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O
- ObjectPool - Interface in design.pattern.creational
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ObjectPool
is used when the object creation is costly, so we have already created a pool of objects which can be reused - Observer<O> - Interface in design.pattern.behavioural
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Observer
is used to define one-to-many dependency between objects which are interested in the state of object - Order - Class in common.helper.order
- Order(String, Integer, Double) - Constructor for class common.helper.order.Order
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