Struct pill_engine::game::TransformComponent [−][src]
pub struct TransformComponent {
pub position: Vector3f,
pub rotation: Vector3f,
pub scale: Vector3f,
}
Fields
position: Vector3f
rotation: Vector3f
scale: Vector3f
Implementations
Trait Implementations
fn destroy(
&mut self,
engine: &mut Engine,
self_scene_handle: SceneHandle,
self_entity_handle: EntityHandle
) -> Result<()>
Defines the value type that corresponds to this PillTypeMapKey
.