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use crate::{
engine::Engine,
ecs::{ SceneManager, SceneHandle, Component, ComponentStorage },
};
use anyhow::{Result, Error};
pill_core::define_new_pill_slotmap_key! {
pub struct EntityHandle;
}
pub struct EntityBuilder<'a> {
pub engine: &'a mut Engine,
pub entity_handle: EntityHandle,
pub scene_handle: SceneHandle
}
impl<'a> EntityBuilder<'a> {
pub fn with_component<T: Component<Storage = ComponentStorage::<T>>>(self, component: T) -> Self {
self.engine.add_component_to_entity(self.scene_handle.clone(), self.entity_handle.clone(), component).unwrap();
self
}
pub fn build(self) -> EntityHandle {
self.entity_handle
}
}
pub struct Entity {
pub(crate) bitmask: u16,
pub(crate) scene_handle: SceneHandle
}
impl Entity {
pub fn new(scene_handle: SceneHandle) -> Self {
Self {
bitmask: 0b0000_0000_0000_0000,
scene_handle,
}
}
}