[ = {{ format(player.p) }}]
{{ player.p.formatGain(tmp.pGain) }}

{{ formatStaticPercent(tmp.progress) }}

[ = {{ format(tmp.b2.formula) }}]
(based on Compacted Box)

{{ formatStaticPercent(tmp.b2.formula) }}

[ = {{ format(tmp.b3.formula) }}]
(based on Double Compacted Box)

{{ formatStaticPercent(tmp.b3.formula) }}

You have

{{ format(player.reset,0) }}

Compacted Box, which slows production by

/{{ tmp.penalty.format(0) }}

and gives

{{ tmp.totalResearch.format(0) }}

Research Points.

You have {{ tmp.unspentResearch.format(0) }} unspent research points.

Effect:
Cost: {{ player.res_upgs.includes(x-1) ? player.res_spent[x-1].format(0) : tmp.resUpgs.cost[x-1].format(0) }} Research Points
You have

{{ format(player.double,0) }}

Double Compacted Box, which scales Compacted Boxes

{{ formatMult(tmp.b2.penalty) }}

faster.

{{ formatMult(tmp.b2.ch.eff) }} to Points.

{{ player.charge[y-1][x-1].toFixed(3) + (MAIN.charger.touched(y+''+x) ? "⯅" : "⯆") }}
b{{ y }}
p{{ x }}

{{ m.r }} Double Compacted Box



You have

{{ format(player.triple,0) }}

Triple Compacted Box, which scales Double Compacted Boxes

^{{ format(tmp.b3.penalty) }}

faster, and adds

{{ format(tmp.b3.glyph.total,0) }}

Ancient Glyph.

You have {{ format(tmp.b3.glyph.unspent,0) }} Unassigned Ancient Glyph.

{{ MAIN.glyph.glyph_name[x-1][1] }}

[Level {{ format(player.glyph_level[x-1],0) }}] [{{ format(player.glyph_eq[x-1],0) }} Activated]
{{ player.glyph[x-1].mul(100).format() }}% (+{{ tmp.b3.glyph.gain[x-1].mul(100).format() }}%/s)

{{ m.r }} Triple Compacted Box



Compacted Box

The game has 2d-designed isometric box like cap at 1. Starting earn is 0.1 per second, and, if it got capped at 1, then you may claim Research Points and drain all of box. However, when draining box, you always claim Compacted Box that decreases production dramatically.

Research Upgrades

Research Upgrades will spend Research Points, but you may sell them, if you cannot afford other upgrade. Selling upgrade drains box automatically. Each Research Upgrade has only one level.

Double Compacted Box

When reaching 10 Compacted Boxes at first time, you’ll unlock Double Compacted Box, which requires the formula that defined by Compacted Box. But it resets all previous features and makes Compacted Box stronger.

Charge Core

When unlocking Double Compacted Box, you’ll unlock Charge Core. It contains 1 Charger (1 column and 1 row), you may upgrade them when reaching something else. You choose any charger, then it’s activated, and others will be inactive. If you click again, will inactive. Active charger increases its amount each second, capped at 1, and inactive – decreases, but slower than active.

Each row of charge core increases its base, and each column – its power. The formula, that defined by bases and powers, shows in tab.

Triple Compacted Box

When reaching 15 Double Compacted Boxes at first time, you’ll unlock Triple Compacted Box, which requires the formula that defined by Double Compacted Box. But it resets all previous features, makes Double Compacted Box stronger and adds base to its penalty.

Ancient Glyph

When unlocking Triple Compacted Box, you’ll unlock Ancient Glyph. You can claim unassigned Ancient Glyphs by getting more Triple Compacted Boxes. You need to assign Ancient Glyphs to any Ancient Glyph's type.


Project Claustrophobia - Easy Mode by Aarex - Original by MrRedShark77.

Supported files:
break_eternity.js by Patashu

You've escaped!

You've escaped the Project Claustrophobia: Easy Mode!
Time: ???