The current score of blue team.
Whether the clock is paused or not.
Number of ticks the physics engine waits after deciding that the game is over before ending the game.
The extrapolated version of this GameState, or null if the data is not available.
The team that conceded the last goal.
Counts how many ticks are left to reset the positions of discs.
This value is set to 150 just after a goal is scored.
Number of ticks the physics engine waits after each goal before restarting the game.
The over-time limit of the game. -1 = no limit.
ReadonlypausedWhether the game is currently paused or not.
Counts how many ticks are left to resume the game.
This value is set to 120 whenever the game is paused.
Number of ticks the physics engine waits after each pause before resuming the game.
The physical state of the objects inside the game.
The current score of red team.
The score limit of the game. 0 = no limit.
The stadium that the game is currently being played in.
The current state of the actual gameplay.
The currently elapsed time in miliseconds.
The time limit of the game in seconds. -1 = no limit.
A class that defines the complete game state of a room.