Id of the player who triggered this event.
New values. Order of values is supposed to be: [energy, kEnergyGain, kEnergyDrain]. null means no change for each value.
ReadonlyeventType of the event. Should not be modified.
Id of the player whose energy values will be modified.
Creates a copy of this event object.
The event message structure that is created by the host to manually change the energy of an individual player.