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    Class PlayerPhysics

    A class that defines an object to store game-specific physical properties of a player.

    Index

    Constructors

    Properties

    acceleration: number

    The acceleration(for manual movements only) of each player's Disc.

    bCoef: number

    The bouncing coefficient of this Vertex.

    cGroup: number

    The collision group of each player's Disc.

    damping: number

    The damping value of each player's Disc.

    energyDrain: number

    The energy drain percentage of each player while player.input!=0. (default value = 0)

    energyGain: number

    The energy gain percentage of each player while player.input==0. (default value = 0)

    energyMax: number

    The maximum energy of each player. (default value = 1)

    energyMin: number

    The minimum energy of each player. (default value = 0)

    gravity: Point

    The constant gravity(acceleration) applied to each player's Disc all the time.

    initialEnergy: number

    The initial energy of each player. (default value = 1)

    invMass: number

    The 1/mass value of each player's Disc.

    kickback: number

    A value to determine how much each player is pushed back when a player kicks the ball.

    kickingAcceleration: number

    The acceleration(for manual movements only) of each player's Disc while the kick key is pressed.

    kickingDamping: number

    The damping value of each player's Disc while the kick key is pressed.

    kickStrength: number

    The kicking strength of each player.

    radius: number

    Radius of each player's Disc.