The event message structure that is created by the host to set the player's current direction. room.state.directionActive must be true for this to work.
Id of the player who triggered this event.
Readonly
Type of the event. Should not be modified.
New direction value of the current player.
Creates a copy of this event object.
The event message structure that is created by the host to set the player's current direction. room.state.directionActive must be true for this to work.