadEndStop.Build_RailroadEndStop_C";
          };
          ROOF: {
              INCORNER: {
                  GLASS_8x1: {
                      CLASS_NAME: "Build_Roof_Window_InCorner_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_InCorner_01.Build_Roof_Window_InCorner_01_C";
                  };
                  GLASS_8x2: {
                      CLASS_NAME: "Build_Roof_Window_InCorner_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_InCorner_02.Build_Roof_Window_InCorner_02_C";
                  };
                  GLASS_8x4: {
                      CLASS_NAME: "Build_Roof_Window_InCorner_03_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_InCorner_03.Build_Roof_Window_InCorner_03_C";
                  };
                  METAL_8x1: {
                      CLASS_NAME: "Build_Roof_Metal_InCorner_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_InCorner_01.Build_Roof_Metal_InCorner_01_C";
                  };
                  METAL_8x2: {
                      CLASS_NAME: "Build_Roof_Metal_InCorner_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_InCorner_02.Build_Roof_Metal_InCorner_02_C";
                  };
                  METAL_8x4: {
                      CLASS_NAME: "Build_Roof_Metal_InCorner_03_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_InCorner_03.Build_Roof_Metal_InCorner_03_C";
                  };
                  NORMAL_8x1: {
                      CLASS_NAME: "Build_Roof_Orange_InCorner_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_InCorner_01.Build_Roof_Orange_InCorner_01_C";
                  };
                  NORMAL_8x2: {
                      CLASS_NAME: "Build_Roof_Orange_InCorner_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_InCorner_02.Build_Roof_Orange_InCorner_02_C";
                  };
                  NORMAL_8x4: {
                      CLASS_NAME: "Build_Roof_Orange_InCorner_03_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_InCorner_03.Build_Roof_Orange_InCorner_03_C";
                  };
                  TAR_8x1: {
                      CLASS_NAME: "Build_Roof_Tar_InCorner_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_InCorner_01.Build_Roof_Tar_InCorner_01_C";
                  };
                  TAR_8x2: {
                      CLASS_NAME: "Build_Roof_Tar_InCorner_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_InCorner_02.Build_Roof_Tar_InCorner_02_C";
                  };
                  TAR_8x4: {
                      CLASS_NAME: "Build_Roof_Tar_InCorner_03_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_InCorner_03.Build_Roof_Tar_InCorner_03_C";
                  };
              };
              OUTCORNER: {
                  GLASS_8x1: {
                      CLASS_NAME: "Build_Roof_Window_OutCorner_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_OutCorner_01.Build_Roof_Window_OutCorner_01_C";
                  };
                  GLASS_8x2: {
                      CLASS_NAME: "Build_Roof_Window_OutCorner_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_OutCorner_02.Build_Roof_Window_OutCorner_02_C";
                  };
                  GLASS_8x4: {
                      CLASS_NAME: "Build_Roof_Window_OutCorner_03_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_OutCorner_03.Build_Roof_Window_OutCorner_03_C";
                  };
                  METAL_8x1: {
                      CLASS_NAME: "Build_Roof_Metal_OutCorner_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_OutCorner_01.Build_Roof_Metal_OutCorner_01_C";
                  };
                  METAL_8x2: {
                      CLASS_NAME: "Build_Roof_Metal_OutCorner_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_OutCorner_02.Build_Roof_Metal_OutCorner_02_C";
                  };
                  METAL_8x4: {
                      CLASS_NAME: "Build_Roof_Metal_OutCorner_03_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_OutCorner_03.Build_Roof_Metal_OutCorner_03_C";
                  };
                  NORMAL_8x1: {
                      CLASS_NAME: "Build_Roof_Orange_OutCorner_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_OutCorner_01.Build_Roof_Orange_OutCorner_01_C";
                  };
                  NORMAL_8x2: {
                      CLASS_NAME: "Build_Roof_Orange_OutCorner_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_OutCorner_02.Build_Roof_Orange_OutCorner_02_C";
                  };
                  NORMAL_8x4: {
                      CLASS_NAME: "Build_Roof_Orange_OutCorner_03_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_OutCorner_03.Build_Roof_Orange_OutCorner_03_C";
                  };
                  TAR_8x1: {
                      CLASS_NAME: "Build_Roof_Tar_OutCorner_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_OutCorner_01.Build_Roof_Tar_OutCorner_01_C";
                  };
                  TAR_8x2: {
                      CLASS_NAME: "Build_Roof_Tar_OutCorner_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_OutCorner_02.Build_Roof_Tar_OutCorner_02_C";
                  };
                  TAR_8x4: {
                      CLASS_NAME: "Build_Roof_Tar_OutCorner_03_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_OutCorner_03.Build_Roof_Tar_OutCorner_03_C";
                  };
              };
              SLANTED: {
                  GLASS_8x0: {
                      CLASS_NAME: "Build_Roof_Window_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_01.Build_Roof_Window_01_C";
                  };
                  GLASS_8x1: {
                      CLASS_NAME: "Build_Roof_Window_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_02.Build_Roof_Window_02_C";
                  };
                  GLASS_8x2: {
                      CLASS_NAME: "Build_Roof_Window_03_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_03.Build_Roof_Window_03_C";
                  };
                  GLASS_8x4: {
                      CLASS_NAME: "Build_Roof_Window_04_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_04.Build_Roof_Window_04_C";
                  };
                  METAL_8x0: {
                      CLASS_NAME: "Build_Roof_A_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_A_01.Build_Roof_A_01_C";
                  };
                  METAL_8x1: {
                      CLASS_NAME: "Build_Roof_A_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_A_02.Build_Roof_A_02_C";
                  };
                  METAL_8x2: {
                      CLASS_NAME: "Build_Roof_A_03_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_A_03.Build_Roof_A_03_C";
                  };
                  METAL_8x4: {
                      CLASS_NAME: "Build_Roof_A_04_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_A_04.Build_Roof_A_04_C";
                  };
                  NORMAL_8x0: {
                      CLASS_NAME: "Build_Roof_Orange_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_01.Build_Roof_Orange_01_C";
                  };
                  NORMAL_8x1: {
                      CLASS_NAME: "Build_Roof_Orange_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_02.Build_Roof_Orange_02_C";
                  };
                  NORMAL_8x2: {
                      CLASS_NAME: "Build_Roof_Orange_03_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_03.Build_Roof_Orange_03_C";
                  };
                  NORMAL_8x4: {
                      CLASS_NAME: "Build_Roof_Orange_04_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_04.Build_Roof_Orange_04_C";
                  };
                  TAR_8x0: {
                      CLASS_NAME: "Build_Roof_Tar_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_01.Build_Roof_Tar_01_C";
                  };
                  TAR_8x1: {
                      CLASS_NAME: "Build_Roof_Tar_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_02.Build_Roof_Tar_02_C";
                  };
                  TAR_8x2: {
                      CLASS_NAME: "Build_Roof_Tar_03_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_03.Build_Roof_Tar_03_C";
                  };
                  TAR_8x4: {
                      CLASS_NAME: "Build_Roof_Tar_04_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_04.Build_Roof_Tar_04_C";
                  };
              };
          };
          SHELF: {
              CLASS_NAME: "Build_StackableShelf_C";
              TYPE_PATH: "/Game/FactoryGame/Buildable/Building/StackableShelf/Build_StackableShelf.Build_StackableShelf_C";
          };
          SIGN: {
              HUGE: {
                  CLASS_NAME: "Build_StandaloneWidgetSign_Huge_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Huge.Build_StandaloneWidgetSign_Huge_C";
              };
              LARGE: {
                  CLASS_NAME: "Build_StandaloneWidgetSign_Large_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Large.Build_StandaloneWidgetSign_Large_C";
              };
              MEDIUM: {
                  CLASS_NAME: "Build_StandaloneWidgetSign_Medium_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Medium.Build_StandaloneWidgetSign_Medium_C";
              };
              PORTRAIT: {
                  CLASS_NAME: "Build_StandaloneWidgetSign_Portrait_C";
                  PREFAB_LAYOUT: "/Game/FactoryGame/Interface/UI/InGame/Signs/SignLayouts/BPW_Sign2x3_0.BPW_Sign2x3_0_C";
                  RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Portrait.Recipe_StandaloneWidgetSign_Portrait_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Portrait.Build_StandaloneWidgetSign_Portrait_C";
              };
              SMALL: {
                  CLASS_NAME: "Build_StandaloneWidgetSign_Small_C";
                  PREFAB_LAYOUT: "/Game/FactoryGame/Interface/UI/InGame/Signs/SignLayouts/BPW_Sign4x1_1.BPW_Sign4x1_1_C";
                  RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Small.Recipe_StandaloneWidgetSign_Small_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Small.Build_StandaloneWidgetSign_Small_C";
              };
              SMALL_VERY_WIDE: {
                  CLASS_NAME: "Build_StandaloneWidgetSign_SmallVeryWide_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_SmallVeryWide.Build_StandaloneWidgetSign_SmallVeryWide_C";
              };
              SMALL_WIDE: {
                  CLASS_NAME: "Build_StandaloneWidgetSign_SmallWide_C";
                  PREFAB_LAYOUT: "/Game/FactoryGame/Interface/UI/InGame/Signs/SignLayouts/BPW_Sign4x1_1.BPW_Sign4x1_1_C";
                  RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_SmallWide.Recipe_StandaloneWidgetSign_SmallWide_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_SmallWide.Build_StandaloneWidgetSign_SmallWide_C";
              };
              SQUARE: {
                  CLASS_NAME: "Build_StandaloneWidgetSign_Square_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Square.Build_StandaloneWidgetSign_Square_C";
              };
              SQUARE_SMALL: {
                  CLASS_NAME: "Build_StandaloneWidgetSign_Square_Small_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Square_Small.Build_StandaloneWidgetSign_Square_Small_C";
              };
              SQUARE_TINY: {
                  CLASS_NAME: "Build_StandaloneWidgetSign_Square_Tiny_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Square_Tiny.Build_StandaloneWidgetSign_Square_Tiny_C";
              };
          };
          SPACE_ELEVATOR: {
              CLASS_NAME: "Build_SpaceElevator_C";
              TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/SpaceElevator/Build_SpaceElevator.Build_SpaceElevator_C";
          };
          STORAGE: {
              CENTRAL_STORAGE: {
                  CLASS_NAME: "Build_CentralStorage_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/CentralStorage/Build_CentralStorage.Build_CentralStorage_C";
              };
              CONTAINER_MK_1: {
                  CLASS_NAME: "Build_StorageContainerMk1_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StorageContainerMk1/Build_StorageContainerMk1.Build_StorageContainerMk1_C";
              };
              CONTAINER_MK_2: {
                  CLASS_NAME: "Build_StorageContainerMk2_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StorageContainerMk2/Build_StorageContainerMk2.Build_StorageContainerMk2_C";
              };
              FLUID_BUFFER_MK_1: {
                  CLASS_NAME: "Build_PipeStorageTank_C";
                  RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_PipeStorageTank.Recipe_PipeStorageTank_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StorageTank/Build_PipeStorageTank.Build_PipeStorageTank_C";
              };
              FLUID_BUFFER_MK_2: {
                  CLASS_NAME: "Build_IndustrialTank_C";
                  RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_IndustrialTank.Recipe_IndustrialTank_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/IndustrialFluidContainer/Build_IndustrialTank.Build_IndustrialTank_C";
              };
              PLAYER_CRATE: {
                  CLASS_NAME: "BP_Crate_C";
                  TYPE_PATH: "/Game/FactoryGame/-Shared/Crate/BP_Crate.BP_Crate_C";
              };
              PLAYER_HAZARD_CRATE: {
                  CLASS_NAME: "Build_StorageHazard_C";
                  RECIPE: "/Game/FactoryGame/Recipes/Buildings/Recipe_StorageHazard.Recipe_StorageHazard_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StoragePlayer/Build_StorageHazard.Build_StorageHazard_C";
              };
              PLAYER_MEDICAL_CRATE: {
                  CLASS_NAME: "Build_StorageMedkit_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StoragePlayer/Build_StorageMedkit.Build_StorageMedkit_C";
              };
              PLAYER_STORAGE_CRATE: {
                  CLASS_NAME: "Build_StoragePlayer_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StoragePlayer/Build_StoragePlayer.Build_StoragePlayer_C";
              };
              STORAGE_CRATE_INTEGRATED: {
                  CLASS_NAME: "Build_StorageIntegrated_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/StoragePlayer/Build_StorageIntegrated.Build_StorageIntegrated_C";
              };
          };
          SUBSYSTEMS_AND_MANAGERS: {
              BUILDABLE_SUBSYSTEM: {
                  TYPE_PATH: "/Game/FactoryGame/-Shared/Blueprint/BP_BuildableSubsystem.BP_BuildableSubsystem_C";
              };
              FOLIAGE_REMOVAL_SUBSYSTEM: {
                  TYPE_PATH: "/Script/FactoryGame.FGFoliageRemovalSubsystem";
              };
              GAME_RULES_SUBSYSTEM: {
                  TYPE_PATH: "/Script/FactoryGame.FGGameRulesSubsystem";
              };
              LIGHTWEIGHT_BUILDABLE_SUBSYSTEM: {
                  TYPE_PATH: "/Script/FactoryGame.FGLightweightBuildableSubsystem";
              };
              MAP_MANAGER: { TYPE_PATH: "/Script/FactoryGame.FGMapManager" };
              RECIPE_MANAGER: {
                  INSTANCE_NAME: "Persistent_Level:PersistentLevel.recipeManager";
                  TYPE_PATH: "/Script/FactoryGame.FGRecipeManager";
              };
              RESEARCH_MANAGER: {
                  INSTANCE_NAME: "Persistent_Level:PersistentLevel.ResearchManager";
                  TYPE_PATH: "/Game/FactoryGame/Recipes/Research/BP_ResearchManager.BP_ResearchManager_C";
              };
              RESOURCE_SINK_SUBSYSTEM: {
                  TYPE_PATH: "/Script/FactoryGame.FGResourceSinkSubsystem";
              };
              SCHEMATIC_MANAGER: {
                  TYPE_PATH: "/Game/FactoryGame/Schematics/Progression/BP_SchematicManager.BP_SchematicManager_C";
              };
              STATISTICS_SUBSYSTEM: {
                  TYPE_PATH: "/Script/FactoryGame.FGStatisticsSubsystem";
              };
              UNLOCK_SUBSYSTEM: {
                  INSTANCE_NAME: "Persistent_Level:PersistentLevel.unlockSubsystem";
                  TYPE_PATH: "/Game/FactoryGame/Unlocks/BP_UnlockSubsystem.BP_UnlockSubsystem_C";
              };
              WORLD_SETTINGS: { TYPE_PATH: "/Script/FactoryGame.FGWorldSettings" };
          };
          TRAIN: {
              TRAIN_STATION: {
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Train/Station/Build_TrainStation.Build_TrainStation_C";
              };
              TRAIN_STATION_IDENTIFIER: {
                  TYPE_PATH: "/Script/FactoryGame.FGTrainStationIdentifier";
              };
          };
          VEHICLE: {
              CYBER_WAGON: {
                  CLASS_NAME: "Testa_BP_WB_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Cyberwagon/Testa_BP_WB.Testa_BP_WB_C";
              };
              DRIVING_TARGET_LIST: {
                  TYPE_PATH: "/Script/FactoryGame.FGDrivingTargetList";
              };
              EXPLORER: {
                  CLASS_NAME: "BP_Explorer_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Explorer/BP_Explorer.BP_Explorer_C";
              };
              FACTORY_CART: {
                  CLASS_NAME: "BP_Golfcart_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Golfcart/BP_Golfcart.BP_Golfcart_C";
              };
              FACTORY_CART_GOLD: {
                  CLASS_NAME: "BP_GolfcartGold_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Golfcart/BP_GolfcartGold.BP_GolfcartGold_C";
              };
              TRACTOR: {
                  CLASS_NAME: "BP_Tractor_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Tractor/BP_Tractor.BP_Tractor_C";
              };
              TRAIN: {
                  FREIGHT_WAGON: {
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Train/Wagon/BP_FreightWagon.BP_FreightWagon_C";
                  };
                  LOCOMOTIVE: {
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Train/Locomotive/BP_Locomotive.BP_Locomotive_C";
                  };
              };
              TRUCK: {
                  CLASS_NAME: "BP_Truck_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Vehicle/Truck/BP_Truck.BP_Truck_C";
              };
          };
          VENT: {
              LARGE_FAN: {
                  CLASS_NAME: "Build_LargeFan_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Vent/Build_LargeFan.Build_LargeFan_C";
              };
              LARGE_VENT: {
                  CLASS_NAME: "Build_LargeVent_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Vent/Build_LargeVent.Build_LargeVent_C";
              };
          };
          WALKWAY: {
              CROSS: {
                  CLASS_NAME: "Build_WalkwayCross_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Walkway/Build_WalkwayCross.Build_WalkwayCross_C";
              };
              RAMP: {
                  CLASS_NAME: "Build_WalkwayRamp_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Walkway/Build_WalkwayRamp.Build_WalkwayRamp_C";
              };
              STRAIGHT: {
                  CLASS_NAME: "Build_WalkwayStraight_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Walkway/Build_WalkwayStraight.Build_WalkwayStraight_C";
              };
              T_RUN: {
                  CLASS_NAME: "Build_WalkwayTrun_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Walkway/Build_WalkwayTrun.Build_WalkwayTrun_C";
              };
              T_WALKWAY: {
                  CLASS_NAME: "Build_WalkwayT_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Walkway/Build_WalkwayT.Build_WalkwayT_C";
              };
          };
          WALL: {
              CONVEYOR: {
                  ONE_HOLE: {
                      CONCRETE: {
                          CLASS_NAME: "Build_Wall_Concrete_8x4_ConveyorHole_01_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_ConveyorHole_01.Build_Wall_Concrete_8x4_ConveyorHole_01_C";
                      };
                      NORMAL: {
                          CLASS_NAME: "Build_Wall_Conveyor_8x4_03_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_03.Build_Wall_Conveyor_8x4_03_C";
                      };
                      STEEL: {
                          CLASS_NAME: "Build_Wall_Conveyor_8x4_03_Steel_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_03_Steel.Build_Wall_Conveyor_8x4_03_Steel_C";
                      };
                  };
                  THREE_HOLES: {
                      CONCRETE: {
                          CLASS_NAME: "Build_Wall_Concrete_8x4_ConveyorHole_03_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_ConveyorHole_03.Build_Wall_Concrete_8x4_ConveyorHole_03_C";
                      };
                      NORMAL: {
                          CLASS_NAME: "Build_Wall_Conveyor_8x4_01_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_01.Build_Wall_Conveyor_8x4_01_C";
                      };
                      STEEL: {
                          CLASS_NAME: "Build_Wall_Conveyor_8x4_01_Steel_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_01_Steel.Build_Wall_Conveyor_8x4_01_Steel_C";
                      };
                  };
                  TWO_HOLES: {
                      CONCRETE: {
                          CLASS_NAME: "Build_Wall_Concrete_8x4_ConveyorHole_02_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_ConveyorHole_02.Build_Wall_Concrete_8x4_ConveyorHole_02_C";
                      };
                      NORMAL: {
                          CLASS_NAME: "Build_Wall_Conveyor_8x4_02_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_02.Build_Wall_Conveyor_8x4_02_C";
                      };
                      STEEL: {
                          CLASS_NAME: "Build_Wall_Conveyor_8x4_02_Steel_C";
                          TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_02_Steel.Build_Wall_Conveyor_8x4_02_Steel_C";
                      };
                  };
              };
              CORNER: {
                  CONCRETE_8x4: {
                      CLASS_NAME: "Build_Wall_Concrete_8x4_Corner_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Corner_01.Build_Wall_Concrete_8x4_Corner_01_C";
                  };
                  CONCRETE_8x4_2: {
                      CLASS_NAME: "Build_Wall_Concrete_8x4_Corner_2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Corner_2.Build_Wall_Concrete_8x4_Corner_2_C";
                  };
                  CONCRETE_8x8: {
                      CLASS_NAME: "Build_Wall_Concrete_8x8_Corner_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x8_Corner_01.Build_Wall_Concrete_8x8_Corner_01_C";
                  };
                  CONCRETE_8x8_2: {
                      CLASS_NAME: "Build_Wall_Concrete_8x8_Corner_2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x8_Corner_2.Build_Wall_Concrete_8x8_Corner_2_C";
                  };
                  NORMAL_8x4: {
                      CLASS_NAME: "Build_Wall_Orange_8x4_Corner_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x4_Corner_01.Build_Wall_Orange_8x4_Corner_01_C";
                  };
                  NORMAL_8x4_2: {
                      CLASS_NAME: "Build_Wall_Orange_8x4_Corner_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x4_Corner_02.Build_Wall_Orange_8x4_Corner_02_C";
                  };
                  NORMAL_8x8: {
                      CLASS_NAME: "Build_Wall_Orange_8x8_Corner_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x8_Corner_01.Build_Wall_Orange_8x8_Corner_01_C";
                  };
                  NORMAL_8x8_2: {
                      CLASS_NAME: "Build_Wall_Orange_8x8_Corner_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x8_Corner_02.Build_Wall_Orange_8x8_Corner_02_C";
                  };
                  STEEL_8x4: {
                      CLASS_NAME: "Build_Wall_Steel_8x4_Corner_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_Wall_Steel_8x4_Corner_01.Build_Wall_Steel_8x4_Corner_01_C";
                  };
                  STEEL_8x4_2: {
                      CLASS_NAME: "Build_Wall_Steel_8x4_Corner_2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_Wall_Steel_8x4_Corner_2.Build_Wall_Steel_8x4_Corner_2_C";
                  };
                  STEEL_8x8: {
                      CLASS_NAME: "Build_Wall_Steel_8x8_Corner_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_Wall_Steel_8x8_Corner_01.Build_Wall_Steel_8x8_Corner_01_C";
                  };
                  STEEL_8x8_2: {
                      CLASS_NAME: "Build_Wall_Steel_8x8_Corner_2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_Wall_Steel_8x8_Corner_2.Build_Wall_Steel_8x8_Corner_2_C";
                  };
              };
              DOOR: {
                  CONCRETE_CENTER: {
                      CLASS_NAME: "Build_Wall_Concrete_CDoor_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_CDoor_8x4.Build_Wall_Concrete_CDoor_8x4_C";
                  };
                  CONCRETE_SIDE: {
                      CLASS_NAME: "Build_Wall_Concrete_SDoor_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_SDoor_8x4.Build_Wall_Concrete_SDoor_8x4_C";
                  };
                  NORMAL_CENTER: {
                      CLASS_NAME: "Build_Wall_Door_8x4_01_C";
                      RECIPE: "/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_01.Recipe_Wall_Door_8x4_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Door_8x4_01.Build_Wall_Door_8x4_01_C";
                  };
                  NORMAL_SIDE: {
                      CLASS_NAME: "Build_Wall_Door_8x4_03_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Door_8x4_03.Build_Wall_Door_8x4_03_C";
                  };
                  STEEL_CENTER: {
                      CLASS_NAME: "Build_Wall_Door_8x4_01_Steel_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Door_8x4_01_Steel.Build_Wall_Door_8x4_01_Steel_C";
                  };
                  STEEL_SIDE: {
                      CLASS_NAME: "Build_Wall_Door_8x4_03_Steel_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Door_8x4_03_Steel.Build_Wall_Door_8x4_03_Steel_C";
                  };
              };
              FLIP_TRIS: {
                  CONCRETE_8x1: {
                      CLASS_NAME: "Build_Wall_Concrete_FlipTris_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_FlipTris_8x1.Build_Wall_Concrete_FlipTris_8x1_C";
                  };
                  CONCRETE_8x2: {
                      CLASS_NAME: "Build_Wall_Concrete_FlipTris_8x2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_FlipTris_8x2.Build_Wall_Concrete_FlipTris_8x2_C";
                  };
                  CONCRETE_8x4: {
                      CLASS_NAME: "Build_Wall_Concrete_FlipTris_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_FlipTris_8x4.Build_Wall_Concrete_FlipTris_8x4_C";
                  };
                  CONCRETE_8x8: {
                      CLASS_NAME: "Build_Wall_Concrete_FlipTris_8x8_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_FlipTris_8x8.Build_Wall_Concrete_FlipTris_8x8_C";
                  };
                  NORMAL_8x1: {
                      CLASS_NAME: "Build_Wall_Orange_FlipTris_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_FlipTris_8x1.Build_Wall_Orange_FlipTris_8x1_C";
                  };
                  NORMAL_8x2: {
                      CLASS_NAME: "Build_Wall_Orange_FlipTris_8x2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_FlipTris_8x2.Build_Wall_Orange_FlipTris_8x2_C";
                  };
                  NORMAL_8x4: {
                      CLASS_NAME: "Build_Wall_Orange_FlipTris_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_FlipTris_8x4.Build_Wall_Orange_FlipTris_8x4_C";
                  };
                  NORMAL_8x8: {
                      CLASS_NAME: "Build_Wall_Orange_FlipTris_8x8_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_FlipTris_8x8.Build_Wall_Orange_FlipTris_8x8_C";
                  };
                  STEEL_8x1: {
                      CLASS_NAME: "Build_SteelWall_FlipTris_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_FlipTris_8x8.Build_SteelWall_FlipTris_8x1_C";
                  };
                  STEEL_8x2: {
                      CLASS_NAME: "Build_SteelWall_FlipTris_8x2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_FlipTris_8x8.Build_SteelWall_FlipTris_8x2_C";
                  };
                  STEEL_8x4: {
                      CLASS_NAME: "Build_SteelWall_FlipTris_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_FlipTris_8x8.Build_SteelWall_FlipTris_8x4_C";
                  };
                  STEEL_8x8: {
                      CLASS_NAME: "Build_SteelWall_FlipTris_8x8_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_FlipTris_8x8.Build_SteelWall_FlipTris_8x8_C";
                  };
              };
              FRAME: {
                  CLASS_NAME: "Build_Wall_Frame_01_C";
                  TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Frame_01.Build_Wall_Frame_01_C";
              };
              GATE: {
                  AUTOMATED: {
                      CLASS_NAME: "Build_Gate_Automated_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Doors/Build_Gate_Automated_8x4.Build_Gate_Automated_8x4_C";
                  };
                  BIG_GARAGE: {
                      CLASS_NAME: "Build_BigGarageDoor_16x8_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Doors/Build_BigGarageDoor_16x8.Build_BigGarageDoor_16x8_C";
                  };
                  CONCRETE_WALL_GATE: {
                      CLASS_NAME: "Build_Wall_Concrete_Gate_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Gate_8x4.Build_Wall_Concrete_Gate_8x4_C";
                  };
                  NORMAL_WALL_GATE: {
                      CLASS_NAME: "Build_Wall_Gate_8x4_01_C";
                      RECIPE: "/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Gate_8x4_01.Recipe_Wall_Gate_8x4_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Gate_8x4_01.Build_Wall_Gate_8x4_01_C";
                  };
                  STEEL_WALL_GATE: {
                      CLASS_NAME: "Build_SteelWall_8x4_Gate_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Gate_01.Build_SteelWall_8x4_Gate_01_C";
                  };
              };
              SLANTED: {
                  CONCRETE_8x4: {
                      CLASS_NAME: "Build_Wall_Concrete_Angular_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Angular_8x4.Build_Wall_Concrete_Angular_8x4_C";
                  };
                  CONCRETE_8x8: {
                      CLASS_NAME: "Build_Wall_Concrete_Angular_8x8_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Angular_8x8.Build_Wall_Concrete_Angular_8x8_C";
                  };
                  NORMAL_8x4: {
                      CLASS_NAME: "Build_Wall_Orange_Angular_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Angular_8x4.Build_Wall_Orange_Angular_8x4_C";
                  };
                  NORMAL_8x8: {
                      CLASS_NAME: "Build_Wall_Orange_Angular_8x8_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Angular_8x8.Build_Wall_Orange_Angular_8x8_C";
                  };
                  STEEL_8x4: {
                      CLASS_NAME: "Build_WallSet_Steel_Angular_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_WallSet_Steel_Angular_8x4.Build_WallSet_Steel_Angular_8x4_C";
                  };
                  STEEL_8x8: {
                      CLASS_NAME: "Build_WallSet_Steel_Angular_8x8_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_WallSet_Steel_Angular_8x8.Build_WallSet_Steel_Angular_8x8_C";
                  };
              };
              SOLID: {
                  CONCRETE_8x1: {
                      CLASS_NAME: "Build_Wall_Concrete_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x1.Build_Wall_Concrete_8x1_C";
                  };
                  CONCRETE_8x4: {
                      CLASS_NAME: "Build_Wall_Concrete_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4.Build_Wall_Concrete_8x4_C";
                  };
                  NORMAL_8x1: {
                      CLASS_NAME: "Build_Wall_Orange_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x1.Build_Wall_Orange_8x1_C";
                  };
                  NORMAL_8x4: {
                      CLASS_NAME: "Build_Wall_8x4_01_C";
                      RECIPE: "/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_8x4_01.Recipe_Wall_8x4_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_01.Build_Wall_8x4_01_C";
                  };
                  STEEL_8x1: {
                      CLASS_NAME: "Build_SteelWall_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x1.Build_SteelWall_8x1_C";
                  };
                  STEEL_8x4: {
                      CLASS_NAME: "Build_Wall_8x4_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_02.Build_Wall_8x4_02_C";
                  };
              };
              TRIS: {
                  CONCRETE_8x1: {
                      CLASS_NAME: "Build_Wall_Concrete_Tris_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Tris_8x1.Build_Wall_Concrete_Tris_8x1_C";
                  };
                  CONCRETE_8x2: {
                      CLASS_NAME: "Build_Wall_Concrete_Tris_8x2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Tris_8x2.Build_Wall_Concrete_Tris_8x2_C";
                  };
                  CONCRETE_8x4: {
                      CLASS_NAME: "Build_Wall_Concrete_Tris_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Tris_8x4.Build_Wall_Concrete_Tris_8x4_C";
                  };
                  CONCRETE_8x8: {
                      CLASS_NAME: "Build_Wall_Concrete_Tris_8x8_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Tris_8x8.Build_Wall_Concrete_Tris_8x8_C";
                  };
                  NORMAL_8x1: {
                      CLASS_NAME: "Build_Wall_Orange_Tris_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Tris_8x1.Build_Wall_Orange_Tris_8x1_C";
                  };
                  NORMAL_8x2: {
                      CLASS_NAME: "Build_Wall_Orange_Tris_8x2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Tris_8x2.Build_Wall_Orange_Tris_8x2_C";
                  };
                  NORMAL_8x4: {
                      CLASS_NAME: "Build_Wall_Orange_Tris_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Tris_8x4.Build_Wall_Orange_Tris_8x4_C";
                  };
                  NORMAL_8x8: {
                      CLASS_NAME: "Build_Wall_Orange_Tris_8x8_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Tris_8x8.Build_Wall_Orange_Tris_8x8_C";
                  };
                  STEEL_8x1: {
                      CLASS_NAME: "Build_SteelWall_Tris_8x1_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_Tris_8x1.Build_SteelWall_Tris_8x1_C";
                  };
                  STEEL_8x2: {
                      CLASS_NAME: "Build_SteelWall_Tris_8x2_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_Tris_8x2.Build_SteelWall_Tris_8x2_C";
                  };
                  STEEL_8x4: {
                      CLASS_NAME: "Build_SteelWall_Tris_8x4_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_Tris_8x4.Build_SteelWall_Tris_8x4_C";
                  };
                  STEEL_8x8: {
                      CLASS_NAME: "Build_SteelWall_Tris_8x8_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_Tris_8x8.Build_SteelWall_Tris_8x8_C";
                  };
              };
              WINDOW: {
                  CONCRETE_8x4_01: {
                      CLASS_NAME: "Build_Wall_Concrete_8x4_Window_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Window_01.Build_Wall_Concrete_8x4_Window_01_C";
                  };
                  CONCRETE_8x4_02: {
                      CLASS_NAME: "Build_Wall_Concrete_8x4_Window_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Window_02.Build_Wall_Concrete_8x4_Window_02_C";
                  };
                  CONCRETE_8x4_03: {
                      CLASS_NAME: "Build_Wall_Concrete_8x4_Window_03_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Window_03.Build_Wall_Concrete_8x4_Window_03_C";
                  };
                  CONCRETE_8x4_04: {
                      CLASS_NAME: "Build_Wall_Concrete_8x4_Window_04_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Window_04.Build_Wall_Concrete_8x4_Window_04_C";
                  };
                  NORMAL_8x4_01: {
                      CLASS_NAME: "Build_Wall_Window_8x4_01_C";
                      RECIPE: "/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_01.Recipe_Wall_Window_8x4_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_01.Build_Wall_Window_8x4_01_C";
                  };
                  NORMAL_8x4_02: {
                      CLASS_NAME: "Build_Wall_Window_8x4_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_02.Build_Wall_Window_8x4_02_C";
                  };
                  NORMAL_8x4_03: {
                      CLASS_NAME: "Build_Wall_Window_8x4_03_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_03.Build_Wall_Window_8x4_03_C";
                  };
                  NORMAL_8x4_04: {
                      CLASS_NAME: "Build_Wall_Window_8x4_04_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_04.Build_Wall_Window_8x4_04_C";
                  };
                  NORMAL_8x4_05: {
                      CLASS_NAME: "Build_Wall_Window_8x4_05_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_05.Build_Wall_Window_8x4_05_C";
                  };
                  NORMAL_8x4_06: {
                      CLASS_NAME: "Build_Wall_Window_8x4_06_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_06.Build_Wall_Window_8x4_06_C";
                  };
                  NORMAL_8x4_07: {
                      CLASS_NAME: "Build_Wall_Window_8x4_07_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_07.Build_Wall_Window_8x4_07_C";
                  };
                  STEEL_8x4_01: {
                      CLASS_NAME: "Build_SteelWall_8x4_Window_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Window_01.Build_SteelWall_8x4_Window_01_C";
                  };
                  STEEL_8x4_02: {
                      CLASS_NAME: "Build_SteelWall_8x4_Window_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Window_02.Build_SteelWall_8x4_Window_02_C";
                  };
                  STEEL_8x4_03: {
                      CLASS_NAME: "Build_SteelWall_8x4_Window_03_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Window_03.Build_SteelWall_8x4_Window_03_C";
                  };
                  STEEL_8x4_04: {
                      CLASS_NAME: "Build_SteelWall_8x4_Window_04_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Window_04.Build_SteelWall_8x4_Window_04_C";
                  };
                  THIN_01: {
                      CLASS_NAME: "Build_Wall_Window_Thin_8x4_01_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_Thin_8x4_01.Build_Wall_Window_Thin_8x4_01_C";
                  };
                  THIN_02: {
                      CLASS_NAME: "Build_Wall_Window_Thin_8x4_02_C";
                      TYPE_PATH: "/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_Thin_8x4_01.Build_Wall_Window_Thin_8x4_02_C";
                  };
              };
          };
          WORKSHOP: {
              CLASS_NAME: "Build_Workshop_C";
              TYPE_PATH: "/Game/FactoryGame/Buildable/Factory/Workshop/Build_Workshop.Build_Workshop_C";
          };
      }
    • ReadonlyPATTERNS: {
          ARROW_LEFT: {
              TYPE_PATH: "/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/PatternDesc_ArrowLeft.PatternDesc_ArrowLeft_C";
          };
          ARROW_STRAIGHT: {
              TYPE_PATH: "/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/PatternDesc_ArrowStraight.PatternDesc_ArrowStraight_C";
          };
          FULL_FACTORY_ZONE: {
              TYPE_PATH: "/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Zones/PatternDesc_ZoneFull.PatternDesc_ZoneFull_C";
          };
          NO_ARROW_RIGHT: {
              TYPE_PATH: "/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/PatternDesc_NO_ArrowRight.PatternDesc_NO_ArrowRight_C";
          };
      }
    • ReadonlySKINS: {
          FICSMAS_PREMIUM: {
              DISPLAY_NAME: "Ficsmas Premium";
              PATH_NAME: "/Game/FactoryGame/Buildable/-Shared/Customization/Skins/Recipe_SkinFicsmas_Premium.Recipe_SkinFicsmas_Premium_C";
          };
          FICSMAS_STANDARD: {
              DISPLAY_NAME: "Ficsmas Standard";
              PATH_NAME: "/Game/FactoryGame/Buildable/-Shared/Customization/Skins/Recipe_SkinFicsmas_Default.Recipe_SkinFicsmas_Default_C";
          };
      }
    • ReadonlyTAPES: {
          ABSOLUTE_FICSIT: {
              DISPLAY_NAME: "Absolute Ficsit";
              PATH_NAME: "/Game/FactoryGame/Resource/Tape/AbsoluteFicsit/Tape_AbsoluteFicsit.Tape_AbsoluteFicsit_C";
          };
          DEEP_ROCK_GALACTIC: {
              DISPLAY_NAME: "Deep Rock Galactic";
              PATH_NAME: "/Game/FactoryGame/Resource/Tape/DeepRockGalactic/Tape_DeepRockGalactic.Tape_DeepRockGalactic_C";
          };
          HUNTDOWN: {
              DISPLAY_NAME: "Huntdown";
              PATH_NAME: "/Game/FactoryGame/Resource/Tape/Huntdown/Tape_Huntdown.Tape_Huntdown_C";
          };
          JOEL_SYNTHOLM: {
              DISPLAY_NAME: "Joel Syntholm";
              PATH_NAME: "/Game/FactoryGame/Resource/Tape/JoelSyntholm/Tape_JoelSyntholm.Tape_JoelSyntholm_C";
          };
          LE_MICHAEL: {
              DISPLAY_NAME: "Le Michael";
              PATH_NAME: "/Game/FactoryGame/Resource/Tape/LeMichael/Tape_LeMichael.Tape_LeMichael_C";
          };
          SANCTUM: {
              DISPLAY_NAME: "Sanctum";
              PATH_NAME: "/Game/FactoryGame/Resource/Tape/Sanctum/Tape_Sanctum.Tape_Sanctum_C";
          };
          SANCTUM_2: {
              DISPLAY_NAME: "Sanctum 2";
              PATH_NAME: "/Game/FactoryGame/Resource/Tape/Sanctum2/Tape_Sanctum2.Tape_Sanctum2_C";
          };
          SONGS_OF_CONQUEST: {
              DISPLAY_NAME: "Songs of Conquest";
              PATH_NAME: "/Game/FactoryGame/Resource/Tape/SongsOfConquest/Tape_SongsOfConquest.Tape_SongsOfConquest_C";
          };
          WORST_OF_GOAT_SIMULATOR: {
              DISPLAY_NAME: "Worst of Goat Simulator";
              PATH_NAME: "/Game/FactoryGame/Resource/Tape/Goat/Tape_WorstOfGoat.Tape_WorstOfGoat_C";
          };
      }

    this is a big collection of typepaths and names, but it is not 100% complete. therefore no ambition to make it a real feature. use with caution.