1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
use crate::{
engine::Engine,
ecs::{
EntityHandle,
ComponentStorage,
TransformComponent,
CameraComponent,
},
resources::{
MaterialHandle,
MeshData,
MeshHandle,
TextureHandle,
TextureType,
MaterialTextureMap,
MaterialParameterMap
},
graphics::{
RenderQueueItem,
},
};
use pill_core::PillSlotMapKey;
use pill_core::PillStyle;
use std::path::PathBuf;
use thiserror::Error;
use anyhow::{Result, Context, Error};
pill_core::define_new_pill_slotmap_key! {
pub struct RendererMaterialHandle;
}
pill_core::define_new_pill_slotmap_key! {
pub struct RendererMeshHandle;
}
pill_core::define_new_pill_slotmap_key! {
pub struct RendererPipelineHandle;
}
pill_core::define_new_pill_slotmap_key! {
pub struct RendererCameraHandle;
}
pill_core::define_new_pill_slotmap_key! {
pub struct RendererTextureHandle;
}
#[derive(Error, Debug)]
pub enum RendererError {
#[error("Undefined {} error \n\nSource: ", "Renderer".gobj_style())]
Other,
#[error("{} {} not found \n\nSource: ", "Renderer".gobj_style(), "Resource".sobj_style())]
RendererResourceNotFound,
#[error("{} {} lost \n\nSource: ", "Renderer".gobj_style(), "Surface".sobj_style())]
SurfaceLost,
#[error("{} {} out of memory \n\nSource: ", "Renderer".gobj_style(), "Surface".sobj_style())]
SurfaceOutOfMemory,
#[error("Undefined {} {} error \n\nSource: ", "Renderer".gobj_style(), "Surface".sobj_style())]
SurfaceOther,
}
pub trait PillRenderer {
fn new(window: &winit::window::Window, config: config::Config) -> Self where Self: Sized;
fn resize(&mut self, new_window_size: winit::dpi::PhysicalSize<u32>);
fn set_master_pipeline(&mut self, vertex_shader_bytes: &[u8], fragment_shader_bytes: &[u8],) -> Result<()>;
fn create_mesh(&mut self, name: &str, mesh_data: &MeshData) -> Result<RendererMeshHandle>;
fn create_texture(&mut self, name: &str, image_data: &image::DynamicImage, texture_type: TextureType) -> Result<RendererTextureHandle>;
fn create_material(&mut self, name: &str, textures: &MaterialTextureMap, parameters: &MaterialParameterMap) -> Result<RendererMaterialHandle>;
fn create_camera(&mut self) -> Result<RendererCameraHandle>;
fn update_material_textures(&mut self, renderer_material_handle: RendererMaterialHandle, textures: &MaterialTextureMap) -> Result<()>;
fn update_material_parameters(&mut self, renderer_material_handle: RendererMaterialHandle, parameters: &MaterialParameterMap) -> Result<()>;
fn destroy_mesh(&mut self, renderer_mesh_handle: RendererMeshHandle) -> Result<()>;
fn destroy_texture(&mut self, renderer_texture_handle: RendererTextureHandle) -> Result<()>;
fn destroy_material(&mut self, renderer_material_handle: RendererMaterialHandle) -> Result<()>;
fn destroy_camera(&mut self, renderer_camera_handle: RendererCameraHandle) -> Result<()>;
fn render(&mut self,
active_camera_entity_handle: EntityHandle,
render_queue: &Vec::<RenderQueueItem>,
camera_component_storage: &ComponentStorage<CameraComponent>,
transform_component_storage: &ComponentStorage<TransformComponent>
) -> Result<(), RendererError>;
}
pub type Renderer = Box<dyn PillRenderer>;