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    Class SetRunDefaultGameLogicEvent

    The event message structure that is created by the host to set whether to use default game logic or not.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    Methods

    Constructors

    Properties

    byId: number

    Id of the player who triggered this event.

    eventType: OperationType

    Type of the event. Should not be modified.

    newValue: number

    Whether the default game logic is active(1) or passive(0).

    Methods