Struct pill_engine::game::SceneHandle [−][src]
#[repr(transparent)]pub struct SceneHandle(pub PillSlotMapKeyData);Tuple Fields
0: PillSlotMapKeyDataImplementations
Trait Implementations
Returns the “default value” for a type. Read more
This method tests for self and other values to be equal, and is used
by ==. Read more
This method tests for !=.
This method returns an ordering between self and other values if one exists. Read more
This method tests less than (for self and other) and is used by the < operator. Read more
This method tests less than or equal to (for self and other) and is used by the <=
operator. Read more
This method tests greater than (for self and other) and is used by the > operator. Read more
Auto Trait Implementations
impl RefUnwindSafe for SceneHandle
impl Send for SceneHandle
impl Sync for SceneHandle
impl Unpin for SceneHandle
impl UnwindSafe for SceneHandle
Blanket Implementations
Mutably borrows from an owned value. Read more
Compare self to key and return true if they are equal.