The acceleration(for manual movements only) of each player's Disc.
The bouncing coefficient of this Vertex.
The collision group of each player's Disc.
The damping value of each player's Disc.
The energy drain percentage of each player while player.input!=0. (default value = 0)
The energy gain percentage of each player while player.input==0. (default value = 0)
The maximum energy of each player. (default value = 1)
The minimum energy of each player. (default value = 0)
The constant gravity(acceleration) applied to each player's Disc all the time.
The initial energy of each player. (default value = 1)
The 1/mass value of each player's Disc.
A value to determine how much each player is pushed back when a player kicks the ball.
The acceleration(for manual movements only) of each player's Disc while the kick key is pressed.
The damping value of each player's Disc while the kick key is pressed.
The kicking strength of each player.
Radius of each player's Disc.
A class that defines an object to store game-specific physical properties of a player.