Struct pill_engine::game::Texture[][src]

pub struct Texture {
    pub name: String,
    pub load_type: ResourceLoadType,
    pub texture_type: TextureType,
    // some fields omitted
}

Fields

name: Stringload_type: ResourceLoadTypetexture_type: TextureType

Implementations

Trait Implementations

Defines the value type that corresponds to this PillTypeMapKey.

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Gets the TypeId of self. Read more

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Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.