Returns center
Parameters:
Name | Type | Attributes | Description | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
center |
THREE.Vector2 | object | If center.x and center.y is defined, then it the text's anchor point.
Otherwise, the center is calculated so that the text is always inside the canvas. Please define center.camera and center.canvas for it. See below for details. Properties
|
|||||||||||||
position |
THREE.Vector3 |
<optional> |
Position of the text. Uses only if center.camera and center.canvas is defined |
- Source:
Returns:
center. If center is not defined, returns the left upper corner: new THREE.Vector2( 0, 1 );
Methods
(inner) worldToScreen()
Converting World coordinates to Screen coordinates
https://stackoverflow.com/questions/11586527/converting-world-coordinates-to-screen-coordinates-in-three-js-using-projection
- Source: