Building products
across disciplines.
I build AI-native tools, marketplaces and creative software — from product strategy and interface design to production architecture and go-to-market.
Products where design, engineering and business meet.
DesignDNA
Local-first AI web-design studio built around a schema-validated Design IR, visual node graph, Figma-like editor and controllable model routing.
RSale
Multilingual classifieds marketplace for Serbia with search-first architecture, geospatial discovery, real-time features and scalable SEO.
Lofty
AI music generation platform with distributed GPU execution, asynchronous jobs and fine-tuning infrastructure.
TaskTracker
Multi-tenant task and asset platform for 3D, VFX and game teams with realtime Kanban, versioning and DCC-oriented workflows.
Trim
Browser-based PBR texture atlas builder combining a precise visual editor with a Rust/WebAssembly image-processing core.
Critical Shift
Game-development experience spanning 3D art and scripting, contributing to a story-rich tactical RPG and building hands-on understanding of real-time content pipelines.
From GTM to code.
Eight years in marketing leadership shaped how I think about distribution, positioning and user behavior. Product building added design, engineering and systems thinking to the same toolkit.
A generalist by design, not by accident.
I like problems that sit between disciplines — the places where product decisions become interface decisions, architecture decisions and distribution decisions.
My work spans founder-led product development, AI tooling, marketplace systems, 3D pipelines and game development. I use modern AI models as part of the workflow, but keep product logic, data structures and deterministic systems in code.
Make something
worth shipping.
I am interested in ambitious product work where strategy, design and engineering are connected rather than handed off between silos.