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#![cfg_attr(debug_assertions, allow(dead_code, unused_variables))]
mod entity;
mod scene;
mod scene_manager;
mod components;
mod systems;
pub use components:: {
Component,
GlobalComponent,
ComponentDestroyer,
ConcreteComponentDestroyer,
ComponentStorage,
GlobalComponentStorage,
};
pub use components::camera_component::{
CameraComponent,
CameraAspectRatio,
get_renderer_resource_handle_from_camera_component,
};
pub use components::audio_manager_component::{
AudioManagerComponent,
SoundType,
};
pub use components::audio_listener_component::{
AudioListenerComponent,
};
pub use components::audio_source_component::{
AudioSourceComponent
};
pub use components::deferred_update_component::{
DeferredUpdateComponent,
DeferredUpdateManager,
DeferredUpdateManagerPointer,
DeferredUpdateRequest,
DeferredUpdateComponentRequest,
DeferredUpdateResourceRequest
};
pub use components::input_component::{
InputComponent,
InputEvent,
};
pub use components::transform_component::{
TransformComponent,
};
pub use components::mesh_rendering_component::{
MeshRenderingComponent,
};
pub use components::time_component::{
TimeComponent,
};
pub use systems::{
SystemManager,
UpdatePhase,
};
pub use systems::rendering_system::{
rendering_system,
};
pub use systems::deferred_update_system::{
deferred_update_system,
};
pub use systems::input_system::{
input_system,
};
pub use systems::time_system::{
time_system,
};
pub use systems::audio_system::{
audio_system,
};
pub use entity::{
Entity,
EntityHandle,
EntityBuilder,
};
pub use scene::{
Scene,
};
pub use scene_manager::{
SceneManager,
SceneHandle,
};