The event message structure that is created by the host to (introduce new/remove existing) game input controls where each new input control is assigned the next bit of player.input value.
Id of the player who triggered this event.
Readonly
Type of the event. Should not be modified.
Parameters for the specific operation.
Type of the operation. (0: add, 1: remove)
Creates a copy of this event object.
The event message structure that is created by the host to (introduce new/remove existing) game input controls where each new input control is assigned the next bit of player.input value.