Struct pill_engine::game::Mesh [−][src]
pub struct Mesh {
pub name: String,
pub path: PathBuf,
pub(crate) renderer_resource_handle: Option<RendererMeshHandle>,
mesh_data: Option<MeshData>,
}Fields
name: Stringpath: PathBufrenderer_resource_handle: Option<RendererMeshHandle>mesh_data: Option<MeshData>Implementations
Trait Implementations
type Storage = ResourceStorage<Mesh>
type Storage = ResourceStorage<Mesh>
Defines the value type that corresponds to this PillTypeMapKey.