Driver_Mechanical class

Contents

Description

This is a sub-class of the Driver class for the implementation of the Mechanical analysis driver.

In this type of analysis only the mechanical behavior of particles is simulated (kinetics and kinematics).

This class is responsible for solving all the time steps of a mechanical simulation by performing loops over all interactions, particles and walls in order to compute the changes of motion.

classdef Driver_Mechanical < Driver

Public properties

    properties (SetAccess = public, GetAccess = public)
        % Forces / torques evaluation
        eval_freq uint32  = uint32.empty;    % evaluation frequency (in steps)
        eval      logical = logical.empty;   % flag for evaluating forces in current step
    end

Constructor method

    methods
        function this = Driver_Mechanical()
            this = this@Driver(Driver.MECHANICAL);
            this.setDefaultProps();
        end
    end

Public methods: implementation of super-class declarations

    methods
        %------------------------------------------------------------------
        function setDefaultProps(this)
            % Scalars
            this.n_mparts    = 0;
            this.n_particles = 0;
            this.n_walls     = 0;
            this.n_interacts = 0;
            this.n_solids    = 0;
            this.alpha       = inf; % convex hull
            this.por_freq    = NaN; % never compute
            this.vor_freq    = NaN; % never compute
            this.eval_freq   = 1;   % always compute
            this.workers     = parcluster('local').NumWorkers; % max. available
            this.nprog       = 1;
            this.nout        = 100;
            % Vectors
            this.fluid_vel   = [0;0];
            % Booleans
            this.has_bbox    = false;
            this.has_sink    = false;
            this.auto_step   = false;
            this.eval        = true;  % according to eval_freq
            this.parallel    = false; % according to workers
            this.save_ws     = true;  % according to nout
            % Objects
            this.search      = Search_SimpleLoop();
            this.scheme_trl  = Scheme_EulerForward();
            this.scheme_rot  = Scheme_EulerForward();
            this.result      = Result();
        end

        %------------------------------------------------------------------
        function setParticleProps(this,p)
            p.setCharLen();
            p.setSurface();
            p.setCrossSec();
            p.setVolume();
            p.setMass();
            p.setMInertia();
            if (~isempty(this.gravity))
                p.setWeight(this.gravity);
            end
        end

        %------------------------------------------------------------------
        function dt = criticalTimeStep(~,p)
            % Refs.:
            % Li et al. A comparison of discrete element simulations and experiments for sandpiles composed of spherical particles, 2005
            dt = pi * p.radius * sqrt(p.material.density / p.material.shear) / (0.8766 + 0.163 * p.material.poisson);

            % Apply reduction coefficient
            dt = dt * 0.01;

            % Limit time step
            if (dt > 0.001)
                dt = 0.001;
            end
        end

        %------------------------------------------------------------------
        function status = preProcess(this)
            status = 1;
            this.initTime();

            % Initialize result arrays and add initial time and step values
            % (initialze arrays with NaN for all initial particles)
            this.result.initialize(this);
            this.result.storeTime(this);

            % loop over all particles
            erase = false;
            for i = 1:this.n_particles
                p = this.particles(i);

                % Remove particles not respecting bbox and sinks
                if (this.removeParticle(p))
                    erase = true;
                    continue;
                end

                % Initialize properties and forcing terms
                this.setParticleProps(p);
                p.resetForcingTerms();

                % Add initial particle values to result arrays:
                % Some results are not available yet and are zero, such as
                % forcing terms, but will receive a copy of the next step
                % (work-around).
                this.result.storeParticleProp(p);          % fixed all steps
                this.result.storeParticlePosition(p);      % initial
                this.result.storeParticleForce(p);         % zero (reset after 1st step)
                this.result.storeParticleVelocity(p);      % zero (reset after 1st step)
                this.result.storeParticleAcceleration(p);  % zero (reset after 1st step)

                % Compute critical time step for current particle
                if (this.auto_step)
                    dt = this.criticalTimeStep(p);
                    if (i == 1 || dt < this.time_step)
                        this.time_step = dt;
                    end
                end
            end

            % Update global properties depending on total number of particles
            if (erase)
                this.erasePropsOfRemovedParticle();
            end
            if (this.n_particles == 0)
                fprintf(2,'The model has no particle inside the domain to initialize the analysis.\n');
                status = 0;
                return;
            end

            % Set global properties
            % Assumption: particles porosity depends on interaction search,
            % so it is initially set as the global porosity.
            this.setTotalParticlesProps();
            this.setGlobalVol();
            if (isempty(this.porosity))
                this.setGlobalPorosity();
            end
            for i = 1:this.n_particles
                this.particles(i).setLocalPorosity(this.porosity);
            end

            % Loop over all walls
            for i = 1:this.n_walls
                % Add initial wall values to result arrays
                w = this.walls(i);
                this.result.storeWallPosition(w);
            end

            % Print initial configuration
            if (~isempty(this.print))
                this.print.execute(this);
            end

            % Initialize search algorithm
            this.search.initialize(this);

            % Initialize output control variables
            this.initOutputVars();
        end

        %------------------------------------------------------------------
        function process(this)
            while (this.time <= this.max_time)
                % Check if it is time to store results:
                % Time & step not stored after 1st step as it was already stored in preprocess.
                % Global model results stored after 1st step as some results were not ready before.
                this.storeResults()
                if (this.store || this.step == 1)
                    if (this.store)
                        this.result.storeTime(this);
                    end
                    this.result.storeAvgVelocity(this);
                    this.result.storeExtVelocity(this);
                    this.result.storeAvgAcceleration(this);
                    this.result.storeExtAcceleration(this);
                end

                % Interactions search
                if (mod(this.step,this.search.freq) == 0)
                    this.search.execute(this);
                end

                % Update global volume/porosity
                if (mod(this.step,this.por_freq) == 0)
                    this.setGlobalVol();
                    this.setGlobalPorosity();
                end

                % Update voronoi diagram
                if (mod(this.step,this.vor_freq) == 0)
                    this.setVoronoiDiagram();
                end

                % Loop over all interactions
                if (this.eval)
                    this.interactionLoop();
                end

                % Loop over all particles and walls
                this.particleLoop();
                this.wallLoop();

                % Print progress
                this.printProgress();

                % Update variables for next step
                this.time = this.time + this.time_step;
                this.step = this.step + 1;
                this.search.done = false;
            end

            % Ensure that last step was saved
            this.printProgress();
            this.storeResultsFinal();
        end
    end

Public methods: sub-class specifics

    methods
        %------------------------------------------------------------------
        function interactionLoop(this)
            % Evaluate interactions:
            for i = 1:this.n_interacts
                int = this.interacts(i);

                % Update relative position (if not already done in search)
                if (~this.search.done)
                    int.kinemat = int.kinemat.setRelPos(int.elem1,int.elem2);
                end

                % Update voronoi edges
                if (mod(this.step,this.vor_freq) == 0)
                    int.kinemat = int.kinemat.setVoronoiEdge(this,int);
                end

                % Check if elements are in contact
                % (only contact interactions available in mechanical analysis)
                if (int.kinemat.separ >= 0)
                    continue;
                end

                % Update overlap parameters and contact area
                int.kinemat = int.kinemat.setOverlaps(int,this.time_step);
                int.kinemat = int.kinemat.setContactArea(int);

                % Set initial and constant contact parameters
                if (isempty(int.kinemat.is_contact))
                    int.kinemat = int.kinemat.setInitContactParams(this.time);
                    int.setCteParamsMech();
                end

                % Compute and add interaction results to particles
                int.evalResultsMech();
            end
        end

        %------------------------------------------------------------------
        function particleLoop(this)
            % Initialize flags
            rmv = false;

            % Loop over all particles
            for i = 1:this.n_particles
                p = this.particles(i);

                % Set flags for fixed motion
                p.setFixedMech(this.time);

                % Solve translational motion
                if (p.free_trl)
                    % Evaluate particle forces
                    if (this.eval)
                        % Add global conditions
                        p.addWeight();
                        if (~isempty(this.damp_trl))
                            p.addGblDampTransl(this.damp_trl);
                        end

                        % Add prescribed conditions
                        p.addPCForce(this.time);
                    end

                    % Evaluate equation of motion (update acceleration)
                    p.setAccelTrl();

                    % Numerical integration (update vel, coord)
                    this.scheme_trl.updatePosition(p,this.time_step);
                else
                    % Set fixed translation (update accel, vel, coord)
                    p.setFCTranslation(this.time,this.time_step);
                end

                % Remove particles not respecting bbox and sinks
                if (this.removeParticle(p))
                    rmv = true;
                    continue;
                end

                % Solve rotational motion
                if (p.free_rot)
                    % Evaluate particle torques
                    if (this.eval)
                        % Add global conditions
                        if (~isempty(this.damp_rot))
                            p.addGblDampRot(this.damp_rot);
                        end

                        % Add prescribed conditions
                        p.addPCTorque(this.time);
                    end

                    % Evaluate equation of motion (update acceleration)
                    p.setAccelRot();

                    % Numerical integration (update vel, orientation)
                    this.scheme_rot.updateOrientation(p,this.time_step);
                else
                    % Set fixed rotation (update accel, vel, orientation)
                    p.setFCRotation(this.time,this.time_step);
                end

                % Update local porosity
                if (mod(this.step,p.por_freq) == 0)
                    p.setLocalPorosity([]);
                end

                % Store results
                if (this.step == 0)
                    % Work-around to fill null initial values stored in pre-process
                    this.result.storeParticleForce(p);
                    this.result.storeParticleVelocity(p);
                    this.result.storeParticleAcceleration(p);
                elseif (this.store)
                    this.result.storeParticlePosition(p);
                    this.result.storeParticleForce(p);
                    this.result.storeParticleVelocity(p);
                    this.result.storeParticleAcceleration(p);
                end

                % Reset forcing terms for next step
                if (this.eval_freq == 1)
                    p.resetForcingTerms();
                elseif (mod(this.step+1,this.eval_freq) == 0)
                    p.resetForcingTerms();
                    this.eval = true;
                else
                    this.eval = false;
                end
            end

            % Erase handles to removed particles from global list and model parts
            if (rmv)
                this.erasePropsOfRemovedParticle;
            end
        end

        %------------------------------------------------------------------
        function wallLoop(this)
            for i = 1:this.n_walls
                w = this.walls(i);

                % Set fixed motion (also update vel, coord)
                w.setFixedMotion(this.time);
                w.setFCMotion(this.time,this.time_step);

                % Store results
                if (this.store)
                    this.result.storeWallPosition(w);
                end
            end
        end
    end
end