OptionalonId of the first collided disc.
The player's id that the first disc belongs to. If the disc is not a player's disc, this value will be null.
Id of the second collided disc.
The player's id that the second disc belongs to. If the disc is not a player's disc, this value will be null.
OptionalcustomData: anythe custom data that was returned from the previous callback.
void.
OptionalonCalled just after a collision has happened between a disc and a plane.
Id of the collided disc.
The player's id that the disc belongs to. If the disc is not a player's disc, this value will be null.
Id of the collided plane.
OptionalcustomData: anythe custom data that was returned from the previous callback.
void.
OptionalonCalled just after a collision has happened between a disc and a segment.
Id of the collided disc.
The player's id that the disc belongs to. If the disc is not a player's disc, this value will be null.
Id of the collided segment.
OptionalcustomData: anythe custom data that was returned from the previous callback.
void.
OptionalonCalled just after the game has ended.
Id of the team that has won the game.
OptionalcustomData: anythe custom data that was returned from the previous callback.
void.
OptionalonCalled just after a game tick has occurred. This will run a lot of times per second. Be careful not to make too many calculations here, otherwise the game might slow down.
OptionalcustomData: anythe custom data that was returned from the previous callback.
void.
OptionalonCalled just after a kick-off event has occurred.
OptionalcustomData: anythe custom data that was returned from the previous callback.
void.
OptionalonCalled just after the ball has been kicked.
Id of the player who kicked the ball.
OptionalcustomData: anythe custom data that was returned from the previous callback.
void.
OptionalonCalled just after the player positions have been reset. This event happens just after a new game has been started or a goal has been scored. The player positions are reset to their corresponding spawn points defined in the current room's Stadium object.
OptionalcustomData: anythe custom data that was returned from the previous callback.
void.
OptionalonCalled just after a goal has been scored.
Id of the team that scored the goal.
Id of the goal object that the ball went in.
The goal object that the ball went in.
Id of the ball disc that caused the goal.
The ball disc that caused the goal.
OptionalcustomData: anythe custom data that was returned from the previous callback.
void.
OptionalonCalled just after the game has ended by timeout.
OptionalcustomData: anythe custom data that was returned from the previous callback.
void.
OptionalonCalled just after a collision has happened between two discs.
Id of the first collided disc.
The player's id that the first disc belongs to. If the disc is not a player's disc, this value will be null.
Id of the second collided disc.
The player's id that the second disc belongs to. If the disc is not a player's disc, this value will be null.
void or a custom data to pass to the next callback.
OptionalonCalled just after a collision has happened between a disc and a plane.
Id of the collided disc.
The player's id that the disc belongs to. If the disc is not a player's disc, this value will be null.
Id of the collided plane.
void or a custom data to pass to the next callback.
OptionalonCalled just after a collision has happened between a disc and a segment.
Id of the collided disc.
The player's id that the disc belongs to. If the disc is not a player's disc, this value will be null.
Id of the collided segment.
void or a custom data to pass to the next callback.
OptionalonCalled just after the game has ended.
Id of the team that has won the game.
void or a custom data to pass to the next callback.
OptionalonCalled just after a game tick has occurred. This will run a lot of times per second. Be careful not to make too many calculations here, otherwise the game might slow down.
void or a custom data to pass to the next callback.
OptionalonCalled just after a kick-off event has occurred.
void or a custom data to pass to the next callback.
OptionalonCalled just after the ball has been kicked.
Id of the player who kicked the ball.
void or a custom data to pass to the next callback.
OptionalonCalled just after the player positions have been reset. This event happens just after a new game has been started or a goal has been scored. The player positions are reset to their corresponding spawn points defined in the current room's Stadium object.
void or a custom data to pass to the next callback.
OptionalonOptionalonCalled just after the game has ended by timeout.
void or a custom data to pass to the next callback.
Called just after a collision has happened between two discs.