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    Class SetPlayerSyncEvent

    The event message structure that is created when a player's synchronization status changes.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    Methods

    Constructors

    Properties

    byId: number

    Id of the player who triggered this event.

    eventType: OperationType

    Type of the event. Should not be modified.

    value: boolean

    The new synchronization status of the player who sent this event.

    Methods