OptionalonAny integer value to hold the type of the custom event.
Any Uint8Array to store the properties of the custom event. This object is directly sent/received by Mooball's original event mechanism.
Id of the player who has triggered this custom event.
OptionalcustomData: anyAny custom data that might be returned from the previous addon's calback.
void.
OptionalonCalled just after a custom event has been triggered.
Any integer value to hold the type of the custom event.
Any JSON object to store the properties of the custom event. This object is converted to a string and sent/received by Mooball's original event mechanism.
Id of the player who has triggered this custom event.
OptionalcustomData: anyAny custom data that might be returned from the previous addon's calback.
void.
OptionalonCalled just after an identity event has been triggered.
Id of the player whose identity data is desired to be changed.
The identity data that should be received from the backend. It can be any JSON object.
Id of the player who has triggered this custom event.
OptionalcustomData: anyAny custom data that might be returned from the previous addon's calback.
void.
OptionalonCalled just after a binary custom event has been triggered.
Any integer value to hold the type of the custom event.
Any Uint8Array to store the properties of the custom event. This object is directly sent/received by Mooball's original event mechanism.
Id of the player who has triggered this custom event.
void or a custom data to pass to the next callback.
OptionalonCalled just after a custom event has been triggered.
Any integer value to hold the type of the custom event.
Any JSON object to store the properties of the custom event. This object is converted to a string and sent/received by Mooball's original event mechanism.
Id of the player who has triggered this custom event.
void or a custom data to pass to the next callback.
OptionalonCalled just after an identity event has been triggered.
Id of the player whose identity data is desired to be changed.
The identity data that should be received from the backend. It can be any JSON object.
Id of the player who has triggered this custom event.
void or a custom data to pass to the next callback.
Called just after a binary custom event has been triggered.