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use crate::{
resources::*,
ecs::*,
graphics::*,
config::*,
};
use pill_core::{
EngineError,
PillSlotMapKey,
PillStyle,
PillTypeMap,
get_type_name,
get_value_type_name,
get_enum_variant_type_name, get_game_error_message, Vector2f,
};
use std::{ any::type_name, any::Any, any::TypeId, collections::VecDeque, cell::RefCell, ops::RangeBounds };
use anyhow::{Context, Result, Error};
use boolinator::Boolinator;
use log::{debug, info, error};
use winit::{ dpi::PhysicalPosition,};
pub type Game = Box<dyn PillGame>;
pub type KeyboardKey = winit::event::VirtualKeyCode;
pub type MouseButton = winit::event::MouseButton;
pub trait PillGame {
fn start(&self, engine: &mut Engine) -> Result<()>;
}
pub struct Engine {
pub(crate) config: config::Config,
pub(crate) game: Option<Game>,
pub(crate) renderer: Renderer,
pub(crate) scene_manager: SceneManager,
pub(crate) system_manager: SystemManager,
pub(crate) resource_manager: ResourceManager,
pub(crate) global_components: PillTypeMap,
pub(crate) input_queue: VecDeque<InputEvent>,
pub(crate) render_queue: Vec<RenderQueueItem>,
pub(crate) window_size: winit::dpi::PhysicalSize<u32>,
pub(crate) frame_delta_time: f32,
}
impl Engine {
fn create_default_resources(&mut self) -> Result<()> {
let max_texture_count = self.config.get_int("MAX_TEXTURES").unwrap_or(MAX_TEXTURES as i64) as usize;
let max_mesh_count = self.config.get_int("MAX_MESHES").unwrap_or(MAX_MESHES as i64) as usize;
let max_material_count = self.config.get_int("MAX_MATERIALS").unwrap_or(MAX_MATERIALS as i64) as usize;
let max_sound_count = self.config.get_int("MAX_SOUNDS").unwrap_or(MAX_SOUNDS as i64) as usize;
self.register_resource_type::<Texture>(max_texture_count)?;
self.register_resource_type::<Mesh>(max_mesh_count)?;
self.register_resource_type::<Material>(max_material_count)?;
self.register_resource_type::<Sound>(max_sound_count)?;
let master_vertex_shader_bytes = include_bytes!("../res/shaders/built/master.vert.spv");
let master_fragment_shader_bytes = include_bytes!("../res/shaders/built/master.frag.spv");
self.renderer.set_master_pipeline(master_vertex_shader_bytes, master_fragment_shader_bytes)?;
let default_color_texture_bytes = Box::new(*include_bytes!("../res/textures/default_color.png"));
let default_normal_texture_bytes = Box::new(*include_bytes!("../res/textures/default_normal.png"));
let mut default_color_texture = Texture::new(DEFAULT_COLOR_TEXTURE_NAME, TextureType::Color, ResourceLoadType::Bytes(default_color_texture_bytes));
default_color_texture.initialize(self)?;
self.resource_manager.add_resource(default_color_texture)?;
let mut default_normal_texture = Texture::new(DEFAULT_NORMAL_TEXTURE_NAME, TextureType::Normal, ResourceLoadType::Bytes(default_normal_texture_bytes));
default_normal_texture.initialize(self)?;
self.resource_manager.add_resource(default_normal_texture)?;
let mut default_material = Material::new(DEFAULT_MATERIAL_NAME);
default_material.initialize(self)?;
self.resource_manager.add_resource(default_material)?;
Ok(())
}
}
#[cfg(feature = "internal")]
impl Engine {
pub fn new(game: Box<dyn PillGame>, renderer: Box<dyn PillRenderer>, config: config::Config) -> Self {
let max_entity_count = config.get_int("MAX_ENTITIES").unwrap_or(MAX_ENTITIES as i64) as usize;
Self {
config,
game: Some(game),
renderer,
scene_manager: SceneManager::new(max_entity_count),
system_manager: SystemManager::new(),
resource_manager: ResourceManager::new(),
global_components: PillTypeMap::new(),
input_queue: VecDeque::new(),
render_queue: Vec::<RenderQueueItem>::with_capacity(max_entity_count),
window_size: winit::dpi::PhysicalSize::<u32>::default(),
frame_delta_time: 0.0,
}
}
pub fn initialize(&mut self, window_size: winit::dpi::PhysicalSize<u32>) -> Result<()> {
info!("Initializing {}", "Engine".mobj_style());
self.window_size = window_size;
self.add_global_component(InputComponent::new())?;
self.add_global_component(TimeComponent::new())?;
self.add_global_component(DeferredUpdateComponent::new())?;
let max_ambient_sink_count = self.config.get_int("MAX_CONCURRENT_2D_SOUNDS").unwrap_or(MAX_CONCURRENT_2D_SOUNDS as i64) as usize;
let max_spatial_sink_count = self.config.get_int("MAX_CONCURRENT_3D_SOUNDS").unwrap_or(MAX_CONCURRENT_3D_SOUNDS as i64) as usize;
self.add_global_component(AudioManagerComponent::new(max_ambient_sink_count, max_spatial_sink_count))?;
self.system_manager.add_system("InputSystem", input_system, UpdatePhase::PreGame)?;
self.system_manager.add_system("TimeSystem", time_system, UpdatePhase::PostGame)?;
self.system_manager.add_system("RenderingSystem", rendering_system, UpdatePhase::PostGame)?;
self.system_manager.add_system("AudioSystem", audio_system, UpdatePhase::PostGame)?;
self.system_manager.add_system("DeferredUpdateSystem", deferred_update_system, UpdatePhase::PostGame)?;
self.create_default_resources().context("Failed to create default resources")?;
let game = self.game.take().ok_or(EngineError::Other("Cannot get game".to_string()))?;
let stop_on_game_errors = self.config.get_bool("PANIC_ON_GAME_ERRORS").unwrap_or(PANIC_ON_GAME_ERRORS);
let result = game.start(self);
match stop_on_game_errors {
true => result.context(format!("{} error", "Game".mobj_style()))?,
false => {
if let Some(message) = get_game_error_message(result) {
error!("{}", message);
}
},
}
self.game = Some(game);
Ok(())
}
pub fn update(&mut self, delta_time: std::time::Duration) {
let stop_on_game_errors = self.config.get_bool("PANIC_ON_GAME_ERRORS").unwrap_or(PANIC_ON_GAME_ERRORS);
let update_phase_count = self.system_manager.update_phases.len();
for i in (0..update_phase_count).rev() {
let systems_count = self.system_manager.update_phases[i].len();
for j in (0..systems_count).rev() {
let system = &self.system_manager.update_phases[i][j];
if !system.enabled { continue; }
let system_name = system.name.to_string();
if system.update_phase.clone() == UpdatePhase::Game && stop_on_game_errors {
let mut result = (system.system_function)(self);
result = result.context(EngineError::SystemUpdateFailed(system_name, get_enum_variant_type_name(self.system_manager.update_phases.get_index(i).unwrap().0)));
if let Some(message) = get_game_error_message(result) {
error!("{}", message);
}
}
else {
let result = (system.system_function)(self);
result.context(EngineError::SystemUpdateFailed(system_name, get_enum_variant_type_name(self.system_manager.update_phases.get_index(i).unwrap().0))).unwrap();
}
}
}
let new_frame_time = delta_time.as_secs_f32() * 1000.0;
let fps = 1000.0 / new_frame_time;
self.frame_delta_time = new_frame_time;
debug!("Frame finished (Time: {:.3}ms, FPS {:.0})", new_frame_time, fps);
}
pub fn shutdown(&mut self) {
info!("Shutting down {}", "Engine".mobj_style());
}
pub fn resize(&mut self, new_window_size: winit::dpi::PhysicalSize<u32>) {
debug!("{} resized to {}x{}", "Window".mobj_style(), new_window_size.width, new_window_size.height);
self.window_size = new_window_size;
self.renderer.resize(new_window_size);
}
pub fn pass_keyboard_key_input(&mut self, keyboard_input: &winit::event::KeyboardInput) {
if let Some(key) = keyboard_input.virtual_keycode {
let state: winit::event::ElementState = keyboard_input.state;
let input_event = InputEvent::KeyboardKey { key: key, state: state };
self.input_queue.push_back(input_event);
debug!("Got new keyboard key input: {:?} {:?}", key, state);
}
}
pub fn pass_mouse_key_input(&mut self, key: &MouseButton, state: &winit::event::ElementState) {
let input_event = InputEvent::MouseButton { key: *key, state: *state };
self.input_queue.push_back(input_event);
debug!("Got new mouse key input");
}
pub fn pass_mouse_wheel_input(&mut self, delta: &winit::event::MouseScrollDelta) {
let input_event = InputEvent::MouseWheel { delta: *delta };
self.input_queue.push_back(input_event);
debug!("Got new mouse wheel input");
}
pub fn pass_mouse_delta_input(&mut self, delta: &(f64, f64)) {
let input_event = InputEvent::MouseDelta { delta: Vector2f::new(delta.0 as f32, delta.1 as f32) };
self.input_queue.push_back(input_event);
debug!("Got new mouse motion input");
}
pub fn pass_mouse_position_input(&mut self, position: &PhysicalPosition<f64>) {
let input_event = InputEvent::MousePosition { position: Vector2f::new(position.x as f32, position.y as f32) };
self.input_queue.push_back(input_event);
debug!("Got new mouse position input");
}
pub fn get_input_queue(&self) -> &VecDeque<InputEvent> {
&self.input_queue
}
}
impl Engine {
pub fn add_system(&mut self, name: &str, system_function: fn(engine: &mut Engine) -> Result<()>) -> Result<()> {
debug!("Adding {} {} to {} {}", "System".gobj_style(), name.name_style(), "UpdatePhase".sobj_style(), "Game".name_style());
self.system_manager.add_system(name, system_function, UpdatePhase::Game).context(format!("Adding {} failed", "System".gobj_style()))
}
pub fn remove_system(&mut self, name: &str) -> Result<()> {
debug!("Removing {} {} from {} {}", "System".gobj_style(), name.name_style(), "UpdatePhase".sobj_style(), "Game".name_style());
self.system_manager.remove_system(name, UpdatePhase::Game).context(format!("Removing {} failed", "System".gobj_style()))
}
pub fn toggle_system(&mut self, name: &str, enabled: bool) -> Result<()> {
debug!("Toggling {} {} from {} {} to {} state", "System".gobj_style(), name.name_style(), "UpdatePhase".sobj_style(), "Game".name_style(), if enabled { "Enabled" } else { "Disabled" });
self.system_manager.toggle_system(name, UpdatePhase::Game, enabled).context(format!("Toggling {} failed", "System".gobj_style()))
}
pub fn build_entity(&mut self, scene_handle: SceneHandle) -> EntityBuilder {
let entity_handle = self.create_entity(scene_handle).unwrap();
EntityBuilder {
engine: self,
entity_handle,
scene_handle,
}
}
pub fn create_entity(&mut self, scene_handle: SceneHandle) -> Result<EntityHandle> {
debug!("Creating {} in {} {}", "Entity".gobj_style(), "Scene".gobj_style(), self.scene_manager.get_scene(scene_handle).unwrap().name.name_style());
self.scene_manager.create_entity(scene_handle).context(format!("Creating {} failed", "Entity".gobj_style()))
}
pub fn remove_entity(&mut self, entity_handle: EntityHandle, scene_handle: SceneHandle) -> Result<()> {
debug!("Removing {} from {} {}", "Entity".gobj_style(), "Scene".gobj_style(), self.scene_manager.get_scene(scene_handle).unwrap().name.name_style());
let component_destroyers = self.scene_manager.remove_entity(scene_handle, entity_handle).context(format!("Creating {} failed", "Entity".gobj_style()))?;
for mut component_destroyer in component_destroyers {
component_destroyer.destroy(self, scene_handle, entity_handle)?;
}
Ok(())
}
pub fn register_component<T>(&mut self, scene_handle: SceneHandle) -> Result<()>
where T: Component<Storage = ComponentStorage::<T>>
{
debug!("Registering {} {} in {} {}", "Component".gobj_style(), get_type_name::<T>().sobj_style(), "Scene".sobj_style(), self.scene_manager.get_scene(scene_handle).unwrap().name.name_style());
self.scene_manager.register_component::<T>(scene_handle).context(format!("Registering {} failed", "Component".gobj_style()))
}
pub fn add_component_to_entity<T>(&mut self, scene_handle: SceneHandle, entity_handle: EntityHandle, mut component: T) -> Result<()>
where T : Component<Storage = ComponentStorage::<T>>
{
debug!("Adding {} {} to {} {} in {} {}", "Component".gobj_style(), get_type_name::<T>().sobj_style(), "Entity".gobj_style(), entity_handle.data().index, "Scene".gobj_style(), self.scene_manager.get_scene(scene_handle).unwrap().name.name_style());
let target_scene = self.scene_manager.get_scene(scene_handle)?;
if target_scene.entity_has_component::<T>(entity_handle)? {
return Err(Error::new(EngineError::ComponentAlreadyExists(get_type_name::<T>())))
}
component.initialize(self).context(format!("Adding {} {} failed", "Component".gobj_style(), get_type_name::<T>().sobj_style()))?;
self.scene_manager.add_component_to_entity::<T>(scene_handle, entity_handle, component).context(format!("Adding {} to {} failed", "Component".gobj_style(), "Entity".gobj_style()))?;
let component = self.scene_manager.get_entity_component::<T>(entity_handle, scene_handle)?;
component.pass_handles(scene_handle, entity_handle);
Ok(())
}
pub fn remove_component_from_entity<T>(&mut self, scene_handle: SceneHandle, entity_handle: EntityHandle) -> Result<()>
where T : Component<Storage = ComponentStorage::<T>>
{
debug!("Removing {} {} from {} {} in {} {}", "Component".gobj_style(), get_type_name::<T>().sobj_style(), "Entity".gobj_style(), entity_handle.data().index, "Scene".gobj_style(), self.scene_manager.get_scene(scene_handle).unwrap().name.name_style());
let mut component = self.scene_manager.remove_component_from_entity::<T>(scene_handle, entity_handle).context("Removing component from entity failed").unwrap();
component.destroy(self, scene_handle, entity_handle)?;
Ok(())
}
pub fn add_global_component<T>(&mut self, mut component: T) -> Result<()>
where T: GlobalComponent<Storage = GlobalComponentStorage::<T>>
{
if self.global_components.contains_key::<T>() {
return Err(Error::new(EngineError::GlobalComponentAlreadyExists(get_type_name::<T>())));
}
component.initialize(self)?;
self.global_components.insert::<T>(GlobalComponentStorage::<T>::new(component));
Ok(())
}
pub fn get_global_component<T>(&self) -> Result<&T>
where T: GlobalComponent<Storage = GlobalComponentStorage::<T>>
{
let component = self.global_components.get::<T>().ok_or(Error::new(EngineError::GlobalComponentNotFound(get_type_name::<T>())))?.data.as_ref().unwrap();
Ok(component)
}
pub fn get_global_component_mut<T>(&mut self) -> Result<&mut T>
where T: GlobalComponent<Storage = GlobalComponentStorage::<T>>
{
let component = self.global_components.get_mut::<T>().ok_or(Error::new(EngineError::GlobalComponentNotFound(get_type_name::<T>())))?.data.as_mut().unwrap();
Ok(component)
}
pub fn remove_global_component<T>(&mut self) -> Result<()>
where T: GlobalComponent<Storage = GlobalComponentStorage::<T>>
{
if ENGINE_GLOBAL_COMPONENTS.contains(&TypeId::of::<T>()) {
return Err(Error::new(EngineError::GlobalComponentCannotBeRemoved(get_type_name::<T>())));
}
let global_component_storage = self.global_components.remove::<T>().ok_or(EngineError::GlobalComponentNotFound(get_type_name::<T>()))?;
let mut global_component = global_component_storage.data.unwrap();
global_component.destroy(self)?;
Ok(())
}
pub fn iterate_one_component<A>(&self) -> Result<impl Iterator<Item = (EntityHandle, &A)>>
where A: Component<Storage = ComponentStorage<A>>
{
let scene_handle = self.scene_manager.get_active_scene_handle()?;
self.scene_manager.get_one_component_iterator::<A>(scene_handle)
}
pub fn iterate_one_component_mut<A>(&mut self) -> Result<impl Iterator<Item = (EntityHandle, &mut A)>>
where A: Component<Storage = ComponentStorage<A>>
{
let scene_handle = self.scene_manager.get_active_scene_handle()?;
self.scene_manager.get_one_component_iterator_mut::<A>(scene_handle)
}
pub fn iterate_two_components<A, B>(&self) -> Result<impl Iterator<Item = (EntityHandle, &A, &B)>>
where
A: Component<Storage = ComponentStorage<A>>,
B: Component<Storage = ComponentStorage<B>>
{
let scene_handle = self.scene_manager.get_active_scene_handle()?;
self.scene_manager.get_two_component_iterator::<A, B>(scene_handle)
}
pub fn iterate_two_components_mut<A, B>(&mut self) -> Result<impl Iterator<Item = (EntityHandle, &mut A, &mut B)>>
where
A: Component<Storage = ComponentStorage<A>>,
B: Component<Storage = ComponentStorage<B>>
{
let scene_handle = self.scene_manager.get_active_scene_handle()?;
self.scene_manager.get_two_component_iterator_mut::<A, B>(scene_handle)
}
pub fn iterate_three_components<A, B, C>(&self) -> Result<impl Iterator<Item = (EntityHandle, &A, &B, &C)>>
where
A: Component<Storage = ComponentStorage<A>>,
B: Component<Storage = ComponentStorage<B>>,
C: Component<Storage = ComponentStorage<C>>
{
let scene_handle = self.scene_manager.get_active_scene_handle()?;
self.scene_manager.get_three_component_iterator::<A, B, C>(scene_handle)
}
pub fn iterate_three_components_mut<A, B, C>(&mut self) -> Result<impl Iterator<Item = (EntityHandle, &mut A, &mut B, &mut C)>>
where
A: Component<Storage = ComponentStorage<A>>,
B: Component<Storage = ComponentStorage<B>>,
C: Component<Storage = ComponentStorage<C>>
{
let scene_handle = self.scene_manager.get_active_scene_handle()?;
self.scene_manager.get_three_component_iterator_mut::<A, B, C>(scene_handle)
}
pub fn create_scene(&mut self, name: &str) -> Result<SceneHandle> {
info!("Creating scene: {}", name);
self.scene_manager.create_scene(name).context(format!("Creating new {} failed", "Scene".gobj_style()))
}
pub fn get_scene_handle(&self, name: &str) -> Result<SceneHandle> {
self.scene_manager.get_scene_handle(name).context(format!("Getting {} failed", "SceneHandle".sobj_style()))
}
pub fn set_active_scene(&mut self, scene_handle: SceneHandle) -> Result<()> {
self.scene_manager.set_active_scene(scene_handle).context(format!("Setting active {} failed", "Scene".gobj_style()))
}
pub fn get_active_scene_handle(&self) -> Result<SceneHandle> {
self.scene_manager.get_active_scene_handle().context(format!("Getting {} of active {} failed", "SceneHandle".sobj_style(), "Scene".gobj_style()))
}
pub fn remove_scene(&mut self, scene_handle: SceneHandle) -> Result<()> {
let scene = self.scene_manager.get_scene(scene_handle)?;
let mut entity_handles = Vec::<EntityHandle>::new();
for (entity_handle, _) in scene.entities.iter() {
entity_handles.push(entity_handle.clone());
}
for entity_handle in entity_handles {
self.remove_entity(entity_handle, scene_handle)?;
}
self.scene_manager.remove_scene(scene_handle).context(format!("Removing {} with usage of {} failed", "Scene".sobj_style(), "SceneHandle".gobj_style()))?;
Ok(())
}
pub fn register_resource_type<T>(&mut self, max_resource_count: usize) -> Result<()>
where T: Resource<Storage = ResourceStorage::<T>>
{
self.resource_manager.register_resource_type::<T>(max_resource_count)
}
pub fn add_resource<T>(&mut self, mut resource: T) -> Result<T::Handle>
where T: Resource<Storage = ResourceStorage::<T>>
{
debug!("Adding {} {} {}", "Resource".gobj_style(), get_type_name::<T>().sobj_style(), resource.get_name().name_style());
let resource_name = resource.get_name();
if resource_name.starts_with(DEFAULT_RESOURCE_PREFIX) {
return Err(Error::new(EngineError::WrongResourceName(resource_name.clone())))
}
resource.initialize(self).context(format!("Adding {} {} failed", "Resource".gobj_style(), get_type_name::<T>().sobj_style()))?;
let add_result = self.resource_manager.add_resource(resource)?;
let resource_handle = add_result.0;
let resource = add_result.1;
resource.pass_handle(resource_handle);
Ok(resource_handle)
}
pub fn get_resource<'a, T>(&'a self, resource_handle: &'a T::Handle) -> Result<&'a T>
where T: Resource<Storage = ResourceStorage::<T>>
{
Ok(self.resource_manager.get_resource::<T>(resource_handle)?)
}
pub fn get_resource_by_name<T>(&self, name: &str) -> Result<&T>
where T: Resource<Storage = ResourceStorage::<T>>
{
Ok(self.resource_manager.get_resource_by_name::<T>(name)?)
}
pub fn get_resource_handle<T>(&self, name: &str) -> Result<T::Handle>
where T: Resource<Storage = ResourceStorage::<T>>
{
Ok(self.resource_manager.get_resource_handle::<T>(name)?)
}
pub fn get_resource_mut<'a, T>(&'a mut self, resource_handle: &'a T::Handle) -> Result<&'a mut T>
where T: Resource<Storage = ResourceStorage::<T>>
{
Ok(self.resource_manager.get_resource_mut::<T>(resource_handle)?)
}
pub fn get_resource_by_name_mut<T>(&mut self, name: &str) -> Result<&mut T>
where T: Resource<Storage = ResourceStorage::<T>>
{
Ok(self.resource_manager.get_resource_by_name_mut::<T>(name)?)
}
pub fn remove_resource<T>(&mut self, resource_handle: &T::Handle) -> Result<()>
where T: Resource<Storage = ResourceStorage::<T>>
{
let error_message = format!("Removing {} {} failed", "Resource".gobj_style(), get_type_name::<T>().sobj_style());
let resource_name = self.resource_manager.get_resource::<T>(resource_handle).context(error_message.to_string())?.get_name();
if resource_name.starts_with(DEFAULT_RESOURCE_PREFIX) {
return Err(Error::new(EngineError::RemoveDefaultResource(resource_name.clone()))).context(error_message.to_string())
}
let mut remove_result = self.resource_manager.remove_resource::<T>(resource_handle).context(error_message.to_string())?;
remove_result.1.destroy(self, *resource_handle)?;
Ok(())
}
pub fn remove_resource_by_name<T>(&mut self, name: &str) -> Result<()>
where T: Resource<Storage = ResourceStorage::<T>>
{
let error_message = format!("Removing {} {} {} failed", "Resource".gobj_style(), get_type_name::<T>().sobj_style(), name.to_string().name_style());
self.resource_manager.get_resource_by_name::<T>(name).context(error_message.to_string())?;
if name.starts_with(DEFAULT_RESOURCE_PREFIX) {
return Err(Error::new(EngineError::RemoveDefaultResource(name.to_string()))).context(error_message.to_string())
}
let mut remove_result = self.resource_manager.remove_resource_by_name::<T>(name).context(error_message.to_string())?;
remove_result.1.destroy(self, remove_result.0)?;
Ok(())
}
}