Auth of the new player.
Avatar of the new player.
Id of the player who triggered this event.
Hex-encoded "connection string"(!) of the new player.
ReadonlyeventType of the event. Should not be modified.
Flag of the new player.
Id of the new player.
Name of the new player.
Creates a copy of this event object.
The event message structure that is created when a new player joins the room.