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O

ObjectPool - Interface in design.pattern.creational
ObjectPool is used when the object creation is costly, so we have already created a pool of objects which can be reused
Observer<O> - Interface in design.pattern.behavioural
Observer is used to define one-to-many dependency between objects which are interested in the state of object
Order - Class in common.helper.order
 
Order(String, Integer, Double) - Constructor for class common.helper.order.Order
 
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