The boolean type. Can be true or false.
The camera follow type. Currently, the only accepted values for
this type is 0 and 1 where 0 means not to follow players and
1 means to follow the current player. Specialized to be edited
with a camera follow selector component inside a GUI environment.
The collision flags type. This is in fact an ordinary integer. Specialized only to be edited with a collision flags editor component inside a GUI environment.
The color type. This is in fact currently an integer in the range [-1, 16777216). Specialized only to be edited with a color picker component inside a GUI environment.
The coordinate type. This is in fact an ordinary array
using this structure: [x: number, y: number] where
x and y are assumed to be the coordinates of a point.
Specialized to be edited with a coordinate editor
component inside a GUI environment.
The file type. Should be editable with a file selector component inside a GUI environment.
The flag type. This is in fact a string value that represents the country code of a country. Specialized to be edited with a flag selector component inside a GUI environment.
The integer type. Can be any integer. Should be used
with a range property to define its range.
The keys array type. Should be editable with a keyboard keys editor component inside a GUI environment.
The kickOffReset type. Currently, the only accepted values for
this type is true and false where true means "full" kick-off
reset and 1 means "partial" kick-off reset. Specialized to be edited
with a camera follow selector component inside a GUI environment.
The number type. Can be any real number or +-Infinity or NaN.
Should be used with a range property to define its range.
The playerId type. Should be editable with a player selector component inside a GUI environment.
The player position type. Its possible values are the common player positions in most football manager games. (Check the PlayerPositionInGame enum)
A progress indicator. Its value should be an integer between 0 and 100, and null should disable the progressbar component inside a GUI environment.
The string type. Can be any string. Should be used
with a range property to define the range of its length.
The team type. Currently, the only accepted values for
this type is 1 and 2 where 1 is the red team and
2 is the blue team. Specialized to be edited with a
team selector component inside a GUI environment.
The team type. Currently, the only accepted values for
this type is 0, 1 and 2 where 0 is the spectators
team, 1 is the red team and 2 is the blue team.
Specialized to be edited with a team selector component
inside a GUI environment.
The void type. Used to show a button. Its value should be a function that will be executed when the button is clicked.
The background type. Currently, the only accepted values for this type is
0,1and2where0means no background texture,1means grass texture and2means hockey texture. Specialized to be edited with a background selector component inside a GUI environment.