Known Limitations
Platform Support
Currently, only 64 bit windows is fully tested. However, the framework is reported to work on other platforms.
Physics
Physics can only work in a static rebasing context due to the performance cost of moving colliders.
Navigation Mesh
Authored navigation meshes can only be used in a static rebasing context.
Particle Systems
World-space particle simulations may or may not behave as expected
depending on the rebasing strategy that is used by the high precision
rendering scheme. If dynamic rebasing updates the HPRoot
, particles
simulated in world space will appear to jump around as a function of
the rebasing.
Scripts
Any script that reads world-space positions will likely behave strangely
when using the High Precision Framework. These scripts would need to be
written such that only relative values are used or so that they use the
HPTransform
component rather than the Transform
component.
Shaders
Shaders that rely on world space coordinates, such as tri-planar shaders will behave oddly when used with the High Precision Framework as the world space is constantly being adjusted with dynamic rebasing schemes.