Struct pill_engine::game::MeshRenderingComponent [−][src]
pub struct MeshRenderingComponent {
pub mesh_handle: Option<MeshHandle>,
pub material_handle: Option<MaterialHandle>,
// some fields omitted
}
Fields
mesh_handle: Option<MeshHandle>
material_handle: Option<MaterialHandle>
Implementations
Trait Implementations
fn destroy(
&mut self,
engine: &mut Engine,
self_scene_handle: SceneHandle,
self_entity_handle: EntityHandle
) -> Result<()>
Defines the value type that corresponds to this PillTypeMapKey
.