The event message structure that is created by the host to manually change the direction of an individual player. room.state.directionActive must be true for this to work.
Id of the player who triggered this event.
Readonly
Type of the event. Should not be modified.
Id of the player whose energy values will be modified.
New direction value of the player.
Creates a copy of this event object.
The event message structure that is created by the host to manually change the direction of an individual player. room.state.directionActive must be true for this to work.