Struct pill_engine::game::SceneHandle [−][src]
#[repr(transparent)]pub struct SceneHandle(pub PillSlotMapKeyData);
Tuple Fields
0: PillSlotMapKeyData
Implementations
Trait Implementations
Returns the “default value” for a type. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
Auto Trait Implementations
impl RefUnwindSafe for SceneHandle
impl Send for SceneHandle
impl Sync for SceneHandle
impl Unpin for SceneHandle
impl UnwindSafe for SceneHandle
Blanket Implementations
Mutably borrows from an owned value. Read more
Compare self to key
and return true
if they are equal.