Toy 1.1.6
The Toy programming language is an imperative bytecode-intermediate embedded scripting language
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toy_builtin.h
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1
7#ifndef TOY_BUILTIN_H_
8#define TOY_BUILTIN_H_
9
10#include "toy_interpreter.h"
11
21
22//globally available native functions
31int Toy_private_set(Toy_Interpreter *interpreter, Toy_LiteralArray *arguments);
32
41int Toy_private_get(Toy_Interpreter *interpreter, Toy_LiteralArray *arguments);
42
52
61int Toy_private_pop(Toy_Interpreter *interpreter, Toy_LiteralArray *arguments);
62
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82
83#endif /* TOY_BUILTIN_H_ */
Definition: toy_interpreter.h:25
@????@
Definition: toy_literal_array.h:20
int Toy_private_index(Toy_Interpreter *interpreter, Toy_LiteralArray *arguments)
The _index function is a historical oddity - it's used whenever a compound is indexed.
int Toy_private_push(Toy_Interpreter *interpreter, Toy_LiteralArray *arguments)
@???@
int Toy_private_pop(Toy_Interpreter *interpreter, Toy_LiteralArray *arguments)
@???@
int Toy_private_length(Toy_Interpreter *interpreter, Toy_LiteralArray *arguments)
@???@
int Toy_private_set(Toy_Interpreter *interpreter, Toy_LiteralArray *arguments)
@???@
int Toy_private_get(Toy_Interpreter *interpreter, Toy_LiteralArray *arguments)
@???@
int Toy_private_clear(Toy_Interpreter *interpreter, Toy_LiteralArray *arguments)
@???@