Struct pill_renderer::resources::renderer_camera::CameraUniform [−][src]
#[repr(C)]pub(crate) struct CameraUniform {
pub(crate) position: [f32; 4],
pub(crate) view_projection_matrix: [[f32; 4]; 4],
}
Fields
position: [f32; 4]
view_projection_matrix: [[f32; 4]; 4]
Implementations
pub fn update_data(
&mut self,
camera_component: &CameraComponent,
transform_component: &TransformComponent
)
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for CameraUniform
impl Send for CameraUniform
impl Sync for CameraUniform
impl Unpin for CameraUniform
impl UnwindSafe for CameraUniform
Blanket Implementations
Mutably borrows from an owned value. Read more