Core
Animation
- AnimationAction
- AnimationClip
- AnimationMixer
- AnimationObjectGroup
- AnimationUtils
- BooleanKeyframeTrack
- ColorKeyframeTrack
- KeyframeTrack
- NumberKeyframeTrack
- PropertyBinding
- PropertyMixer
- QuaternionKeyframeTrack
- StringKeyframeTrack
- VectorKeyframeTrack
Audio
Cameras
Core
- BufferAttribute
- BufferGeometry
- Clock
- EventDispatcher
- Float16BufferAttribute
- Float32BufferAttribute
- GLBufferAttribute
- InstancedBufferAttribute
- InstancedBufferGeometry
- InstancedInterleavedBuffer
- Int16BufferAttribute
- Int32BufferAttribute
- Int8BufferAttribute
- InterleavedBuffer
- InterleavedBufferAttribute
- Layers
- Object3D
- Raycaster
- RenderTarget
- RenderTarget3D
- Timer
- Uint16BufferAttribute
- Uint32BufferAttribute
- Uint8BufferAttribute
- Uint8ClampedBufferAttribute
- Uniform
- UniformsGroup
Extras
- ArcCurve
- CatmullRomCurve3
- Controls
- CubicBezierCurve
- CubicBezierCurve3
- Curve
- CurvePath
- DataUtils
- Earcut
- EllipseCurve
- ImageUtils
- LineCurve
- LineCurve3
- PMREMGenerator
- Path
- QuadraticBezierCurve
- QuadraticBezierCurve3
- Shape
- ShapePath
- ShapeUtils
- SplineCurve
- TextureUtils
- Interpolations
Geometries
- BoxGeometry
- CapsuleGeometry
- CircleGeometry
- ConeGeometry
- CylinderGeometry
- DodecahedronGeometry
- EdgesGeometry
- ExtrudeGeometry
- IcosahedronGeometry
- LatheGeometry
- OctahedronGeometry
- PlaneGeometry
- PolyhedronGeometry
- RingGeometry
- ShapeGeometry
- SphereGeometry
- TetrahedronGeometry
- TorusGeometry
- TorusKnotGeometry
- TubeGeometry
- WireframeGeometry
Helpers
- ArrowHelper
- AxesHelper
- Box3Helper
- BoxHelper
- CameraHelper
- DirectionalLightHelper
- GridHelper
- HemisphereLightHelper
- PlaneHelper
- PointLightHelper
- PolarGridHelper
- SkeletonHelper
- SpotLightHelper
Lights
- AmbientLight
- DirectionalLight
- DirectionalLightShadow
- HemisphereLight
- IESSpotLight
- Light
- LightProbe
- LightShadow
- PointLight
- PointLightShadow
- ProjectorLight
- RectAreaLight
- SpotLight
- SpotLightShadow
Loaders
- AnimationLoader
- AudioLoader
- BufferGeometryLoader
- Cache
- CompressedTextureLoader
- CubeTextureLoader
- DataTextureLoader
- FileLoader
- ImageBitmapLoader
- ImageLoader
- Loader
- LoaderUtils
- LoadingManager
- MaterialLoader
- NodeLoader
- NodeMaterialLoader
- NodeObjectLoader
- ObjectLoader
- TextureLoader
Materials
- Line2NodeMaterial
- LineBasicMaterial
- LineBasicNodeMaterial
- LineDashedMaterial
- LineDashedNodeMaterial
- Material
- MeshBasicMaterial
- MeshBasicNodeMaterial
- MeshDepthMaterial
- MeshDistanceMaterial
- MeshLambertMaterial
- MeshLambertNodeMaterial
- MeshMatcapMaterial
- MeshMatcapNodeMaterial
- MeshNormalMaterial
- MeshNormalNodeMaterial
- MeshPhongMaterial
- MeshPhongNodeMaterial
- MeshPhysicalMaterial
- MeshPhysicalNodeMaterial
- MeshSSSNodeMaterial
- MeshStandardMaterial
- MeshStandardNodeMaterial
- MeshToonMaterial
- MeshToonNodeMaterial
- NodeMaterial
- NodeMaterialObserver
- PointsMaterial
- PointsNodeMaterial
- RawShaderMaterial
- SSSLightingModel
- ShaderMaterial
- ShadowMaterial
- ShadowNodeMaterial
- SpriteMaterial
- SpriteNodeMaterial
- VolumeNodeMaterial
Math
- Box2
- Box3
- Color
- CubicInterpolant
- Cylindrical
- DiscreteInterpolant
- Euler
- Frustum
- FrustumArray
- Interpolant
- Line3
- LinearInterpolant
- MathUtils
- Matrix2
- Matrix3
- Matrix4
- Plane
- Quaternion
- QuaternionLinearInterpolant
- Ray
- Sphere
- Spherical
- SphericalHarmonics3
- Triangle
- Vector2
- Vector3
- Vector4
Nodes
- AONode
- AmbientLightNode
- AnalyticLightNode
- ArrayElementNode
- ArrayNode
- AssignNode
- AtomicFunctionNode
- AttributeNode
- BarrierNode
- BasicEnvironmentNode
- BasicLightMapNode
- BasicLightingModel
- BatchNode
- BitcastNode
- BufferAttributeNode
- BufferNode
- BuiltinNode
- BumpMapNode
- BypassNode
- ClippingNode
- CodeNode
- ColorSpaceNode
- ComputeBuiltinNode
- ComputeNode
- ConditionalNode
- ConstNode
- ContextNode
- ConvertNode
- CubeMapNode
- CubeTextureNode
- DirectionalLightNode
- EnvironmentNode
- EventNode
- ExpressionNode
- FlipNode
- FrontFacingNode
- FunctionCallNode
- FunctionNode
- FunctionOverloadingNode
- GLSLNodeFunction
- GLSLNodeParser
- HemisphereLightNode
- IESSpotLightNode
- IndexNode
- InputNode
- InspectorNode
- InstanceNode
- InstancedMeshNode
- IrradianceNode
- IsolateNode
- JoinNode
- LightProbeNode
- LightingContextNode
- LightingModel
- LightingNode
- LightsNode
- LoopNode
- MRTNode
- MaterialNode
- MaterialReferenceNode
- MathNode
- MaxMipLevelNode
- MemberNode
- ModelNode
- MorphNode
- Node
- NodeAttribute
- NodeBuilder
- NodeCache
- NodeCode
- NodeFrame
- NodeFunction
- NodeFunctionInput
- NodeParser
- NodeUniform
- NodeVar
- NodeVarying
- NormalMapNode
- Object3DNode
- OperatorNode
- OutputStructNode
- PMREMNode
- ParameterNode
- PassMultipleTextureNode
- PassNode
- PassTextureNode
- PhongLightingModel
- PhysicalLightingModel
- PointLightNode
- PointShadowNode
- PointUVNode
- PosterizeNode
- ProjectorLightNode
- PropertyNode
- RTTNode
- RangeNode
- RectAreaLightNode
- ReferenceBaseNode
- ReferenceElementNode
- ReferenceNode
- ReflectorNode
- RemapNode
- RenderOutputNode
- RendererReferenceNode
- Resources
- RotateNode
- SampleNode
- SceneNode
- ScreenNode
- ScriptableNode
- ScriptableValueNode
- SetNode
- ShadowBaseNode
- ShadowMaskModel
- ShadowNode
- SkinningNode
- SplitNode
- SpotLightNode
- SpriteSheetUVNode
- StackNode
- StorageArrayElementNode
- StorageBufferNode
- StorageTextureNode
- StructNode
- StructTypeNode
- SubBuildNode
- SubgroupFunctionNode
- TempNode
- Texture3DNode
- TextureNode
- TextureSizeNode
- ToneMappingNode
- ToonLightingModel
- ToonOutlinePassNode
- UniformArrayElementNode
- UniformArrayNode
- UniformGroupNode
- UniformNode
- UserDataNode
- VarNode
- VaryingNode
- VelocityNode
- VertexColorNode
- ViewportDepthNode
- ViewportDepthTextureNode
- ViewportSharedTextureNode
- ViewportTextureNode
- VolumetricLightingModel
- WorkgroupInfoElementNode
- WorkgroupInfoNode
Objects
- BatchedMesh
- Bone
- ClippingGroup
- Group
- InstancedMesh
- LOD
- Line
- LineLoop
- LineSegments
- Mesh
- Points
- Skeleton
- SkinnedMesh
- Sprite
Renderers
- BundleGroup
- CanvasTarget
- CubeRenderTarget
- GLSLNodeBuilder
- IndirectStorageBufferAttribute
- Info
- InspectorBase
- PostProcessing
- QuadMesh
- Renderer
- Storage3DTexture
- StorageArrayTexture
- StorageBufferAttribute
- StorageInstancedBufferAttribute
- StorageTexture
- TimestampQueryPool
- WGSLNodeBuilder
- WGSLNodeFunction
- WGSLNodeParser
- WebGL3DRenderTarget
- WebGLArrayRenderTarget
- WebGLCubeRenderTarget
- WebGLRenderTarget
- WebGLRenderer
- WebGLTimestampQueryPool
- WebGPURenderer
- WebGPUTimestampQueryPool
- WebXRDepthSensing
- WebXRManager
- XRManager
- UniformsUtils
Scenes
Textures
- CanvasTexture
- CompressedArrayTexture
- CompressedCubeTexture
- CompressedTexture
- CubeTexture
- Data3DTexture
- DataArrayTexture
- DataTexture
- DepthTexture
- ExternalTexture
- FramebufferTexture
- Source
- Texture
- VideoFrameTexture
- VideoTexture
Addons
Animation
Capabilities
Controls
- ArcballControls
- DragControls
- FirstPersonControls
- FlyControls
- MapControls
- OrbitControls
- PointerLockControls
- TrackballControls
- TransformControls
Csm
Curves
- CinquefoilKnot
- DecoratedTorusKnot4a
- DecoratedTorusKnot4b
- DecoratedTorusKnot5a
- DecoratedTorusKnot5c
- FigureEightPolynomialKnot
- GrannyKnot
- HeartCurve
- HelixCurve
- KnotCurve
- NURBSCurve
- NURBSSurface
- NURBSVolume
- TorusKnot
- TrefoilKnot
- TrefoilPolynomialKnot
- VivianiCurve
- NURBSUtils
Effects
Environments
Exporters
- DRACOExporter
- EXRExporter
- GLTFExporter
- KTX2Exporter
- OBJExporter
- PLYExporter
- STLExporter
- USDZExporter
Geometries
- BoxLineGeometry
- ConvexGeometry
- DecalGeometry
- ParametricGeometry
- RoundedBoxGeometry
- TeapotGeometry
- TextGeometry
- ParametricFunctions
Gpgpu
Helpers
- LightProbeHelper
- OctreeHelper
- PositionalAudioHelper
- RapierHelper
- RectAreaLightHelper
- TextureHelper
- VertexNormalsHelper
- VertexTangentsHelper
- ViewHelper
Interactive
Lighting
Lights
Lines
Loaders
- AMFLoader
- BVHLoader
- ColladaLoader
- DDSLoader
- DRACOLoader
- EXRLoader
- FBXLoader
- Font
- FontLoader
- GCodeLoader
- GLTFLoader
- HDRCubeTextureLoader
- HDRLoader
- IESLoader
- KMZLoader
- KTX2Loader
- KTXLoader
- LDrawLoader
- LUT3dlLoader
- LUTCubeLoader
- LUTImageLoader
- LWOLoader
- LottieLoader
- MD2Loader
- MDDLoader
- MTLLoader
- MaterialXLoader
- NRRDLoader
- OBJLoader
- PCDLoader
- PDBLoader
- PLYLoader
- PVRLoader
- Rhino3dmLoader
- STLLoader
- SVGLoader
- TDSLoader
- TGALoader
- TIFFLoader
- TTFLoader
- ThreeMFLoader
- USDLoader
- UltraHDRLoader
- VOXData3DTexture
- VOXLoader
- VOXMesh
- VRMLLoader
- VTKLoader
- XYZLoader
Materials
Math
- Capsule
- ColorConverter
- ConvexHull
- ImprovedNoise
- Lut
- MeshSurfaceSampler
- OBB
- Octree
- SimplexNoise
- ColorSpaces
Misc
- ConvexObjectBreaker
- GPUComputationRenderer
- Gyroscope
- MD2Character
- MD2CharacterComplex
- MorphAnimMesh
- MorphBlendMesh
- ProgressiveLightMap
- RollerCoasterGeometry
- RollerCoasterLiftersGeometry
- RollerCoasterShadowGeometry
- SkyGeometry
- TreesGeometry
- TubePainter
- Volume
- VolumeSlice
Modifiers
Objects
- GroundedSkybox
- Lensflare
- LensflareElement
- LensflareMesh
- MarchingCubes
- Reflector
- ReflectorForSSRPass
- Refractor
- ShadowMesh
- Sky
- SkyMesh
- Water
- WaterMesh
Physics
Postprocessing
- AfterimagePass
- BloomPass
- BokehPass
- ClearMaskPass
- ClearPass
- CubeTexturePass
- DotScreenPass
- EffectComposer
- FXAAPass
- FilmPass
- FullScreenQuad
- GTAOPass
- GlitchPass
- HalftonePass
- LUTPass
- MaskPass
- OutlinePass
- OutputPass
- Pass
- RenderPass
- RenderPixelatedPass
- RenderTransitionPass
- SAOPass
- SMAAPass
- SSAARenderPass
- SSAOPass
- SSRPass
- SavePass
- ShaderPass
- TAARenderPass
- TexturePass
- UnrealBloomPass
Renderers
Shaders
- ACESFilmicToneMappingShader
- AfterimageShader
- BasicShader
- BleachBypassShader
- BlendShader
- BokehShader
- BokehShader2
- BrightnessContrastShader
- ColorCorrectionShader
- ColorifyShader
- ConvolutionShader
- CopyShader
- DOFMipMapShader
- DepthLimitedBlurShader
- DigitalGlitch
- DotScreenShader
- ExposureShader
- FXAAShader
- FilmShader
- FocusShader
- FreiChenShader
- GTAOShader
- GammaCorrectionShader
- GodRaysShader
- HalftoneShader
- HorizontalBlurShader
- HorizontalTiltShiftShader
- HueSaturationShader
- KaleidoShader
- LuminosityHighPassShader
- LuminosityShader
- MirrorShader
- NormalMapShader
- OutputShader
- PoissonDenoiseShader
- RGBShiftShader
- SAOShader
- SMAAShader
- SSAOShader
- SSRShader
- SepiaShader
- SobelOperatorShader
- SubsurfaceScatteringShader
- TriangleBlurShader
- UnpackDepthRGBAShader
- VelocityShader
- VerticalBlurShader
- VerticalTiltShiftShader
- VignetteShader
- VolumeShader
- WaterRefractionShader
TSL
- AfterImageNode
- AnaglyphPassNode
- AnamorphicNode
- BloomNode
- ChromaticAberrationNode
- DenoiseNode
- DepthOfFieldNode
- DotScreenNode
- FXAANode
- FilmNode
- GTAONode
- GaussianBlurNode
- LensflareNode
- Lut3DNode
- OutlineNode
- ParallaxBarrierPassNode
- PixelationNode
- PixelationPassNode
- RGBShiftNode
- SMAANode
- SSAAPassNode
- SSGINode
- SSRNode
- SSSNode
- SobelOperatorNode
- StereoCompositePassNode
- StereoPassNode
- TRAANode
- TileShadowNode
- TileShadowNodeHelper
- TiledLightsNode
- TransitionNode
- Bayer
- Raymarching
Textures
Transpiler
Utils
- LDrawUtils
- SceneOptimizer
- ShadowMapViewer
- WorkerPool
- BufferGeometryUtils
- CameraUtils
- GeometryCompressionUtils
- GeometryUtils
- SceneUtils
- SkeletonUtils
- SortUtils
- UVsDebug
- WebGLTextureUtils
- WebGPUTextureUtils
Webxr
- ARButton
- OculusHandModel
- OculusHandPointerModel
- VRButton
- XRButton
- XRControllerModel
- XRControllerModelFactory
- XREstimatedLight
- XRHandMeshModel
- XRHandModel
- XRHandModelFactory
- XRHandPrimitiveModel
- XRPlanes
- Text2D
TSL
- Break
- Const
- Continue
- Discard
- EPSILON
- HALF_PI
- INFINITY
- If
- Loop
- PI
- PI2
- Return
- Switch
- TBNViewMatrix
- TWO_PI
- Var
- VarIntent
- abs
- acesFilmicToneMapping
- acos
- add
- afterImage
- agxToneMapping
- all
- alphaT
- anaglyphPass
- anamorphic
- and
- anisotropy
- anisotropyB
- anisotropyT
- any
- ao
- append
- array
- asin
- assign
- atan
- atan2
- atomicAdd
- atomicAnd
- atomicFunc
- atomicLoad
- atomicMax
- atomicMin
- atomicNode
- atomicOr
- atomicStore
- atomicSub
- atomicXor
- attenuationColor
- attenuationDistance
- attribute
- attributeArray
- backgroundBlurriness
- backgroundIntensity
- backgroundRotation
- barrier
- batch
- bentNormalView
- billboarding
- bitAnd
- bitNot
- bitOr
- bitXor
- bitangentGeometry
- bitangentLocal
- bitangentView
- bitangentViewFrame
- bitangentWorld
- bitcast
- bleach
- blendBurn
- blendColor
- blendDodge
- blendOverlay
- blendScreen
- bloom
- boxBlur
- buffer
- bufferAttribute
- builtin
- bumpMap
- burn
- bypass
- cache
- cameraFar
- cameraIndex
- cameraNear
- cameraNormalMatrix
- cameraPosition
- cameraProjectionMatrix
- cameraProjectionMatrixInverse
- cameraViewMatrix
- cameraViewport
- cameraWorldMatrix
- cbrt
- cdl
- ceil
- checker
- chromaticAberration
- cineonToneMapping
- circleIntersectsAABB
- clamp
- clearcoat
- clearcoatNormalView
- clearcoatRoughness
- clipping
- clippingAlpha
- code
- colorSpaceToWorking
- colorToDirection
- compute
- computeBuiltin
- computeKernel
- computeSkinning
- context
- convertColorSpace
- convertToTexture
- cos
- createVar
- cross
- cubeMapNode
- cubeTexture
- cubeTextureBase
- dFdx
- dFdy
- dashSize
- debug
- decrement
- decrementBefore
- degrees
- deltaTime
- denoise
- densityFog
- densityFogFactor
- depth
- depthBase
- depthPass
- determinant
- difference
- diffuseColor
- directionToColor
- directionToFaceDirection
- dispersion
- distance
- div
- dodge
- dof
- dot
- dotScreen
- drawIndex
- dynamicBufferAttribute
- emissive
- equal
- equals
- equirectUV
- exp
- exp2
- expression
- faceDirection
- faceForward
- film
- floatBitsToInt
- floatBitsToUint
- floor
- fog
- fract
- frameGroup
- frameId
- frontFacing
- fwidth
- fxaa
- gain
- gapSize
- gaussianBlur
- getNormalFromDepth
- getParallaxCorrectNormal
- getScreenPosition
- getShadowMaterial
- getShadowRenderObjectFunction
- getViewPosition
- globalId
- glsl
- grayscale
- greaterThan
- greaterThanEqual
- hardwareClipping
- hash
- hashBlur
- highpModelNormalViewMatrix
- highpModelViewMatrix
- hue
- increment
- incrementBefore
- inspector
- instance
- instanceIndex
- instancedArray
- instancedBufferAttribute
- instancedDynamicBufferAttribute
- instancedMesh
- intBitsToFloat
- interleavedGradientNoise
- inverse
- inverseSqrt
- invocationLocalIndex
- invocationSubgroupIndex
- ior
- iridescence
- iridescenceIOR
- iridescenceThickness
- isolate
- js
- label
- length
- lengthSq
- lensflare
- lessThan
- lessThanEqual
- lightPosition
- lightProjectionUV
- lightShadowMatrix
- lightTargetDirection
- lightTargetPosition
- lightViewPosition
- lights
- linearDepth
- linearToneMapping
- localId
- log
- log2
- logarithmicDepthToViewZ
- luminance
- lut3D
- matcapUV
- materialAO
- materialAlphaTest
- materialAnisotropy
- materialAnisotropyVector
- materialAttenuationColor
- materialAttenuationDistance
- materialClearcoat
- materialClearcoatNormal
- materialClearcoatRoughness
- materialColor
- materialDispersion
- materialEmissive
- materialEnvIntensity
- materialEnvRotation
- materialIOR
- materialIridescence
- materialIridescenceIOR
- materialIridescenceThickness
- materialLightMap
- materialLineDashOffset
- materialLineDashSize
- materialLineGapSize
- materialLineScale
- materialLineWidth
- materialMetalness
- materialNormal
- materialOpacity
- materialPointSize
- materialReference
- materialReflectivity
- materialRefractionRatio
- materialRotation
- materialRoughness
- materialSheen
- materialSheenRoughness
- materialShininess
- materialSpecular
- materialSpecularColor
- materialSpecularIntensity
- materialSpecularStrength
- materialThickness
- materialTransmission
- max
- maxMipLevel
- mediumpModelViewMatrix
- metalness
- min
- mix
- mixElement
- mod
- modInt
- modelDirection
- modelNormalMatrix
- modelPosition
- modelRadius
- modelScale
- modelViewMatrix
- modelViewPosition
- modelViewProjection
- modelWorldMatrix
- modelWorldMatrixInverse
- morphReference
- motionBlur
- mrt
- mul
- negate
- neutralToneMapping
- normalFlat
- normalGeometry
- normalLocal
- normalMap
- normalView
- normalViewGeometry
- normalWorld
- normalWorldGeometry
- normalize
- not
- notEqual
- numWorkgroups
- objectDirection
- objectGroup
- objectPosition
- objectRadius
- objectScale
- objectViewPosition
- objectWorldMatrix
- oneMinus
- or
- orthographicDepthToViewZ
- oscSawtooth
- oscSine
- oscSquare
- oscTriangle
- outline
- output
- outputStruct
- overlay
- overloadingFn
- parabola
- parallaxBarrierPass
- parallaxDirection
- parallaxUV
- parameter
- pass
- passTexture
- pcurve
- perspectiveDepthToViewZ
- pixelationPass
- pmremTexture
- pointShadow
- pointUV
- pointWidth
- positionGeometry
- positionLocal
- positionPrevious
- positionView
- positionViewDirection
- positionWorld
- positionWorldDirection
- posterize
- pow
- pow2
- pow3
- pow4
- premultipliedGaussianBlur
- premultiplyAlpha
- property
- quadBroadcast
- quadSwapDiagonal
- quadSwapX
- quadSwapY
- radians
- rand
- range
- rangeFog
- rangeFogFactor
- reciprocal
- reference
- referenceBuffer
- reflect
- reflectVector
- reflectView
- reflector
- refract
- refractVector
- refractView
- reinhardToneMapping
- remap
- remapClamp
- renderGroup
- renderOutput
- rendererReference
- rgbShift
- rotate
- rotateUV
- roughness
- round
- rtt
- sRGBTransferEOTF
- sRGBTransferOETF
- sampler
- samplerComparison
- saturate
- saturation
- screen
- screenCoordinate
- screenDPR
- screenSize
- screenUV
- scriptable
- scriptableValue
- select
- sepia
- setName
- shadow
- shadowPositionWorld
- shapeCircle
- sharedUniformGroup
- sheen
- sheenRoughness
- shiftLeft
- shiftRight
- shininess
- sign
- sin
- sinc
- skinning
- smaa
- smoothstep
- smoothstepElement
- sobel
- specularColor
- specularF90
- spherizeUV
- spritesheetUV
- sqrt
- ssaaPass
- ssgi
- ssr
- sss
- stack
- step
- stepElement
- stereoPass
- storage
- storageBarrier
- storageElement
- storageObject
- storageTexture
- struct
- sub
- subBuild
- subgroupAdd
- subgroupAll
- subgroupAnd
- subgroupAny
- subgroupBallot
- subgroupBroadcast
- subgroupBroadcastFirst
- subgroupElect
- subgroupExclusiveAdd
- subgroupExclusiveMul
- subgroupInclusiveAdd
- subgroupInclusiveMul
- subgroupIndex
- subgroupMax
- subgroupMin
- subgroupMul
- subgroupOr
- subgroupShuffle
- subgroupShuffleDown
- subgroupShuffleUp
- subgroupShuffleXor
- subgroupSize
- subgroupXor
- tan
- tangentGeometry
- tangentLocal
- tangentView
- tangentViewFrame
- tangentWorld
- texture
- texture3D
- textureBarrier
- textureBase
- textureBicubic
- textureBicubicLevel
- textureLoad
- textureSize
- textureStore
- thickness
- tiledLights
- time
- toneMapping
- toneMappingExposure
- toonOutlinePass
- traa
- transformDirection
- transformNormal
- transformNormalToView
- transformedClearcoatNormalView
- transformedNormalView
- transformedNormalWorld
- transition
- transmission
- transpose
- triNoise3D
- triplanarTexture
- triplanarTextures
- trunc
- uintBitsToFloat
- uniform
- uniformArray
- uniformCubeTexture
- uniformFlow
- uniformGroup
- uniformTexture
- unpremultiplyAlpha
- userData
- uv
- varying
- varyingProperty
- velocity
- vertexColor
- vertexIndex
- vertexStage
- vibrance
- viewZToLogarithmicDepth
- viewZToOrthographicDepth
- viewZToPerspectiveDepth
- viewport
- viewportCoordinate
- viewportDepthTexture
- viewportLinearDepth
- viewportMipTexture
- viewportSafeUV
- viewportSharedTexture
- viewportSize
- viewportTexture
- viewportUV
- wgsl
- workgroupArray
- workgroupBarrier
- workgroupId
- workingToColorSpace
- xor
Global
- ACESFilmicToneMapping
- AddEquation
- AddOperation
- AdditiveAnimationBlendMode
- AdditiveBlending
- AgXToneMapping
- AlphaFormat
- AlwaysCompare
- AlwaysDepth
- AlwaysStencilFunc
- AttachedBindMode
- BackSide
- BasicDepthPacking
- BasicShadowFilter
- BasicShadowMap
- ByteType
- CineonToneMapping
- ClampToEdgeWrapping
- ConstantAlphaFactor
- ConstantColorFactor
- CubeReflectionMapping
- CubeRefractionMapping
- CubeUVReflectionMapping
- CullFaceBack
- CullFaceFront
- CullFaceFrontBack
- CullFaceNone
- CustomBlending
- CustomToneMapping
- DATA
- DecrementStencilOp
- DecrementWrapStencilOp
- DefaultLoadingManager
- DepthFormat
- DepthStencilFormat
- DetachedBindMode
- DoubleSide
- DstAlphaFactor
- DstColorFactor
- DynamicCopyUsage
- DynamicDrawUsage
- DynamicReadUsage
- EqualCompare
- EqualDepth
- EqualStencilFunc
- EquirectangularReflectionMapping
- EquirectangularRefractionMapping
- FloatType
- FrontSide
- GLSL1
- GLSL3
- GreaterCompare
- GreaterDepth
- GreaterEqualCompare
- GreaterEqualDepth
- GreaterEqualStencilFunc
- GreaterStencilFunc
- HalfFloatType
- IncrementStencilOp
- IncrementWrapStencilOp
- IntType
- InterpolateDiscrete
- InterpolateLinear
- InterpolateSmooth
- InterpolationSamplingMode
- InterpolationSamplingType
- InvertStencilOp
- KHR_mesh_quantization_ExtraAttrTypes
- KeepStencilOp
- LessCompare
- LessDepth
- LessEqualCompare
- LessEqualDepth
- LessEqualStencilFunc
- LessStencilFunc
- LinearFilter
- LinearMipmapLinearFilter
- LinearMipmapNearestFilter
- LinearSRGBColorSpace
- LinearToneMapping
- LinearTransfer
- LoopOnce
- LoopPingPong
- LoopRepeat
- MOUSE
- MaxEquation
- MinEquation
- MirroredRepeatWrapping
- MixOperation
- MultiplyBlending
- MultiplyOperation
- NearestFilter
- NearestMipmapLinearFilter
- NearestMipmapNearestFilter
- NeutralToneMapping
- NeverCompare
- NeverDepth
- NeverStencilFunc
- NoBlending
- NoColorSpace
- NoToneMapping
- NodeAccess
- NodeShaderStage
- NodeType
- NodeUpdateType
- NormalAnimationBlendMode
- NormalBlending
- NotEqualCompare
- NotEqualDepth
- NotEqualStencilFunc
- ObjectSpaceNormalMap
- OnBeforeMaterialUpdate
- OnBeforeObjectUpdate
- OnMaterialUpdate
- OnObjectUpdate
- OneFactor
- OneMinusConstantAlphaFactor
- OneMinusConstantColorFactor
- OneMinusDstAlphaFactor
- OneMinusDstColorFactor
- OneMinusSrcAlphaFactor
- OneMinusSrcColorFactor
- PCFShadowFilter
- PCFShadowMap
- PCFSoftShadowFilter
- PCFSoftShadowMap
- RED_GREEN_RGTC2_Format
- RED_RGTC1_Format
- RGBADepthPacking
- RGBAFormat
- RGBAIntegerFormat
- RGBA_ASTC_10x10_Format
- RGBA_ASTC_10x5_Format
- RGBA_ASTC_10x6_Format
- RGBA_ASTC_10x8_Format
- RGBA_ASTC_12x10_Format
- RGBA_ASTC_12x12_Format
- RGBA_ASTC_4x4_Format
- RGBA_ASTC_5x4_Format
- RGBA_ASTC_5x5_Format
- RGBA_ASTC_6x5_Format
- RGBA_ASTC_6x6_Format
- RGBA_ASTC_8x5_Format
- RGBA_ASTC_8x6_Format
- RGBA_ASTC_8x8_Format
- RGBA_BPTC_Format
- RGBA_ETC2_EAC_Format
- RGBA_PVRTC_2BPPV1_Format
- RGBA_PVRTC_4BPPV1_Format
- RGBA_S3TC_DXT1_Format
- RGBA_S3TC_DXT3_Format
- RGBA_S3TC_DXT5_Format
- RGBDepthPacking
- RGBFormat
- RGBIntegerFormat
- RGB_BPTC_SIGNED_Format
- RGB_BPTC_UNSIGNED_Format
- RGB_ETC1_Format
- RGB_ETC2_Format
- RGB_PVRTC_2BPPV1_Format
- RGB_PVRTC_4BPPV1_Format
- RGB_S3TC_DXT1_Format
- RGDepthPacking
- RGFormat
- RGIntegerFormat
- RedFormat
- RedIntegerFormat
- ReinhardToneMapping
- RepeatWrapping
- ReplaceStencilOp
- ReverseSubtractEquation
- SIGNED_RED_GREEN_RGTC2_Format
- SIGNED_RED_RGTC1_Format
- SRGBColorSpace
- SRGBTransfer
- SRGB_TO_LINEAR
- ScriptableNodeResources
- ShortType
- SrcAlphaFactor
- SrcAlphaSaturateFactor
- SrcColorFactor
- Stack
- StaticCopyUsage
- StaticDrawUsage
- StaticReadUsage
- StreamCopyUsage
- StreamDrawUsage
- StreamReadUsage
- SubtractEquation
- SubtractiveBlending
- TOUCH
- TangentSpaceNormalMap
- TimestampQuery
- TriangleFanDrawMode
- TriangleStripDrawMode
- TrianglesDrawMode
- UVMapping
- UnsignedByteType
- UnsignedInt101111Type
- UnsignedInt248Type
- UnsignedInt5999Type
- UnsignedIntType
- UnsignedShort4444Type
- UnsignedShort5551Type
- UnsignedShortType
- VK_FORMAT_MAP
- VSMPassHorizontal
- VSMPassVertical
- VSMShadowFilter
- VSMShadowMap
- WebGLCoordinateSystem
- WebGPUCoordinateSystem
- WrapAroundEnding
- ZeroCurvatureEnding
- ZeroFactor
- ZeroSlopeEnding
- ZeroStencilOp
- ceilPowerOfTwo
- contain
- convertArray
- cover
- createEvent
- damp
- degToRad
- denormalize
- euclideanModulo
- fill
- flattenJSON
- floorPowerOfTwo
- fromHalfFloat
- generateMagicSquare
- generateMagicSquareNoise
- generateUUID
- getByteLength
- getCacheKey
- getDistanceAttenuation
- getFloatLength
- getFormat
- getKeyframeOrder
- getMembersLayout
- getStrideLength
- getTextureIndex
- getUniforms
- getVectorLength
- getViewZNode
- inverseLerp
- isPowerOfTwo
- isTypedArray
- lerp
- makeClipAdditive
- mapLinear
- pingpong
- radToDeg
- randFloat
- randFloatSpread
- randInt
- sample
- seededRandom
- setProjectionFromUnion
- setQuaternionFromProperEuler
- smootherstep
- sortedArray
- subclip
- toHalfFloat
- updateCamera
- updateUserCamera
- viewportResolution