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use crate::engine::Engine;
use pill_core::EngineError;
use core::fmt;
use std::{collections::HashMap, fmt::Display};
use anyhow::{Result, Context, Error};
use boolinator::Boolinator;
use indexmap::IndexMap;
pub type SystemFunction = fn(engine: &mut Engine) -> Result<()>;
pub struct System {
pub(crate) name: String,
pub(crate) update_phase: UpdatePhase,
pub(crate) system_function: SystemFunction,
pub(crate) enabled: bool,
}
#[derive(Debug, PartialEq, Eq, Hash, Clone)]
pub enum UpdatePhase {
PreGame,
Game,
PostGame,
}
impl Display for UpdatePhase {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{:?}", self)
}
}
pub struct SystemManager {
pub(crate) update_phases: IndexMap<UpdatePhase, IndexMap<String, System>>,
}
impl SystemManager {
pub fn new() -> Self {
let mut update_phases = IndexMap::<UpdatePhase, IndexMap<String, System>>::new();
update_phases.insert(UpdatePhase::PreGame, IndexMap::<String, System>::new());
update_phases.insert(UpdatePhase::Game, IndexMap::<String, System>::new());
update_phases.insert(UpdatePhase::PostGame, IndexMap::<String, System>::new());
Self {
update_phases
}
}
pub fn add_system(&mut self, name: &str, system_function: SystemFunction, update_phase: UpdatePhase) -> Result<()> {
let system_collection = self.update_phases.get_mut(&update_phase).ok_or(Error::new(EngineError::SystemUpdatePhaseNotFound(format!("{}", update_phase))))?;
if system_collection.contains_key(name) {
return Err(Error::new(EngineError::SystemAlreadyExists(name.to_string(), format!("{}", update_phase))))
}
let system_object = System {
name: name.to_string(),
update_phase,
system_function,
enabled: true,
};
system_collection.insert(name.to_string(), system_object);
Ok(())
}
pub fn remove_system(&mut self, name: &str, update_phase: UpdatePhase) -> Result<()> {
let system_collection = self.update_phases.get_mut(&update_phase).ok_or(Error::new(EngineError::SystemUpdatePhaseNotFound(format!("{}", update_phase))))?;
if !system_collection.contains_key(name) {
return Err(Error::new(EngineError::SystemNotFound(name.to_string(), format!("{}", update_phase))))
}
system_collection.remove(name);
Ok(())
}
pub fn toggle_system(&mut self, name: &str, update_phase: UpdatePhase, enabled: bool) -> Result<()> {
let system_collection = self.update_phases.get_mut(&update_phase).ok_or(Error::new(EngineError::SystemUpdatePhaseNotFound(format!("{}", update_phase))))?;
let system = system_collection.get_mut(name).ok_or(Error::new(EngineError::SystemNotFound(name.to_string(), format!("{}", update_phase))))?;
system.enabled = enabled;
Ok(())
}
}