Enemy

This module is part of the dungeon_gui package, for the graphical representation of the dungeon

class Enemy.Enemy(damage, enemy_tileset=<Surface(512x256x32 SW)>)

Bases: object

This class describes the representation of the Enemy Object

kill()

Sets the killed attribute to True

render_enemy(screen, room_x, room_y, scale_factor)

Rendering of the Enemy Object on the screen using a tile set

Parameters

param screen:

Screen where dungeon_gui runs

type screen:

pygame Surface

param room_x:

X Room position on the screen

type room_x:

int

param room_y:

Y Room position on the screen

type room_y:

int

param scale_factor:

Object scale factor

type scale_factor:

int