This document is for people who make Web content (Web pages) and Web applications. It gives advice on how to make content usable for people with learning and cognitive disabilities.
This document has content about:
This document builds on the Cognitive Accessibility Gap Analysis and Roadmap , Cognitive Accessibility User Research and Cognitive Accessibility Issue Papers to address user needs that are not met in technologies and accessibility guidelines.
Making websites and applications that are friendly for people with cognitive impairments affects every part of design and development.
Traditionally accessibility has been most focused on the interface, and making that usable for people with sensory and physical impairments in vision, hearing and/or mobility. Some accessibility features will help people with cognitive impairments, but often the issues are about context, language, usability, and other more general factors that impact everyone to some degree.
This document aims to provide guidance on how to make websites and applications that are friendly for people with cognitive impairments by providing guidance for your designs, and design process.
Some aspects of making web content and applications friendly for people with cognitive impairments are best dealt with as part of the overall design process. For most organizations there should be scope included for a user-centred design process.
Key parts of this process for people with cognitive impairments should be:
If people with cognitive impairments are included in the usability testing and their feedback is accounted for, you can be sure that the website will be easier to use for everyone. (See Usability testing, below)
The amount of effort an organization should expend on making a website friendly for people with cognitive impairments will vary. For organizations that provide public services, or are national (or international) private service providers and already conduct user-research, they should:
Organizations that conduct user research should include people with learning and cognitive disabilities as part of user research such as usability-testing. This is particularly important for public service providers as well as national and international private service providers.
All organizations, regardless of user research conducted, should review designs and early stage development with the design objectives in this document.
People with cognitive and learning disabilities may not be able to effectively use web content because of the design and content choices of the author. Examples may include:
These difficulties may sometimes also be experienced by users in the general population due to environmental or situational barriers, such as when they are trying to use a website when they are distracted. For example working on a mobile device while in an unfamiliar or noisy situations can demand place addition cognitive load on all users by splitting their attention. However, for users with cognitive and learning disabilities, these difficulties are likely to be persistent and significant, so that they are unable to access content and abandon tasks.
Cognitive and learning disabilities include long-term and short-term and and sometimes permanent difficulties relating to cognitive functions, such as:
These are usually hidden difficulties and may be age related. The terminology and definitions used for cognitive disabilities varies between countries and users are less likely to have a formal diagnosis of a disability than individuals with physical and sensory difficulties. Cognitive disabilities may include intellectual impairments affecting comprehension alongside written and spoken expression. People may also experience a co-occurrence of difficulties such as dyspraxia / developmental coordination difficulties and ADHD should also be taken into account.
It should be noted that by addressing barriers to accessibility for users with cognitive and learning disabilities, improvements to digital technologies can be achieved and there is the potential to improve user experience for everyone.
User needs for people with learning and cognitive disabilities (COGA) are often important for other users. However for COGA groups they often make the difference between being able to use the site or not be able to use it at all.
Any time there is a 'target audience', there will be people with with learning and cognitive disabilities in that audience. Cognitive impairments are often invisible in day-to-day life until people encounter particular challenges. To provide some context and understanding, eight personas have been created which outline fictional people with various cognitive impairments and the challenges they face.
Usability testing is the best way to know if your content and functionality works for real people with cognitive and learning disabilities.
Usability is important for everyone. If web content and applications are difficult to use, they cannot be accessible for people with cognitive disabilities. Automated testing for accessibility focuses on more technical areas of accessibility, and cannot assess ease of use. It is vital for people with cognitive disabilities that development teams do not rely solely on automated accessibility testing, but incorporate Design Patterns as described in the Appendix, and if possible test with people who have cognitive disabilities.
Finding people to include in usability testing who have different learning and cognitive disabilities can be relatively easy, such as friends, colleagues, relatives or neighbors who:
It is beyond the scope of this document to provide a guide to usability testing and user-research, however, there are many resources available such as:
There are some differences when testing for accessibility, and that includes when testing with people who have cognitive impairments:
Ensure that the participation forms are easy to understand, send them to the participant in advance, and allow plenty of time for the participant to ask questions and fill in forms;
Allow the participant to bring a carer, family member or friend to attend with them. If your tester has a guardian you should get informed consent from both the tester and their guardian;
It helps to provide easy methods of assessing mood, rather than
asking for the participant to verbalize, try asking them to select
a smiley face, such as:
Ensure the person does not feel like they are at fault for making mistakes. While this is always important during usability testing, this scenario is even more likely for people with cognitive impairments.
Some brief guidance on usability testing:
How can you make it better for your users ( people with learning and cognitive disabilities)
If the user if failing blame the designer and not the user. Such as “ it is so helpful that you are doing this because our designers are not very good, or are always playing computer games so they think everyone is good at this stuff” or “you are really helping us make this useable by real people and not just engineers” . Stop the process if users are getting distressed despite this.
As a short overview, usability could be measured based on efficacy, efficiency and satisfaction. This can be done by measuring or tracking:
At the end of the evaluation you should be able to answer:
Note you will need to get informed consent from the tester before testing. Explain what they will be doing and why it is helping you. If there are any risks they need to be explained and understood. If your tester has a guardian you should get informed consent from both the tester and their guardian. Make sure potential participants are aware they can withdraw from the testing situation at any time and that their comments will be anonymised before being used in any report.
(With thanks to Smart4MD for this overview. I SMART4MD is co-financed by the European Union under an EU Framework Programme for Research and Innovation – Horizon 2020, with grant agreement number 643399.and the European commission for this contribution.)
To help web content providers meet the needs of people with cognitive and learning disabilities we have identified the following objectives:
Design so that as many users as possible understand the site and know how to use it. This often involves using things that are clear and familiar to the user so that they do not have to learn new symbols, terms or design patterns. Personalization and good use of semantics can help make the symbols and design as familiar to the user as possible. People with cognitive disabilities rely upon predictable behavior in digital content. For example, many websites do not follow the standard convention for hyperlinks: blue = unvisited; purple = visited; and underlined. See the design guide.
Help the user find what they need. Navigating the system should be easy. See the design guide for navigation.
Use clear and understandable content This includes clear text, clear images, speech, and easy to understand video. See the design guide for understandable content.
Prevent the user from making mistakes and make it easy to correct mistakes when they do occur. A good design and use of scripts will make errors less likely, but when they do occur the user should know how to correct them, without having to render other data or start from the beginning. See the design guide for errors.
Help the user focus and restore context if attention is lost. Items like breadcrumbs can help orientate the user and help the user restore the context when it is lost. (Making breadcrumbs clickable can also help the user undo mistakes.) See the design guide for focus.
Minimize the cognitive skills required to use the content and avoid barriers that stop people with cognitive disabilities from using content, such as hard to use security mechanisms. When possible, provide more accessible options. See the design guide for barriers.
Provide help and support. Graphics, summaries of long documents, adding icons to headings and links are all examples of extra help and support. See the design guide for support.
Feedback is usable by everyone. If users have difficulty sending feedback then you will not know if they are able to use the content or when they are experiencing problems. Therefore, it is essential that all the feedback mechanisms are tested by people with cognitive disabilities. See the design guide for feedback.
Note that most of the design patterns in the guide were originally created as recommendations for WCAG, the full list of potential requirements is available.
The table of design patterns and user groups maps patterns from the design guide such as "User safety" and "Task completion" with the groups of users who benefit, such as those with "Memory impairments" and "Reduced focus and context".
Please review the table at Table of design patterns and user groups
This section provides guidance for policy makers on how to use the design patterns to build a policy. This includes:
Table of design patterns and policy criteria
Number | Name | Testable | Requires user testing | Can be applied to all content | Important for conversational interfaces | Important for IOT | User need level |
---|---|---|---|---|---|---|---|
1 | Clear purpose | yes | no | yes | yes | yes | high |
2 | Support personalization | yes | no | yes | yes | yes | high |
3 | Support simplification | yes | no | yes | yes | yes | high |
4 | Familiar design | yes | sometimes | yes | no | yes | high |
Example recommendations for policies:
The following are example scenarios that may be included in a policy:
The following are example user considerations:
Other considerations include:
The objectives are:
Design so that as many users as possible understand the site and know how to use it: See the design guide for understandable design.
Help the user find what they need: See the design guide for navigation.
Use clear and understandable content: See the design guide for understandable content.
Prevent the user from making mistakes and make it easy to correct mistakes when they do occur: See the design guide for errors.
Help the user focus and restore context if attention is lost: See the design guide for focus.
Minimize the cognitive skills required to use the content and avoid barriers: See the design guide for barriers.
Provide help and support: See the design guide for support.
Feedback is usable by everyone: See the design guide for feedback.