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    Class ControlsEvent

    The event message structure that is created by the host to (introduce new/remove existing) game input controls where each new input control is assigned the next bit of player.input value.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    Methods

    Constructors

    Properties

    byId: number

    Id of the player who triggered this event.

    eventType: OperationType

    Type of the event. Should not be modified.

    params: any[]

    Parameters for the specific operation.

    type: number

    Type of the operation. (0: add, 1: remove)

    Methods