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use crate::{
resources::{
ResourceManager,
MaterialHandle,
TextureHandle,
Material,
MeshHandle,
Mesh,
},
config::*,
};
use pill_core::PillSlotMapKey;
use std::{
cmp::Ordering,
fmt::{Binary, Display},
ops::{Add, Not, Shl, Sub, Range},
convert::{TryFrom, TryInto},
path::{Path, PathBuf}
};
use core::fmt::{Debug, self};
use anyhow::{Result, Context, Error};
use lazy_static::lazy_static;
pub struct RenderQueueItem {
pub key: RenderQueueKey,
pub entity_index: u32,
}
impl Ord for RenderQueueItem {
fn cmp(&self, other: &Self) -> Ordering {
self.key.cmp(&other.key)
}
}
impl PartialOrd for RenderQueueItem {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
Some(self.cmp(other))
}
}
impl PartialEq for RenderQueueItem {
fn eq(&self, other: &Self) -> bool {
self.key == other.key
}
}
impl Eq for RenderQueueItem { }
impl Display for RenderQueueItem {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "({} {})", self.key, self.entity_index)
}
}
impl Debug for RenderQueueItem {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
write!(f, "({} {})", self.key, self.entity_index)
}
}
pub struct RenderQueueField<T> {
pub mask_range: core::ops::Range<T>,
pub mask_shift: T,
pub mask: T,
pub max: T,
}
pub trait Pow {
fn pow(self, exp: Self) -> Self;
}
impl<T> RenderQueueField<T>
where
T: Copy + Default + Pow + Binary + Debug + From<u8> + From<u32> + Ord + Shl<Output = T> + Sub<Output = T> + Add<Output = T> + Not<Output = T>,
{
pub fn new(mask_range: core::ops::Range<T>) -> Self {
let one: T = T::from(1 as u8);
let two: T = T::from(2 as u8);
let mask_range_length = mask_range.end - mask_range.start + one;
let mask_size: T = T::from(std::mem::size_of::<T>() as u8 * 8);
let mask_shift: T = mask_size - mask_range.end - one;
let mask: T = pill_core::create_bitmask_from_range::<T>(&mask_range);
let max: T = two.pow(mask_range_length) - one;
RenderQueueField {
mask_range,
mask_shift,
mask,
max,
}
}
}
pub fn compose_render_queue_key(resource_manager: &ResourceManager, material_handle: &MaterialHandle, mesh_handle: &MeshHandle) -> Result<RenderQueueKey> {
let material = resource_manager.get_resource::<Material>(material_handle)?;
let mesh = resource_manager.get_resource::<Mesh>(mesh_handle)?;
let render_queue_key: RenderQueueKey =
((RENDER_QUEUE_KEY_ORDER.max - material.rendering_order as RenderQueueKey) << RENDER_QUEUE_KEY_ORDER.mask_shift) |
((material.renderer_resource_handle.unwrap().data().index as RenderQueueKey) << RENDER_QUEUE_KEY_MATERIAL_INDEX.mask_shift) |
((material.renderer_resource_handle.unwrap().data().version.get() as RenderQueueKey) << RENDER_QUEUE_KEY_MATERIAL_VERSION.mask_shift) |
((mesh.renderer_resource_handle.unwrap().data().index as RenderQueueKey) << RENDER_QUEUE_KEY_MESH_INDEX.mask_shift ) |
((mesh.renderer_resource_handle.unwrap().data().version.get() as RenderQueueKey) << RENDER_QUEUE_KEY_MESH_VERSION.mask_shift);
Ok(render_queue_key)
}
pub struct RenderQueueKeyFields {
pub order: u8,
pub material_index: u8,
pub material_version: u8,
pub mesh_index: u8,
pub mesh_version: u8,
}
pub fn decompose_render_queue_key(render_queue_key: RenderQueueKey) -> Result<RenderQueueKeyFields> {
let order: u8 = ((render_queue_key & RENDER_QUEUE_KEY_ORDER.mask as RenderQueueKey) >> RENDER_QUEUE_KEY_ORDER.mask_shift as RenderQueueKey) as u8;
let material_index: u8 = ((render_queue_key & RENDER_QUEUE_KEY_MATERIAL_INDEX.mask) >> RENDER_QUEUE_KEY_MATERIAL_INDEX.mask_shift) as u8;
let material_version: u8 = ((render_queue_key & RENDER_QUEUE_KEY_MATERIAL_VERSION.mask) >> RENDER_QUEUE_KEY_MATERIAL_VERSION.mask_shift) as u8;
let mesh_index: u8 = ((render_queue_key & RENDER_QUEUE_KEY_MESH_INDEX.mask) >> RENDER_QUEUE_KEY_MESH_INDEX.mask_shift) as u8;
let mesh_version: u8 = ((render_queue_key & RENDER_QUEUE_KEY_MESH_VERSION.mask) >> RENDER_QUEUE_KEY_MESH_VERSION.mask_shift) as u8;
let render_queue_key_fields = RenderQueueKeyFields {
order,
material_index,
material_version,
mesh_index,
mesh_version,
};
Ok(render_queue_key_fields)
}
pub type RenderQueueKey = crate::config::RenderQueueKeyType;
impl Pow for RenderQueueKey {
fn pow(self, exp: Self) -> Self {
RenderQueueKey::pow(self, exp.try_into().unwrap())
}
}
fn get_render_queue_key_item_range(render_queue_item_index: u8) -> Range<RenderQueueKey> {
let mut start: RenderQueueKey = 0;
let mut end: RenderQueueKey = 0;
for i in 0..render_queue_item_index + 1
{
start += i.ne(&0).then(|| RENDER_QUEUE_KEY_ITEMS_LENGTH[i as usize - 1]).unwrap_or(0);
end += RENDER_QUEUE_KEY_ITEMS_LENGTH[i as usize];
}
start..(end - 1)
}
lazy_static! {
pub static ref RENDER_QUEUE_KEY_ORDER: RenderQueueField<RenderQueueKey> = RenderQueueField::<RenderQueueKey>::new(get_render_queue_key_item_range(RENDER_QUEUE_KEY_ORDER_IDX));
pub static ref RENDER_QUEUE_KEY_MATERIAL_INDEX: RenderQueueField<RenderQueueKey> = RenderQueueField::<RenderQueueKey>::new(get_render_queue_key_item_range(RENDER_QUEUE_KEY_MATERIAL_INDEX_IDX));
pub static ref RENDER_QUEUE_KEY_MATERIAL_VERSION: RenderQueueField<RenderQueueKey> = RenderQueueField::<RenderQueueKey>::new(get_render_queue_key_item_range(RENDER_QUEUE_KEY_MATERIAL_VERSION_IDX));
pub static ref RENDER_QUEUE_KEY_MESH_INDEX: RenderQueueField<RenderQueueKey> = RenderQueueField::<RenderQueueKey>::new(get_render_queue_key_item_range(RENDER_QUEUE_KEY_MESH_INDEX_IDX));
pub static ref RENDER_QUEUE_KEY_MESH_VERSION: RenderQueueField<RenderQueueKey> = RenderQueueField::<RenderQueueKey>::new(get_render_queue_key_item_range(RENDER_QUEUE_KEY_MESH_VERSION_IDX));
}