1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
#![cfg_attr(debug_assertions, allow(dead_code, unused_imports))]
mod engine;
mod resources;
mod graphics;
mod ecs;
mod config;
#[cfg(feature = "game")]
pub mod game {
pub use crate::{
engine::{
Engine,
PillGame,
KeyboardKey,
MouseButton,
},
ecs::{
SceneHandle,
MeshRenderingComponent,
TransformComponent,
InputComponent,
CameraComponent,
CameraAspectRatio,
EntityHandle,
AudioSourceComponent,
AudioListenerComponent,
TimeComponent,
AudioManagerComponent,
Component,
ComponentStorage,
GlobalComponent,
GlobalComponentStorage,
SoundType,
},
resources::{
Resource,
ResourceStorage,
Texture,
TextureHandle,
TextureType,
Material,
MaterialHandle,
Mesh,
MeshHandle,
ResourceLoadType,
Sound
},
};
extern crate pill_core;
pub use pill_core::{
PillTypeMapKey,
Vector2f,
Vector3f,
Color,
Vector2i,
Vector3i,
define_new_pill_slotmap_key,
};
extern crate anyhow;
pub use anyhow::{ Context, Result, Error };
}
#[cfg(feature = "internal")]
pub mod internal {
pub use crate::{
engine::{
Engine,
PillGame,
},
config::*,
graphics::{
PillRenderer,
RendererError,
RenderQueueKey,
RenderQueueItem,
RenderQueueKeyFields,
decompose_render_queue_key,
RendererCameraHandle,
RendererMaterialHandle,
RendererMeshHandle,
RendererPipelineHandle,
RendererTextureHandle,
RENDER_QUEUE_KEY_ORDER
},
ecs::{
Scene,
ComponentStorage,
MeshRenderingComponent,
TransformComponent,
CameraComponent,
EntityHandle,
InputComponent,
TimeComponent,
CameraAspectRatio,
AudioSourceComponent,
AudioListenerComponent,
AudioManagerComponent,
get_renderer_resource_handle_from_camera_component,
},
resources::{
Texture,
TextureHandle,
TextureType,
Material,
MaterialHandle,
Mesh,
MeshHandle,
MeshData,
MeshVertex,
ResourceLoadType,
ResourceManager,
MaterialTexture,
MaterialTextureMap,
MaterialParameter,
MaterialParameterMap,
get_renderer_texture_handle_from_material_texture,
},
};
}