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    Class SetLimitEvent

    The event message structure that is created when a gamestate-related value is changed.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    Methods

    Constructors

    Properties

    byId: number

    Id of the player who triggered this event.

    eventType: OperationType

    Type of the event. Should not be modified.

    newValue: number

    The new value of the limit.

    type: number

    Type of the event.

    • If 0, score limit is changed.
    • If 1, time limit is changed.
    • If 2, overTime limit is changed.

    Methods