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    Enumeration VariableType

    Index

    Enumeration Members

    BgType: 10

    The background type. Currently, the only accepted values for this type is 0, 1 and 2 where 0 means no background texture, 1 means grass texture and 2 means hockey texture. Specialized to be edited with a background selector component inside a GUI environment.

    Boolean: 1

    The boolean type. Can be true or false.

    CameraFollow: 11

    The camera follow type. Currently, the only accepted values for this type is 0 and 1 where 0 means not to follow players and 1 means to follow the current player. Specialized to be edited with a camera follow selector component inside a GUI environment.

    CollisionFlags: 6

    The collision flags type. This is in fact an ordinary integer. Specialized only to be edited with a collision flags editor component inside a GUI environment.

    Color: 5

    The color type. This is in fact currently an integer in the range [-1, 16777216). Specialized only to be edited with a color picker component inside a GUI environment.

    Coordinate: 7

    The coordinate type. This is in fact an ordinary array using this structure: [x: number, y: number] where x and y are assumed to be the coordinates of a point. Specialized to be edited with a coordinate editor component inside a GUI environment.

    File: 14

    The file type. Should be editable with a file selector component inside a GUI environment.

    Flag: 13

    The flag type. This is in fact a string value that represents the country code of a country. Specialized to be edited with a flag selector component inside a GUI environment.

    Integer: 2

    The integer type. Can be any integer. Should be used with a range property to define its range.

    Keys: 16

    The keys array type. Should be editable with a keyboard keys editor component inside a GUI environment.

    KickOffReset: 12

    The kickOffReset type. Currently, the only accepted values for this type is true and false where true means "full" kick-off reset and 1 means "partial" kick-off reset. Specialized to be edited with a camera follow selector component inside a GUI environment.

    Number: 3

    The number type. Can be any real number or +-Infinity or NaN. Should be used with a range property to define its range.

    PlayerId: 15

    The playerId type. Should be editable with a player selector component inside a GUI environment.

    PlayerPositionInGame: 18

    The player position type. Its possible values are the common player positions in most football manager games. (Check the PlayerPositionInGame enum)

    Progress: 17

    A progress indicator. Its value should be an integer between 0 and 100, and null should disable the progressbar component inside a GUI environment.

    String: 4

    The string type. Can be any string. Should be used with a range property to define the range of its length.

    Team: 8

    The team type. Currently, the only accepted values for this type is 1 and 2 where 1 is the red team and 2 is the blue team. Specialized to be edited with a team selector component inside a GUI environment.

    TeamWithSpec: 9

    The team type. Currently, the only accepted values for this type is 0, 1 and 2 where 0 is the spectators team, 1 is the red team and 2 is the blue team. Specialized to be edited with a team selector component inside a GUI environment.

    Void: 0

    The void type. Used to show a button. Its value should be a function that will be executed when the button is clicked.