docs.unity3d.com
  • Manual
  • Scripting API
  • Changelog
  • License

    • Unity.Geospatial.HighPrecision
      • DoubleBounds
      • DoublePlane
      • HPMath
      • HPNode
      • HPNode.ScaleTypes
      • HPRoot
      • HPTransform
      • LocalCoordinateSystem
      • MathExtension
      • MatrixExtension
      • SerializableDoubleBounds
    • Unity.Geospatial.HighPrecision.Editor
      • CoordinateSystemInspector
      • CoordinateSystemInspector.ScaleTypes
      • DefaultCoordinateSystemInspector
      • EditorGUILayoutWrapper
      • HPNodeInspector
      • HPRootInspector
      • HPTransformInspector
      • TransformEditorOverride

    Class DefaultCoordinateSystemInspector

    Tells an Editor class how to display the LocalCoordinateSystem values.

    Inheritance
    Object
    CoordinateSystemInspector
    DefaultCoordinateSystemInspector
    Inherited Members
    CoordinateSystemInspector.GetScaleType(HPNode)
    CoordinateSystemInspector.GetTRS(HPNode, double3, quaternion, float3)
    CoordinateSystemInspector.SetTRS(HPNode, double3, quaternion)
    CoordinateSystemInspector.SetTRS(HPNode, double3, quaternion, float3)
    Namespace: Unity.Geospatial.HighPrecision.Editor
    Assembly: solution.dll
    Syntax
    public class DefaultCoordinateSystemInspector : CoordinateSystemInspector

    Properties

    Name

    Unique name to display allowing to differentiate the related LocalCoordinateSystem from others.

    Declaration
    public override string Name { get; }
    Property Value
    Type Description
    String
    Overrides
    CoordinateSystemInspector.Name

    Methods

    OnInspectorGUI(HPNode)

    Custom IMGUI based GUI for the inspector for a given HPNode.

    Declaration
    public override void OnInspectorGUI(HPNode target)
    Parameters
    Type Name Description
    HPNode target

    Target to draw the inspector for.

    Overrides
    CoordinateSystemInspector.OnInspectorGUI(HPNode)
    Back to top Generated by DocFX