Kinematic’s
Symbols
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\$V\$ or \$V_{f}\$ → Final velocity
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\$a\$ or \$\vec{a}\$ → Acceleration
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\$t\$ → Time
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\$V_{0}\$ → Initial Velocity
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\$\overline{S}\$ → Average Speed
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\$X_{F}\$ → Final Position
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\$\Deltax\$ → Displacement of x axis
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\$\Deltay\$ → Displacement of y axis
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\$\vec{V_{a}}\$ → Average Velocity
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\$S_{i}\$ → Instantaneos Speed
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\$V_{i}\$ → Instantaneos Velocity
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\$X_{0}\$ → Initial Position
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\$V_{t}\$ → Terminal Velocity
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\$\vec{S}\$ → Displacement
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\$\vec{V}\$ → Vector
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\$S_{a}\$ → Speed Average
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\$w\$ → weight
Equations
Basic
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\$V = V_{0}+at\$
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\$(\Deltax or \Deltay) = \frac{V + V_{0}}{2}t\$
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\$(\Deltax or \Deltay) = V_{0}t + 1/2at^2\$
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\$V^2 = V_{0}^2 + 2a\Deltax\$
Extra
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\$\vec{V} = \vec{S}/t\$ or \$r = d/t\$
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\$\vec{V_{a}} = \frac{\Deltax}{t}\$
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\$\vec{a} = \frac{\Delta\vec{V}}{t}\$
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\$a = \frac{V_{f} - V_{i}}{\Deltat}\$
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\$\vec{V_{a}} = \frac{V_{f} + V_{i}}{2}\$ ???
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\$\vec{S} = (\vec{V_{a}})\Deltat\$
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\$\vec{S} = \frac{V_{f}^2-V_{i}^2}{2\vec{a}}\$
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\$2\vec{a}\vec{s} = V_{f}^2 - V_{i}^2\$
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\$\DeltaV = a\Deltat\$
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\$\frac{\Deltaa}{\Deltat} = jerk\$
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\$V_{i} = V_{f} - a\Deltat\$
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\$\Deltat = \frac{V_{f} - V_{i}}{a}\$
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\$S_{a} = \frac{\text{distance}}{\Deltat}\$
| If the divisor is t then it is assumed to be \$\Deltat\$ |
| kinematic formulas are only accurate if the acceleration is constant during the time interval considered |
2D Projectile Motion
There’s no acceleration in the horizontal direction since gravity does not pull projectiles sideways
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\$Delta x=v_xt \quad\$
An object can start with a horizontal component of velocity, yet have zero vertical component of velocity.
Instentaneos Rate of Change
Force
Symbols
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\$\vec{F}\$ → Force of Gravity
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\$g\$ → Acceleration of Gravity
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\$m\$ → mass of object
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\$r\$ → distance between objects
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\$\vec{a_{g}}\$ → acceleration due to gravity
Equations
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\$\vec{F} = m \cdot g\$
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\$\vec{F} = m \cdot a\$
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\$a = \vec{F}/m\$
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\$a = g\$
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\$\vec{F} = G \frac{m_{1}m_{2}}{r^2}\$
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\$w = \frac{m}{g}\$
Gravity
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\$m\$ → Mass of the Earth
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\$r\$ → Radius of the Earth
Temrinal Velocity
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\$V_{t}\$ represents terminal velocity
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\$m\$ is the mass of the falling object
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\$g\$ is accleration due to gravity
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\$C_{d}\$ is the drag coefficent
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\$p\$ is the density through which th object is falling
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\$A\$ is the projected area of the object
Graphing
Velocity vs. Time Graphs
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Slope is acceleration and a way to find instentaneos velocity
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Area is displacement
Acceleration vs. Time Graphs
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Slope is jerk
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Area is change in velocity
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Typical y-axis: \$m/s^2\$
Using Quadradic Formula
Links
https://phys.libretexts.org/Bookshelves/University_Physics/University_Physics_(OpenStax)/Book%3A_University_Physics_I_-_Mechanics_Sound_Oscillations_and_Waves_(OpenStax)/11%3A__Angular_Momentum/11.02%3A_Rolling_Motion